Professional Documents
Culture Documents
You havejust purchasedyour very own Ghostbusters franchise!Now you too can.earnbig bucks and become a media superstar battling spooks,spuds,and soul-suckingdemons from beyond the grave.
Buthey!I gotta yourtgfunowtell beinga Ghostbuster all Chateau isn't '57andTIMEmagazine Lafite covefi.. .
To be a Chostbuster; gottaface unimaginable you horrors horrorswhich threatenlife, sanity,happiness, very fabric of the the untverse- and even your profit margin.
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Up Starting RealQuick
VENKMAN:
Many peopleare afr to play me because they think they can't do justice to my abilities as Ghostman. and ladv's buster lf that's true for you, you I suggest startwith a less complex character. Designa character of Your own or play RayStantz.
AGhosttiftster
from lf you're in a real hurry to play,and you want to play the characters "The Rules" in Reference the movie, all you have to read is the two-page "Typical Ten Minutes of Play" in ReferenceFile B. FileA and the two-page (or super-sleuth you just you want to createyour own ghost-zapping lf "How to Play" and this swell Training want to be real prepared), read Manual.
YourCharacter Designing
Firstof all, decide who you want your characterto be. you you can make up original characters; You can play the movie characters; (not recomyou can evenplay yourself teacher; playyour fourth-grade science can from lf mended for potential schizophrenics). you want to play the characters you lD Chostbusters card with the character the movie,dig up the pre-generated "How to Play" in ReferenceFile A, if you want. want to play; you can skip to n O t h e r w i s e ,g r a b a b l a n k l D c a r d a n d w r i t e y o u r c h a r a c t e r ' s a m e o n i t .
a Choosing Picture
s T h e s i x f a m o u sC h o s t b u s t e r h a v et h e i r p i c t u r e so n t h e i r l D c a r d s .l f y o u l i k e , on you can put a photo or drawing of your Chostbuster your card.The Ten-MostWanted list at your |ocal post office is a good place to find interestingphotos.
Traits
have four Traits:Brains,Muscle, Moves, and Cool. Each Trait is Chostbusters a s s i g n e d n u m e r i c a lv a l u e .T h e h i g h e rn u m b e r a T r a i ti s , t h e b e t t e ra c h a r a c t e r a does when usingit. Traits. You mustassign You havetwelvepointsto allot amongyour Ghostbuster's at leastone point to each Trait,and you may not assignmore than five points to any one Trait. have more than five points in a Trait.The Note: Some famous Chostbusters case, aftereating of extrapointswere gainedthroughyears hardwork (or,in Egon's h o r v a s t q u a n t i t i e s f f i s h ) .Y o u r G h o s t b u s t ew i l l b e e l i g i b l et o i n c r e a s e i s T r a i t s after he has a few adventuresunder his belt.
VENKMAN: Not everyone is as Cool as I am. But I guess you knew that.
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Talents
Talents are areasof specialability within each Trait.EachChostbusterhas one Talentfor each Trait.When your character attemptsto perform a task that he has a Talentfor, you get to roll three extra dice. E x a m p l e :E g o n h a s g r e a tB r a i n s w h i c h m e a n sh e d o e s w e l l i n a l l B r a i n , relatedtasks- but he is preeminentlynifty when it comes to Physics. lf Egon wanted to design a solar-powered flashlight,a task relating to his PhysicsTalent,he would get to roll ten dice, not seven.
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EGON: That is the sort of examr implausible ple that a Liberal Arts major like Venkmanwould devise.Evena inmarginally formed individual understands that a solar-powered flashlight is absolutely absurd... though, now that I think about it... Hmm. Where's sliderule? my
Remember: numberfollowing a particular the Traitor Talent tellsyou now many l d i c e t o r o l l w h e n a t t e m p t i n ga t a s k w h i c h u s e st h a t T r a i to r T a l e n t . Pick four Talents your Chostbuster, for one for each Trait.The Talents listed are below. (You can give your chostbuster a Talentnot Iisted below, such as Viral O n c o l o g y o r B i k e R i d i n g ,i f y o u r C h o s t m a s t e a g r e e s . ) r
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Br a i n s
Brains showshow smartyour chostbusteris.Verysmartpeople (Brains or more) 5 c a n d o c a l c u l u si n t h e i r h e a d s , r i t e c o m p u t e rp r o g r a m s h i c h w o r k t h e f i r s t w w time they run, and speak foreign languageslike a native. Bozos like to watch Lost in Space reruns on TV. In GHosrBUsrERs, unlike real life, all smart folks know lots about lots of I things.lf your Ghostbusterhas a high BrainsTrait,he knows a lot about historv. I b i o l o g y , h e m i s t r yp h y s i c sl,i n g u i s t i c s r i v i a ,a n d t h e o c c u l t .A c h a r a c t e r 'B r a i n s c t, s T a l e n ts i m p l y d e t e r m i n e s h a t h i s p a r t i c u l a r p e c i a l t yi s . w s Here is a short list of BrainsTalents.lf you want your chostbuster to have a B r a i n sT a l e n tn o t o n t h i s l i s t , t a l k i t o v e r w i t h y o u r c h o s t m a s t e rf i r s t . \ , Accounting E l e c t r o in s c Medicine Anthropology Geology Occult Archaeology Cuess Parapsychology Astronomy Hair Styling Physics Biology History PsychoanIysis a j o ur n a l i s m Botany S o a pO p e r a R o m a n c e s Bureaucratics L i b r a r yS c i e n c e Sports Facts \ Chemistry Linguistics Zoology Deduce Mathematics E l e c t r i c a R e p a i r M e c h a n i c a lR e p a i r l
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VENKMAN: I havea Cool 6, which is very,very impressive. Roll 6 dice for me when determiningwhether or not l'm Cool. But if the difficultycallsfor bluffing... well, bluffing is my Talent. When I Bluff, roll 9 dice for me. Strip poker,anyone?
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Muscle
(Muscles or yourChostbuster Strong Muscle tellshow strong is. Chostbusters 5 punycharacters a glance, more) can rip phonebooksin half,intimidate at bite get the capsoff beerbottles, throw bureaucrats the garbage. into Weaklings or theirtongues caught postage on stamps.
C h o s t b u s t e r T r a i n i n gM a n u a l s
Cool
Cool people are bold, brave,and brassy. Cool people haveaplomb - they don,t scarethemselves into useless activity,and they know their own capacities. with a Cool Z, you maintain your pace, even if you show up at a black+ie ball in a c h i c k e ns u i t .o n t h e o t h e r h a n d , a c h o s t b u s t e r i t h C o o l i c a l l st h e F B Iw h e n w h i s t o i l e t b a c k su o . Here are some Cool-typeTalents. you want your Chostbuster havea Cool lf to T a l e n t o t o n t h i s I i s t ,t a l k i t o v e rw i t h y o u r G h o s t m a s t efri r s t .W e ' r es u r eh e w i l l n be reasonable bout it. a VENKMAN: lf you want to fasttalk some poor mark into doing things your way, you need to overcome his or her Brainswith your Cool. lf vou make it, the character goesalong with it - signson the dotted line, lets vou into the warehouse, loans you his car for the weekend,etc. This won't alwayswork. Thereare alwayssomejerks that won't listen to reason,no matter how Cool you are and how stupid they are.
E x a m p l eJ a n i n e a sa C o o l o f 5 . S h eh a st h e C o n v i n c e a l e n tW h e n J a n i n e : h T . argueswith someone, her playergets to roll 8 dice. As you might guess, e J a n i n ec a n b e q u i t e c o n v i n c i n g- b u t s h e ' ss t il l a t a d i s a d v a n t a gw h e n ( t r y i n g t o p e r s u a d e g o nt o s t o p w o r k i n g o n a p r o b l e m i n P h y s i c s E g o n ' s E T ) B r a i n s a l e n t t o g o o n a p i c n i c . ( S i n c eE g o nh a s B r a i n s7 , h e r o l l s l 0 d i c e f o r H I S T a l e n t !H i g h r o l l w i n s . ) (f a , J a n i n e ' o t h e rT a l e n t s r e B u r e a u c r a t i c so r B r a i n s )C r a p p l e( f o rM u s c l e s s - u s e d t o k e e p E g o n i n l i n e ) , a n d D r i v e V e h i c l e( f o r M o v e s ) .
