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Table Of Contents

Using Help
Adobe Video Workshop
Bridge Home
Adobe Design Center
What’s new
Chapter 2: Workspace
Flash workflow and workspace
Using the Stage and Tools panel
Set warning preferences
The Timeline
Edit layers and layer folders
Using Flash authoring panels
Accessibility in the Flash workspace
Creating and previewing mobile content with Adobe Device Central
Working with projects
Adding media to the library
Working with timelines
About nested movie clips and parent-child hierarchy
Working with scenes
Find and Replace
Photo slideshow templates
Chapter 4: Adobe Version Cue
Working with Adobe VersionCue
Working with the VersionCue Server
Working with VersionCue projects
Access project properties
See also
Working with files in VersionCue
VersionCue versions
Editing and synchronizing offline files
VersionCue Server Administration
About VersionCue Server Administration
Log in to VersionCue Server Administration
Advanced VersionCue Server Administration tasks
VersionCue PDF reviews
About VersionCue PDF reviews
Chapter 5: Using imported artwork
Placing artwork into Flash
Symbol workflow
Working with Illustrator AI files
Working with Photoshop PSD files
Imported bitmaps
Chapter 6: Drawing
Drawing Basics
Combining objects
Using Flash drawing and painting tools
About Flash drawing and painting tools
Draw polygons and stars
Drawing with the Pen tool
Reshaping lines and shape outlines
Use pixel snapping
Chapter 7: Working with color, strokes, and fills
Working with color
Modifying color palettes
Strokes, fills, and gradients
Use the Stroke Color and Fill Color controls in the Tools panel
Chapter 8: Working with graphic objects
About graphic objects
Selecting objects
Draw a straight-edged selection area
Moving, copying, and deleting objects
Arranging objects
Break apart groups and objects
Transforming objects
Chapter 9: Using symbols, instances, and library assets
Working with symbols
Working with symbol instances
Get information about instances on the Stage
Library assets
Using shared library assets
About shared library assets
Working with button symbols
Scaling and caching symbols
Symbols and ActionScript
Chapter 10: Creating animation
Animation basics
About frame-by-frame animation
Use onion skinning
Move an entire animation
Using Timeline effects
About Timeline effects
Tweened animation
Chapter 11: Special effects
About filters
About blend modes
Chapter 12: Working with text
Text and fonts in Flash
Creating text
Creating multilanguage text
Non-Unicode external files
Encoding text formats
Authoring multilanguage text
XML file format
Multilanguage text and ActionScript
Using the XMLConnector component to connect to external XML files
Chapter 14: Working with sound
Using sounds in Flash
Exporting Sounds
Sound and ActionScript
Chapter 15: Working with video
Creating and publishing Flash Video
“Importing and modifying Flash Video files” on page302
Importing and modifying Flash Video files
About digital video and Flash
Comparing the On2 VP6 and Sorenson Spark video codecs
Using ActionScript to play external Flash Video
Chapter 16: Creating e-learning content
Getting started with Flash e-learning
Including a Flash learning interaction in a document
Adding, naming, and registering assets
Configuring learning interactions
Changing the appearance of a learning interaction
Tracking to AICC- or SCORM-compliant learning management systems
AICC- and SCORM-compliant learning management systems
Extending learning interaction scripts
Create a tab-order index for keyboard navigation in the Accessibility panel
Specifying advanced accessibility options for screen readers
Creating accessibility with ActionScript
Chapter 18: Working with screens
Screen-based documents and the screen authoring environment
Working with screens
Adding content to screens
Add a transition behavior
Chapter 19: ActionScript
Working with ActionScript
Script Assist mode and behaviors
Writing and managing scripts
Use code hints
Keyboard shortcuts for pinned scripts
Debugging ActionScript 1.0 and 2.0
Debugging your ActionScript 1.0 and 2.0 scripts
Stepping through lines of code
Debugging ActionScript 3.0
ActionScript publish settings
Modify ActionScript publish settings
Chapter 20: Publishing Flash content
Publishing Flash documents
Using Flash Player
Developing applications for mobile devices
Configuring a web server for Flash
Flash security features
Using publish profiles
About publish profiles
HTML publishing templates
About HTML publishing templates
Editing Flash HTML settings
movie parameter
classid attribute
codebase attribute
pluginspage attribute
salign parameter
base attribute
menu attribute or parameter
wmode attribute or parameter
Chapter 21: Exporting from Flash
About exporting from Flash
Exporting Flash content, images, and video
About export file formats
Adobe Illustrator Sequence and Illustrator Image
Enhanced Metafile (EMF) Sequence and Image (Windows)
Encapsulated PostScript (EPS) 3.0 with Preview
Flash document (SWF)
Exporting QuickTime
WAV audio (Windows)
Windows Metafile Image and Windows Metafile Sequence
Chapter 22: Printing with Flash
Printing from the Flash authoring tool
Chapter 23: Best practices
Structuring FLA files
Organizing ActionScript in an application
Behaviors conventions
About behaviors conventions
Video conventions
Projects and version control guidelines
Flash application authoring guidelines
Accessibility guidelines
About accessibility guidelines
Advertising with Flash
Optimizing FLA files for SWF output
Tips for creating content for mobile devices
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Flash Cs3 Tutorial

Flash Cs3 Tutorial

|Views: 16|Likes:
Published by Ted Amachree

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Published by: Ted Amachree on Oct 12, 2011
Copyright:Attribution Non-commercial


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