How to Roll the Dice in Combat\u2026
To determine the order of action players roll a d10 initiative. Lowest number starts, followed
by the next highest and so on.
All dice rolls are d10. The high number wins.
JackPC rolls a 5
NickPC rolls a 2
JackPC wins and rolls damage if applicable.
ADDING SKILLS AND SPELL BONUS TO ROLLS
If your character has a Skill Bonus then you may add this to the result of the roll.
EXAMPLE: Jack swings his sword, the dice roll is 5. Jack has Advanced One-Handed Swords
as a Skill (+4), which he can add to the roll: 5+4=9.
JackPC: D10 (+4)
JackPC rolls a 5.
JackPC total is 9.
To learn more about skills please visit the following link: [Custom Skills] or [Magic Rules]
All damage whether physical or magical is d8 damage, unless stated otherwise on the
Every character has 20 HP. However we do offer a Skill that will increase HP slightly.
The Skill: \u201cStamina Increase\u201d, raises your HP by 2 (Beginner), 4 (Advance) and 6 (Expert).
When a character reaches 0 HP, the character is considered incapacitated, unable to react,
When the character reaches (minus) \u20105HP, the character is in a critical state. Without
medical attention in the next five minutes, (or 3 rounds) the character may die.
For every minute that passes after your character reaches -5 HP there will be a deduction of
1 HP. When HP reaches \u2013 10, the character is considered dead.
\u00a92007 The Dog\u2019s Bollocks, Inc.