Brownie Points
a N e w C h o s t b u s t e r(s n dt h e o r i g i n a lC h o s t b u s t e rw h e n y o u f i r s tp l a yt h e m )e a c h s startwith 20 BrowniePoints their lD cards. on Afterthat,they earn BrowniePoints a s r e w a r d s h e n t h e y s u c c e e da t t h e i r m i s s i o no r a c h i e v et h e i r C o a r s . w
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W h e n t h e c h o s t b u s t e r s r e d o i n g b a d l y ,t h e y l o s e B r o w n i ep o i n t sa n d r e c e i v e a p a r k i n gt i c k e t s a b u s i v e a l l sf r o m t h e i r c r e d i t o r sa n d l o n g s t a y s n t h e h o s p i t a l . , c , i B r o w n i eP o i n t s r e m o r e t h a n m e a s u r e m e n to f h o w w e l l y o u r c h a r a c t e irs d o a s ing, however. some extent,Brownie Pointslet you rewritethe script- to have To y o u r c h a r a c t e r a t t e m p ti n c r e d i b l ef e a t so r b a i l t h e m s e l v e o u t o f t e r r i b l ei a m s . s s Y o u s p e n dy o u r B r o w n i e P o i n t st o i n c r e a s e o u r c h a r a c t e r ' c h a n c e so f s u c y s ceeding at difficult tasks.For each Brolvnie Point you spend, you can roll one a d d i t i o n a ld i e w h e n y o u r c h a r a c t e r s a t t e m p t i n g o u s e a T r a i to r T a l e n t .y o u i t haveto decide to spendthe BrowniePointsbeforeyour roll; vou cannot usetnem to rerollfaileddice. Brownie Points can also be used to cut down the bad effectswnen your c h a r a c t e rs h u r t . F o re x a m p l e , f h e o r s h e h a st o g o t o a h o s p i t a l e a c h B r o w n i e i i , P o i n ty o u s p e n da t t h e t i m e o f t h e a c c i d e n tr e d u c e sh o s p i t a lt i m e b y a w e e k . l f v o u r c h a r a c t e r o e s s o m e t h i n g h a t i s a m a z i n g l ys t u p i d- t h a t s h o u l d ,b y d t a l l r i g h t s m e a n h i s i m m e d i a t e n d p e r m a n e ne x t i n i t i o n- t h e c h o s t m a s t ec a n , , t a r instead crushinghim like a grape,allow your character spendBrowniepoints of to to avoid the fate he so richly deserves. lf you ever find that you have 30 Brownie points you don't know what to do w i t h , y o u c a n b u y a n a d d i t i o n a lp o i n t t o a d d t o o n e o f y o u r T r a i t s( T h i so p t i o n . i s a v a i l a b l e n l y i f y o u r C h o s t m a s t ea g r e e s . ) o r
ECON: Changing pastis scientifically the impossible, course, of VENKMAN: Oh yeah? How aboutwhen you filled out that computerdating form, and claimed that in highschoolyou hadECON: Pointtaken,Venkman. Now shut up!
No characterever has as many Brownie Points as he or she wants - and sometimes, evenas manyas he needs. your Chostbuster not lf doesn'thaveenough Brownie Pointsto avoid catastrophe, Chostmaster the can allow you to permanently subtracta point from a Trait(you pick which one) in exchange 20 Brownie for Points. You can then use the Brownie Pointsto saveyour Chostbusterfrom obliteration, the draft, or whatever. N o t e t h a t i t c o s t s3 0 B r o w n i eP o i n t s o g a i n a p o i n t i n a T r a i tb u t y o u g e t o n l y t 20 Brownie Points back when you trade-ina Trait point, E x a m p l e :E g o n t r i p s a n d i s b u r i e d u n d e r 5 f e e t o f s e m i - s e n t i e n t u t a n t m M o u n d s b a r s .T h e C h o s t m a s t er u l e st h a t , w i t h h i s p u n y M u s c l e 2 , E g o n can dig through only 2 feet of the coconut peril before he suffocates. The Chostmaster cheerfully informs Egon'splayerthat 3 more Brownie Points are needed to get Egon free. Since Egon has no Brownie Pointsleft (it's been a long day), he'll have to lose a point from one of his Traits. His playerchoosesto reduce Egon's Moves from 4 to 3. Egon gets 20 Brownie Points.His player spends3 of t h o s et o p e r m i t h i s e s c a p e , e a v i n gE g o nw i t h l 7 B r o w n i eP o i n t sa M o v e s l , o f 3 , a n d h a i r f u l l o f s t i c k y ,m u r d e r o u s h o c o l a t e . c The Chostmaster alsodecidesthat Egonhasto spend3 daysin the hospital r e c o v e r i n gr o m h i s o r d e a l .l f h e o r s h e t h o u g h t i t m o r e a p p r o p r i a t et,h e f C h o s t m a s t em i g h t c a u s eE g o nt o l o s ee q u i p m e n tw h i c h t a k e sa l o n g t i m e r to rebuild, to wait a long time for rescLre, to take some other penalty. or E g o n c o u l d t h e n s p e n d s o m e o f h i s 1 7 B r o w n i e P o i n t st o a v o i d t h e o u ni s h m e n t .
STANTZ: Gosh, I know it sounds dangerous... doesn't but the prospectof collecting on the AccidentalDeath and Dismemberment clausein vour insurance policy giveyou a little... thrill?
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Whenyou'reusingBrownie you'll have Points bail out yourChostbuster, to to describe whatactually happens. colorful, imaginative, wacky bring Be be be a littlelightintoyourfellowplayers' otherwise shabby existence. Chostmaster lf the you might evenbe refunded point or two as a bonus. is amused, a But keepit short.lt is absolutely forbidden refundBrownie to Points overfor yourscript, elaborate, or stupid dull, rationales if theChostmaster to rewrite has you shouldbe charged more BrowniePoints the effort. for
Example:Chasinga playful ghost acrossthe roof of an apartmenthouse, Winston skidsto a stop,foiled by a gap betweenthe buildingsthat the ghost s i m p l yf l o a t sa c r o s sW i n s t o nd e c i d e s o j u m p i t d e s p i t e h e G h o s t m a s t e r ' s . t t w a r n i n gt h a t t h e g a p i s d i f f i c u l t y2 0 . T h e p l a y e r o e s n ' ts p e n da n y B r o w n i e d Pointsto improve his chances,and so has to roll 20 or betteron five dice. He fails, and Winston sails towards the street five stories below. The Chostmaster decidesit will take 5 BrowniePointsfor Winston to avoid pan( c a k e s v i l l e m u l t i p l ef r a c t u r e sc o n t u s i o n se t c . ) . , , Winston'splayermarks off the Brownie Pointsand describesthe amazing seriesof eventswhich savedWinston from destruction."Winston hits a clothesline which slowshis fall, then he manages grabonto a fire escape to - but the railingbreaksin his hand! He'ssloweddown evenfurther, though. Next he hits the awning of the Baskin-Robbins store on the street-level of n t h e b u i l d i n g . . . t ha w n i n gs a g s o w n a l m o s t o t h e g r o u n d . . . t h es n a p s a c k , e d b hurling Winston through the window of the motel acrossthe street,where h e l a n d si n a h e a r t - s h a p etd b , s p i l l i n gw a t e r ,b u b b l e s , n d a h o n e y m o o n u a ing couple all over the bathroom floor." The Ghostmaster applaudspolitely and reduces Winston'sBrowniePoint expenditureto 3 (because the player's explanationwas so entertaining) "You then assesses Winston two weeks in the hosoital. survivedthe fall a l l r i g h t , b u t t h e m a n o n t h e h o n e y m o o nw a s t h e m i d d l e l i n e b a c k e r o r f the Ciants..."
BrowniePointsFor Adventures
points workingtog"tfr"r" .ornpl"tu chostbusters mostof theirBrownie get by to the.job"fo-r which theyare hired.Each job hasthreerikery outcomes: ' Theyfailto getthe ghost, otherwise or botchthe iob:Thebhostmaster returns points or shespent to eachchostbuster the Brownie half he during game. the o.Thechostbusters the ghostor otherwise get satisfactorily .orpi"t" thl lob: Thechostmaster points or she returns eachchostbuster the Brownie to all he spentduringthe game,and perhaps few more. a r lf the chostbusters an excellent (save day and excessivery job do the amuse the Chostmaster): Chostmaster The awards eachChostbuster to half aeain up as manyBrownie Points he or shespent as duringthe game.
Personal Coals
Each chostbuster a coal: sex,soulless has science, Fame, Servins Humanitv. or Money.You pick your character's coal when you createhim; the famous chostbusters' coals arewrittenon theirlD cards. chostmaster The awards extra Brownie Points when a character achieves or her Coal. his
Sex
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despicabledeed, and the date's a flop - you get no Brownie points. But perseverance rewarded!Each time you rolr a ghost before sucis cess{ullydatinga specific person, add an extra Brownie point when you f i n a l l y m a k e i t t h r o u g h t h e e v e n i n gw i t h o u t e m b a r r a s s i n y o u r s e l f . g once you have successfully dated someone/you no ronger receive Brownie Pointsfor subsequentdates with him or her unleis you stop dating that person for six months or longer.
discretion. the ghostis rolled, lf you swallowed yourtie while vou wereslurping yourspaghetti, up spilled wine on her suede pants, agreed get married, performed to or someother shameful and
Wealth
Yourcharacter wantsbig bucks.Expensive cars.Taxshelters. Depending what kindof bookkeeping camemaster willingto put on your is up with,. you couldearnBrownie Points foieverythousand dollars you earn(or someotherfigure), everyfancy.geegaw scarfup, or for everyinsidetip for you possibly, could earnbrowniepoinis every you geton the stockMarketyou for monthyour franchise stays the black. in of course, be fair; ev.ery to valuable pieceof Ghostbuster equipmenr you lor ruin,or every timeyourfranchise suedfor property is damage finedfor ignoror inggovernment regulations, chostmaster penalize for a few Brownie the may y6u Points.
