Welcome to Scribd, the world's digital library. Read, publish, and share books and documents. See more
Download
Standard view
Full view
of .
Look up keyword
Like this
0Activity
0 of .
Results for:
No results containing your search query
P. 1
Pdhpe Warmup Games

Pdhpe Warmup Games

Ratings: (0)|Views: 6 |Likes:
Published by Liz Candela

More info:

Categories:Types, School Work
Published by: Liz Candela on Oct 11, 2011
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as DOC, PDF, TXT or read online from Scribd
See more
See less

10/11/2011

pdf

text

original

 
Part A - WARM UP GAMES – PROFORMA – PDHPE
 Name of the Game:
The Mr. Man Game
Stage (Early Stage 1, Kindergarten)Explanation:This game will run in the classroom and will last up to 10 minutes. Students are to stand together in a circle. Teacher will call out the nameof a Mr. Man character and students will have to move like him. Teacher is to model each movement to each Mr. Man before the gamestarts. For example:
-
Mr. Slow – walk around slowly.
-
Mr. Rush – walk around fast.
-
Mr. Jelly - shake your whole body.
-
Mr. Bounce – hop around on one foot.
-
Mr. Tall - stretch up arms and walk around on tippee toes.Why is this game important for this stage?1. Enhances spatial awareness and boundaries.2. Children develop social and emotional development by engaging in social interaction and building positive relationships with their peers.3. Improves basic locomotor skills such as walking and hopping.
What are the PDHPE skills involved in this game? How?
Communicating:
COES1.1 Expresses feelings, needs and wants in appropriate ways.
-
Responds to simple instructions and rules (The game requires students to follow teachers commands and instructions.)
-
Plays simple response games (The game requires students to respond to teachers instructions and follow particular movement.)
Interacting:
INES 1.3 Relates well to others in work and play situations.
-
Observes classroom and playground rules (Students learn the concept of rules and commands made by the teacher in the classroom.)
-
Works happily with class peers. (Students apply body movements in a fun game together as a class.)
Moving
MOES1.4 Demonstrates a general awareness of how basic movement skills apply in play and otherintroductory movement experiences.
-
Walks, runs, slides at different tempos/speeds. (The game requires the children to perform fundamental movement skills such aswalk slowly or walk fast according to what the teacher calls out.)Equipment and Teaching cues
-
 No equipment needed.Teaching cues:
-
Make sure students are spread out to avoid people hurting each other.
-
Explain each Mr. Man character and the movement to perform when that character is called out. E.g. Mr. Slow – walk aroundslowly.
-
Allow children to suggest different characters and movements.
 
Name of the Game
Follow my sign!
Stage (Stage 1, Year 1)Explanation The game entitles the children to all sit in a large circle. A student is chosen randomly and says his or her nameaccompanied by a movement or gesture of their choice. E.g. clapping, punching forward, star jumping, or hopping. Thenext person in a clockwise direction introduces the previous player stating their name and movement and then says theirown name accompanied by their own gesture.Example: This is ________ and I am ___________.Finish when everyone has had a turn.Why is this game important for this stage?
Enhances peer relationships and friendships within group.
Shows an understanding of rhythm of movement,
Demonstrates cooperation and turn taking in small groups.What are the PDHPE skills involved in this game? How?
Communicating:
COS1.1 Communicates appropriately in a variety of ways
-
Expresses themselves through movement. (The game requires student to create their own gesture after they havecalled out their name.)
Interacting:
 INS1.3 Develops positive relationships with peers and other people
-
Displays cooperation in group activities. (Students are required to take turns in the game in a clockwisedirection.)
-
Listens and responds to others. (Students are to listen to each student as they are required to repeat theirnames and chosen movement.)
-
Observes rules regarding group conduct. (The game requires students to observe their fellow classmatesand repeat action.)
-
Develops friendships with peers. (The game provides an opportunity for friendships to grow as they learneach other’s names.)
-
Interacts with other students and adults. (The activity required students to interact with each other as agroup.)
Moving:
MOS1.4 Demonstrates maturing performance of basic movement and compositional skills in a variety of predictable situations
-
Repeats movements to form a sequence. (The game requires students to repeat the previous classmate’s actionfollowed by their own.)Equipment and Teaching cuesNo equipment needed. Teaching cues:
-
If one player forgets a student’s name or chosen movement encourage them to still say their name and theirgesture and allow the next person to still play on.
-
Ensure all children have a chance to call out their name and a movement of their choice.
 
Name of the Game
Kick it In!
Stage (Stage 2, Year 4)ExplanationStudents are to be divided into two even teams. Each team is to stand on separate sides of the court. 10 balls are to beplaced on each side of the teams so each team has 10 balls. When the teacher blows the whistle students are to try andkick the balls into the other team’s side and avoid getting any balls on their side. Students are to practice kicking ballsout of their side for at least 5 minutes until teacher blows the whistle. The team with the least amount of balls on theirside wins.Why is this game important for this stage?
Demonstrates cooperation and teamwork
Enhances an understanding of competition
Enhances kicking and trapping skills with stationary and rolling balls.What are the PDHPE skills involved in this game? How?
Decision Making:
 DMS2.2 Makes decisions as an individual and as a group member.
-
Assists the group to achieve consensus in group goal setting. (The game encourages teamwork inorder to win the game.)
-
Considers feelings and needs of others in making decisions. (The game requires students to followrules and safety precautions ensuring the safety of other students when kicking the ball.)
Interacting:
 INS2.3 Makes positive contributions in group activities.
-
Participates in the development of class rules. (Students learn to follow teacher instructions.)
-
Helps others to achieve set tasks. (The game requires teamwork as class is divided into two teams.)
-
Develops friendships and support networks with a range of people. (The game is an opportunity for friendships togrow as cooperation and teamwork is provoked.)
Problem Solving:
 PSS2.5 Uses a range of problem-solving strategies.
-
Performs a simple movement sequence given particular limitations. (The game is to be played in a basketball courtand teams are divided into two areas of the court, therefore students are given a restricted use of space.)
-
Initiates problem solving on a group or individual basis. (Students require to use their skill and different strategieswith keeping balls out of their side.)
-
Identifies what needs to be done to achieve a goal. (Students learn the aim of the game which is for the team tohave the least amount of balls on their side.)

You're Reading a Free Preview

Download
scribd
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->