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Aegis of Ages

Aegis of Ages

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Published by Will Doyle

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Published by: Will Doyle on Nov 09, 2011
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11/09/2011

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It is said he arose fully formed from a soured pail of milk, or crawled  forth from the egg sac of a spider. His hatred for life was such that hedevoured his own siblings, and to meet him is to know despair, and spit his name forevermore. This, and more, is spoken of Flae of theTrollhaunt.Long ago, Flae led his people on an exodus from the deeper dark tothe twilit caves of the surface. Slaves no more, his grimlocks raised wretched heads to a brethren-born master: a rarity amongst suchbeasts, and blessed with horrid cunning. Thus arisen, they wereunleashed upon the world of men. No longer would they grovel in thedark. Now they would dance in the sun. They would take, and feast,and laugh, and slay.But master kept a secret. That great shield of his was stolen from
matron’s palace, and he is nothing without it. On his arm, it gives him
strength undeserved: the glory of a thousand champions. Older than civilization, hammered by gods lost to time, it is Gom Vardae, Aegis of  Ages, and it seeks a new master.
 Aegis of Ages
is a 4
th
Edition D
UNGEONS AND
D
RAGONS
encounter for characters of level 9-13.Challenge your players by pitching them against a vile grimlock champion and his wolves: either as a climactic encounter towardsthe end of the Heroic tier, or as a memorable sub-boss during anearly Paragon tier adventure.
 
 
2
 
 A
EGIS OF
 A
GES
 
Encounter Level 13 (4,000 XP)
S
ETUP
 
Flae
(F)
3 War Wolves
(W)
 
The PCs confront the grimlock champion Flaeand his war wolves. Although the setting isintentionally vague, a good spread of environmental hazards is important. That is,you may need a few squares of difficult 
terrain, but it doesn’t matter if these
represent the rubble of a sacked town, or apatch of bulrushes in a marsh.
When the adventurers encounter Flae,read:
 
 A masked grimlock stands before you,holding three gigantic war wolves on achain. Strapped to his arm is a mighty shield,its surface fashioned into a snarling face. As
he steps toward you, the shield’s
eyes flick open and an echoing voice speaks into your minds:
“This wielder shames me with his
weaknesses, yet I yield to no man. Know the glories of my past, hero, and die well. Only then shall 
 you know triumph.” 
 
Fla
e’s shield is a powerful artifact that ha
sbeen wielded by countless champions overthe ages. Unhappy with its present owner, theshield tests its enemies
worth by hurlingtheir minds back in time, where it offers thema glimpse of its previous glories (see
Battles inthe Past,
below). If they learn from thesevisions, the proud shield grants them an edgein the present. Throughout, Flae is unawarethat his artifact is betraying him, and fights onin ignorance.
T
 ACTICS
 
Flae unleashes his wolves and wades intobattle, stunning as many enemies as possiblein the first round with
Gaze of the Aegis.
 Thereafter, he uses
 Aegis Bite
on the toughest stunned enemy in range
 ,
ganging up with hiswolves wherever possible to maximizedamage.Flae uses his first action point to stun hisenemies with
Dreams of Ages Past 
, saving hissecond for a deadly double
 Aegis Bite
once
he’s bloodied.
He makes use of 
Gaze of the Aegis
whenever it recharges.As he can only use
Demanding Glare
onceper round, he often holds it back to defendagainst his hardest-hitting enemy.
Flae Level 12 Solo Controller
Medium Natural Humanoid (Grimlock) XP 3,500  HP
473;
Bloodied
236
AC
28
; Fortitude
25;
Reflex
26;
Will
24
Speed
6
Immune
gaze
Saving Throws
+5;
Action Points
2
Initiative
+10
Perception
+8Blindsight
Standard Actions 
m
Aegis Bite
(psychic, weapon)
 
• At
-Will
 
Attack: 
Melee 1 (one creature); +17 versus AC
Hit: 
3d6+10 damage. Against a stunned target, this attackdeals an extra 2d8 psychic damage.
C
Gaze of the Aegis
(gaze, psychic)
 
Recharge
z
56
 
Attack: 
Close blast 5 (targets enemies); +15 versus Will
Hit: 
2d8+6 psychic damage and the target is stunned until
the end of flae’s
next turn.
C
Dreams of Ages Past
(gaze)
 
Encounter
 
Attack: 
Close burst 8 (targets enemies); +14 versus Will
Hit: 
The target is stunned until the end of their next turn oruntil
the end of flae’s
next turn; whichever is longer.
Triggered Actions 
C
Demanding Glare
(gaze)
Trigger: 
An enemy makes a melee attack against flae.
Attack (Immediate Interrupt): 
Close blast 3 (targetsenemies); +14 versus Will
Hit: 
The target is stunned until the end of their next turn oruntil
the end of flae’s next turn; whichever is longer.
 
