BUT NOW AN EXPLANATION OF THECHARACTERISTICS.
This is the physical capabilities of your Overlord or Guardian, this can represent the
Overlord/Guardian’s speed, strength, agility and even their level of combat training, as to what it means
exactly for a Guardian or Overlord is entirely different from each other however.
The Guardians get access to the “Defender of Innocents” Traits for Physical. The Overlords get access tothe “Kill, Maim, Burn” Traits for Physical.
: Magic; a Player with high physical just doesn’t have the mental fortitude to be apt at the magical
: Magic is the ethereal arts, whether spells of the gods or dark magic and arcane secrets. This alsorepresents the intelligence level of your Guardian or Overlord, their wisdom etc. It is unwise to ignore apowerful magic user. Even if they are squishier than Physical Guardians or Overlords.
The Guardians get access to the “Divine Gifts” Traits for Magic The Overlords get access to the “ForbiddenArts” Traits for Magic
: Physical; a Player with high magic is too soft and squishy to wield a broad blade like a physicalOverlord or Guardian and must rely on others to protect their baby-soft skin! (Or necrotic flesh as the casemay be.)
: Command is the aura of Authority, Divine Right, Leadership, Mastery of Man (or beast). It isliterally how charismatic or powerful an indivi
dual’s ‘spirit’ is that inspires others to follow them even to
The Guardians get access to the “Righteous Men” Traits for Command The Overlords get access to the“Minions of Evil!” Traits for Command
: Wealth; A player with high Command
is so charismatic he doesn’t even NEED wealth to bring hissoldiers to the table ready and rearing to go. In fact they are more loyal as their leader is more “down
earth” (or more likely to personally crack the whip as slave
-masters are expensive in this day and age.)
: The wealth of a Guardian’s order or Overlords domain. This ranges from gold to slaves, wood to
stone etc. It is literally the material resources said individual has at their disposal.
The Guardians get access to the “Contributions of the Just” Traits for Wealth The Overlords get access tothe “Spoils of Conquest” Traits for Wealth
: Command; A player with high Wealth is so wealthy his resources seem near limitless, but at thesame time he is so greedy or paranoid that he neither trusts in others nor do they trust in him. As such hisCharisma and Command capacity is vastly reduced. (Even Good get greedy.)
: The Influence of the Guardian or Overlord means they have eyes and ears everywhere. Smallcults or covens, followers that while not willing to follow them into battle can tell them where the enemywill be, or open a city gate at an opportune time.
The Guardians get access to the “Toil of the Faithful” Traits for Influence The Overlords get access t
“Watchers in the Dark” Traits for Influence
: Dedication; An overlord or guardian with significant influence is unlikely to be willing to give upon their power and gains just because those are their beliefs and morals. They are perfectly happy toconcede on them to pull their own necks from beneath the chopping block.