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Computer Graphics MCA 32

Computer Graphics MCA 32

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03/18/2014

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COMPUTER GRAPHICS
1
SYLLABUS
BASICS OF COMPUTER GRAPHICS: -

Introduction, What is computer Graphics?, Area of Computer Graphics, Design and Drawing, Animation Multimedia applications, Simulation, How are pictures actually stored and displayed, Difficulties for displaying pictures.

GRAPHIC DEVICES

Cathode Ray Tube, Quality of Phosphors, CRTs for Color Display, Beam Penetration CRT, The Shadow - Mask CRT, Direct View Storage Tube, Tablets, The light Pen, Three Dimensional Devices

C Graphics Basics
Graphics programming, initializing the graphics, C Graphical functions, simple
programs
SIMPLE LINE DRAWING METHODS

Point Plotting Techniques, Qualities of good line drawing algorithms, The Digital Differential Analyzer (DDA), Bresenham\u2019s Algorithm, Generation of Circles

TWO DIMENSIONAL TRANSFORMATIONS and CLIPPING AND WINDOWING

What is transformation?, Matrix representation of points, Basic transformation, Need for Clipping and Windowing, Line Clipping Algorithms, The midpoint subdivision Method, Other Clipping Methods, Sutherland - Hodgeman Algorithm, Viewing Transformations

GRAPHICAL INPUT TECHNIQUES
Graphical Input Techniques, Positioning Techniques, Positional Constraints,
Rubber band Techniques
EVENT HANDLING AND INPUT FUNCTIONS
Introduction, polling, event queue, functions for handling events, polling task
design, Input functions, dragging and fixing, hit detection, OCR.
THREE DIMENSIONAL GRAPHICS

Need for 3-Dimensional Imaging, Techniques for 3-Dimesional displaying, Parallel Projections, Perspective projection, Intensity cues, Stereoscope effect, Kinetic depth effect, Shading

COMPUTER GRAPHICS
2
CURVES AND SURFACES
Shape description requirements, parametric functions, Bezier methods, Bezier curves, Bezier
surfaces, B-Spline methods
SOLID AREA SCAN CONVERSION and Three Dimensional Transformations

Solid Area Scan Conversion, Scan Conversion of Polygons, Algorithm Singularity, Three Dimensional transformation, Translations, Scaling, Rotation, Viewing Transformation, The Perspective, Algorithms, Three Dimensional Clipping, Perspective view of Cube

HIDDEN SURFACE REMOVAL

Need for hidden surface removal, The Depth - Buffer Algorithm, Properties that help in reducing efforts, Scan Line coherence algorithm, Span - Coherence algorithm, Area-Coherence Algorithms, Warnock\u2019s Algorithm, Priority Algorithms

COMPUTER GRAPHICS
3
Table of The Contents
UNIT \u2013 1
BASICS OF COMPUTER GRAPHICS

1.1 Introduction
1.2 What is computer Graphics?
1.3 Area of Computer Graphics

1.3.1 Design and Drawing
1.3.2 Animation
1.3.3 Multimedia applications
1.3.4 Simulation
1.4 How are pictures actually stored and displayed
1.5 Difficulties for displaying pictures
1.6 Block Summary
1.7 Review Question and Answers.

UNIT 2
GRAPHIC DEVICES

2.1 Introduction
2.2 Cathode Ray Tube
2.3 Quality of Phosphors
2.4 CRTs for Color Display
2.5 Beam Penetration CRT
2.6 The Shadow - Mask CRT
2.7 Direct View Storage Tube
2.8 Tablets
2.9 The light Pen
2.10Three Dimensional Devices

Unit 3
C Graphics Introduction

3.1 Introduction
3.2 \u2018C\u2019 GRAPHICS FUNCTIONS
3.3 C Graphics Programming Examples

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