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Computer Graphics BCA 33

Computer Graphics BCA 33

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COMPUTER GRAPHICS
1
SYLLABUSBASICS OF COMPUTER GRAPHICS: -
Introduction, What is computer Graphics?, Area of Computer Graphics, Designand Drawing, Animation Multimedia applications, Simulation, How are picturesactually stored and displayed, Difficulties for displaying pictures.
GRAPHIC DEVICES
Cathode Ray Tube, Quality of Phosphors, CRTs for Color Display, BeamPenetration CRT, The Shadow - Mask CRT, Direct View Storage Tube, Tablets, The light Pen, Three Dimensional Devices
C Graphics Basics
Graphics programming, initializing the graphics
, C Graphical functions, simpleprograms
SIMPLE LINE DRAWING METHODS
Point Plotting Techniques, Qualities of good line drawing algorithms, TheDigital Differential Analyzer (DDA), Bresenham’s Algorithm, Generation of Circles
TWO DIMENSIONAL TRANSFORMATIONS and CLIPPING AND WINDOWING
What is transformation?, Matrix representation of points, Basic transformation,Need for Clipping and Windowing, Line Clipping Algorithms, The midpointsubdivision Method, Other Clipping Methods, Sutherland - HodgemanAlgorithm, Viewing Transformations
GRAPHICAL INPUT TECHNIQUES
Graphical Input Techniques, Positioning Techniques, Positional Constraints,Rubber band Techniques
THREE DIMENSIONAL GRAPHICS
Need for 3-Dimensional Imaging, Techniques for 3-Dimesional displaying,Parallel Projections, Perspective projection, Intensity cues, Stereoscope effect,Kinetic depth effect, Shading
SOLID AREA SCAN CONVERSION and Three Dimensional Transformations
Solid Area Scan Conversion, Scan Conversion of Polygons, AlgorithmSingularity, Three Dimensional transformation, Translations, Scaling, Rotation, Viewing Transformation, The Perspective, Algorithms, Three Dimensional Clipping,Perspective view of Cube
 
COMPUTER GRAPHICS
2
HIDDEN SURFACE REMOVAL 
Need for hidden surface removal, The Depth - Buffer Algorithm, Properties thathelp in reducing efforts, Scan Line coherence algorithm, Span - Coherencealgorithm, Area-Coherence Algorithms, Warnock’s Algorithm, Priority Algorithms
 
COMPUTER GRAPHICS
3
Table of The ContentsUNIT – 1BASICS OF COMPUTER GRAPHICS
1.1 Introduction1.2 What is computer Graphics?1.3 Area of Computer Graphics1.3.1 Design and Drawing1.3.2 Animation1.3.3 Multimedia applications1.3.4 Simulation1.4 How are pictures actually stored and displayed1.5 Difficulties for displaying pictures1.6 Block Summary 1.7 Review Question and Answers.
UNIT 2GRAPHIC DEVICES
2.1 Introduction2.2 Cathode Ray Tube2.3 Quality of Phosphors2.4 CRTs for Color Display 2.5 Beam Penetration CRT 2.6 The Shadow - Mask CRT 2.7 Direct View Storage Tube2.8 Tablets2.9 The light Pen2.10Three Dimensional Devices
Unit 3C Graphics Introduction
3.1 Introduction3.2 ‘C’ GRAPHICS FUNCTIONS3.3 C Graphics Programming Examples

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180 degree Rotation about a point is i=(O-C)R + (C ) (my formula that i created) in other words Image=(object Matrix -Centre Matrix) x Rotation Matrix + (Centre Matrix)

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