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the_jedi

the_jedi

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Published by Gregory Pogorzelski
A jedi playbook for Star Wars : apocalype world hack.
A jedi playbook for Star Wars : apocalype world hack.

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Published by: Gregory Pogorzelski on Nov 21, 2011
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06/13/2015

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The golden age o the republic is long gone, but you didn’t orget.Once the jedi knights were the guardians o peace and justice in thegalaxy. Beore the dark times. Beore the empire.The emperor and his minions destroyed the order. You’re what’s leto them, maybe the last jedi. Your days o glory are behind you, yourpowers have aded but maybe you’ll nd a new hope. Someone toteach your learnings to. Maybe the order will live on.
a playbook or
APOCALYPSE WORLD HACK
ADDITIONAL RULES
THE DARK SIDE
Some NPCs, places, objects and phenomenon belong to the dark sideo the orce — boiling with agression, hate, ear, selshness and hubris.I you’re vulnerable to the dark side, they can command you. Whenyou
 ollow the commands o the dark side
, mark experience.
HARM
When a character gets hurt, the player mark as much segments on hisharm countdown as the number o harm they suer, starting with thetop let segment (12 to 3 o’clock). Typically, they suer as much harmas the weapon, attack or mishap, minus the armor rating o the armorthe character is wearing. This is called
 harm as established.
 
SUFFERING HARM
When you
 suer harm
, roll+harm suered (ater armor, i you’rewearing any). On a 10+, the MC can choose 1:
• You’re out of action: unconscious, trapped, incoherent or panicked.• It’s worse than it seemed. Take an additional 1-harm.• Choose 2 from the 7–9 list below.
On a 7–9, the MC can choose 1:
• You lose your footing.• You lose your grip on whatever you’re holding.• You lose track of someone or something you’re attending to.• You miss noticing something important.
On a miss, the MC can nevertheless choose something rom the 7–9list above. I she does, though, it’s instead o some o the harm you’resuering, so you take -1harm.When you
inict harm on another player’s character
, the other cha-racter gets +1Hx with you (on their sheet) or every segment o harmyou infict. I this brings them to Hx+4, they reset to Hx+1 as usual,and thereore mark experience.
YOUR LIGHTSABER
Your lightsaber starts with this prole: 3-harm ap hand. It’s a buz-zing laser sword, bright blue or green, that cuts through prettymuch anything. Choose one option:
 
 double blade:
selt explanatory. +1harm.
 
 master crated:
a superb piece o cratmanship. Add +precious.
 
 perectly weighted:
when you and only you roll or
 duelist
usingthat lightsaber, hold 1 more.
 
 collection:
you have a ew spare. They’re absolutely standard,but there’s a handul o them.
 
legendary:
its blade has a very distinctive color (you precise) andpeople know that blade has history. +1 when going aggro with it.
 
LIGHTSABER
PAST GLORY
During the game, at your choice, you can cross one o these tomake it happen:You collect an old debt, either rom an old acquaintance or oneo their relatives.You reveal a dark secret about someone (a NPC or a player’scharacter) who went through the clone wars.You reveal a dark secret about yoursel, trying to redeem your-sel or what you did.You reveal your true jedi name to a NPC who recognize you orwhat you were and is either impressed, rightened or curious.You reveal a promise you made a long time ago and swear toulll that promise.You reveal a truth about some event rom the past, as you sawit by your own eyes, that’s quite dierent rom what everybodyknows about it.The GM choose either to ollow your cue and give you ull bene-t o your reveal, or to twist your expectations and make yourcharacter’s lie more insteresting or it. I he makes your lie moreinteresting though, you mark experience.
OTHER MOVES & POSSESSIONS

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