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Table Of Contents

1. Introduction
Reading the Book
The Adjectives
Rolling the Dice
The Ladder
Success and Failure
2. Character Creation
GM Overview
Consider Characters
Phases
Select Aspects
Skill Ranks
Buying Skills
Looking at the Pyramid
Fate Points
Select Character Goal
Sample Creation
Think about and discuss the character
Phase 1
Phase 2
Phase 3
Phase 4
Phase 5
GM assigns fate points
3. Playing the Game
Tests and Challenges
Static Tests
Static Challenges
Customizing Challenges
Dynamic Checks
Dynamic Tests
Why the Difference?
Dynamic Challenges
In Summary
Setting Difficulties
Assumptions About Difficulties
Difficulty Breakdown
4. Aspects
Using Aspects
How Potent Are Aspects?
Other Uses of Aspects
Refreshing Aspects
How Often Should Aspects Refresh
Tuning Aspects
How Much Power Should Players Have?
Additional Uses of Fate Points
Plot, Genre and Fate Points
Advancement
Aspect Options
Props as Aspects
People as Aspects
Stylistic Aspects
The Value of Aspects
Negative Aspects
Aspect Contests
Other Uses
5. Extras
Gaining Extras
Intrinsic Extras
Special Skills and the Pyramid
Personal Extras
Minions
Shared Extras
Pursuit Structure
Career Structure
Talented Novices
Windows of Opportunity
7. GM’s Toolbox
Aspects and NPCs
Difficult Skills
Off Screen Advancement
Fate Points as Rewards
Alternate Advancement
Changing Aspects
Lost Extras
Skill Column
Aspect Caps
8. Combat
Scene Based Fights
Injuries and Penalties
Exchange Based Fights
Turn Based Fights
Injuries and Advantages
The Power of Clipped
Changing Wound Boxes
The Death Spiral
Non-Lethal Damage
Long Term Injuries
Combat Options
Dramatic Weapons and Armor
Simple Weapons and Armor
Advanced Weapons and Armor
Armor
Weapons
Other Combat Modifiers
The Drop
Defense
9. Magic and Supernormal Powers
The Great Library
The Brass Compass
The Door to Shadow
Research
Feedback
The Great Lighthouse
Other Stunts
What Fire Magic Cannot Do
Sorcery on a Budget
get
Age of Stone and Steel
Skin Dance
Path of a Thousand Steps
10. Utilities
Sample Aspects
More Aspects
Skill Lists
Skill Categories
Academic
Artistic
Athletic
Combat
Criminal
Magical
Perception
Professional
Social
Survival
Putting Together the Skill List
Pyramid Shorthand
Conversion Notes
Risus
Over the Edge
Level Based Systems
Flavored Hero Points
Appendix I. One Page Fudge
The Classic Ladder
The Dice
How Baseline Fudge is Different
Appendix II. Alternate Dice Methods
Fate D6
Static Difficulties
Dynamic Tasks
Modifiers
Aspects
Appendix III. Design Notes
Why Aspects?
Taking the Focus
Intrinsic Balance
The Essential Differences
An Origin Story
Final Words
Appendix IV. Sample Creation
The Sheets
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FATE RPG (Roleplaying Game) (Core Rules) Based) (Awesome! Better Than AD&D or D20)

FATE RPG (Roleplaying Game) (Core Rules) Based) (Awesome! Better Than AD&D or D20)

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Published by Sildhar9942

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Published by: Sildhar9942 on Oct 16, 2011
Copyright:Attribution Non-commercial

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