JANINE: Moneycan't buy you love,but it can buy thosedarlingdiamond earrings I saw at Tiffany'sthe other dav.
Fame
Y o u rc h a r a c t ew a n t sn o t h i n gm o r e t h a n t o b e c o m ea m e d i ad a r l i n g- t o a p p e a r r on JohnnyCarson, Mery and Letterman to be invitedto the White House Easter E g gH u n t - t o d o a n A m e r i c a nE x p r e s s o m m e r c i a l . c Everytime your character's face appearsin the local news media (newspapers y g o r t e l e v i s i o n ) o u r C h o s t b u s t e r e t s a C h o s t D i e o f B r o w n i e P o i n t s .l f t h e C h o s t b u s t ea p p e a r s n t h e n a t i o n a lm e d i a ( n e w sm a g a z i n e so r n a t i o n a li n t e r r i , you get two dice of BrowniePoints. somethingreallysensational, view shows) For l i k e a T i m e M a g a z i n e o v e rs t o r y o r b e i n g r o m a n t i c a l l yi n k e dw i t h J o a nC o l l i n s c l i n T h e E n q u i r e ry o u m i g h t g e t s i x o r m o r e d i c e o f B r o w n i eP o i n t s ! , B u t i f y o u r o l l a g h o s t w h i l e c h e c k i n gf o r B r o w n i e P o i n t s- t h e p h o t o w a s embarrassing the stupid pet tricks ran too long and you got bumped off Letteror m a n - y o u g e t z i p B r o w n i eP o i n t s .
Soulless Science
T h e a d v a n c e m e no f s c i e n c ei s w h a t ' si m p o r t a n t . o w h a t i f a f e w f o l k sa r e t e m t S p o r a r i l yi n c o n v e n i e n c e d ,r t h e w a t e r i n t h e H u d s o n R i v e rd r i e s u p , o r l c e l a n d o m o v e sa c o u p l e o f h u n d r e dm i l e s n o r t h ?l f i t a d v a n c e s c i e n c ei,n t h e l o n g r u n , S M a n k i n dw i l l t h a n k y o u f o r i t !
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Serving Humanity
B o y S c o u tt y p e s :A n d y C r i f f i t h ,M o t h e r T h e r e s aT h e B a t m a n . o u ' r ei n t e r e s t e d , Y i n d o i n g g o o d d e e d s ,i n h e l p i n gt h e o p p r e s s e di,n S a v i n gT h e W o r l d . E v e r y i m e y o u s u c c e s s f u l lfyn i s h a C h o s t b u s t i n g d v e n t u r ey o u g e t B r o w n i e t i a , Points. Eachparticipant dedicatedto the serviceof humanitygetsone Chost Die worth of BrowniePointsfor each Enemyof Mankind you vanquish.Forreal heavy dudes, the Ghostmaster may award two or more dice worth of points.Any victory overa government agencyis a specialcase, and usuallyentailsbonusawards. E a c ht i m e ( a sd e c i d e db y t h e C h o s t m a s t e r h a t t h e t e a mf a i l s ,y o u g e t n o t h i n g , t) b u t a d d o n e B r o w n i eP o i n tt o t h e u l t i m a t et o t a l r e c e i v e d h e n f i n a l l v v o u r i d w the world of your redoubtable pponent. o
Personality
just one thing Okay.Now you've got the basicelementsof a Chostbuster. There's missing... Personality. W h o i s t h i s C h o s t b u s t e rW h a t d o e s h e o r s h e l o o k l i k e ?A c t l i k e ? ? Lookat your Traits, Talents, Personal and Goal. What is your strongpoint?Brains? M u s c l e ?M o v e s ? o o l ? C "Well, this Chostbuster hasfive dice worth of Muscle,but only two dice worth o f B r a i n s . w e i g h r l i f t e r ? b i g , p l e a s a n t a f ?A p r o f e s s i o n a l r e s t l e r ? " A A o w W h a t d o h i s T a l e n t se l l y o u a b o u t t h e c h a r a c t e rW h a t k i n d o f p e r s o nw o u l d t ? h a v ea p e r s o n a l o a l l i k e S e r v i n gH u m a n i t y ? C Once you havesome ideas basedon your Traits, Talents, and Coals, work up a I i n l e c h a r a c t e r e s c r i p t i o n n d s h a r ei t w i t h y o u r C h o s t m a s t e r . d a
E x a m p l e : e g i n a l d . W a r f i e l dl l l i s a c l a s s yw e l l - e d u c a t e d u y ( B r a i n s , R O , g 4 C o o l 4 ) b u t h e ' s a b i t w i m p y a n d h a m - h a n d e d M u s c l e2 a n d M o v e s 2 ) . ( H i s T a l e n t - A n t i q u eM e r c h a n d i s i na n d C h a r m i n g p i n s t e r-s m a k eh i m s g S a p o p u l a rf i g u r e i n h i g h s o c i e t y , u t h i s C o a l - S e r v i n gH u m a n i t y - i s b the legacy f hissocial-reformerother, ho died when he wasbui a lad, o m w but who always encouraged Reggie help othersless to fortunate than himself.
DANA: My wonderful friends savedme when no one e/se could, and in the processthey savedthe world from an unspeakable evil. How could I ever thank them?
VENKMAN: Hmmm... I have a few suggestions, Dana.,.
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Yep! Thar's about youneed know, all to Your Ghostmaster all theother knows stuff,likehowthe ghosts work,what yourequipment how does, fastyou can move, Sograbsome etc. equipment, throw cnuple coldones theice a of in chest, make you're sure wearing clean
(because underwear you never know),hop into the tomobile, get thoseghosts! and Goodluck, trooper!
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Thefollowingjunk is all game rules.Snore.Youdon't needto you want readthis sffi - unless to reallyknowwhat'sgoingon -
DoingThings
, F r o mt i m e t o t i m e d u r i n g a n a d v e n t u r ey o u r Q h o s t b u s t ew i l l w a n t t o d o s o m e r s t h i n g . W h i l e C h o s t b u s t e rm o s t o f t e n d o t h i n g sa t w h i c h t h e y c a n n o tf a i l ( l i k e o o p e n i n gb e e r c a n s ,w a t c h i n gT V , s i g n i n ga u t o g r a p h s , r s e n d i n go u t f o r p i z z a ) , a y o u r c h a r a c t e r a y o c c a s i o n a l l y a n t t o d o s o m e t h i n g l i t t l e m o r e d i f f i c u l tw m "tasks". s o m e t h i n ga t w h i c h h e c o u l d f a i l . T h e s ea c t i o n sa r e c a l l e d wantsto (or has to) perform a task,your Chostmaster When your Chostbuster t t o a s s i g n a d i f f i c u l t yn u m b e ra n d t e l l sy o u w h i c h T r a i t r T a l e n a p p l i e s o t h a tt a s k . s many dice as you have points in the appropriateTraitor Talent. You then roll as y ; l f y o u r o l l e q u a lt o o r h i g h e rt h a n t h e d i f f i c u l t yn u m b e r , o u s u c c e e d i f n o t , y o u that the Chost Die must be one of the dice (seebelow);remember fail. Remember t t a l s ot h a t y o u c a n s p e n dB r o w n i eP o i n t s o i n c r e a s eh e n u m b e ro f d i c e y o u r o l l . r w L i s t e d e l o w a r e s o m et a s k s h i c h y o u r C h o s t b u s t em a y f i n d h i m s e l fa t t e m p b t i n g t o p e r f o r m d u r i n g a n a d v e n t u r ea n d t h e d i f f i c u l t y n u m b e r s w h i c h t h e G h o s t m a s t e m i g h t a s s i g nt h e m . N o t e t h a t t h e s e a r e o n l y g u i d e l i n e s- t h e r c Chostmaster an changethe difficulty number of any task, if he deems it appropriate. your Traits of may decidethat, regardless how impressive Also,the Chostmaster d , o r T a l e n t sa t a s k i s p a r t i c u l a r l y i f f i c u l tf o r y o u r c h a r a c t e rl.n t h i s c a s e ,h e m a y t d e c r e a s eh e n u m b e ro f d i c e y o u r o l l . ( T h i si s u s u a l l ya p e n a l t yi f y o u r c h a r a c t e r , c , i s p o o r l y - p r e p a r e d ,a r e l e s sd i s t r a c t e do r o t h e r w i s en o t u p t o t h e u s u a l h i g h of standards competence.) but For example,Egon normally rolls sevendice for a feat of mental prowess, while of manipulations Vadervariables when attemptingto performfourth-order r s t a n d i n gu n d e r a n a i r r a i d s i r e n ,t h e C h o s t m a s t es a y st h a t E g o nc a n r o l l o n l y 3 dice. i f r O f c o u r s e t h e C h o s t m a s t ew i l l b e a b s o l u t e l y a i r a n d u n b i a s e d n h i s a s s e s s , m e n t o f d i f f i c u l t yn u m b e r s .H i s e n j o y m e n to f t h e g a m e c o m e s f r o m w a t c h i n g i , su t h e C h o s t b u s t e r s c c e e dn t h e m i s s i o n n o t f r o m m a k i n gt h e i r l i v e sa l i v i n gh e l l . S A M P L ED I F F I C U L T I E S n A U T O M A T I CS U C C E S S E(S o n e e d t o r o l l d i c e ) : 1 ) b l a s t i n ga w a l l w i t h a p r o t o n p a c k 2 ) s l e e p i n g o u n d l yi n y o u r o w n b e d s 3 ) d r i v i n ga c a r 4 ) e a t i n ga h o t d o g 5 ) g e n i n g i n t o a n a r g u m e n t( N e w Y o r k C i t y ) 6 ) u s i n ga p a y p h o n e
WINSTON: What the man'ssayin' is: The Ghostmaster is boss. can ruin He you any time he wants.So watch your behind!
