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Bombardiers are professional marksmen trained to fight for Church and Country.

Experts in the use of firearms, bombardiers employ esoteric rituals and cryptic training routines to raise their shooting skills to supernatural levels of expertise. They typically operate alone behind enemy lines, carrying out devastating hit-and-run attacks. As a bombardier, you have received grueling training in one of the great regiments of your country. You are a natural skirmisher who prefers to position yourself as a point-and-flanker, picking out stragglers with devastating ranged attacks, or wreaking close-range havoc amongst the enemys ranks and then melting once more into the shadows. Your weapon is loaded. Your targets are in sight. All thats left now is to prove your worth to your people!

BUILDING A BOMBARDIER
Bombardier training is steeped in ritual and superstition, which typically draws the pious and the fanatical to their ranks. However, many are those who turn to the regiment out of poverty, or even out of a fascination with artifice. These students may even shun the Faith, mumbling their prayers as nothing more than a smokescreen to pass through training. Class Prerequisites: None. However, the themes powers key off ranged weapon attacks, so players may wish to choose a class that capitalizes on that. Race Prerequisites: None. Any race can be trained to harness the technology of the ancients.

STARTING FEATURE
You begin the game with a firearm enchanted with Ghostsight property.

Ghostsight Weapon

Level 2+ Rare

This firearm is fitted with a ghost-sight; a complex set of optics that let you peer into the Aetherium. Lvl 2 +1 520 gp Lvl 18 +4 85,000 gp Lvl 7 +2 2,600 gp Lvl 23 +5 425,000 gp Lvl 12 +3 13,000 gp Lvl 28 +6 2,125,000 gp Weapon: Any firearm Enhancement Bonus: Attack rolls and damage rolls Critical: +1d6 damage per plus Utility Power Daily (Minor Action) Effect: You designate an enemy within range as the target of your ghost sights. Once per turn, whenever that enemy is not adjacent to another creature, you gain a +1 bonus to attack rolls against them using this weapon, and deal an extra +1d6 damage on a hit. The effect lasts until they move out of sight, or until dropped as a minor action. Only one enemy may be targeted at a time. Utility Power Encounter (Minor Action) Effect: You fire a flare into any square within the weapons range. Until the end of the encounter, bright light emanates from this square up to radius 3.

As you level up, the weapons enchantment improves automatically, as shown in the equipment listing above. Depending on your choice of weapon, you also gain Weapon Training: Pistol or Weapon Training: Rifle as a free feat. In addition, you can repair a broken firearm for free during a short rest.

has an ally adjacent to it. Allies cannot use your position to flank in this manner.

LEVEL 10 FEATURE
Years of stripping and cleaning firearms have given you a bond with your chosen weapon. In your hands, a firearm of your chosen type never suffers a misfire.

BACKGROUND
You belong to one of the great regiments of bombardiers. As such, common folk revere you as a hero born of lead and gunsmoke. Associated Skills: Athletics, Religion

OPTIONAL POWERS
LEVEL 2 UTILITY POWER
The bombardiers drill for hours on end to improve their reload speed. In a pinch, an adept bombardier can reload their firearm faster than an archer can ready an arrow. Lock and Load
Bombardier Utility 2 An empty weapon isnt worth dirt. Encounter Martial Free Action Personal Effect: You reload one firearm you are currently wielding. You can use this power to reload once when using an attack power comprised of multiple attacks.

ADDITIONAL FEATURES
LEVEL 5 FEATURE
Choose one of the following regiments: Rifleman Regiment: You are adept at firing when prone. When wielding your rifle, you can drop prone as a free action and dont incur the usual -2 penalty to ranged attack rolls when firing from the prone stance. Pistolier Regiment: You are a practiced skirmisher. When wielding a pistol, you count as flanking any enemy within 2 squares that

LEVEL 6 UTILITY POWER


Years of training have granted you mastery over a martial discipline associated with your regiment. Rifleman Regiment: Fold
Bombardier Utility 6 The hairs on the back of your neck rise up and you hit the dirt on instinct. Encounter Martial Immediate Interrupt Personal Trigger: You are targeted by a ranged attack Effect: You fall prone and gain a +3 bonus to all defenses until the end of your next turn.

LEVEL 10 UTILITY POWER


Master bombardiers teach their recruits to harbor grudges, and to never forgive a slight made against their regiment. Unforgiven
Bombardier Utility 10 That was a really bad move. Theyll pay for that. Daily Martial, Stance Immediate Reaction Personal Trigger: You are hit by an attack Effect: Until the end of the encounter, you gain a +2 power bonus to ranged attacks against the enemy who hit you.

Pistolier Regiment: Break and Fire


Bombardier Utility 6 You dart from cover to cover, loosing shots on the run. Daily Martial, Stance Minor Action Personal Effect: You enter the Break and Fire stance. Until the end of the encounter, whenever you hit an enemy with an attack using your pistol, you may shift one square as a free action.

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