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Table Of Contents

2. Introduction
What is a GRA?
What is a GRAF?
3. Tools
Hex Editors
Hex Workshop
4. Terms, Definitions, and Data Structures
16-bit (2-byte) numbers
32-bit (4-byte) numbers
64-bit (8-byte) numbers
Hexadecimal Numbering
Signed and Unsigned Numbers
Big-Endian and Little-Endian
File Offsets
5. Archive Patterns
Directory Archives
Tree Archives
Chunked Archives
Split Chunk Archives
External Directory Archives
6. Checking Your Results
Common Types of Fields
Validating Your Fields
Filename Patterns
7. Encryption and Compression
7.1 The basics
7. 2 Encryption
Painkiller Encryption
8. Worked Examples
Quake *.PAK
9. Appendix
A: Binary Byte Number Table
B. American Standard Code for Information Interchange (ASCII) Table
C. Format of some common Game Archives
D: Useful References
E: Common File Format Tags
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Definitive Guide to Exploring File Formats MW 2004

Definitive Guide to Exploring File Formats MW 2004

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Published by jdtoo

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Published by: jdtoo on Oct 15, 2011
Copyright:Attribution Non-commercial


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