COMPUTER GRAPHICS
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SYLLABUSBASICS OF COMPUTER GRAPHICS: -
Introduction, What is computer Graphics?, Area of Computer Graphics, Designand Drawing, Animation Multimedia applications, Simulation, How are picturesactually stored and displayed, Difficulties for displaying pictures.
GRAPHIC DEVICES
Cathode Ray Tube, Quality of Phosphors, CRTs for Color Display, BeamPenetration CRT, The Shadow - Mask CRT, Direct View Storage Tube, Tablets, The light Pen, Three Dimensional Devices
C Graphics Basics
Graphics programming, initializing the graphics
, C Graphical functions, simpleprograms
SIMPLE LINE DRAWING METHODS
Point Plotting Techniques, Qualities of good line drawing algorithms, TheDigital Differential Analyzer (DDA), Bresenham’s Algorithm, Generation of Circles
TWO DIMENSIONAL TRANSFORMATIONS and CLIPPING AND WINDOWING
What is transformation?, Matrix representation of points, Basic transformation,Need for Clipping and Windowing, Line Clipping Algorithms, The midpointsubdivision Method, Other Clipping Methods, Sutherland - HodgemanAlgorithm, Viewing Transformations
GRAPHICAL INPUT TECHNIQUES
Graphical Input Techniques, Positioning Techniques, Positional Constraints,Rubber band Techniques
THREE DIMENSIONAL GRAPHICS
Need for 3-Dimensional Imaging, Techniques for 3-Dimesional displaying,Parallel Projections, Perspective projection, Intensity cues, Stereoscope effect,Kinetic depth effect, Shading
SOLID AREA SCAN CONVERSION and Three Dimensional Transformations
Solid Area Scan Conversion, Scan Conversion of Polygons, AlgorithmSingularity, Three Dimensional transformation, Translations, Scaling, Rotation, Viewing Transformation, The Perspective, Algorithms, Three Dimensional Clipping,Perspective view of Cube