Martial arts, the four in the rulebook, the others and cognates in the 2nd edition players handbook, are learned techniques. The benefit is: damage bonus, access to so called Budo manoeuvres and a gay\u00addancer styled excuse for hubris while wearing a boring costume.
Both ways, unarmed combat as martial arts, are described, as if anybody doing it has taken the advantages by names alertness [from 2nd edition players handbook]& body awareness [2nd edition rulebook]. These must be purchased, so maybe the author confused the concept a bit.
There is a martial artist archetype defined in the 2nd edition players handbook. I liked it. But even I as a long ago Kult player (we had harshly three adventures played) know that most children of the night or \u201cdemons\u201d to summarize it here, have scores of 25 to 50 in either unarmed combat or nearly any martial arts manoeuvre. For comparison, a human soldier in the second year of duty may have an average score of 15 in commando style, if very well\u00adtrained.
Unarmed combat and martial arts are raised as normal skills. No separate raising of punch or kick and so on. Means, up to your base attribute level, which is strength or agility by players choice, it costs one point to raise the skill level and above attribute it costs more.
Student, cost 10 points, 5 points if you took body awareness. Benefit: +2 to each of strength, agility and constitution. Further, you can select one suiting Budo manoeuvre which is rolled with your martial arts skill.
Instructor, cost 20 points, half of that if you took body awareness. Benefit: +1 again to each of strength, agility and constitution. Further, you can select a second and third suiting Budo manoeuvre which is rolled with your martial arts skill. Prerequisite: martial arts Student, martial arts skill > 15.
Master, cost is 50 points, half of that if you took body awareness. Benefit: +1 again to each of strength, agility and constitution. +2 to Ego and Perception as well. Further, you can select a total of 5 suiting Budo manoeuvres which are rolled with your martial arts skill. Prerequisite: Must have purchased martial arts student and instructor& martial arts skill > 18.
Grand-Master cost is 90 points, half of that if you took body awareness. Benefit: +1 again to each of strength, agility and constitution. +2 again to Ego and Perception as well. Further, you can select a total of 8 suiting Budo manoeuvres which are rolled with your martial arts skill. Prerequisite: Must have purchased driving goal advantage as martial arts student, instructor as master degrees& martial arts skill > 22.
Remember please, that unarmed combat needs nearly no training per week, where even a martial arts student must practice a minimum of 12 hours per week. Extra hours in the gym are not included! Martial artists purchase degree after degree here, to cleanly raise attributes and keep their character\u00addocument in shape.
(read below). If you have decided for unarmed combat or martial arts and play a Street\u00adWalker or Student of in example Jeet Kune Do, then role\u00adplaying well may motivate your game master or mistress to reward you with a bonus degree in\u00adgame, not just in numbers.
knuckles, punching daggers, boot blades and similar lethal trick-weapons are part of your style. Roll them with unarmed combat. Prerequisite: Street-Walker, unarmed combat skill > 15 & Fearless or Iron Will advantage.
The specific weapons of the martial art style, like nunchaku for Karate or stick for Arnis, Dagger for Commando and brass knuckle or similar for streetfighting get the damage bonus by effect on simplified martial arts table as well!!! Hopefully players realize that their foes got such, too.
if all play one archetype. It had a unique approach, but many years ago. It caused nostalgia within me, which made me write the recent two files. I like Madness&Dream\u00admagic and the asylum escapee whom I call Asylumancer! Great, that all could apply the insanity dark secret, for nobody is immune & \u201cpsst, they
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