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Level Design Document: Rikhters Thievery City Level

Level Design Document: Rikhters Thievery City Level

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Published by fredrik_henriksson
Level design dokument for the city level for the game Rikhters Thievery.
By: Fredrik Henriksson
Level design dokument for the city level for the game Rikhters Thievery.
By: Fredrik Henriksson

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Published by: fredrik_henriksson on Oct 25, 2011
Copyright:Attribution Non-commercial


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Rikhter´s Thievery
City level
Take the letter that proves your innocence to the guard captain.
You start outside the city walls. As you climb up and reach high altitude for the first time, you see the captain´shouse (where he should be) on top of a huge hill. The guards are already alerted as they know you have escapedfrom prison. To move up to the house, the player needs to move through streets, alleyways and houses withoutbeing seen by guards searching the area with torches.After you sneak your way to the captain’s house you find it empty but you hear two guards saying that the captainis taking his dog for a walk at this time. He does this at the nearby training grounds where you’ll find him inspectingthe soldiers casually while circling the grounds.The barracks are heavily guarded and you can’t approach the captain without being caught. You need to hide in aplace where there are no cats or guards and control Roble to get the dogs attention. The dog will follow Roble andsubsequently get the captain to your hiding spot. Here, Rikhter show him the proof.
Its night, the streets are sparsely lit up by lanterns.The city is built verticaly to still have a big city that is more linear.The player start outside the walls of the city and as you climb up you see thecaptain´s mansion high up on a mountain.The environment is mainly dark. The color palette is composed of contrastingblues for the streets and the oranges for the inside of the houses and theguards’ torches.The architecture is a mix of medieval and steampunk. The houses are not sotechnologically advanced.

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