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Ship Displays Imperial

Ship Displays Imperial

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Published by Slyk

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Published by: Slyk on Oct 22, 2008
Copyright:Attribution Non-commercial

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04/09/2012

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Critical Hits
(Roll 2D6)
Damage TrackDamage TrackDamage TrackDamage Track
JJJJJJJJQQQQJJJJccccUUUUaaaaJJJJYYYY2222
T.I.E. StarfighterT.I.E. StarfighterT.I.E. StarfighterT.I.E. Starfighter
BPV: 10 (10)BPV: 10 (10)BPV: 10 (10)BPV: 10 (10)
RRRRFFFFRQRRQRRQRRQRFQRFQRFQRFQRRQLRQLRQLRQLFQLFQLFQLFQL
Defensive Value: 13Defensive Value: 13Defensive Value: 13Defensive Value: 13Damage ReductionDamage ReductionDamage ReductionDamage ReductionDriveDriveDriveDrive
QQQQ
Tight Turn: +3Tight Turn: +3Tight Turn: +3Tight Turn: +3
PLT:PLT:PLT:PLT:GNR:GNR:GNR:GNR:
Crew: PilotCrew: PilotCrew: PilotCrew: Pilot
TPVTPVTPVTPV
Sith:Sith:Sith:Sith:
Damage Control:
1-2
Decoys:Damage Control:
1-2
Decoys:Damage Control:
1-2
Decoys:Damage Control:
1-2
Decoys:
Systems:Systems:Systems:Systems:
ID:ID:ID:ID:
Twin Pulse Lasers (F)
2D8 + + 1Low +1Range:2/3/8/9/10/-ADB
Twin Pulse Lasers (F)
2D8 + + 1Low +1Range:2/3/8/9/10/-ADB
Twin Pulse Lasers (F)
2D8 + + 1Low +1Range:2/3/8/9/10/-ADB
Twin Pulse Lasers (F)
2D8 + + 1Low +1Range:2/3/8/9/10/-ADB
Pilot Weapon:Pilot Weapon:Pilot Weapon:Pilot Weapon:
Pilot killed.
Vessel may not move.Defensive Value drops to 5.
Drive Splutters.
May only use3 movement points next turn.
Electronic Warfare Knocked Out.
Vessel may no longer jam torps.Reduce Defensive Value by 3.
Major Structural Damage.
Vessel takes 1D6 more hits.
Stabilizers Damaged.
Reduce Defensive Value by 2.
Pulse Laser Targeting Damaged.
Reduce all to hit chances by 2.
Evade Thrusters Hit.
Reduce Defensive Value by 4.
Pulse Lasers Malfunction.
May not be fired until after the nextgame turn.
Engines Sputter.
Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.
Pilot Dazed.
Ship may not move orfire until after the next turn.
Reactor Hit.
Fighter is utterly destroyed.
23456789101112
 
