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Table Of Contents

How to get the most out of this book
The history & development of digital
Dynamic exchanges
Cultural dialogues
Cybernetic serendipity
Live art: using response
Unmasking the digital image
Physical computing
Reverse engineering
Using feedback
Communicating digitally
Dynamic spaces
Electronics in the studio
Data into art
Data as a creative asset
New displays for interpreting data
Intelligent environments
The Internet as a collaboration arena
Narratives and the database
Comparing human and computer vision
Creative priorities for coding
Finding a heart in the code
New programming tools
Relinquishing creative control
Object-oriented programming
Computer principles for artists
Art and networks
Online networks
The roaming artist
Mischief and subversion
Mixed-reality gaming
Online gaming
A sense of place
Telematics and vicarious experience
Collaborative art using networks
Taking creative risks with technology
Virtual environments
Changing interfaces
Negotiating with specialists
Working across media and platforms
Digital media and other practice
Further resources
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[Richard Colson] the Fundamentals of Digital org

[Richard Colson] the Fundamentals of Digital org

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Published by Azu Ki

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Published by: Azu Ki on Oct 31, 2011
Copyright:Attribution Non-commercial


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