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Table Of Contents

chaRISma
chaRacteR RaceS
dWaRfS
elVeS
half-ORcS
hUmanS
chaRacteR claSSeS
aSSaSSIn
cleRIc
dRUId
fIGhteR
IllUSIOnISt
maGIc USeR
paladIn
RanGeR
thIef
mUltI-claSSInG and dUal-claSSInG
alIGnment
the nIne alIGnmentS
mOneY
eQUIpment
aRmOUR
(Height and Weight (Optional Rule)) (Height and Weight (Optional Rule))
heIGht and WeIGht (OptIOnal RUle)
Spell Scrolls explanatory notes concerning the Spell descriptions
Spell ScROllS
explanatORY nOteS cOnceRnInG the Spell deScRIptIOnS
cleRIc SpellS
aerial Servant
animate dead
animate Object
astral Spell
Bless (Reversible)
chant
command
atonement
augury
Blade Barrier
control Weather
create food and Water
commune
conjure animals
continual light (Reversible)
cure light Wounds (Reversible)
cure Serious Wounds (Reversible)
detect charm (Reversible)
create Water (Reversible)
cure Blindness (Reversible)
cure critical Wounds (Reversible)
cure disease (Reversible)
dispel magic
divination
detect evil (Reversible)
detect lie (Reversible)
detect magic
dispel evil (Reversible)
feign death
find the path (Reversible)
find traps
earthquake
exorcise
heal (Reversible)
hold person
Gate
Glyph of Warding
Know alignment (Reversible)
light (Reversible)
locate Object (Reversible)
holy Word (Reversible)
Insect plague
part Water
plane Shift
prayer
lower Water (Reversible)
neutralise poison (Reversible)
protection from evil, 10 ft Radius (Reversible)
purify food and drink (Reversible)
Quest
protection from evil (Reversible)
Remove curse (Reversible)
Remove fear (Reversible)
Resist cold
Raise dead (Reversible)
Regenerate (Reversible)
Sanctuary
Silence, 15 ft Radius
Resist fire
Restoration (Reversible)
Resurrection (Reversible)
Speak with dead
Speak with monsters
Speak with plants
Slow poison
Snake charm
Speak with animals
Stone tell
Symbol
tongues (Reversible)
Spiritual Weapon
Sticks to Snakes (Reversible)
Wind Walk
Word of Recall
true Seeing (Reversible)
animal Summoning II
animal Summoning III
animate Rock
anti-animal Shell
dRUId SpellS
animal friendship
animal Growth (Reversible)
animal Summoning I
call Woodland Beings
chariot of fire
anti-plant Shell
Barkskin
call lightning
conjure earth elemental (Reversible)
charm person or mammal
commune With nature
confusion
conjure fire elemental (Reversible)
control temperature 10 ft Radius
control Winds
create Water
creeping doom
faerie fire
feeblemind
detect pits and Snares
entangle
fire trap
hallucinatory forest
finger of death
fire Seeds
fire Storm (Reversible)
hold plant
Invisibility to animals
heat metal (Reversible)
hold animal
pass plant
pass Without trace
plant door
locate animals
locate plants
Obscurement
produce flame
protection from fire
protection from lightning
plant Growth
predict Weather
produce fire (Reversible)
Repel Insects
purify Water (Reversible)
pyrotechnics
Reincarnate
Speak With plants
Stone Shape
Summon Insects
Shillelagh
Snare
Speak With animals
tree
trip
turn Wood
transmute metal to Wood
transmute Rock to mud (Reversible)
transport via plants
Warp Wood
Water Breathing (Reversible)
Weather Summoning
Wall of fire
Wall of thorns
anti-magic Shell
antipathy/Sympathy
maGIc USeR SpellS
affect normal fires
airy Water
Burning hands
cacodemon
audible Glamour
Blink
charm plants
clairaudience
clairvoyance
charm monster
charm person
cloudkill
