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Kult - Revised Unarmed Combat & Martial Arts

Kult - Revised Unarmed Combat & Martial Arts

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03/18/2014

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Kult \u2013 revised Unarmed Combat & Martial Arts Version 1.03
\u00a9An d r\u00e8 Michael Pietroschek, my rights reserved
\u201cOne of the greatest differences between unarmed streetfighting and martial arts is, that frequently
only one of the mentioned consider themselves skilled without having ever de facto fought for their
life and being alive enough to brag or keep silent about it.\u201d Pietroschek, A.M. in the year 2008
Compared to nearly any other role\u00adplaying system of the world, the martial arts system and definition of Kult is
clumsy, even idiotic. Kult is about weird, alienating horror by priority.
Unarmed combat is the instinctive and intuitive way of brawling. Using parts of your body and all the speed and
strength you can muster, to hurt, disable or kill.

Martial arts, the four in the rulebook, the others and cognates in the 2nd edition players handbook, are learned techniques. The benefit is: damage bonus, access to so called Budo manoeuvres and a gay\u00addancer styled excuse for hubris while wearing a boring costume.

Both ways, unarmed combat as martial arts, are described, as if anybody doing it has taken the advantages by names alertness [from 2nd edition players handbook]& body awareness [2nd edition rulebook]. These must be purchased, so maybe the author confused the concept a bit.

There is a martial artist archetype defined in the 2nd edition players handbook. I liked it. But even I as a long ago Kult player (we had harshly three adventures played) know that most children of the night or \u201cdemons\u201d to summarize it here, have scores of 25 to 50 in either unarmed combat or nearly any martial arts manoeuvre. For comparison, a human soldier in the second year of duty may have an average score of 15 in commando style, if very well\u00adtrained.

Further, be it Arnis, Pencak Silat [autocorrection offers Pancaked Splat as correction for Pencak Silat] or
mentioned Commando. You can learn the weapon skills outside of the martial arts. All it needs are the
measures of competence, it doesn't matter at all, which martial arts label or style makes you fail against a
Lictor anyway.
Spontaneous brawling needs no combat\u00adstance and though it is weaker than full\u00adbore martial arts can be,
dying one round later or taking one more wolven with you before dying are all, until dice roll exceptionally well.
The Kult players handbook, 2nd edition, offers a simplified martial arts table for damage bonus. Useful. The
styles mention what moves are taught by a martial art style for sure.
Now let's make it simple:

Unarmed combat and martial arts are raised as normal skills. No separate raising of punch or kick and so on. Means, up to your base attribute level, which is strength or agility by players choice, it costs one point to raise the skill level and above attribute it costs more.

Dodge and weapons are purchased as normal skills, until they are listed in the martial arts style, then you can
roll that martial arts skill for such. Block should be auto\u00adallowed, as long as proficient with the weapon or
body\u00adpart used for it. Same truth for unarmed combat, read below.
Now both, unarmed combat as martial arts, get the simplified martial arts damage bonus by the table from 2nd
edition players handbook, page 58. Depending on effect of the specific hit.
The martial artist may purchase degrees now:
\u2022

Student, cost 10 points, 5 points if you took body awareness. Benefit: +2 to each of strength, agility and constitution. Further, you can select one suiting Budo manoeuvre which is rolled with your martial arts skill.

\u2022

Instructor, cost 20 points, half of that if you took body awareness. Benefit: +1 again to each of strength, agility and constitution. Further, you can select a second and third suiting Budo manoeuvre which is rolled with your martial arts skill. Prerequisite: martial arts Student, martial arts skill > 15.

\u2022

Master, cost is 50 points, half of that if you took body awareness. Benefit: +1 again to each of strength, agility and constitution. +2 to Ego and Perception as well. Further, you can select a total of 5 suiting Budo manoeuvres which are rolled with your martial arts skill. Prerequisite: Must have purchased martial arts student and instructor& martial arts skill > 18.