I '
e
t
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WINSTON: Sure.Uh-huh.Right.
10
M C h o s t b u s t e rT r a i n i n q a n u a l s
7 ) p a y i n gs a l e st a x B) picking up a toy poodle E A S YI O B S ( r o l l a 5 o r m o r e ) : 'l) p i c k i n g u p s o m e o n ei n a s i n g l e sb a r ( M o v e s ) 2 ) s l e e p i n gs o u n d l y i n a s w a n k h o t e l ( C o o l ) 3 ) b l a s t i n ga g h o s t w i t h a p r o t o n p a c k a t p o i n r b l a n k r a n g e( M o v e s ) 4 ) p a r a l l e lp a r k i n ga b i g c a r ( M o v e s ) 5 ) e a t i n gt h r e e B i g M a c s ( M u s c l e s ) 6) getting into an argument (anywherebut New York City) (Cool) 7 ) r e m e m b e r i n g f r i e n d ' sp h o n e n u m b e r ( B r a i n s ) a 8) figuring out Tax Form 1040E2(Brains) 9 ) p i c k i n g u p a Y o r k s h i r ee r r i e r ( M u s c l e s ) t NORMAL fOBS (roll 10 or more): 1) picking up an attractiveperson (Moves) 2 ) s l e e p i n gs o u n d l y o n t h e j o b ( C o o l ) 3) blasting a ghost with a proton pack (Moves) 4 ) d r i v i n g i n M a n h a t t a nw i t h o u t g e t t i n gl o s t ( B r a i n s ) 5 ) e a t i n ga w h o l e p i z z a b y y o u r s e l f( M u s c l e s ) 6 ) w i n n i n g a n a r g u m e n t( C o o l ) 7 ) c h e a t i n gt h e I R S( B r a i n s ) 8 ) u n d e r s t a n d i n g n a n c i e n to c c u l t b o o k ( B r a i n s ) a 9 ) p i c k i n g u p a n l r i s h s e t t e r( M u s c l e s ) \
l.t
ta
o'
HARD fOBS (roll 20 or more): .l) picking up an off-Broadway (Moves) actor/actress 2 ) s l e e p i n gs o u n d l y o n a M a n h a t t a ns t r e e tc o r n e r ( C o o l ) 3) blasting a ghost with a proton pack at long range (Moves) 4 ) d r i v i n ga l o n gt h e f r e e w a y u r i n g r u s hh o u r w i t h o u t l o s i n gy o u r t e m p e r( C o o l ) d 5 ) w i n n i n g a n a r g u m e n a b o u t p o l i t i c s( C o o , , t 6 ) g e n i n g a f a m o u s p e r s o nt o t a l k t o y o u o n t h e t e l e p h o n e( C o o l ) 7) paying no taxes (Brains) 8 ) f i n d i n g a c h e a p r e n t a l l o c a t i o nf o r a C h o s t b u s t e f r a n c h i s e B r a i n s ) ( r 9 ) p i c k i n g u p a S t . B e r n a r d( M u s c l e s ) I M P O S S I B L EO B S ( r o l l 3 0 o r m o r e ) : f .l) blasting a ghost with your eyes shut (Moves) 2 ) s l e e p i n gt h r o u g h a v o l c a n i ce r u p t i o n ( C o o r l 3) winning the Indianapolis 00 in a Honda Civic (Moves) 5 4 ) e a t i n ga t e l e p h o n e( M u s c l e s ) 5 ) w i n n i n g a n a r g u m e n ta b o u t r e l i g i o n ( C o o r r 6 ) p i c k i n g u p a b u f f a l o( M u s c l e s )
11
o lf you roll lessthan the difficultynumber and roll a ghost,you get the telephone receivercaught in your mouth and haveto go to the hospitalfor some diificult, expensive,and embarrassing oral surgery.
Example:RayStantzclimbs a tree to get PKEreadings from a hauntedmans i o n .T h e C h o s t m a s t ed e s c r i b e sh e t r e ea s t a l l a n d r e m a r k a b l y n d e r s u p r t u p l i e d w i t h c o n v e n i e n tb r a n c h e s h e r a t e st h e c l i m b a t 1 0 . s i n c e s t a n t z ' s : M u s c l e i s 3 , t h e p l a y e rr o l l s t h r e e d i c e i n c l u d i n gt h e C h o s t D i e . H e g e t s a 6, a 5, and a Ghost - that's 1'1, success. a Stantzarrivesin the tree too s a f ea n d s o u n d , t h o u g h S o m e t h i n gB a d i s c e r t a i nt o f o l l o w . After stantz has taken his readings, the chostmasterpleasantlyinforms Stantz'splayerthat Stantzcracked all the lower brancheson his way up: he has to roll 15 or better if Stantzattemptsto climb down. Stantzdecidesthat discretionis the betterpart of cowardiceand bellows f o r W i n s t o n t o f i n d a l a d d e ra n d e e t h i m d o w n l
!'.. 1 A\\''
_ - -
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T h e c h o s t D i e w o r k sf o r s p o o k si n s t e a d f a g a i n s t h e m . T h e v a l u eo f r o l l i n g o a c h o s t i s s t i l l z e r o ,b u t a c c i d e n t sc o i n c i d e n c e sa n d m i s h a p sr e b o u n dt o t h 6 , , spook's benefit.
Example:Blazingawaywith his proton pack, Stantzchasesa spook down a h a l l w a yT h e s p o o ks u d d e n l y u r n sa n d a t t e m p t so s l i m e R a v T h e c h o s t . t t . master rolls the attack for the spook: the attack succeeds and the C h o s t m a s t ea l s o r o l l s a e h o s t ! r R a yi s s l i m e d ,b u t t h a t ' s h e l " u s to f h i s w o r r i e s T h e c h o s t m a s t e rn f o r m s i . i stantz'splayerthat the ghost'sslime coated the entire froor of the hallwav. a n d t h a t s t a n t z i s n o w s l i d i n ga l o n g i t , h e a d i n gr i g h t f o r t h e b i g w i n d o w at the end of the hall! ExitStantz.
Beating Someone Else sometimes chostbusters come into conflict with otherpeople- like when winstonarm-wrestles Egon, when Venkman with or argues wiih an EpA official. Towin theconflict, Ghostbuster overcome the must hisbpponent withwords, fists,Brains, ability,cash,or whatever. ln thiscase, chostmaster the decides whichTrait Talent or eachantagonist is using, opponents the eachroll the appropriate number dice (including of the chost Die, of course), and the high roll wins. lf the totalsare equal]the Chostmaster leaveit a tie, or havethe opponents again. can roll Example: Venkman returning is through U.s. customs. acts He nonchalant so thatthe hardnosed customs officials won'tinspect baggage (which his is loaded with dutiable items). Thecustoms agent studies Venkman, trying remember to wherehe,s seen - he'ssuspicious anyone thinkshe'sseen. of he Thechostmaster says li. theagent will match Brains his against Venkman's to seeif a ruggage Cool inspection made. is Venkman's player smirks, saying thatVenkman usehis Bruff will Tarent to getthrough. the customs But official's Talent seeB - not thatmucn is lower. Thedice clatter across table. the when the smoke crears, Venkman and.the agent have equal scores 23 each. of since Venkman's prayer rolled a Ghost, too,andthe customs agent didn't, chostmaster the decides that the agentwins.Incredibly, Venkman loses Bluff. a
12
C h o s t b u s t e rT r a i n i n gM a n u a l s
VENKMAN: After all the indignity the humiliation - the rat hadthe nerveto askfor my autograph!
