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Article=15902
Let’s start with the first question. How do you beat Faeries? May I suggest:
Maindeck: Sideboard:
Sorceries
4 Fulminator Mage
Creatures 4 Rift Bolt
3 Spitebellows
2 Countryside Basic Lands
2 Vexing Shusher
Crusher 3 Everlasting Torment
16 Mountain 3 Sulfurous Blast
4 Keldon
Lands
Marauders 3 Ghitu Encampment
Stats:
4 Magus Of The Average mana: 1.48
4 Mutavault
Average creature mana
Moon cost: 1.88
4 Mogg Fanatic Average creature power:
4 Tattermunge 2.11
Average creature
Maniac toughness: 1.88
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Innovations - Hollywood or Bust, by Patrick Chapin at StarCityGames.com! http://www.starcitygames.com/php/news/print.php?Article=15902
To begin with, aggressive creatures put a quick clock on Faeries and this
deck has no shortage of burn to punish a player too reliant on
Bitterblossom. On top of that, Flame Javelin answers Mistbind Clique very
efficiently.
The sideboard only improves things for Erwin. His Fulminator Mages can
help continue the assault of the Faerie manabase. Sulfurous Blast is a
threat that allows Erwin the ability to Wrath at instant speed with value.
Vexing Shusher is a potent tool, especially if you remove easily Terrorable
threats like Countryside Crusher and Tattermunge Maniac.
You can actually transform Evan’s Magic Show Red into a monstrosity that
is nearly immune to removal, utilizing such creatures as Mogg Fanatic,
Fulminator Mage, and so on to ensure that removal will get your opponent
nowhere.
The interesting thing about this setup is that the Faeries player cannot be
sure of what your post board configuration will be. In addition, as the Red
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Innovations - Hollywood or Bust, by Patrick Chapin at StarCityGames.com! http://www.starcitygames.com/php/news/print.php?Article=15902
Mage, you certainly have other options available to you, particularly with
regards to how your sideboard is to end up.
The maindeck is pretty close to how I would recommend playing this style of
Red deck, with the following keys to remember:
1. Your burn spells should all deal at least 3 damage. No Shocks and no
Tarfires, as they just don’t deal enough damage to warrant the cost of a
card. Personally, I think Shard Volley is still a little loose, so if you are
looking to cut a burn spell, look here.
2. You only have so much room at the three-spot on your mana curve. That
means as good as Boggart Ram-Gang is, you have to make some tough
choices. Magus of the Moon is one of the keys to beating Faeries.
Countryside Crusher gives you game against Tarmogoyf. Fulminator Mage
can be highly disruptive, but might not be good enough to maindeck with
the current metagame.
3. Man-lands are vital, Megaliths don’t belong. Personally, I think Erwin has
the perfect mix.
4. Erwin’s sideboard needs work. Everlasting Torment is a shady card, but if
you don’t resort to it, what is your solution to Primal Command and Kitchen
Finks?
Is Magic Show Red the solution to the metagame? Maybe, maybe not. It
depends on how much Fae you expect versus how much G/x Big Mana. G/x
Big Mana can be very difficult for Red decks, featuring plenty of basics, life
gain, blockers, and impossible-to-handle threats.
Still, there is no question, if your goal is to beat up on the Faeries, there are
fewer better ways than with Red Decks, and Magic Show Red in particular.
For more on Magic Show Red, straight from Erwin himself, look here.
With the printing of Doran, the Siege Tower, pilots such as Israel’s Uri
Peleg have been championing the splash of White in the exceptionally
popular B/G combination. Doran Tarmogoyf, and Chameleon Colossus
provide hard hitting beats. Thoughtseize, Primal Command, and options for
cards like Riftsweeper, Mind Shatter, and Fulminator Mage provide
excellent disruption.
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Innovations - Hollywood or Bust, by Patrick Chapin at StarCityGames.com! http://www.starcitygames.com/php/news/print.php?Article=15902
Doran
Suggested by Patrick Chapin on 2008-05-25 as a potential
deck for Standard
As written about in http://www.starcitygames.com/php/news/article/15902.html
Print this deck!