Damage TrackDamage TrackDamage TrackDamage Track
JJJJJJJJQQQQJJJJJJJJUUUUccccaaaaYYYYJJJJJJJJ2222
TIE/In FighterTIE/In FighterTIE/In FighterTIE/In Fighter
BPV: 18 (14)BPV: 18 (14)BPV: 18 (14)BPV: 18 (14)
Twin Meld Lasers (F)
2D8 + +1Medium +1 Drive <12Range:1/6/15/17/19/20ADB
Twin Meld Lasers (F)
2D8 + +1Medium +1 Drive <12Range:1/6/15/17/19/20ADB
Twin Meld Lasers (F)
2D8 + +1Medium +1 Drive <12Range:1/6/15/17/19/20ADB
Twin Meld Lasers (F)
2D8 + +1Medium +1 Drive <12Range:1/6/15/17/19/20ADB
RRRRFFFFRQRRQRRQRRQRFQRFQRFQRFQRRQLRQLRQLRQLFQLFQLFQLFQL
Defensive Value: 13Defensive Value: 13Defensive Value: 13Defensive Value: 13Damage ReductionDamage ReductionDamage ReductionDamage ReductionDriveDriveDriveDrive
QQQQ
Tight Turn: +3Tight Turn: +3Tight Turn: +3Tight Turn: +3
Pilot Weapon:Pilot Weapon:Pilot Weapon:Pilot Weapon:
PLT:PLT:PLT:PLT:GNR:GNR:GNR:GNR:
Crew: PilotCrew: PilotCrew: PilotCrew: Pilot
TPVTPVTPVTPV
Sith:Sith:Sith:Sith:
Damage Control:
1-3
Decoys:Damage Control:
1-3
Decoys:Damage Control:
1-3
Decoys:Damage Control:
1-3
Decoys:
Systems:Systems:Systems:Systems:
ID:ID:ID:ID:Critical Hits
(Roll 2D6)
Pilot killed.
Vessel may not move.Defensive Value drops to 5.
Drive Splutters.
May only use3 movement points next turn.
Electronic Warfare Knocked Out.
Vessel may no longer jam torps.Reduce Defensive Value by 3.
Major Structural Damage.
Vessel takes 1D6 more hits.
Stabilizers Damaged.
Reduce Defensive Value by 2.
Meld Laser Targeting Damaged.
Reduce all to hit chances by 2.
Evade Thrusters Hit.
Reduce Defensive Value by 4.
Meld Lasers Malfunction.
May not be fired until after the nextgame turn.
Engines Sputter.
Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.
Pilot Dazed.
Ship may not move orfire until after the next turn.
Reactor Hit.
Fighter is utterly destroyed.
23456789101112
 
Damage TrackDamage TrackDamage TrackDamage Track
JJJJJJJJOOOOJJJJJJJJSSSSccccaaaaWWWWJJJJJJJJ2222
TIE/rc FighterTIE/rc FighterTIE/rc FighterTIE/rc Fighter
BPV: 16 (13)BPV: 16 (13)BPV: 16 (13)BPV: 16 (13)
Pulse Laser (F)
2D8 +LowRange:2/3/8/9/10/-ADB
Pulse Laser (F)
2D8 +LowRange:2/3/8/9/10/-ADB
Pulse Laser (F)
2D8 +LowRange:2/3/8/9/10/-ADB
Pulse Laser (F)
2D8 +LowRange:2/3/8/9/10/-ADB
RRRRFFFFRQRRQRRQRRQRFQRFQRFQRFQRRQLRQLRQLRQLFQLFQLFQLFQL
Defensive Value: 15Defensive Value: 15Defensive Value: 15Defensive Value: 15Damage ReductionDamage ReductionDamage ReductionDamage ReductionDriveDriveDriveDrive
OOOO
Tight Turn: +3Tight Turn: +3Tight Turn: +3Tight Turn: +3
Pilot Weapon:Pilot Weapon:Pilot Weapon:Pilot Weapon:
PLT:PLT:PLT:PLT:GNR:GNR:GNR:GNR:
Crew: PilotCrew: PilotCrew: PilotCrew: Pilot
TPVTPVTPVTPV
Sith:Sith:Sith:Sith:
Damage Control:
1-3
Decoys:Damage Control:
1-3
Decoys:Damage Control:
1-3
Decoys:Damage Control:
1-3
Decoys:
Systems:Systems:Systems:Systems:
ID:ID:ID:ID:Critical Hits
(Roll 2D6)
Pilot killed.
Vessel may not move.Defensive Value drops to 5.
Drive Splutters.
May only use3 movement points next turn.
Electronic Warfare Knocked Out.
Vessel may no longer jam torps.Reduce Defensive Value by 3.
Major Structural Damage.
Vessel takes 1D6 more hits.
Stabilizers Damaged.
Reduce Defensive Value by 2.
Pulse Laser Targeting Damaged.
Reduce all to hit chances by 2.
Evade Thrusters Hit.
Reduce Defensive Value by 4.
Pulse Laser Malfunction.
May not be fired until after the nextgame turn.
Engines Sputter.
Reduce Drive valueto 2 for the next Movement Phase,then return to normal Drive value.
Pilot Dazed.
Ship may not move orfire until after the next turn.
Reactor Hit.
Fighter is utterly destroyed.
23456789101112

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