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Dominion Seaside GameRules

Dominion Seaside GameRules

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Published by Ogner Cristina

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Published by: Ogner Cristina on Nov 29, 2011
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11/29/2011

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 All you ask is a tall ship and a star to steer her by. And someone who knows how tosteer ships using stars. You finally got some of those rivers you'd wanted, and they ledto the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infestedports. First, you will take over some islands, as a foothold. The natives seem friendlyenough, crying their peace cries, and giving you spears and poison darts before you areeven close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers.One day, all the rivers will be yours. This is the 2nd addition to Dominion. It adds 26 new Kingdom cards to Dominion. Itscentral theme is your next turn; there are cards that do something this turn and next,cards that set up your next turn, and other ways to step outside of the bounds of anormal turn. Dominion: Seaside is an expansion to both Dominion and Dominion:Intrigue. As such, it does not contain material for a complete game. Specifically, it doesnot include the Treasure, Victory, Curse, or Trash cards. Thus, you will need either thebase game or Intrigue to play with this expansion and have experience playing Dominion with either of the first two games. It is designed to work with either or bothof these sets, and any future expansions that may be published. We hope you enjoy this expanding world of Dominion!
Donald X. Vaccarino
 
2
Before the first game, remove the three sets of cards from their wrappings and place them in thecard tray. One side of the included inlay suggests a way to organize the cards. The opposite sideallows players to create an organization that fits their needs. Next remove the player mats from theirframes. There are 3 for each player: Island, Pirate Ship, and Native Village. The mats are used in thegame only when playing with their corresponding Kingdom cards: Island, Pirate Ship, and Native Village. Place player mats not being used in the game back in the box. Place the coins in the Supply when playing with the Pirate Ship cards and the tokens in the Supply when playing with Embargocards. Otherwise, return these components to the box. Neither the tokens or coins are intendedto be limited. Thus, if you run out of those supplied with the game, use some suitable substituteto represent them.Seaside includes 26 randomizer cards (one for each Kingdom card in Seaside). You will need the Treasure cards, Victory cards, Curse cards, and Trash card from either Dominion or Dominion:Intrigue to play with this expansion. As with previous Dominion games, players must choose 10 setsof Kingdom cards for each game. If players choose the random approach for choosing sets, theyshould shuffle the randomizer cards from this expansion with those of Dominion and/orDominion: Intrigue, depending on what games they want to play with. Of course, players can chooseto play with just Kingdom cards from Seaside and just choose cards from this expansion.
12 blank cards (11 standard back; 1 randomizer back)18 player mats (3 for each player)
Island Pirate Ship Native Village15 Embargo tokons 25 Coins
 
3
262 Kingdom cards25 Action cards (10 of each)
Native Village
 Action
2
Illustration:FranzVohwinkel©
 
2009RioGrandeGames
+2Actions
Choose one: Set aside the top card of yourdeck face down on your NativeVillage mat; or put all the cards fromyourmat into your hand.You may look at the cards on your matatany time; return them to your deck at the end of the game.
Embargo
+ 2
Trash this card. Put an Embargotoken on top of a Supply pile.
______________________
When a player buys a card, hegains a Curse card per Embargotoken on that pile.
Illustration:HaraldLieske ©2009 Rio GrandeGames
2
Action
Lighthouse
 Action - Duration
2
Illustration:
Marcel-AndréCasasola-Merkle
©2009RioGrandeGames
+1Action
 Now and at the start of your nextturn:
+ 1
.
______________________
 
While this is in play, when another  player plays an Attack card, itdoesn’t affect you.
Haven
 Action - Duration
2
Illustration:Claus Stephan ©2009Rio GrandeGames
+1 Card+1 Action
Set aside a card from your handface down. At the start of your next turn, put it into your hand.
Lookout
+1 Action
Lookat the top 3 cards of your deck. Trash one of them.Discard one of them. Put theother one on top of your deck.
 Action
3
Illustration:
AlejandroGutierrezFranco
©2009RioGrandeGames
 Ambassador 
Reveal a card from your hand.Return up to 2 copies of it fromyourhand to the Supply.Then each other player gains a copy of it.
 Action - Attack 
3
Illustration:AlexanderJung ©2009 Rio GrandeGames
Navigator 
+ 2
Look at the top 5 cards of your deck. Either discard all of them,orputthem back on top of youdeck in any order.
 Action
4
Illustration:MauraKalusky ©2009RioGrandeGames
Cutpurse
 Action - Attack 
4
Illustration:MartinHoffmann ©
 