comprehend languages (Reversible)
clenched fist
clone
contact Other plane
cone of cold
conjure elemental
dancing lights
darkness, 15 ft Radius
death Spell
continual light
crushing hand
dimension door
delayed Blast fireball
detect Invisibility
duo-dimension
enchant an Item
disintegrate
distance distortion
explosive Runes
enchanted Weapon (Reversible)
enlarge (Reversible)
erase
fear
feather fall
extension I
extension II
extension III
false trap
fire charm
fire Shield
find familiar
flame arrow
floating disk
fool’s Gold
fireball
freezing Sphere
friends
forceful hand
forget
Glass-steel
Glasseye
Globe of Invulnerability
fumble
Geas
Gust of Wind
hallucinatory terrain
Grasping hand
Guards and Wards
hold portal
Ice Storm
haste
hold monster
Incendiary cloud
Infravision
Instant Summons
Identify
Imprisonment (Reversible)
Invisible Stalker
Irresistible dance
Jump
Interposing hand
Invisibility
Invisibility, 10 ft Radius
light
lightning Bolt
Knock
legend lore
levitate
mage’s faithful hound
mage’s Sword
limited Wish
locate Object
magic missile
magic mouth
magic aura
magic Jar
mending
message
mass charm
mass Invisibility
massmorph
maze
mnemonic enhancement
monster Summoning I
meteor Swarm
mind Blank
minor Globe of Invulnerability
mirror Image
monster Summoning IV
monster Summoning II
monster Summoning III
move earth
monster Summoning V
monster Summoning VI
monster Summoning VII
phantasmal force
phase door
passwall
permanency
polymorph Self
power Word, Blind
polymorph Object
polymorph Other
project Image
power Word, Kill
power Word, Stun
prismatic Sphere
push
Ray of enfeeblement
protection from normal missiles
Repulsion
Reverse Gravity
Read magic (Reversible)
Reincarnation
Shape change
Shatter
Shield
Rope trick
Scare
Secret chest
Slow
Spell Immunity
Shocking Grasp
Simulacrum
Sleep
Statue
Stinking cloud
Spider climb
Spirit-Rack
Stone to flesh (Reversible)
Strength
Suggestion
temporal Stasis (Reversible)
time Stop
telekinesis
teleport
transformation
transmute Rock to mud
trap the Soul
tiny hut
Wall of force
Wall of Ice
Wall of Iron
Unseen Servant
Vanish
Ventriloquism
Wish
Wizard eye
Wall of Stone
IllUSIONIST SpellS
Alter Reality
Astral Spell
Audible Glamour
Wizard lock
Write
colour Spray
Blindness
Blur
change Self
chaos
deafness
continual darkness
darkness
dispel Illusion
emotion
detect Illusion
dispel exhaustion
hypnotism
Illusory Script
Improved Invisibility
fog cloud
Gaze Reflection
hypnotic pattern
major creation
mass Suggestion
minor creation
Invisibility 10 ft Radius
paralysation
permanent Illusion
phantasmal Killer
misdirection
non-detection
programmed Illusion
Shades
prismatic Spray
prismatic Wall
Spectral force
Shadow door
Shadow magic
Shadow monsters
Vision
Wall of fog
Summon Shadow
true Sight
Veil
tIme meaSURement
mOVement
encUmBRance and BaSe mOVement Rate
GaInInG leVelS
expeRIence
lIGht and VISIOn
InfRaVISIOn
fallInG
Item SaVInG thROWS
cOmBat
cOmBat actIOnS
cOmBat mOdIfIeRS
(Attack and Saving Throw Matrices for Monsters)
attacK and SaVInG thROW matRIceS fOR mOnSteRS
tURnInG the Undead
damaGe and death
natURal healInG
(Subdual Damage)
SUBdUal damaGe
lIfe eneRGY leVelS and leVel dRaIn
mORale
pOISOn, dISeaSe and InSanItY
hIRelInGS and henchmen
StandaRd hIRelInGS
EXPERT HIRELINGS
henchmen
(Henchmen) (Loyalty of Hirelings and Henchmen)
loyalty oF HIRElINGS aND HENCHMEN
adVentURe and explORatIOn
