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Table Of Contents

Sophisticated Visual Presentation
Pick-and-Click Interaction
Restricted Set of Interface Options
Visualization
Object Orientation
Use of Recognition Memory
Concurrent Performance of Functions
GUI versus Web Design
Printed Pages versus Web Pages
Merging Graphical business system and Web
Intranet versus the Internet
Extranets
Principles for the Xerox STAR
General Principles
Common Usability Problems
Some Practical Measures of Usability
Some Objective Measures of Usability
Perception
Memory
Sensory Storage
Visual Acuity
Foveal and Peripheral Vision
Information Processing
Mental Models
Movement Control
Learning
Skill
Individual Differences
Knowledge/Experience
JOB/TASK/NEED
PSYCHOLOGICAL CHARACTERISTICS
PHYSICAL CHARACTERISTICS
The User’s Knowledge and Experience
Computer Literacy
System Experience
Novice Vs Experts
Application Experience
Other System Use
Education
Reading Level
Typing Skill
Native Language and Culture
The User’s Tasks and Needs
Mandatory Vs Discretionary Use
Frequency of Use
Task or Need Importance
Task Structure
Social Interactions
Job Category
The User’s Psychological Characteristics
Attitude and Motivation
Patience
Stress Level
Expectations
Cognitive Style
The User’s Physical Characteristics
Age
Young Adults VS Older Adults
Hearing
Vision
Cognitive Processing
Gender
Handedness
Reading
Keying Typewriter
Computer
Two finger typists
Hand printing
DIRECT METHODS
Advantages
Individual Face-to-Face Interview
Telephone Interview or Survey
Traditional Focus Group
Facilitated Team Workshop
Observational Field Study
Requirements Prototyping
User-Interface Prototyping
Usability Laboratory Testing
Card Sorting for Web Sites
INDIRECT METHODS
Problems of Indirect Method
MIS Intermediary
Paper Survey or Questionnaire
Electronic Survey or Questionnaire
Electronic Focus Group
Marketing and Sales
Support Line
E-Mail or Bulletin Board
User Group
Competitor Analyses
Trade Show
System Testing
Requirements Collection Guidelines
Developing Conceptual Models
Guidelines for Designing Conceptual Models
Defining Objects
Developing Metaphors
Value of Standards and Guidelines
Document Design
Design Support and Implementation
Training
How to Distract the Screen User
What Screen Users Want
What Screen Users Do
Interface Design Goals
The Test for a Good Design
Screen Meaning and Purpose
Organizing Screen Elements Clearly and Meaningfully
Consistency
Ordering of Screen Data and Content
Upper-Left Starting Point
Screen Navigation and Flow
Visually Pleasing Composition
Regularity
Balance
Symmetry
Predictability
Sequentiality
Unity
Proportion
Simplicity (Complexity)
Groupings
Grouping Using White Space
Grouping Using Borders
Grouping Using Backgrounds
Visual Style in Web Page Design
Amount of Information
Web Page Size
Deciding on Long versus Short Pages
Scrolling and Paging
Distinctiveness
Focus and Emphasis
Presenting Information Simply and Meaningfully
Typography
Font Types and Families
Font Size
Font Styles and Weight
Font Case
Defaults
Other
Captions/Labels
Data Fields
Control Captions/Data Fields
Control Caption/Data Field Justification
Control Section Headings
Control Subsection or Row Headings
Field Group Headings
Web Page Headings
Instructions
Completion Aids
Information Entry and Modification (Conversational) Screens
Grids
Data Presentation
Data Display
Intranet Design Guidelines
Extranet Design Guidelines
Single Menus
Sequential Linear Menus
Simultaneous Menus
Connected Menus
Navigation to a New Menu
Execute an Action or Procedure
Displaying Information
Menu Context
Menu Title
Choice Descriptions
Completion Instructions
Display
Presentation
Organization
Complexity
Item Arrangement
Ordering
Menu Titles
Menu Choice Descriptions
Menu Instructions
Intent Indicators
Keyboard Equivalents
Keyboard Accelerators
Initial Cursor Positioning
Choice Selection
Unavailable Choices
Mark Toggles or Settings
Toggled Menu Items
Menu Bar
Location
Title
Item Descriptions
Layout
Separation
Other Components
Selection Indication
Pull-Down Menu
Size
Pull-Downs Leading to Another Pull-Down
Pull-Downs Leading to a Window
Keyboard Equivalents and Accelerators
Selection Cursor
Cascading Menus
Cascade Indicator
Levels
Other Guidelines
Pop-up Menus
Tear-off Menus
Iconic Menus
Advantages/disadvantages
Pie Menus
Default Menu Items
File
Edit
The Attraction of Windows
Constraints in Window System Design
Hardware Limitations
Human Limitations
Other Limitations
Components of a Window
Frame
Title Bar
Title bar Icon
Window Sizing Buttons
What’s This? Button
Status Bar