SomeGame Rules
Movement
The more Movespointsyou have,the fasteryou can move,and the more quickly you reactto things.Justhow far you can go, and how fast,in any specificperiod r o f t i m e d e p e n d so n l o t s o f t h i n g s .Y o u r C h o s t m a s t ew i l l j u d g e s u c h t h i n g sa c c o r d i n gt o c i r c u m s t a n c e s .
Sequence Play of
During the most action-packedpartsof an adventure, when there'slots of conf l i c t a n d p a n i c a n d s m a s h i n gt h i n g s a n d r u n n i n g a r o u n d , t h e C h o s t m a s t e r organizeseventsin a certain order to keep things from gettingconfusedand to m a k e s u r e e v e r y b o d yg e t s a c h a n c et o d o s o m e t h i n g .l t g o e s l i k e t h i s : .1. T h e C h o s t m a s t etre l l s w h a t h i s c h a r a c t e r s r s p o o k sa r e g o i n g t o d o . . . o with the playerto his right, 2. The Ghostmaster askseach playerin turn, starting what he or she is going to do... 3 . T h e n t h e C h o s t m a s t efri g u r e so u t w h o d o e s w h a t t o w h o m , a n d i n w h a t o r d e r ,a s k i n gp l a y e r s o r o l l d i c e w h e n n e c e s s a r y ,r j u s t j u d g e sw h a t h a p p e n s o t a c c o r d i n gt o c o m m o n s e n s ea n d d r a m a t i cj u s t i c e . During this sequenceof play, a charactermay both move and oerform one other action.An "action" may be firing with a proton pack,trying to find another Ghostbusterin the dark, reading a PKE meter,and .so forth. S o m e a c t i o n sm a y i n t e r f e r e i t h m o v i n g s u c c e s s f u l l y ; t a n t zm i g h t b e a b l e w S t o f i n d a c e r t a i nr e f e r e n c en T o b i n ' s P I R I T U I D E w h i l e t r o t t i n ga l o n g ,b u t h e i S C r u n st h e r i s ko f t r i p p i n go r r u n n i n gi n t o a w a l l . O t h e r a c t i o n sr e p l a c e o v e m e n t : m while you'redrivinga car;tryingto run at the sametime is ratherunusual(although p l a u s i b l ei f y o u R E A L L Y l e w y o u r C o o l a f t e rv i e w i n g a s p o o k ) . b judgeswhat is reasonable In all cases, Chostmaster the and likely.That'shis job. D u r i n g m o s t o f t h e g a m e ,i t i s n ' tn e c e s s a rtyo u s et h e s e q u e n c e f p l a y - j u s t o be tolerably polite, don't interrupt others without good reason, and let the Chostmaster organizethe talking so everybodygetsa chanceto say something, , a s k q u e s t i o n so r d o w h a t n e e d st o b e d o n e .
Combat
There are two kinds of combat: hand-to-handand ranged weapons. Needless to say,knives,pistols,blackjacks,and the like probably don't work on ghosts. But there're plenty of things to battle besidesghosts in any GHOSTBUSTERS campaign. HAND-TGHAND: Muscle is the appropriate Traitfor hand-to-hand fighting;Brawl a n d G r a p p l ea r ea p p l i c a b l e a l e n t sl.f a n a n t a g o n i sh a sa h a n d + o - h a n d e a p o n , T t w s u c ha s a c l u b ,t h e n t h e n u m b e ro f d i c e u s e dt o r e s o l v e i s o r h e r r o l l i s i n c r e a s h e d b y a s l i g h t o r c o n s i d e r a b l e m o u n t ,j u d g e d b y t h e C h o s t m a s t e r . a T h e i n c r e a s e s t h e s a m ew h e t h e ra T r a i to r a T a l e n ti s u s e dt o d e t e r m i n et h e i n u m b e r o f d i c e w h i c h t h e a n t a g o n i sr o l l s .l f b o t h f i g h t e r sh a v ew e a p o n s , o t h t b a d d t h e i r w e a p o n si n c r e a s e t h e r e l e v a nM u s c l e ,B r a w l ,o r C r a p p l em i g h t n o t t be eoual.
fxample: is old to Janine attempting fendoff a possessed ladyarmedwith janinehasMuscles and tfreTalent Crapple: gets an umbrella. 2 of she to possessroll5 dice. Theold woman normally Muscles butthespook has 1, ing herhasmagically raised to 3. TheChostmaster it decides the umthat brellawill giveher one extra die in her attack: getsto roll 4 dice. she
l3
Weapons SampleHand-to-Hand Dice Weapon ; +1 Brass Knuckles, LongFingernails Blackjack, Frying +2 Switchblade, Bullwhip, Pan i +3 Club,Chair, Sword Axe, ChainSaw,PowerDrill +4 Battle ' Addthe indicated number diceto thedicewhichtheowninscharacter of roll
R A N G E DW E A P O N S :a r a n g e dw e a p o n i s o n e w h i c h c a n b e u s e dt o d a m a g e s o m e o n ef a r a w a y ,h u r l i n g a m i s s i l eo r b o l t o f e n e r g ya t a m o r e - o r - l e sd i s t a n t s target. Rangedweaponsare fired at "point blank," "normal," or "long distance." The Chostmasterdeterminesthe three rangesfor the particularweapon according t o c i r c u m s t a n c e s .i n c eC h o s t b u s t e rd i s d a i np r i s s yc a l c u l a t i o n f o d d s ,t a k ea s S s o a r u l e o f t h u m b t h a t " p o i n t - b l a n k " i s 1 0 f e e t o r l e s s ,a n d t h a t " l o n g d i s t a n c e " is 50 feet or more for a pistol, shotgun, or proton pack, and 500 feet or more for a rifle. P o i n t - B l a n ka t p o i n t - b l a n kr a n g e ,t h e d i f f i c u l t yr o l l i s u s u a l l y5 . T h e d e f e n d e r : can attemptto use his or her own weapon, or to Crapple the attackerto deflect t h e s h o t - a n d p o s s i b l ys e i z et h e w e a p o n a s a l a t e ra c t i o n . N o r m a l R a n g e : h e d i f f i c u l t yr a t i n ga t n o r m a l r a n g ei s u s u a l l y1 0 .A t n o r m a l o r t l o n g d i s t a n c et,h e d e f e n d e r a n ' tG r a p p l eh i s o p p o n e n t ;h e m u s te i t h e rf i r e b a c k c or run for cover. playermust normally beat a difLong Distance:at long distance,the attacker's ficulty 20 to hit his target.
14
C h o s t b u s t e rT r a i n i n sM a n u a l s
lf a Ghostbuster beenextraordinarily has careless outrageously or reckless, a chostmaster decide may thathe or shehaspushed or her lucktoo far,and his thatthischarmed mustend.A touchingdying life scene appropriate the is mortally injuredchostbuster gathers colleagues around, warnst'hem against wasting their livesas he or she has,wishesthem luck, utters few bravelast a words,and shuffles this mortalcoil. off Thiswill not happen often, andthe reasons thecharacter's for demise should be clearto all the players. Whena chostbuster doesdie,the player makes new a character the nextsession (andtriesto be a littlemorepiud'ent). for Obviouslv. the deceased chostbuster becomes ghostrun by the chostmaster, haunis a and formerfriends.