C
Opening the Third Eye
 
Trigger: 
Flae is bloodied by an enemy attack.
Effect (Free): 
Flae recharges Dream of Ages Past and usesit immediately.
Memories of War
(psychic)
Trigger: 
Flae stuns an enemy with one of his attacks.
Effect (Free): 
The
enemy’s
mind is thrown back in time (see
Battles in the Past 
).
Skills
Athletics +17, Endurance +15, Intimidate +12
Str
23 (+12)
Dex
19 (+10)
Wis
15 (+8)
Con
19 (+10)
Int
14 (+8)
Cha
13 (+7)
Alignment
Evil
Languages
Common, Deep Speech
Equipment
Aegis of Ages, Maze Facemask
 
 
3
 
War Wolf Level 10 Skirmisher 
Medium Natural Beast XP 500  HP
104;
Bloodied
52
AC
24
; Fortitude
22;
Reflex
23;
Will
21
Speed
8
Initiative
+12
Perception
+13Low-light vision
Standard Actions 
m
Bite
• At
-Will
 
Attack: 
Melee 1 (one creature); +15 versus AC
Hit: 
2d8+9 damage or 4d8+9 damage against a pronetarget. If the war wolf has combat advantage against thetarget, the target falls prone.
Effect: 
The war wolf shifts up to 4 squares
Str
17 (+8)
Dex
20 (+10)
Wis
17 (+8)
Con
18 (+9)
Int
6 (+3)
Cha
14 (+7)
Alignment
Unaligned
Languages
-
F
EATURES OF THE
 A
REA
 
The following features also apply to the
battles that take place in the adventurers’
minds (see
Battles in the Past,
below).
Illumination:
Bright 
Stairs/Slopes:
These lead to the upperlevels of the battlefield, and count as difficult terrain to creatures ascending them.
Upper Levels:
These are 20 feet aboveground level. To climb up here requires aDC20 Athletics check.
Hazards:
These may be cauldrons of fire,waterfalls of molten lead, or even enemieslocked in mortal combat. Creatures enteringthese squares or starting their turns insidetake 3d6+11 damage (typed as appropriate).
Collapsible Object:
These may becrumbling pillars, weapons racks, or simplystacked bookshelves. They count as difficult terrain that collapses when creatures areforced into them.
Collapsible Object Single-Use Terrain
T
RIGGERED
A
CTION
 
C
Collapse
Encounter
 
Trigger: 
A creature is forced into the square.
Attack: 
Close burst 1 (creatures in burst); +15 vs. Reflex
Hit: 
2d8+7 damage and the target is dazed (save ends)
Effect: 
All squares in the burst now count as difficult terrain.
B
 ATTLES IN THE
P
 AST
 
The shield’s magic flings its enemies’ m
indsback through time to inhabit ancient warriorson a long-forgotten battlefield.
Determining avatars
Whenever a player is stunned by one of 
Flae’s
attacks, hand them the following characterand then roll 1d4 to determine their powers:
Ancient Warrior Level 12 Minion Soldier
Medium Natural Humanoid -  HP
1; a missed attack never damages aminion
AC
28
; Fortitude
24;
Reflex
24;
Will
24
Speed
6
Initiative
Asstunned PC
Perception
+9
Skills
Athletics +15, Endurance +14
 Str
19 (+10)
Dex
19 (+10)
Wis
16 (+9)
Con
16 (+9)
Int
13 (+7)
Cha
13 (+7)
Alignment
Unaligned
Languages
Some long-lost tongue
1:
 
F
RONTLINE
F
IGHTER
 
Standard Actions 
m
Tide of Iron
(weapon)
 
• At
-Will
 
Attack: 
Melee 1 (one creature); +17 versus AC
Hit: 
10 damage and the enemy is pushed 1 square
Triggered Actions 
M
Sacrificial Dash
(weapon)
Trigger: 
An enemy within 2 attacks one of the ancient
warrior’s
allies
Effect (Immediate Interrupt): 
The ancient warrior shifts up to2 squares and makes the following attack, Melee 1(onecreature); +17 versus AC
Hit: 
10 damage and the enemy attacks the ancient warriorinstead.

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