There was a problem sending you an sms. Check your phone number or try again later.
We've sent a link to the Scribd app. If you didn't receive it, try again.
Average mana: 1.47
Average creature mana
Average creature power:
Tribal Enchantments: 6.67%
Tribal Instants: 6.67%
Download this deck
Magic Online Text
at all fast to get its damage in, but in the late game, its grinding inevitability
puts the opponent in a tough spot to try and stabilize. Even if you drop it
turn 2, it won\u2019t hit for more than a point of damage until turn 4, and even if
its tokens go unblocked for the entire game, it takes until turn 6 before it\u2019s
attacked for six points. Tattermunge Maniac can do that much by turn 3, but
we both know which one we\u2019d rather have on the table when the opponent
drops aT a rm o go yf.
Speaking of Goyf, he\u2019s in here as well.T a rf ire not only pumps up
everyone\u2019s favorite five million dollar 0/1, he helps me cheat in the Black
and Green splashes simultaneously by representing four of the twelve cards
that make Auntie\u2019s Hovel playable in this deck. Fulminator Mage is a
combination manland killer (and sometimes-two-for-oner) and combo
disruptor, in a deck that has no real other ways to interact with something
like Swans, and that\u2019s the deck.
post-board when they have Dragon\u2019s Claw and all I have is the hope that I
drew my answer to Dragon\u2019s Claw, I don\u2019t see myself improving the
See, Faeries can actuallyra ce this deck. I may start off trading profitably,
but pretty soon they Mistbind Clique me, hit me with it,Pe ste rm ite my
biggest dude (Tarmogoyf or Treetop Village) so I can only attack back for
one or two, smack me again with the 4/4 and the 2/1, and suddenly I\u2019m a
Sure, I also win plenty of games when their racing elements don\u2019t come
together, but unless I can Flame Javelin the Clique right away, it does an
obnoxiously good job of turning around the damage race. Cryptic Command
is another problem, as it taps down my entire team for a turn and bounces
my most important threat at the same time. I\u2019m always the fastest off the
blocks, but I really have a tough time competing in the midgame with Clique
and Command; if my early game doesn\u2019t do enough damage to put them in
burn range, I have to try hard to squeeze out a win if they stuck either
Clique or Command on me.
Am I giving up too early? Am I selling the deck short? Maybe. But to me, the
main reason to play a Red deck right now is to mash on Faeries, the
format\u2019s top deck. You\u2019re certainly not choosing Red because you\u2019re excited
about that delightful Kitchen Finks matchup or because you think you can
outrace combo. (I mean, barring the \u201cFulminator Mage randomly
manascrewed you!\u201d draw, what hope do you have?) Really, if you\u2019re not
decisively beating Faeries with your Red beatdown deck, is there any
money in playing it?
Unless I\u2019m missing something, it really seems this is not the way to go with
Red right now. The mana is fine (though painful, which is admittedly part of
why Faeries is able to race - but without three colors you certainly cannot
play both Goyfand Bitterblossom), it just seems the fundamental choices of
slowing down for Bitterblossom and Fulminator Mage make the deck too
slow to be worthwhile against Faeries.
Having played a few dozen games with it, I have to say Fulminator Mage
feels very out of place in Red aggro. The two scenarios where he is best
are clear: first, you can use him to get a two-for-one by trading with a dork
and then killing a manland or something with damage on the stack; second,
you can use him as a one-for-one Stone Rain when a Stone Rain would be
a damaging blow to the opponent, though if a Stone Rain would not be
helpful, you are free to leave him as a beater.
The problem is - at least against Faeries, and I imagine this would be the
case in several other matchups - Stone Rain is often bad (if it weren\u2019t,
wouldn\u2019t Red Decks just maindeck Stone Rain every season?), and when
it\u2019s bad, your alternative of a Grey Ogresu cks. The worst feeling in the
world is when you\u2019ve put the opponent on his heels withT a tte rm u n ge
the deal, to put your aggression over the top and make sure he can\u2019t climb
back from your blistering offense\u2026 mopey 2/2 Fulminator Mage. Lose a
land, boss. Go.
Now bringing you back...
Does that email address look wrong? Try again with a different email.