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J Seicoee) Sheoloth City of the Drow Sam Witt History 2 ieking Hive 200 An Overview 10 Silver Street 203 Life in Sheototh 24 Sun Gate 206 Powers of Sheoloth 56 The Vault of Tombs 210 ‘Magic of the Drow 81 The Wailing Way 214 Darkness and Heresy 2 Web of the Dark Mother 218 ‘Ward Descriptions ” Witch Daggers 24 ‘Ashen Bulwark 110 Ward Smmary 233 The Blood Tithe us Licenses 256 ‘Burning Pit 120 . cabar Hota bs Credits Charred Gate 128 ___ Editor Ceystalspine i Matthew Sprange and August Hahn Ebon Dock 34 Developer The Foreign Ward 139 Paul Tucker The Fungus Pits 13 ea Cover Art pee pest Chris Quilliams, Anne Stokes Granite Circle Isl The Hordes 154 Interior Illustrations 7 Chad Sergesketter, Eric Bergeron, Philip ‘The Leviathan Shield 157 ei : Renne, Tony Parker, Alejandro Villen Night Seal 161 ‘The Noble Labyrinth 164 Production Manager Outland Thieves. 190 Alexander Fennell Roaring Gate 194 Proof Reading Rusted Vein 197 Mike Jeff OPEN GAME CONTENT & COPYRIGHT INFORMATION ‘Sheolath City ofthe Drow ©2003 Mongoose Publishing. Al right reserve. Reproduction of ton-Open Game Content of this work by any ‘means without the written permission of the publishers expressly forbidden. Sheloth ~City ofthe Drow is presented under the Open Game and D20 Licenes. See page 128 forthe text ofthese licences. Al tu paragraphs ad ables conning game mechanics and statistics deratve ‘of Open Game Content andthe Systom Reference Document are considered 19 be Open Game Content ether sgificat characters, names, loc, itms, at and txt herein are copyrighted by Mongoose Publishing. Al righs reserved. Ifyou have questions about the Open Game ‘Content status of any mater herein, please conlct Mongoose Publishing fr elrfeation, “20 System’ andthe “20 System’ logo are Teademarks owned by Wizards ofthe Coast and ae used acordng tothe terms ofthe d20 System Licence version 3.0. A copy ofthis Licence ‘ean be fund a ww wizards com, The mention of oe reference to ay company or prod in thes ages i nota challenge othe trademark of copyright concemed, Dungeons & Dragons and Wizards ofthe Coat ae Registered Trademarks of Wizards ofthe Coast, ad ae used with Permission. Printed in Canad, MONGOOSE PUBLISHING Mongoose Publishing, PO Box 1018, Swindon, SN3 1DG, United Kingdom info@mongoosepublishing.com it the Mongoose Publishing website at www.mongoosepublishing.com for additional rules and news 7 story From the fleshbound pages of a rotted journal, ‘found near the sole remaining copy of Karzai’s Tome in a plundered erypt in the Vault of Tombs ‘The elves claim they remember our sundering, the erimes we committed for which we were exiled. They tell the tales of horrors stirred by our magic and the deaths of thousands by our hands. The elves li, THE SCHISM ‘The time of our separation from those is nearly lost, even to those of us who have existed since our firs, screaming days, There was a war, a battle between immortals, between brothers and sisters, mothers and sons, this we know. ‘We lost and were harried and hunted from our ancestral homes by the victors, driven into the barren places where men feared to dwell and abominations stalked the earth. While we wandered the dark places, the elves branded us heretics and monsters. Our gods abandoned us and we were marked by their passing, our skin becoming black as night. Darkened, we descended into the darkness to heal our wounds and recover our strength, Long had our people known of the great Underdeep, the cavern realms of eternal darkness where we thought we could hide and rebuild. ‘The schism was complete ~ defeated and weary, we abandoned the gods and lands of the elves to forge our own world of darkness. THE BENIGHTED AGE ‘We were not prepared for the harsh realities of the Underdeep, or for the massive nations we ‘would find there, The empires of the Flayers worm through the deepest caverns like trails left by gargantuan maggots burrowing through the ancient corpse of the world, Our hatred is pure and clean, a thing of focus and beauty, while their alien thoughts and obscure desires lead them into strange philosophies and reveries preventing them from crushing all others beneath their tentacled grip. Still, their power was great, and we had no choice but to avoid them when we could. Though we pledged to «deal with them later, their strengths were greater than ours and we fled from before their dreadful gaze, ‘The dwarves, too, proved more difficult than we had anticipated. Theie cities were surrounded bby dozens of miles of tortured stone, the scars of their rapine mining operations. Like parasites boring through the pulp of a tree, they consumed the precious metals and gems they found and left behind crippled stone and crumbling tunnels. More than once we were driven from our rude caves by an exodus of strange and violent creatures disturbed and set free by foolish dwarven miners. Our hate for the dwarves grew and we killed them where we could, until they learned there were places they could not go, ‘where death waited for them in the darkness. Though we longed to kill them en masse, we chose instead to strike from the shadows and enriched ourselves on the fruits of their labours. ‘Many dwarven caravans went missing in those days, the guards slaughtered or taken as slaves

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