AFistful Of Dice (AFOD)
, a multi-genreroleplaying game (RPG) system. The AFOD system is suit-able for play in many different settings, with rules that cover different time periods and fictional genres, making manyfantasy, science fiction, action, and horror games possible.This manual is not revolutionary or radically differentfrom other roleplaying systems. It simply has elements wefind useful and removes elements that we have ignored when playing other roleplaying games. This is a system that we atAzathot want to use when we play.If you are looking for a rule to specify the precisechances for a human with above-average dexterity and asprained wrist to do a somersault on a grass surface whilewearing exactly 4kg of gear, you’re out of luck. The GameMaster, or GM, will need to make decisions and use judge-ment during game sessions. This is not, however, a “rules-light” system. There are plenty of rules and guidelines for almost any kind of game, with enough flexibility to keep thegame fast and fun.Oh yeah, and I hope you like to roll dice.Ashout must go out to the RPG Over The Edge and itscreator Mr.Tweet, because AFOD grew from ideas present-ed in that game, and represents years of tweaks on the basicideas it presented. Standing on the shoulders of greatnessand all that.In any case, we hope you enjoy this game and that it brings many hours of gaming fun to you and your friends!
What is Needed To Play?
The only materials needed to roleplay using the AFODsystem are this manual, writing materials, and some standardsix-sided dice. You should probably have a good amount of dice– a dozen or so will do nicely.Also, hex and/or grid paper can be handy for making maps of areas where charac-ters adventure.
The Azathot web site (http://www.azathot.com/) hasadditional items for your AFOD games, such as game set-tings and rule supplements. Character sheets, creature sheets,and other materials can be downloaded for free.
New to Roleplaying?
Without going into detail, an RPG is simply a game inwhich players take on the roles of imaginary characters whoare represented by numbers and descriptions. The GMdescribes to the players what is happening in the game, andthe players have their characters perform various actions tomake their way through the GM’s imaginary setting. Numbers are used to add a random factor to the game, andthe character’s success or failure in certain actions is decid-ed by rolls of the dice. During this process players developtheir characters into interesting people, who have a person-ality and feel all their own. The GM develops the world thecharacters inhabit into a place that is interesting and exciting.The final goal is for everyone to have fun.This manual assumes some familiarity with RPGs andhow they are played. Players don’t need to be veterangamers, but some previous experience is helpful. Playersnew to roleplaying who desire more information on gettingstarted with their own adventures can visit the
for links to online resources.