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A Fistful of Dice

A Fistful of Dice

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Published by Sam Beuglass

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Published by: Sam Beuglass on Oct 13, 2011
Copyright:Attribution Non-commercial


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By Judas I. ZehEdited by Drew Meger (majority of main rules sections) and Carolyn TunneyCover Art by Eric LofgrenInterior Art by Matt Albanese, Sean Duerden, and J. I. ZehSpecial thanks to coffee, Ken Costa, Steve Darlington, Brad Kelly, Brandon Langdon, Colton Langdon, Patrick Riley, the posters and proprietors of the RPGnet and The Forge game design forums, Jonathan Tweet, the Worel brothers, and thelovely Julie for putting up with all this sillyness.All content © 2002, 2003, 2004 Azathot LLC, All Rights Reserved.
1: Introduction3Welcome 3What is Needed To Play? 3 New to Roleplaying? 32: Characters4Concept 4Talents 4Derived Scores 5Equipment 63: Doing Things7Automatic Tasks 7Possible Tasks 7Impossible Tasks 7Modifiers 7Combined Efforts 8Special Dice Rules 8Using Meta Talents 8Using Extraordinary Talents 94: Combat11The Round and Phase 11Initiative 11Surprise 11Attacking/Defending 12Special Attacks 13Continuing Actions 13Unusual Environments 135: Damage and Healing14Physical Damage 14Mental Damage 156: Game Master17Tweaking the Game 17Handling Talents 17Awarding CP18Common Sense 18A: Talent Lists19Ordinary Talents 19Extraordinary Talents 22B: Early Tech28Melee Weapons 28Ranged Weapons 29Armor 29Other Equipment 30C: Modern Tech31Melee Weapons 31Ranged Weapons 31Armor 32Other Equipment 32D: Near-Future Tech34Melee Weapons 34Ranged Weapons 34Armor 35Cybernetics 35Other Equipment 37Robots 38E: Far-Future Tech39Melee Weapons 39Ranged Weapons 39Armor 40Other Equipment 40
 Table of Contents
Welcome to
AFistful Of Dice (AFOD)
, a multi-genreroleplaying game (RPG) system. The AFOD system is suit-able for play in many different settings, with rules that cover different time periods and fictional genres, making manyfantasy, science fiction, action, and horror games possible.This manual is not revolutionary or radically differentfrom other roleplaying systems. It simply has elements wefind useful and removes elements that we have ignored when playing other roleplaying games. This is a system that we atAzathot want to use when we play.If you are looking for a rule to specify the precisechances for a human with above-average dexterity and asprained wrist to do a somersault on a grass surface whilewearing exactly 4kg of gear, you’re out of luck. The GameMaster, or GM, will need to make decisions and use judge-ment during game sessions. This is not, however, a “rules-light” system. There are plenty of rules and guidelines for almost any kind of game, with enough flexibility to keep thegame fast and fun.Oh yeah, and I hope you like to roll dice.Ashout must go out to the RPG Over The Edge and itscreator Mr.Tweet, because AFOD grew from ideas present-ed in that game, and represents years of tweaks on the basicideas it presented. Standing on the shoulders of greatnessand all that.In any case, we hope you enjoy this game and that it brings many hours of gaming fun to you and your friends!
 What is Needed To Play?
The only materials needed to roleplay using the AFODsystem are this manual, writing materials, and some standardsix-sided dice. You should probably have a good amount of dice– a dozen or so will do nicely.Also, hex and/or grid paper can be handy for making maps of areas where charac-ters adventure.
Additional Resources
The Azathot web site (http://www.azathot.com/) hasadditional items for your AFOD games, such as game set-tings and rule supplements. Character sheets, creature sheets,and other materials can be downloaded for free.
New to Roleplaying?
Without going into detail, an RPG is simply a game inwhich players take on the roles of imaginary characters whoare represented by numbers and descriptions. The GMdescribes to the players what is happening in the game, andthe players have their characters perform various actions tomake their way through the GM’s imaginary setting. Numbers are used to add a random factor to the game, andthe character’s success or failure in certain actions is decid-ed by rolls of the dice. During this process players developtheir characters into interesting people, who have a person-ality and feel all their own. The GM develops the world thecharacters inhabit into a place that is interesting and exciting.The final goal is for everyone to have fun.This manual assumes some familiarity with RPGs andhow they are played. Players don’t need to be veterangamers, but some previous experience is helpful. Playersnew to roleplaying who desire more information on gettingstarted with their own adventures can visit the
website at
for links to online resources.
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