Scroll Bars
Split Box
Toolbar
Command Area
Size Grip
Work Area
Window Presentation Styles
Tiled Windows
Overlapping Windows
Cascading Windows
Picking a Presentation Style
Types of Windows
Secondary Windows
Cascaded Window
Unfolded Window
Property Sheets and Property Inspectors
Property Sheets
Property Inspectors
Message Boxes
Pop-up Windows
Window Management
Single-Document Interface
Multiple-Document Interface
Projects
Organizing Window Functions
Window Organization
Number of Windows
Window Operations
Active Window
General Guidelines
Opening a Window
Sizing Windows
Window Placement
Window Separation
Moving a Window
Resizing a Window
Other Operations
Window Shuffling
Keyboard Control/Mouse less Operation
Closing a Window
Characteristics of Device-Based Controls
Direct and Indirect Devices
Trackball
Joystick
Graphic Tablet
Touch Screen
Light Pen
Voice
Mouse
Keyboard
Selecting the Proper Device-Based Controls
Control Research
Pointer Guidelines
Choose the Proper Screen-Based Controls
Operable Controls
Buttons
Number
Location and Layout
Expansion Buttons
Scrolling
Button Activation
Structure
Active Items
Customization
Text Entry/Read-Only Controls
Text Boxes
Types of text box
Two forms of Text Box Single-Line and Multiple-Line Text Boxes
Selection Controls
Related Control
Captions
Palettes
List Boxes
List Box General Guidelines
Selection Descriptions
List Size
Box Size
Layout and Separation
Disabling
Extended and Multiple-Selection List Boxes
List View Controls
Drop-down/Pop-up List Boxes
Combination Entry/Selection Controls
Spin Boxes
Slider
General
Caption and Labels
Scale
Slider Arm
Slider Buttons
Detents
Proportions
Tabs
Date-Picker
Tree View
Scroll Bar Design Guidelines
Custom Controls
Presentation Controls
Static Text Fields
Group Boxes
Column Headings
ToolTips
ToolTip Guidelines
Balloon Tips
Balloon Tip Guidelines
Progress Indicators
Progress Indicator Guidelines
Sample Box
Scrolling Tickers
Selecting the Proper Controls
Choosing a Type of Control
Control Selection Criteria
Choosing a Control Form
Words
Sentences and Messages
Messages
System messages
Writing Message Box Text
Message Location
Other Message Considerations
Text
Window Title
Providing the Proper Feedback
Response Time
Dealing with Time Delays
Blinking for Attention
Use of Sound
Guidance and Assistance
Preventing Errors
Problem Management
Providing Guidance and Assistance
Problems with Documentation
How Users Interact with Documentation
Instructions or Prompting
Help Facility
Help Facility Guidelines
Task-Oriented Help
Reference Help
Wizards
Hints or Tips
International Considerations
Localization
Words and Text
Images and Symbols
Requirements Determination and Testing
Accessibility
Types of Disabilities
Accessibility Design
Visual Disabilities
Create Meaningful Graphics, Icons and Images
Icons
Kinds of Icons
Characteristics of Icons
Icon Usability
Choosing Icons
Choosing Images
Creating Images
Drawing Images
Icon Animation and Audition
The Design Process
Screen Presentation
Images
Image Maps
Photographs/Pictures
Video
Diagrams
Drawings
Animation
Audition
Combining Mediums
Importance of combining multimedia
What is a color?
Color Uses
Possible Problems with Color
Color and Human Vision
The Lens
The Retina
Choosing Colors
Choosing Colors for Categories of Information
Usage
Discrimination and Harmony
Emphasis
Common Meanings
Foregrounds and Backgrounds
Three-Dimensional Look
Gray Scale
Text in Color
Monochromatic Screens
Choosing Colors for Textual Graphic Screens
Effective Foreground/Background Combinations
Unit – V
The Purpose of Usability Testing
The Importance of Usability Testing
Scope of Testing
Hand Sketches and Scenarios
Interactive Paper Prototypes
Programmed Facades
Kinds of Tests
Guidelines Review
Heuristic Evaluation
Cognitive Walkthroughs
Think-Aloud Evaluations
Usability Test
Classic Experiments
Focus Groups
Choosing a Testing Method
Developing and Conducting the Test
The Test Plan
Test Participants
Usability Test Guidelines
Evaluate the Working System
Fields of visualization
Educational visualization
Information visualization
Knowledge visualization
Product Visualization
Visual communication
Visual analytics
Visualization techniques
WWW
Epark
Converter
BX PRO
ICE Interface
Software Testing Tools
Quick Test Professional (QTP)
WinRunner
LoadRunner
TestDirector
Silk Test
Rational Robot
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IT2024 Subject Notes

IT2024 Subject Notes

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Published by: dassdass22 on Nov 07, 2011
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