\ufffd\ufffd\ufffd\ufffd \ufffd\ufffd\ufffd\ufffd \ufffd\ufffd\ufffd\ufffd\u05b2\ufffd\u013d\ufffd\u026b\ufffd\ufffd\ufffd\ufffd\u02bd\ufffd\ufffd\ufffd\ufffd
anim
\u023b\ufffd\ufffd\ufffd\u04b5\ufffd\ufffd\ufffd\u0429\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd \ufffd\ufffd\ufffd\ufffd \ufffd\ufffd\ufffd\ufffd\ufffd\ufffd
anim
\u023b\ufffd\ufffd\ufffd \ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd \ufffd\ufffd\u026b\ufffd\ufffd\u036c\ufffd\ufffd \ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\u0429
\u023b\ufffd\ufffd\ufffd \ufffd\ufffd\ufffd\ufffd
\ube34
4
\u01b9\ufffd
\u0573\ufffd\ufffd \ufffd\ufffd\ufffd\ufffd
cmd
\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd
\ufffd\ufffd \ufffd\ufffd\ufffd\ufffd
command
\ufffd\ufffd\ufffd\ufffd
changestate
\ufffd\ufffd\ufffd\ufffd\u0434\ufffd\ufffd\ufffd\ufffd
\ufffd\ufffd\ufffd\ufffd
\u05e2\ufffd\ufffd\ufffd\ufffd\ufffd \ufffd\ufffd\ufffd\ufffd \ufffd
anim
\u00bc
anim
\u053c\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd \ufffd\ufffd
\ufffd\ufffd \ufffd \ufffd\ufffd\ufffd\ufffd\u0435\ufffd
\ufffd\ufffd\ufffd\ufffd\u0638\ufffd
\u0131 \u00b5 anim
\ufffd\ufffd \ufffd\ufffd \ufffd
\ufffd\ufffd\ufffd \ufffd\ufffd\ufffd\ufffd\ufffd
\u00b4
anim
\u036c\ufffd\ufffd\ufffd\ufffd\u04e6\ufffd\ufffd\ufffd \ufffd\ufffd\ufffd\ufffd\u0435\ufffd
\u04b2\u04aa\ufffd\ufffd
\u04bb\ufffd\ufffd\ufffd\ufffd \ufffd\ufffd \ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd
\ufffd\ufffd\u02bc\ufffd\ufffd\ufffd\ufffd
[statedefxxxx]
type = x
juggle = x
\ufffd \ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\u03e4
\ufffd\ufffd\ufffd\ufffd\ufffd
[state changestate]
type = changestate
\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd
trigger1 =
anim
animtime=0
\u0368\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd
\u02b1\ufffd\ufffd \ufffd\ufffd\ufffd \ufffd\ufffd
\ufffd\ufffd
\u00f4
\ufffd\ufffd\ufffd\ufffd\ufffd\u0136\ufffd\ufffd\ufffd\ufffd\ufffd\u02b2
value =
}
b
\u0368\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd \ufffd\ufffd\ufffd\ufffd \u04bb\ufffd\ufffd\ufffd\ufffd \ufffd \ufffd\ufffd
\u023b\ufffd\ufffd \ufffd \ufffd\ufffd\ufffd\u04bb\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\u04bb\ufffd\ufffd\ufffd\ufffd \ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd
\ufffd\ufffd
\u0427\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd
[state explod]
type = explod
trigger1 =
anim =
\ufffd\ufffd\ufffd\ufffd\ufffd\u0436 \ufffd\ufffd\ufffd\ufffd\ufffd
[state hitdef]
type = hitdef
trigger1
\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd \ufffd \ufffd\ufffd\u0676\u023f\ufffd\ufffd\ufffd\ufffd\ufffd