.u'
UsingYourEquipment
Carryinglt Around
There'sa. limit to everything.Your chostbuster can carry three items of equipm e n t w i t h o u t s e r i o u s l y f f e c t i n g i s o r h e r a b i l i t yt o a c t . l f y o u f e e l l i k e p l a y i n g a h , a p a c k - m u l e y o u r c h o s t b u s t e rc a n c a r r y a s m a n y i t e m s a s h i s o r h e r M u s c l e , b u t i f t h a t a d d s u p t o f o u r o r m o r e i t e m s ,h e o r s h e c a n ' t t a k e a n y a c t i o n sw h i l e c a r r y i n ga l l t h a t j u n k - e x c e p tt o m o v e a n d g r u n t u n i n t e l l i g i b i y . Since you can carry only three items and still be effective, you mav wish to s e t u p a n e q u i p m e n td u m p ( o f t e nt h e E c t o m o b i l e s o m e w h e r e " r r . f h " r . " n u ) n of ghostly activity,so that if you need somethingyou aren't carrying, you can r u n b a c k a n d g e t i t . l t ' s p r o b a b l yw i s e r ,t h o u g h , t o d i v i d e u p t h e g e a r a m o n g t h e c h o s t b u s t e r sn t e l l i g e n t l y , a k i n gs u r en o o n e c a r r i e s o r et h a n t h r e ei t e m s . i m m
C h o s t b u s t e rT r a i n i n gM a n u a l s
15
Equipment Cards
E x a m i n e h e E q u i p m e n t a r d st h a t c o m e w i t h t h e g a m e .S o r tt h r o u g ht h e c a r d s t C and pick out the ones that your Chostbuster wantsto tote around and load them and any other stuffyou think you'll need in the ECTO-I(i.e., stackthe cardsbelow the ECTO-Icard).This permitsyou readyaccess all the equipment your team to i s c a r r y i n gi n t h e f i e l d . l f y o u d o n ' t h a v ee n o u g hc a r d sf o r a l l t h e e q u i p m e n ty o u want to carry (for instance,if everyone wantsto take along a set of Alpine Cear), make up some more using3" by 5" cards. When your Chostbusteris ready to zap some ghosts,pick up any three items from the ECTOI's stack and put them by your Chostbustercard. Usually it's a good idea for each Chostbusterto take a proton pack as one of his or her three items- otherwise spookcan slime an unarmedchostbuster will. someone the at o u g h t t o h a v ea g h o s t t r a p a n d a P K Em e t e r h a n d y a s w e l l . T h e c a r d sa r e s e l f - e x p l a n a t o r yh e p i c t u r es h o w st h e e q u i p m e n ta n d t h e l i n e s T. of text tell you what the gadgetdoes. This chapter explainsthe gadgets, functions in a little more detail. Alpine Gear U s i n gp r o p e ra l p i n eg e a r l e t sy o u r o l l 3 e x t r ad i c e w h e n u s i n gM u s c l eo r C l i m b to scalethe Matterhorn, a skyscraper, an elevatorshaft. or or Alpine gearincludes p i t o n s ,c l i m b i n g h a m m e r s ,r o p e , c l a m p s ,a n d e v e n a p a i r o f c u t e / e d e r h o s e n . Aura Video-Analyzer T h i s h a n d y I a b - g a d g e t 'p u r p o s ei s t w o - f o l d :n o t o n l y d o e s i t t e l l t h e e m o t i o n a l s s t a t e f t h e s u b j e c t e a r i n gt h e h e l m e t( i t t e l l sw h e t h e ro r n o t a s u b j e c ti s l y i n g , o w or is in love, or is in pain, etc.), but it also revealsthe wearer'sessenceof archetype(in non-technical terms,the subject's self-image hero,empress, movie star,genius,wild beast,fertility goddess, etc.).lf the subject is possessed, infor s t a n c e ,i t s h o w st h e o u t l i n e o f t h e e n t i t y i n p o s s e s s i o o f t h e s u b i e c t . n Beach Kit A g r e a tp a c k a g e e a l i n c l u d i n ga h u g e i n f l a t a b l e e a c h b a l la v o l l e y b a l l e t a n d d b , n volleyball, sunglasses, sturdy beach umbrella, cassette-deck AM/FM radio a blaster,loads of sun-tanlotion, double-sizedbeach towels, Frisbee,and other e s s e n t i ap a r a p h e r n a l i a . l W h a t ' st h a t ,y o u a s k ? h a t d o e st h i s h a v et o d o w i t h G h o s t b u s t i n gB e a t s s . W ? u Bullhorn T h e r e ' sn o t h i n g l i k e a b u l l h o r n f o r m a k i n g y o u r s e l fh e a r do v e r t h e h u b b u b o f a cocktail party.Or for telling a ghost to surrenderbefore you move in on it. CellularPhone T h i s i s a t e l e p h o n e o u c a n i n s t a l li n t h e E C T O - Il.t i s s o r n e w h ae x t r a v a g a no n e y (t t h u n d r e do r m o r e d o l l a r s r e n t e a c h m o n t h ) , b u t w h a t a s t a t u ss y m b o l ! ECTO.I T h i s s t y l i s hv e h i c l es e a t s h r e e c h o s t b u s t e r sn l u x u r i o u sc o m f o r t ,o r u p t o s i x t i in ratherdesperate circumstances. generouscargo capacity accommodates lts a f u l l l i n e o f p a r a n o r m ailn v e s t i g a t i oa n d e l i m i n a t i o n q u i p m e n t . l a s h i n gi g h t s n e F l s i g n a ll e s s e v e h i c l e s o c l e a rt h e w a y ,a n d t h e b i g p l a s t i c i g u r eo n t h e r o o f p r o r t f v i d e sl o a d so f f r e ea d v e r t i s i n g .n e s l i g h tf l a w i s t h a t i t ' sa b o u ta s i n c o n s p i c u o u s o as a moosehiding in your refrigerator. Ecto-Visors T h e s e s p o o k - f i n d eg l a s s e s l l o w a G h o s t b u s t e t o s e e i n t h e d a r k . T h e y a l s o r a r l e l i m i n a t ea l l p e r i p h e r a v i s i o n a n d l o o k d u m b o n e l e v a t o r s . Geiger Counter Radioactive ghosts? Why not? Besides, there are other usesfor geigercounters. Y o u m i g h t r u n i n t o r a d i o a c t i v e o n s t e r s r h a v et o e x p l o r eT h r e e M i l e l s l a n d m o to see what real/y went wrong there.(They'realso handy for detectingmalfunct i o n i n g u n l i c e n s e dn u c l e a ra c c e l e r a t o r s . ) Ceiger countersmake a neatcracklingnoisewhen they detectradiation. When t h e c r a c k l i n g e t sl o u d e r , h e r a d i a t i o n s s t r o n g e rl.f i t g e t st o o l o u d , y o u s h o u l d g t i vacatethe premisesbefore all your hair and teeth fall out. Ghost Trap A s m a l l b o x w h i c h s t o r e s n d t r a n s p o r t s n e s u b d u e dg h o s t .T h e l i d i s o p e n e d a o by pressinga foot-pedalattachedto the box by a twelve-footlength of tubing.
Aura Video-Analyzer
16
G h o s t b u s t e rT r a i n i n gM a n u a l s
A s i t o p e n s ,t h e g h o s t t r a p p r o d u c e sa l u m i n o u sw h i t e c o n e o f p s y c h o k i n e t i c forcewhich channelsthe targetghost into the trap.when the footpedal is released, the trap closes.lt takesa secondor two for the field to neutralizethe ghost's own ectoplasmicenergies,so a spook could zoom away from the trap before it is suckedinside- unlessthe containmentbeam of a proton pack holds it there. After capture, store the ghost within the protection grid at a chostbusters franchise. lnfrared Camera such camerascan take picturesof ghostsin the dark, even when the ghostsare normally invisible. cameracan be remotely-operated A (difficultyi0) to savewear and tearon chostbusters, it can be setup to take pictures a pre-programmeo or on schedule(difficulty10).You could set up a rriqbeam (difficulV 5) to catcha ghost in the act, and so forth. Brainsis the relevant Traitto operatethe cameraproperly, and Photographyis the relevantTalent. Parachute What else is there to say?Parachutes alwayswork unlessyou roll a chost and t h e C h o s t m a s t ef e e l sr e a l l y m e a n . r PKE Meter ," P s y c h o k i n e t ie n e r g ym e t e r sa r e " g h o s t - f i n d e r s m e a s u r i n g o c a l p K Ev a r e n c e s c l i n t h e v i c i n i t yt o d i s c o v e p a r a n o r m aa c t i v i t yW h e n a g h o s ii s i n t h e a r e a ,p r e t t y l r . l i g h t s l a s ha n d t h e P K Em e t e r ' s r m sr i s eu p h i g h .T h e i l o s e r a n d m o r e p o w e r f u l f a t h e . g h o s t l y r e s e n c et,h e h i g h e rt h e a r m s r i s ea n d t h e m o r e i n s i s t e n t l iyh " l i g h t t p flash. Protection Grid A p r o t e c t i o n r i d i s l a r g ea n d i m m o b i l e . l t c a n s a f e l ys t o r ea n e x t r e m e l yl a r g e g number of ghosts. After many adventures, can get fu ll and th reatento collapse, it b u t a n v a c t u a lc o l l a p s e a n o n l y o c c u r a t t h e i n s t i g a t i o n f t h e C h o s t m a s t el r h o c o w s h o u l d g i v e t h e c h o s t b u s t e r s l e n t yo f w a r n i n g ) .l f y o u g e t w o r r i e d ,b u i l d a s e p cono one. Proton Pack s m a l l u n l i c e n s e d u c l e a ra c c e l e r a t o r sh e p r o t o n p a c k sa r e t h e c h o s t n u s t e r s , n t, b a s i cw e a p o n . T h e w i g g l y b e a m e m i t t e d b y t h e p r o t o n p a c k s c o r c h e s a l l s , w knocksholesthroughwood paneling,destroys chandeliers and upholstery und o c c a s i o n a l l y u b d u e sg h o s t s . s
PKEMeter
Proton Pack
I:l:::lr:
N
,F
N\ s$i s \
iY
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'\s"i' [ Safety Iipr NEVER cross fhe beams! Never! Proton packs have two basic settings. The "Attack" setting is the major one. A successfu.l by a proton pack's beam set on Attack leisens a ghost's Echit t o p r e s e n c e y 1 . ( l f y o u ' r e i n t e r e s t e dy o u r c h o s t m a s t e r i l l g i v e y o u a l i n e o f b , w h o _ o i e x p l a i n i n gE c t o p r e s e n c eu s t n o d a g r e e a b l y n d k e e p s h o o t i n g . ) j; a The "Containment" settingis usedto form a proton-beam cagearound a ghost and move it to whereverthe Ghostbusters please. leasttwo Chostbusters At must cooperateto usethe Containmentsettingproperly,and the ghost'sEcropresence must havebeen reducedto zero beforethe Containmentsettingcan work (otherw i s e t h . eg h o s tj u s t z i p s a w a y ) .U s u a l l y , o n t a i n m e n t s u s e dt b m o v e a t r a p p e d C i ghost directly over a ghost trap, which is then activated.