2009RioGrandeGames
+
2
Each other player discardsaCopper card (or revealsahand with no Copper).
Treasure Map
 Action
4
Illustration:MatthiasCatrein©2009RioGrandeGames
Trash this and another copy of Treasure Map from your hand.If you do trash two TreasureMaps, gain 4 Gold cards, putting them on top of your deck.
Sea Hag
Each other player discards the top cardof his deck, then gains a Curse card, putting it on top of his deck.
 Action - Attack 
4
Illustration:ChristofTisch ©2009RioGrandeGames
Treasury 
+1 Card+1Action+ 1
______________________
When you discard this from play,if you didn’t buy a Victory cardthis turn, you may put this on topof your deck.
 Action
5
Illustration:Ryan Laukat ©2009RioGrandeGames
+2Cards
Each other player with 4 or more cards in hand puts cardsfrom his hand on top of hisdeck until he has 3 cards inhis hand.
Ghost Ship
 Action - Attack 
5
Illustration:
MatthiasCatrein
©2009RioGrandeGames
 Warehouse
 Action
3
Illustration:Julien Delval ©
 
2009 RioGrandeGames
+3 Cards+1Action
Discard 3 cards.
Smugglers
3
Illustration:RC Torres ©2009Rio GrandeGames
Gain a copy of a card costing up to
6
that the player to your right gained on his last turn.
 Action
Salvager 
+1Buy
Trash a card from your hand.+equal to its cost.
 Action
4
Illustration:RC Torres ©2009Rio GrandeGames
Pirate Ship
Choose one: Each other player reveals the top 2 cards of his deck,trashes a revealed Treasure thatyouchoose, discards the rest, andif anyone trashed a Treasure youtake a Coin token; or,
+ 1
 per Coin token you’ve taken withPirate Ships this game.
 Action - Attack 
4
Illustration:FranzVohwinkel©
 
2009 RioGrandeGames
Bazaar 
 Action
5
Illustration:Martin Hoffmann ©
 
2009 Rio GrandeGames
+1 Card+2Actions+ 1
Caravan
+1Card+1 Action
At the start of your nextturn, +1 Card.
 Action - Duration
4
Illustration:
Marcel-AndréCasasola-Merkle
©2009 Rio GrandeGames
Outpost
 Action - Duration
5
Illustration:Claus Stephan ©2009 Rio GrandeGames
You only draw 3 cards (instead of 5)in this turn’s Clean-up phase.Take an extra turn after this one.This can’t cause you to take morethan two consecutive turns.
Merchant Ship
5
Illustration:Ryan Laukat ©2009 RioGrandeGames
 Now and at the startofyournext turn:
+
2
.
 Action - Duration
Fishing Village
 Action - Duration
3
Illustration:Harald Lieske ©2009 Rio GrandeGames
+2Actions+ 1
Atthe start of your next turn:
+1Action
+
1
namecard abilitycard type(action-duration,orange)cost (3 coins)
 
Island
 Action - Victory 
4
Illustration:FranzVohwinkel©
 
2009 Rio GrandeGames
Set aside this and another cardfromyour hand. Return them toyourdeck at the end of the game.
______________________ 
2
namecard abilitycard type(action-victory, white-green)cost (4 coins)1 Action-Victory card (12)
 
Pearl Diver 
+1 Card+1 Action
Look at the bottom card of your deck. You may put it on top.
 Action
2
Illustration:MauraKalusky ©2009 RioGrandeGames
One new card type:action-duration
Explorer 
You may reveal a Province cardfrom your hand. If you do, gain aGold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.
 Action
5
Illustration:Dennis Lohausen ©2009 Rio GrandeGames
 Wharf
 Action - Duration
5
Illustration:Simon Samuelsson ©2009 Rio GrandeGames
 Now and at the startof your next turn:
+2 Cards+1 Buy
Tactician
5
Illustration:Martin Hoffmann ©
 
2009 Rio GrandeGames
Discard your hand.Ifyou discarded any cards this way,then at the start of your nextturn, + 5 Cards, + 1 Buy, and+1Action.
 Action - Duration

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