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Table Of Contents

2.3 Phases
2.4 Select Aspects
2.5.1 Buying Skills
2.5.2 Looking at the Pyramid
2.5.3 Why does Basketweaving help my Swordplay?
2.6 Fate Points
2.7 Select Character Goal
2.8.1 GM Overview
2.8.2 Phases
2.8.3 GM assigns fate points
2.8.4 The Final Sheet
3.1.1 Static Tests
3.1.2 Static Challenges
3.1.3 Customizing Challenges
3.2.1 Dynamic Tests
3.2.2 Dynamic Challenges
3.3 In Summary
3.4 Setting Difficulties
4.1 Using Aspects
4.2 Other Uses of Aspects
4.3 Refreshing Aspects
4.4 Tuning Aspects
4.5.1 How Much Power Should Players Have?
4.5.2 Additional Uses of Fate Points
4.5.3 Plot, Genre and Fate Points
4.6 Advancement
4.7.1 Props as Aspects
4.7.2 People as Aspects
4.7.3 Stylistic Aspects
4.7.4 The Value of Aspects
4.7.5 Negative Aspects
4.7.6 Aspect Contests
4.7.7 Other Uses
5.1 Gaining Extras
5.2 Intrinsic Extras
5.3 Special Skills and the Pyramid
5.4 Personal Extras
5.5 Shared Extras
5.6 Handling Powerful Extras
5.7 Extras and Aspects
5.8 Extras and the Pyramid
6.1 Aspects as Plot Hooks
6.2 Free Aspects
6.3 Potential
6.4.1 Geographic Structure
6.4.2 Pursuit Structure
6.4.3 Career Structure
6.5 Talented Novices
6.6 Windows of Opportunity
7.1 Aspects and NPCs
7.2 Difficult Skills
7.3 Advancement
7.4 Off Screen Advancement
7.5 Fate Points as Rewards
7.6 Alternate Advancement
7.7 Changing Aspects
7.8 Lost Extras
7.9 Skill Column
7.10 Aspect Caps
8.2 Exchange Based Fights
8.3.1 Injuries and Advantages
8.3.2. The Power of Clipped
8.3.3 Changing Wound Boxes
8.3.4 The Death Spiral
8.3.5 Non-Lethal Damage
8.3.6 Long Term Injuries
8.4.1 Dramatic Weapons and Armor
8.4.2 Simple Weapons and Armor
8.4.3 Advanced Weapons and Armor
8.4.4 Other Combat Modifiers
8.5.5 The Drop
8.5.6 Multiple Opponents
8.5.7 Defense
8.6 Default Combat Modifiers
9.1 Level Based Magic: The Great Library
9.2 Combinative Magic: The Brass Compass
9.3.1 Research
9.3.2 Feedback
9.3.3 Ideas for adapting
9.4.1 Stunts
9.4.2 Ideas for Adapting
9.5 Interpretive Magic: Sorcery on a Budget
9.6 Minor Powers: Skin Dance
10.1 Sample Aspects
10.2 More Aspects
10.3.1 Skill Categories
10.3.2 Putting Together the Skill List
10.3.3 A Sample List
10.4 Pyramid Shorthand
11.1.1 Static Difficulties
11.1.2 Dynamic Tasks
11.1.3 Modifiers
11.1.4 Aspects
11.1.5 Fate Points
12.1 Organization Aspects
12.3 Holdings
12.4 Using Organizations
12.5 The Conspiracy Game
12.6 Sample Organizations
13. Open Game License
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Fate SRD 2005

Fate SRD 2005

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Published by batterup

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Published by: batterup on Nov 05, 2011
Copyright:Attribution Non-commercial

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