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Table Of Contents

1 Introduction
1.1 The Disconnect
1.2 Flow
1.3 The Criteria of Embodied Activity
1.4 The Computer-as-it-comes
2 The Interface
2.1 Interaction and Indirection
2.2 Representation and Cognitive Steering
2.3 Computationalism
2.4 Sensing and Acting
2.5 Functional and Realizational Interfaces
2.6 Conclusion
3 Enaction
3.1 Two Persistent Dualisms
3.2 Double Embodiment
3.3 Structural Coupling
3.4 Towards an Enactive Model of Interaction
3.5 The Discontinuous Unfolding of Skill Acquisition
4.1 Kinds of Resistance
4.2 Mr. Feely: Hardware
4.3 Mr. Feely: Software
4.4 Mr. Feely: Usage Examples
4.5 Prospects
5 Groundlessness
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An Enactive Approach to Digital Musical Instrument Design

An Enactive Approach to Digital Musical Instrument Design

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Published by joseph510

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Published by: joseph510 on Nov 10, 2011
Copyright:Attribution Non-commercial

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08/07/2013

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