17
I n v i s i b l e r i m m a t e r i a s p o o k so r s p i r i t sc a n o n l y b e a f f e c t e d y p r o t o n b e a m l o b attacksif they can be accuratelytargetted(i.e.,when they havea manifestedform). I n s o m e c a s e st e c h n o l o g i c a a i d s c a n r e v e a la g h o s t l ya u r a , r e n d e r i n g h e e c l t toplasmic presencevulnerable to proton beam attacks. Crossingtwo proton beams set on Attack resultsin a catastrophic explosion. T h i s e x p l o s i o ni s S O c a t a s t r o p h i ci , f a c t ,t h a t c r o s s i n g h e b e a m sc a n h a p p e n n t o n l y w h e n d o n e o n p u r p o s e o r w h e n t w o C h o s t b u s t e rfsr e p r o t o np a c k si n t h e , i s a m e r o u n d a t t h e s a m et a r g e t- a n d b o t h f a i l t h e i r r o l l , a n d b o t h r o l l C h o s t s , and the Chostmastersaysso. Scuba Gear A wetsuit is helpful when investigating haunted sewers, storiesof sea monsters, a n d s i m i l a ra q u a t i cs i t u a t i o n sA t y p i c a lo n e - t a n k e t s u i th o l d s e n o u g ho x y g e n . w f o r 3 0 m i n u t e so f l i f e .l t t a k e sa l i t t l es k i l l t o s w i m i n a f r o g s u i t , f y o u d o n ' t k n o w i how. lf you want to do more than just paddle around very slowly, you'll need t o r o l l a g a i n s ty o u r M u s c l e sT r a i to r S w i m T a l e n t . Secret Tomes of Occult Lore Everygood occultistshould haveaccess one or more occult book. He might to e v e n h a v ea w h o l e l i b r a r yf u l l o f t h e m . S o m e t y p i c a l o n e s i n c l u d e :R o y l a n c e , CUIDE TO SECRET SOCIETIES AND SECTS; Tobin,SPIR|T CUTDE; Spates, SPATES CATALOCUE F NAMELESS ORRORS ND WHAT TO DO ABOUT THEM; O H A Fredde,THE BIC BOOK OF OCCULT LORE;and, of course,Stafford, Perersen, a n d W i l l i s ,C H O S T B U S T E RH A N D B O O K . 'S T h e G h o s t m a s t ec a n a l l o w t h e C h o s t b u s t e rts f i n d c l u e s i n t h e s eb o o k s o r r o look up appropriatefactsand occasionallymay route the Ghostbusters into an a d v e n t u r e y m e a n so f s o m e t h i n gf o u n d i n a b o o k . b Video Camcorder lf you've got enough money,this is definitely the way to go. Set up your video and record the ghosts'attackfirsthand.Some ghostsdon't register video, so on make sureyou're going afterthe right kind beforewastingyour money.You can also use a video camera to record advertisements local TV. for Walkie-Talkies A n a b s o l u t en e c e s s i t yf y o u r g r o u p i s f o r c e dt o s p l i t u p w h e n h u n t i n gd o w n a i ghost.Walkie-talkies havea rangeof a few hundred yards,pick up lots of static and conversations from passingtruckers,and may fail to work in the presence of powerful psychokineticforces.
Spates Catalogue
Of coune, these devices fully tested are before assign we them you. You to are perfectly safe. . .
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C h o s t b u s t e rT r a i n i n gM a n u a l s
Y9umayalsowork on special projects your own, or you may be research of calledupon to improvise equipment shortand desperate in circumstances. Whenever you want to do this,just tell the Gamemaster what you want your project accomplish describe to and three fourdifferent or devices which might getthejob done.Describe bogus principles science arebasing the you of your devices andhow muchresearch, on, design, labor, money wishto spend. and you Yourchostmaster pickthe device findsmostinteresting amusing will he or of thethree andtellyouhowsuccessful research your was... how many or city blotks wereleveled when yourdevice malfunctioned duringtesting.
Example:When ravening, slobberingbug-eyedmonsters enteredour fours p a c et r a n s - d i m e n s i o n a ltlo r a v a g e h o p p i n gm a l l sa c r o s s h e l a n d , E g o n y s t was forcedto designa transport devicethat would permit the chostbusrers to pursuethe fleeing BEMs.Egon'splayerthen presentedthe following 3 ideas to the Ghostmaster: ' 1.witches and warlocks supposedly could createmagicalpentacles which a c t . a s g a t e st o o t h e r d i m e n s i o n s . M o s t d e m o n s , s p r i t e sa n d g i b b e r i n g ( s k e l e t o n sh a t t h e w i t c h e sc o n j u r ea r e a c t u a l l yi n t e r - d i m e n s i o n a li o n a p t k victims,broughtto this four-space work the witches'bidding.)With study to o f a n c i e n t ,f o r b i d d e nt o m e s r u m o r e dt o b e h i d d e n i n t h e b a s e m e n t f a o c e r t a i nN e w E n g l a n d n i v e r s i r yE g o nw i l l b e a b l e t o d u p l i c a t et h i s e f f e c t u a n d u s e i t t o s e n d t h e C h o s t b u s t e r a f t e rt h e d i s g u s t i n g l i e n s . s a r 2 . W h e n u n d e rt h e i n f l u e n c e f c e r t a i ni l l e g a ld r u g s , a n ys u b j e c t s l a i m o m c t o t r a v e lt o b i z a r r el a n d sf i l l e d w i t h d i s g u s t i n gi,n h u m a nc r e a t u r e sR a t h e r . than simple hallucinations causedby sensory overload from disruptedbrain synapses, Egonspeculates, theseerperiences real:the drugs in fact send are t h e i r u s e r s 'c o n s c i o u s n e sts o t h e r p l a n e s o f e x i s t e n c e p o s s i b l ys o m e o . lysergic acid variantwill allow users controlthe process, to follow the aliens, (Venkman and attackthe BEMsethereally. enthusiastically volunteers test to Egon'snew drugs.) r 3. Egon knows that when proton beamsare crossed,manifold cross-rips in the universalstructureresult.When proton packsare wielded bv clums y h u m a n s ,t h e r e s u l tc a n b e e x t r a o r d i n a r i l d a n g e r o u sB u t a c o m p u t e r y . could control two proton packs,focusing and controlling their beams to s e l e c tt h e n u m b e r o f d i m e n s i o n s n d p o w e r o f t h e d i m e n s i o n a c r o s s - r i p . a l Such a device, mounted on the hood of ECTO-I, would allow the Chostbusters voyageinto the void. to T h e c h o s t m a s t e r e c i d e st h a t t h e l a s td e v i c e i s t h e m o s t i n t e r e s t i n g f d o the three and fits best into the adventure.He also rulesthat such a device causes a permanent weak-spot in the fabric of the universe, so the chostbusterscan only use it a few times before they risk destroyingLife, T h e U n i v e r s eA n d E v e r y t h i n g T h ec h o s r m a s t e irm p o s e s h i s r i m i tt i k e e o (. , t t h e c h o s t b u s t e r sr o m s p e n d i n g h e r e s to f t h e i r l i v e sz o o m i n g a r o u n dt h e f t m u l t i v e r s e n d f o r c i n g h i m t o c r e a t en e w d i m e n s i o n s v e r yi e s s i o n .s e l f a e i n t e r e s ti s t h e m o t h e r o f i n v e n t i o n . . . )
19
Paranormolog
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Following someexceedingly are interesting speculations the nature on of ghosts ghostology, and soonto be publishedin the prestigious Journal of Unexplained Things. I am sure you
Oryoucanlookfor mymasterwork,
"Cannibal Vampires From Hell and
