1. Quotes of note
caught the eye
compiling this survey report.
Hard to sum up 18 months of experience in a sentence! Overall my experiences havebeen exciting, perhaps especially when I have been the one learning from teenagerswho have developed not only technical and other skills in the environment, but a reallyeffective sense of how to teach!
” (Julia Gillen)
Educationalists need to embrace the idea that environment and interaction areinseparable.
” (Simon Bignell)
There may be a whole range of virtual worlds emerging which might be used for
different purposes and subjects. I think that there will still be value in a „messy‟, more
heterogeneous world l
ike SL, as life is messy and heterogeneous and I don‟t thinkstudents would be done any favours if they were only allowed in sanitised „educationonly‟ silos.” (Sheila Webber)
It has taken around 15 years from the birth of the web for web-based e-learning tobecome thoroughly institutionalised (with ongoing pockets of resistance throughoutacademia). The 3D internet could easily take as long.
” (Daniel Livingstone)
(On how virtual worlds are perceived in
UK universities) “
One-third mixture ofexcitement about the potential, one-third trepidation about the user requirements andthe lack
of support forthcoming from IT „service‟
departments and one-thirdbewilderm
ent about what the value of this for education could be.”
(Same question) “
Some real enthusiasm, some disgust at moving away from the real-world, some apathy.
” (Lorna McKnight)
In general, adapting our learning approach to virtual worlds has forced us to re-examine our beliefs about education, and we have developed a deeper understandingof what we do well. Abstracting and testing different learning approaches in virtualworlds has enabled us to apply them more effectively on the real life courses that wemanage.
” (Ian Truelove)
I think the idea of virtual worlds will not be a dead-end novelty as long as thesoftware gets better with less bugs and continued development, and enough people inUK education see the potential and create examples of virtual world experiences whichcan be shown to
positively benefit the users.”(
Lindsay Da Silva)
“Although Second Life is
virtual it was clear that a number of experiences can have anunexpected emotional impact: in a positive light when students were complemented ontheir work by casual passersby and in a negative light with students being harassed,and once imprisoned.
” (Simon Walker)
It reminds me of the early days of the web when HE web pages were put together bysome very unlikely people purely because they had the skills and interest. And there
were all the pitfalls of having people working on „official‟ sites who were basicallyhobbyists who didn‟t necessarily have a great understanding of communication and
marketing but who liked playing with HTML.
” (Kriss Fearon)
Generally very successful in meeting the needs of distance learners
I have betterretention than I do with face to face groups
.” (Anna Peachey)