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Game Design Criteria A - Research and Analysis - PDF

Game Design Criteria A - Research and Analysis - PDF

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Published by shaneearl

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Published by: shaneearl on Nov 01, 2011
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11/01/2011

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CriteriaA-ResearchandAnalysis
Studentsiden*fytheneedforaproduct/solu*on.Attheendofthecourse,theyshouldbeableto:Explaintheneedforaproduct/solu*on.Analyzearangeofexis*ngproductsthatmaysolvetheproblem.Summarizethefindingsfromarangeofrelevantsources,cited,appropriately,relevanttothedevelopmentoftherequirementsforapossiblesolu*on.
 
AchievementLevel
LevelDescriptorLevelIndicator
0
Has not reached any of the standardsdescribed.
Has not reached any of the standards described.
1 - 2
States the need for a product/solution.
States the findings from a few sourcesrelevant to the development of therequirements for a possible solution.
Concept Map of different TYPES OF GAMES that are out there, 4 choicesfor your own games with an analysis of which type will work best for you(
this is an essential part of your Design Brief 
) -- POSSIBILITIES.
Evidence of research into the types of GAMERS you are creating yourgame for.
For 5 Websites/Programs: play/review some games, create you own simplegame explaining the process, write a review for that website on itsusefulness for you -- TOOLS
States the following: What sort of game are you making? Who is the targetaudience for your game? Why are you making this game?
 
-- DESIGNBRIEF.
Specific details about your game, decisions that have to be made before youcan start designing. This may include your choice of game-buildingplatform, more detail about the visual style, etcetera... -- DESIGNSPECIFICATIONS.
For all of the above, the student provides less than the required number of entries, entries are lacking in significant details or are incomplete.
3 - 4
Outlines the need for a product/solutionfor a specified client or end user.
Analyzes one existing product/solutionthat may solve the problem.
Outlines the findings from a range of sources, cited incompletely, relevant tothe development of the requirements for apossible solution.
Concept Map of different TYPES OF GAMES that are out there, 4 choicesfor your own games with an analysis of which type will work best for you(
this is an essential part of your Design Brief 
) -- POSSIBILITIES.
Evidence of research into the types of GAMERS you are creating yourgame for.
For 5 Websites/Programs: play/review some games, create you own simplegame explaining the process, write a review for that website on itsusefulness for you -- TOOLS
States the following: What sort of game are you making? Who is the targetaudience for your game? Why are you making this game?
 
-- DESIGNBRIEF.
Specific details about your game, decisions that have to be made before youcan start designing. This may include your choice of game-buildingplatform, more detail about the visual style, etcetera... -- DESIGNSPECIFICATIONS.
For all of the above, the student provides less than the required number of entries, entries are lacking in significant details or are incomplete.

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