SeaRchInG the dUnGeOn
explORInG the WIldeRneSS
aeRIal aGIlItY
SpecIal caSeS
adVentUReS In tOWn
explORInG the planeS
an example dUnGeOn
example dUnGeOn KeY
Sample plaY SeSSIOn
dUnGeOnS
(Trap Generation and Placement) (Trap Generation and Placement)
tRap GeneRatIOn and placement
tRIcKS
RandOm dUnGeOn GeneRatIOn
USInG the RandOm dUnGeOn GeneRatOR fOR SOlO plaY
RandOm encOUnteRS
RandOm dUnGeOn encOUnteRS
cReatInG UnIQUe encOUnteR taBleS
nPC ParTies (all Dungeon leVels)
RandOm URBan encOUnteRS
RandOm WIldeRneSS encOUnteRS
monster Statistics monster Statistics
mOnSteR StatIStIcS
(Shaman)
OptIOnal RUleS fOR tRIBal Spell caSteRS
WItch dOctOR
Buccaneer (Pirate)
Bandit (Brigand)
Berserker
pilgrim
dervish (Nomad)
(Merchant)
demI-hUmanS
merchant
dwarf
halfling
Gnome
Bugbear
hUmanOIdS
caveman (Tribesman)
Goblin
hobgoblin
Grimlock
Kobold
lizard man
GIant
cyclops
troglodyte
Giant, fire
Giant, cloud
Giant, hill
Giant, frost
ettin
Giant, Stone
Giant, Storm
troll, Giant two-headed
troll, Ice
troll
troll, Giant
troll, Spectral
(Babau)
Babau
demonette
dretch
demoniac
Kullule (Demonic Hordling)
Quasit
ekivu (Fly Demon)
Succubus
Shub
(Uduk)
Uduk
devilcat (Lesser Devil)
GOlemS
lYcanthROpeS
SYlVan OR faeRIe cReatUReS
Brownie
dryad
faun (Satyr)
centaur
nixie
leprechaun
pixie
nymph
Sprite
Sylph
Quickling
Unicorn
treant
tree, animated
Ghast
Undead
coffer corpse
Ghoul
lich
Ghost
mummy
Skeleton
poltergeist
Shadow
Vampire
Spectre
Zombie
Wight
Wraith
hippopotamus
Jackal
lion
hyena
Indricotherium
mule
portuguese man O’ War, Giant
Squid, Giant
Rhinoceros
Shark
turtle
tiger
toad
Whale
Wolf
Walrus
Weasel
Wolverine
Worg
afreet
OtheR cReatUReS
achaierai
al-mi’raj
amber creeping Vine
ant, Giant
aurumvorax
ankheg
annis
Barghest
Basilisk
Babbler
Bee, Giant
Beetle, Giant
Behir
Blindheim
Blink dog
Bulette
carbuncle
caterwaul
carcass creeper
caryatid column
cockatrice
centipede
chimæra
crabman
coeurl
couatl
dark creeper
crypt thing
dakon
disenchanter
dragon turtle
doppelgänger
dracolisk
elemental
ettercap
executioner’s hood
eye of the deep
Gargoyle
Gelatinous cube
fly, Giant
fungi, Violet
Genie
Gorgon
harpy
Grey Ooze
Griffon
homonculus
hell hound
hippogriff
hydra
lamia
Jackalwere
Kraken
leech, Giant
lammasu
lizard, Giant
locathah
lurker above
manticore
medusa
mephit
minotaur
merman
naga
mongrelman
mould
necrophidius
night hag
nereid
Owlbear
nightmare
nilbog
pegasus
Otyugh
phantom
phoenix
purple Worm
piercer
pseudo-dragon
Rakshasa
Remorhaz
Rot Grub
Roper
Rust monster
Sahuagin
Sea hag
Scorpion
Shedu
Shrieker
Sea Serpent
Shambling mound
Slithering tracker
Skeleton Warrior
Slug, Giant
Slime, Green
Snake, Giant
Sphinx
Spider, Giant
Spider, huge
Spider, large
Spider, phase
Spider, Giant Water
Stunjelly
Squealer
Stirge
trapper
tick, Giant
titan
Vilstrak
Volt
triton
Will-O-the-Wisp
Wyvern
Vulchling
Wasp, Giant
Yeti
xorn
MASTER MAGIC ITEM TABLES
ADMIXTURE OF POTIONS
SPELL SCROLLS
SCROLLS OF WARDING
RODS, STAVES AND WANDS
MAGIC ARMOUR AND SHIELDS
MAGIC SWORDS
UNUSUAL SWORDS
A BATTLE OF THE WILLS: SWORDS VS CHARACTERS
MISCELLANEOUS WEAPONS
CURSED ITEMS
MINOR ARTIFACT DESCRIPTIONS
MAJOR ARTIFACTS
magic User
afteRWORd
INDEX
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Published by doomclam

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Published by: doomclam on Oct 25, 2011
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