\u2022

Grand-Master cost is 90 points, half of that if you took body awareness. Benefit: +1 again to each of strength, agility and constitution. +2 again to Ego and Perception as well. Further, you can select a total of 8 suiting Budo manoeuvres which are rolled with your martial arts skill. Prerequisite: Must have purchased driving goal advantage as martial arts student, instructor as master degrees& martial arts skill > 22.

Remember please, that unarmed combat needs nearly no training per week, where even a martial arts student must practice a minimum of 12 hours per week. Extra hours in the gym are not included! Martial artists purchase degree after degree here, to cleanly raise attributes and keep their character\u00addocument in shape.

\u2022
It may be hard to notice, but I designed this with the idea, that not all players start the game as
martial arts grand\u00admasters or street\u00adfighters

(read below). If you have decided for unarmed combat or martial arts and play a Street\u00adWalker or Student of in example Jeet Kune Do, then role\u00adplaying well may motivate your game master or mistress to reward you with a bonus degree in\u00adgame, not just in numbers.

\u2022
Purchasing two martial arts styles does not give double bona to attributes. A student of Commando &
Aikido would still get +2 to strength, agility and constitution. NOT +4 to each. Nice try though...
And our unloved wall\u00adflower \u00ad unarmed combat?
Humming a line from Placebo: \u201cAll it takes is one decision, a lot of guts and supervision...\u201d
1. Street-Walker. Cost 30 points, 15 points if you took body awareness. Benefit: +2 to each of
Ego and Perception. Further, you can select three suiting Budo manoeuvres from these here:
break grip, Circle kick, elbow strike, evasion, Iaido, knee-strike, knock-out, strangling grip or
uppercut which are rolled with your unarmed combat skill. One of Brass knuckles, punching
daggers & boot blades is part of your style. Roll them with unarmed combat.
2. Street-Fighter. Cost 60 points, 30 points if you took body awareness. Benefit: +2 to Initiative
rolls. +2 on Strength, Agility and Constitution. Further, you can apply all Budo manoeuvres
listed here: break grip, Circle kick, elbow strike, evasion, Iaido, knee-strike, knock-out,
strangling grip or uppercut which are rolled with your unarmed combat skill. 3 from Brass

knuckles, punching daggers, boot blades and similar lethal trick-weapons are part of your style. Roll them with unarmed combat. Prerequisite: Street-Walker, unarmed combat skill > 15 & Fearless or Iron Will advantage.

\u2022

The specific weapons of the martial art style, like nunchaku for Karate or stick for Arnis, Dagger for Commando and brass knuckle or similar for streetfighting get the damage bonus by effect on simplified martial arts table as well!!! Hopefully players realize that their foes got such, too.

About the author \u00ad rumours, lies & insights
Possible Dark Secrets: Family Secret, Occult Experience, Insanity, Victim of medical experiments
Advantages eventually in his life: Faith, Luck, Artistic talent, Sixth Sense, Driving Goal, Honesty,
maybe even iron will, \u201cwhere my disadvantages don't spoil it\u201d...
Disadvantages he was caught with in life: Lousy on grammar and comma placement, Touchy, Anxiety, Low
Self\u00adEsteem, Black Sheep, Sexually repressed & Drug Addiction (tries to quit smoking again, still speaks
suspiciously fascinated of Kult\u00adcocaine in weak moments), Narcoleptic.
He seems to like about KULT: Jail of Night by Paul Beakley!!!B orderlands, Dark Secrets giving variety, even

if all play one archetype. It had a unique approach, but many years ago. It caused nostalgia within me, which made me write the recent two files. I like Madness&Dream\u00admagic and the asylum escapee whom I call Asylumancer! Great, that all could apply the insanity dark secret, for nobody is immune & \u201cpsst, they

are already after us\u201d. ;\u00ad)
He seemingly dislikes about KULT: Conjurers are spoilers & after 1st insights it is easily boring. Such topics
seem mostly immature fallacies of the authors. Rarely worthy campaigns. No good Kult novels or films either.

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