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Table Of Contents

The Interface
Editing and Selecting Elements
Using Background Images
Creating Meshes From Profiles
Extruding Edges and Snapping
Making Round Objects and Moving the 3D Cursor
Joining Objects Together
Removing Unwanted Polygons
Copying and Rotating Objects
Mirroring Objects
Splitting a Mesh Object Apart
Creating a Bolt Head Using a Cylinder
Moving the Pivot Point
Resetting the Transformation of an Object ('Reset XForm')
More Mirroring
Using Library Parts
Selecting and Smoothing Elements of an Object
Creating Library Sub Meshes
Building the Tanks and Rounding Corners
Making the Boiler
More on Selecting and Smoothing
Chimneys and Domes
Beading and Window Frames
Handrails and Pipework
Organising the Model, Layers and Hiding/Showing Objects
And Finally
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Blender Tut

Blender Tut

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Published by: Phương Lâm Nguyễn Bình on Nov 11, 2011
Copyright:Attribution Non-commercial


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