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VENKMAN: Egon, why don't you tell us a little about the sclence of paranormology? EGON: Certainly, Peter. begin with, you must realizethat the four-dimensional To s p a c e o u r s e n s e sp e r c e i v ei s o n l y a f r a c t i o no f t h e t o t a l u n i v e r s e Q u a n t u m . c h r o m o d y n a m i c a n d m o d e r ns u p e r s y m m e t rty e o r ys h o w t h a t i n f a c tt h e r ea r e s h e l e v e nd i m e n s i o n s M a y b e t w e l v e . . STANTZ:Wowl Eleven? E G O N : W e l l , o r p e r h a p st w e l v e .M o s t g r a n d u n i f i c a t i o nt h e o r i s t s e l i e v et h a t b t h e m a j o r i t yo f t h e s ed i m e n s i o n s o l l a p s e dn t o p o c k e td i m e n s i o n s a n o s e c o n o s c i n after the Big Bang. However,the difficulty of quark-scatter experimentsmake v e r i f i c a t i o o f d i m e n s i o n ad i m e n s i o n s r o b l e m a t i c aa,n d . . . n l p l S T A N T Z :l t h i n k y o u l o s t m e . L e t ' sg o b a c k t o e l e v e n . E G O N : A h , n e v e rm i n d , R a y . h e i m p o r t a n tf a c t o r h e r e i s t h a t c e r t a i no f t h e s e T d i m e n s i o n s r e ,I b e l i e v e i,n h a b i t e d y e c t o m a t e r i a l e i n g s h o s ec o n s c i o u s n e s s a b b w i m p i n g e s u r o w n i n a c o m p l e x l yr e i n f o r c i n g a y .T h e s eb e i n g sc a n , u n d e r c e r o w t a i n c o n d i t i o n s ,m a n i f e s t h e m s e l v e sn o u r 4 - s p a c et h r o u g ht h e m a n i p u l a t i o n i o f q u a n t u mi n s t a b i l i t i e is m i c r o s c a l e p a c e w h i c h y o u m u s t r e a l i z e i s f o a m y . . . n s , , S T A N T Z : o u m e a n , l i k e s h a v i n ec r e a m ? Y
20
that space, also,is quantized... we'regeningoff the track but Fco!: I me.an hgr9, pointis thatthisability manipulate to quantum inltabilities in fa6, is, lhe a fifthformof energy addition thecommonlyaccepted - gravitic, in to four electromagnetic, weakand strongnuclear. you're wlNSToN: Letme getthisstraight. saying demons, boogie menand all the otherweird stuffwe haveto deal with aie fiowered the"same by thing? EGoN: Precisely! form of energy call psychokinetic A we Energy, pKE. or VENKMAN: we can seeghosts So because theyusepKE?
::@:]
showing.
EGoN: Right, although is important realize not all pKEmanifestations it to that arevisible. AIso, useof PKE create dimensional the to a permitting aperture visual observation reflexive. is VENKMAN: Huh? EGoN: Letme put it.in the simplest peter. you can seeit... possible terms, lf it can seeyou.And if it isn'tfriendly, that may not be a goodthing.
Psychokinetic Energy
E G o N : A l t h o u g hp r e v i o u s e s e a r c h e r s a d et h e i r c o n t r i b u t i o n , t h i n k I c a n s a y , r m I w i t h a l l d u e m o d e s t y ,t h a t u n t i l l d e v e l o p e d t h e p K E v a l e n c ef i e l d m o d e l o f paranormal disturbance, parapsychology relatedsciences and were at a standstill. VENKMA_N: Egon'spretty smart, but this new theory is straight out of Thrilling w o n d e r S t o r i e s A l l I k n o w . i s t h a t l o v e l y y o u n g c o e d s o f t e n d i s p l a ya m a z i n g . p o w e r s . h e i r o t h e r k i n d s o f e n e r g y m a n i p u l a t i o na r e n ' tb a d e i t h e r . T E G o N : w h a t P e t e ri s s a y i n gi n h i s u n s c i e n t i f i c a y i s c o r r e c t .A s I s a i d , p K E w worksthrough microscale disturbances the foamy structure quantizedspace in of a n d , a t t h i s s c a l et h e o b s e r v e rh a s a d i r e c t i m p a c t o n t h e s y s t e m , f a c t l o n g a e s t a b l i s h eid q u a n t u mp h y s i c s . h i s b e i n gs o ,t h e h u m a nm i n d , a s a c o n s c r o u s n T o b s e r v e ro f t h e w h o l e s y s t e m ,c a n i n f a c t m a n i p u l a t ep K E e n e r g y d i r e c t l y . S c h r o d i n g e r 'g e d a n k e n e x p e r i m e n ti t h t h e c a t i s i l l u s t r a t i v e . . . s w W I N S T O N : l ' m a l l e r g i ct o c a t s .
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E G O N : A h h . . . T h e p o i n t i s , t h o u g h t ,c o u p l e d w i t h e m o t i o n , c a n b r i n g a b o u t l c h a n g e si n t h e p h y s i c a w o r l d . T h e e x t e n to f t h e s ec h a n g e si s l i m i t e d o n l y b y t h e a m o u n t o f e k a - d i m e n s i o n a l n e r g yt h e i n d i v i d u a l m i n d c a n t a p . . . e WINSTON: You mean I can turn someone'shair gray,win at the races,or move a six ton safejust by thinking about it? E G O N : W e l l , i t ' s a l i t t l e m o r e c o m p l e x t h a n t h a t , W i n s t o n . I n d e e dt h e t h e o r y n e c e s s a r t o p e r m i t s u c h d r a m a t i cc h a n g e si s s t i l l f a r f r o m c o m p l e t ef o r m u l a y t i o n , b u t t h e f a c t i s t h a t s u c h p h e n o m e n ad o e x i s t i n n a t u r e .O f c o u r s e ,s i n c e extent)people also havedefenses. everyonehas this ability (to a greateror lesser Turningsomeoneelse'shair grey if they don't want you to can be very difficult. STANTZ: Like the time we battled Gozer the Gozarian?And she asked us to m ? c h o o s ea f o r m f o r o u r d e s t r u c t i o n A n d l c h o s e t h e S t a y - P u f t a n ?A n d w e a l l a l m o s td i e d ?A n d w e . . . u h h h . . .
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s a E C O N : P s y c h o k i n e t im a n i f e s t a t i o nts k e s p e c i f i cf o r m sw h i c h p o s s e s v a r y i n g c "spud" power,abilities,and appearance. PKEoften takesthe form of a ghost.The f u l l r o a m i n gv a p o r . t h a t P e t e rt a l k s a b o u t s o m u c h i s a c t u a l l ya C l a s s5 V E N K M A N :l t ' s s t i l l a s o u d .
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EGoN:Ghosts have been defined, codified, rabeiled, analyzed my seminal and in work,A Paranormal Taxonomy: slimes, spudsand other Mutants. textexThis plains classification the schema usedby Chostbustersdescribe pnenomena to the theyencounter. File [seeReference C for excerpts from this fasciniting b.;ki Often, however, ghosts the leastof a Ghosibuster,s are worries.
paranormalcreature. M a n y t h i n g sy o u w i l l b e c a l l e d o n t o i n v e s t i g a t a r e , e s t r i c t l ys p e a k i n g n o t g h o s t s . u t d o n , t l e t t h a t d e t e r y o u , B f r o m t h e r e l e n t l e s s u r s u i to f k n o w l e d g e . . . p V E N K M A N : . . . o r t h e c o l l e c t i o no f h a n d s o m ef e e s ! EGON: In the interests scienceyou may be called upon of to confront enigmatic, terrifying creatures. But perseverance the study of the unknown may revealin_ in valuableknowledge,perhapsthe very keysto the univer_ s a l r i d d l e so f t i m e , s p a c e ,e n e r g y . . . V T N K M A N : . . . o rh o w t o f i n d a p a r k i n gp l a c ei n N e w y o r k City. EGON: *Sigh*
E9.9,ftlqy,.,he Devil, who enrered dimension a result a hysterical Jersey this as of child's PKE.blast opening fifteenJold a cross-rip,a truly is
V E N K M A N : I t h i n k w h a t E g o ni s t r y i n g t o s a y i s t h a t , a s Chostbusters, job isn'talwayseasy. isn,talwaysrvhat our lt y o u e x p e c t "A n d i t i s n ' t a l w a y sg h o s t s . u t w h e n t h e r e , s B n o o n e e l s eo u t t h e r et o h e l p i n n o c e n t e o p l ei n d e s p e r a t e p t r o u b l e ,i t ' s u p t o u s . . .t h e n o b l e ,s e l f l e s s h o s t b u s t e r s . . . C to Savethe World.
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