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•Table of Contents•Index
Java™ How to Program, Sixth Edition
By H.M.Deitel - Deitel & Associates, Inc., P.J.Deitel - Deitel & Associates, Inc.
Publisher 
:
Prentice HallPub Date
:
August 04, 2004Print ISBN-10
:
0-13-148398-6eText ISBN-10
:
0-13-128933-0Print ISBN-13
:
978-0-13-148398-9eText ISBN-13
:
978-0-13-128933-8Pages
:
1568
Extensively revised for the latest Java (J2SE 5.0) release; Deitel Java Howto Program, 6/e now includes earlier coverage of objects; new andstreamlined case studies; and OPTIONAL GUI and graphics sections. Nowavailable in a briefer version (ch. 1-10) called Small Java. SafariX versionavailable.
 
•Table of Contents•Index
Java™ How to Program, Sixth Edition
By H.M.Deitel - Deitel & Associates, Inc., P.J.Deitel - Deitel & Associates, Inc.
Publisher 
:
Prentice HallPub Date
:
August 04, 2004Print ISBN-10
:
0-13-148398-6eText ISBN-10
:
0-13-128933-0Print ISBN-13
:
978-0-13-148398-9eText ISBN-13
:
978-0-13-128933-8Pages
:
1568
CopyrightivDeitel® Books, Cyber Classrooms, Complete Training Courses and Web-Based Training Courses published by PrenticeHalliiPrefacexxvFeatures in Java How to Program, 6/exxviTeaching ApproachxxixTour of the Bookxxxiii A Tour of the Optional Case Study on Object-Oriented Design with the UMLxliii A Tour of the Optional GUI and Graphics Case StudyxlvSoftware Included with Java How to Program, 6/exlviTeaching Resources for Java How to Program, 6/exlviiJava in the LabxlviiOneKey, CourseCompassSM, WebCT™ and by Blackboard™xlixJava 2 Multimedia Cyber Classroom, 6/e Through OneKeylPearsonChoiceslComputer Science AP CoursesliDeitel® Buzz Online Free E-mail Newsletter li Acknowledgmentsli About the Authorslv About Deitel & Associates, Inc.lvBefore You BeginlviiSoftware and Other Resources on the CD That Accompanies Java How to Program, Sixth EditionlviiHardware and Software Requirements to Run JDK 5.0lviiCopying and Organizing FileslviiiCopying the Book Examples from the CDlviiiChanging the Read-Only Property of FileslviiiInstalling the J2SE Development Kit (JDK)lxiiSetting the PATH VariablelxivChapter 1. Introduction to Computers, the Internet and the World Wide Web1Section 1.1. Introduction2Section 1.2. What Is a Computer?4Section 1.3. Computer Organization4Section 1.4. Early Operating Systems5Section 1.5. Personal, Distributed and Client/Server Computing6Section 1.6. The Internet and the World Wide Web6
 
•Table of Contents•Index
Java™ How to Program, Sixth Edition
By H.M.Deitel - Deitel & Associates, Inc., P.J.Deitel - Deitel & Associates, Inc.
Publisher 
:
Prentice HallPub Date
:
August 04, 2004Print ISBN-10
:
0-13-148398-6eText ISBN-10
:
0-13-128933-0Print ISBN-13
:
978-0-13-148398-9eText ISBN-13
:
978-0-13-128933-8Pages
:
1568
CopyrightivDeitel® Books, Cyber Classrooms, Complete Training Courses and Web-Based Training Courses published by PrenticeHalliiPrefacexxvFeatures in Java How to Program, 6/exxviTeaching ApproachxxixTour of the Bookxxxiii A Tour of the Optional Case Study on Object-Oriented Design with the UMLxliii A Tour of the Optional GUI and Graphics Case StudyxlvSoftware Included with Java How to Program, 6/exlviTeaching Resources for Java How to Program, 6/exlviiJava in the LabxlviiOneKey, CourseCompassSM, WebCT™ and by Blackboard™xlixJava 2 Multimedia Cyber Classroom, 6/e Through OneKeylPearsonChoiceslComputer Science AP CoursesliDeitel® Buzz Online Free E-mail Newsletter li Acknowledgmentsli About the Authorslv About Deitel & Associates, Inc.lvBefore You BeginlviiSoftware and Other Resources on the CD That Accompanies Java How to Program, Sixth EditionlviiHardware and Software Requirements to Run JDK 5.0lviiCopying and Organizing FileslviiiCopying the Book Examples from the CDlviiiChanging the Read-Only Property of FileslviiiInstalling the J2SE Development Kit (JDK)lxiiSetting the PATH VariablelxivChapter 1. Introduction to Computers, the Internet and the World Wide Web1Section 1.1. Introduction2Section 1.2. What Is a Computer?4Section 1.3. Computer Organization4Section 1.4. Early Operating Systems5Section 1.5. Personal, Distributed and Client/Server Computing6Section 1.6. The Internet and the World Wide Web6
 
Section 1.7. Machine Languages, Assembly Languages and High-Level Languages7Section 1.8. History of C and C++8Section 1.9. History of Java9Section 1.10. Java Class Libraries9Section 1.11. FORTRAN, COBOL, Pascal and Ada11Section 1.12. BASIC, Visual Basic, Visual C++, C# and .NET11Section 1.13. Typical Java Development Environment12Section 1.14. Notes about Java and Java How to Program, Sixth Edition15Section 1.15. Test-Driving a Java Application16Section 1.16. Software Engineering Case Study: Introduction to Object Technology and the UML (Required)21Section 1.17. Wrap-Up26Section 1.18. Web Resources26Summary28Terminology30Self-Review Exercises32 Answers to Self-Review Exercises32Exercises33Chapter 2. Introduction to Java Applications35Section 2.1. Introduction36Section 2.2. First Program in Java: Printing a Line of Text36Section 2.3. Modifying Our First Java Program43Section 2.4. Displaying Text with printf 45Section 2.5. Another Java Application: Adding Integers47Section 2.6. Memory Concepts51Section 2.7. Arithmetic52Section 2.8. Decision Making: Equality and Relational Operators56Section 2.9. (Optional) Software Engineering Case Study: Examining the Requirements Document60Section 2.10. Wrap-Up69Summary70Terminology73Self-Review Exercises74 Answers to Self-Review Exercises75Exercises77Chapter 3. Introduction to Classes and Objects81Section 3.1. Introduction82Section 3.2. Classes, Objects, Methods and Instance Variables82Section 3.3. Declaring a Class with a Method and Instantiating an Object of a Class84Section 3.4. Declaring a Method with a Parameter 88Section 3.5. Instance Variables, set Methods and get Methods91Section 3.6. Primitive Types vs. Reference Types96Section 3.7. Initializing Objects with Constructors97Section 3.8. Floating-Point Numbers and Type double100Section 3.9. (Optional) GUI and Graphics Case Study: Using Dialog Boxes104Section 3.10. (Optional) Software Engineering Case Study: Identifying the Classes in a Requirements Document107Section 3.11. Wrap-Up114Summary115Terminology119Self-Review Exercises119 Answers to Self-Review Exercises120Exercises121Chapter 4. Control Statements: Part I123Section 4.1. Introduction124Section 4.2. Algorithms124Section 4.3. Pseudocode125