Maindeck: Sideboard:
Tribal Enchantments
2 Cloudthresher
Creatures 4 Bitterblossom
3 Faerie Macabre
4 Birds Of Tribal Instants
1 Kitchen Finks
Paradise 2 Riftsweeper
3 Nameless Inversion 3 Slaughter Pact
2 Chameleon 2 Squall Line
Basic Lands
Colossus 2 Forest
1 Primal Command
2 Kitchen Finks 1 Thoughtseize
2 Llanowar Elves Lands
Stats:
4 Caves Of Koilos
1 Shriekmaw 3 Gilt-leaf Palace
Average mana: 1.47
4 Tarmogoyf Average creature mana
2 Horizon Canopy
cost: 2.36
2 Llanowar Wastes
Average creature power:
4 Murmuring Bosk
Enchantments 4 Treetop Village
1.00
3 Oblivion Ring Average creature
toughness: 2.10
Legendary Lands
1 Pendelhaven
Legendary 1 Urborg, Tomb Of
Deck Composition:
Basic Lands: 3.33%
Creatures Yawgmoth
Creatures: 25.00%
4 Doran, The Enchantments: 5.00%
Siege Tower Lands: 31.67%
Legendary Creatures:
6.67%
Planeswalkers Legendary Lands: 3.33%
2 Garruk Planeswalkers: 3.33%
Sorceries: 10.00%
Wildspeaker Tribal Enchantments: 6.67%
Tribal Instants: 5.00%
Sorceries
1 Primal
Command
2 Profane
Command
3 Thoughtseize
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Innovations - Hollywood or Bust, by Patrick Chapin at StarCityGames.com! http://www.starcitygames.com/php/news/print.php?Article=15902
Chameleon Colossus is one of the most powerful cards that is not being
played as much as it should. It is such a fast clock, it powers up tribal cards,
it’s difficult for many players to handle, it can’t be blocked by Bitterblossom
tokens, and so on. It is slightly annoying that it can’t be given Fear with
Profane Command, but this is made up for by the fact that opponent’s
Terrors, Nameless Inversions, and other Black removal spells are
worthless.
Kitchen Finks is a solid beater than helps gain some percentage against
aggro, and is fine just as a random guy. He might prove to be greater than
Loxodon Hierarch when all is said and done, and is currently my number
two card in the set behind Fulminator Mage, though it may be number one.
Primal Command is just too powerful to not play and there should probably
be more. It is the actual definition of a card that always performs better than
it looks. It also helps turn on the sideboard.
The maindeck Oblivion Rings are useful tools for dealing with opposing
creatures, but have obviously been chosen over something like Terror
because of their ability to remove Bitterblossom. It is interesting that this
build has many strong ways to win Bitterblossom battles, the current
Standard version of Sensei’s Divining Top battles, though with much less
decision making.
Speaking of the Faeries matchup, it should be noted that Faeries can have
a lot of trouble with Doran himself, in addition to the Colossus. Doran is
immune to Terror and Nameless Inversion, and even if they Sower him, you
have ways to remove Sower.
A turn 2 Doran is a very real plan, and Faeries is essentially drawing dead
to that draw, save the hard turn 2 Bitterblossom serving as a Forcefield.
Thus, it is important to plan on gaining Bitterblossom advantage.
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Innovations - Hollywood or Bust, by Patrick Chapin at StarCityGames.com! http://www.starcitygames.com/php/news/print.php?Article=15902
Faeries has always been vulnerable to quick beats, and this Doran
approach is more anti-Fae than many, especially once you sideboard in
Riftsweeper to deal with Visions, Threshers and Squall Lines to deal with
combat, and Slaughter Pact to deal with Mistbind Clique, Scion, and Sower.
The key is that with Extirpate you are paying for the ability to deny the
opponent the ability to do something when going long. With Faerie Macabre
you gain tempo, and since your plan with Doran is to race, you need all the
tempo you can get versus combo.
It is quite a bad beat when you Extirpate a Reveillark that died in combat
only to be facing down a Riftwing Cloudskate and a Mulldrifter. Is that really
the battle you want to be fighting? If you Extirpate Redcap, they could still
have Kitchen Finks etc. Extirpate could be a better option if you are
focusing very heavily on being controlling and going long enough to see the
benefit of the library thinning, plus have a plan to deal with the value your
opponent will have already gained.
As you can see, Faeries is far from unbeatable. We are just stuck a
feedback loop caused by the highly inbred world of MTGO and
MTGO-related Magic. MTGO has fallen victim to inbred metagames before,
and it will again. The StarCityGames tournament, while full of fine
Magicians, wasn’t populated by an army of Wafo-Tapas and Nassifs. The
sky is not falling.
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Innovations - Hollywood or Bust, by Patrick Chapin at StarCityGames.com! http://www.starcitygames.com/php/news/print.php?Article=15902
I gotta tell you, this whole professional Magic Player thing certainly has
some perks. I am so thankful to have the opportunity to travel to beautiful
locations and hang out with great people, both the Magic players I have
met, and family and friends at each location.
It is 91 degrees outside!
I’m not 100% sure I will be able to rock a suit in this temperature, but who
knows, maybe the AC will be kicking…
For the next few days, I am meeting up with Team RIW and continuing work
on breaking the format. Team RIW is sending a solid squad to this event.
Mark Herberholz, Gabriel Nassif, Michael Jacob, DJ Kastner, Kyle
Boggemes, and myself are playing on behalf of the team this time. We are
also working with Luis Scott-Vargas and Paul Cheon for this event, bringing
in the West Coast specialists.
I would also like to take a moment to thank Paul Nicolo and Phil Cape,
without whom I would not be nearly as prepared for this tournament as I
am. They are a couple of great local players who have enjoyed some
modest success in the past year and are very much on their way up.
Patrick Chapin
"The Innovator"
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