Jay Smith Animation Research S0045090
Animation HistoryTo begin talking about animation we have to go back in time to truly understand howanimation works, Since the beginning of time, humans have tried to capture some sort of motion in their art work. Animation cannot be achieved without firstly understanding thefundamental principles of the human eye, this is what is called “the persistence of vision”meaning is were we cannot see the gap of a film or animation between the frames, as it'sprojected on the screen, we mostly see it as a continuous flow. this is usually done byplacing the images together to make continuous movements, there are usually 24 imagesper second during the sequences in the film or animation.The persistence of vision was first introduced by Paul Roget in 1982,and was the proud inverter of the “thaumatrope”, it was made up witha piece of disc and string with on one side would be the bird and onthe other side of the disc there would be a bird cage, as the discwould spin it would seem that the bird would appear in the cage. Thismethod proved that the human eye retains images when it isexposed to a series of images one at a time. As the thaumatropewas such a great achievement to how animation worked two other invention were introduced “the phenakistoscope” which wasintroduced by Josheph Plateau in 1826, the phenakistoscop was a circular card withseveral slits around the edges, the viewer would hold the card up into a mirror and thenwould start peering through the slits as the card would spin, as the viewer would lookthough the slits it would come clear to them that the images would beresulting in some sort of motion. This same method was used in “thezoetrope” that was invented by Pierre Desvignes in 1860. The zoetrope isa strip of card that in bent in a shape of a cylinder, which contain somesort of drawings in the inside, then as the cylinder rotates on a spindlethe viewer would then took through the slot at the top of the cylinder, asthis is going on the cylinder rotates the drawing inside that would thencreate a motion that would endlessly in a loop and loop .As animation slowly started to progress and rise to fame, it was not tillthe early twenties when animated cartoons was on the declinedmovie exhibitors were looking for an alternative entertainment in themedia. The art of animation could accomplish was not yet clearlyrelevant in this period of time, except for the work of Winsor McCaywith his animation “Gertie the Dinosaur 1924”. this piece of animationwas one of McCay's biggest accomplishments due to the fact thatMcCay had developed a character within a dinosaur that had beenseen in a previous animation “Felix the Cat” that was deveoped byOtto Messmer which appeared in Feline Follies 1919. McCay's Gertiethe Dinosaur had a major impact on the audience. The impression of the dinosaur coming to life on a screen that the audience was amazed by, from all of theearlier animation “Felix the Cat” had made the most Impact on screen personality wise, butyet failed to develop any further, relying on crude visual tricks to entertain the viewers asoppsed to develop a stronger screen persona.