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Table Of Contents

Corrected bugs
The Global idea
File menu
Edit menu
Resources menu
Run menu
Window menu
Help menu
The resource explorer
Move actions
Main actions, set 1
Main actions, set 2
Control actions
Score actions
Draw actions
Using expressions and variables
Adding instances
Room setting
Setting the background
Scripts menu
General tab
Forms tab
Scripts and code tab
Editors
Other Settings
Collision Masks
Editing your sprites
Transform menu
Images menu
Animation menu
Strips
Menus
Depth
Persistent objects
Parents
Masks
Information
More move actions
More main actions
Particle actions
Extra actions
Defining a trigger
Using a trigger
Including files in stand-alone games
Advanced settings
Adding tiles
Views
Defining paths
Assigning paths to objects
The path event
Code snippets
Error checking
Debugging
Exporting resources
Importing resources
Warnings and Remarks
Graphics options
Resolution
Various other options
Loading options
Error options
Information about the game
A program
Variables
Assignments
Expressions
Extra variables
Addressing variables in other instances
Arrays
If statement
Repeat statement
While statement
Do statement
For statement
Switch statement
Break statement
Continue statement
Exit statement
Functions
With constructions
Comment
Functions and variables in GML
Real-valued functions
String handling functions
Dealing with dates and time
Moving around
Motion planning
Collision checking
Instances
Deactivating instances
Timing
Rooms
Score
Generating events
Miscellaneous variables and functions
The keyboard
Sprites and images
Drawing sprites and backgrounds
Drawing shapes
Fonts and text
Advanced drawing functions
Drawing Surfaces
Tiles
The display
The window
Repainting the screen
Basic sound functions
Sound effects
3D sound
CD music
Pop-up messages and questions
Highscore list
Sprites
Sounds
Fonts
Objects
Files
Registry
INI files
Executing programs
Stacks
Queues
Lists
Maps
Priority queues
Grids
Simple Effects
Particle types
The shape of a particle
Color and blending
Life and death
Particle motion
Particle systems
Emitters
Attractors
Destroyers
Deflectors
Changers
Firework Example
Setting up a connection
Creating and joining sessions
Players
Shared data
Messages
Going to 3D mode
Easy drawing
Drawing polygons in 3D
Drawing basic shapes
Viewing the world
Transformations
Fog
Lighting
Creating models
Final words
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Game Maker 8 Guide

Game Maker 8 Guide

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Published by: Norberto Troncoso Jr. on Nov 04, 2011
Copyright:Attribution Non-commercial

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11/04/2011

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