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BlenderArt Magazine - 07 - Blender Materials

BlenderArt Magazine - 07 - Blender Materials

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Published by georgpiorczynski
Articles/Tutorials on Artistic Glow Using Blender’s Compositor Nodes, DOF Using Blender’s Compositor Nodes, Creating a Realistic Environment for BGE, Blender and Displacement Mapping, Blender and Vector Blur, and more…
Articles/Tutorials on Artistic Glow Using Blender’s Compositor Nodes, DOF Using Blender’s Compositor Nodes, Creating a Realistic Environment for BGE, Blender and Displacement Mapping, Blender and Vector Blur, and more…

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Published by: georgpiorczynski on Oct 23, 2008
Copyright:Attribution Non-commercial


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elcome to our 1stAnniversary Issue! Yes, thatâs right,we actually made it a whole year! When Gaurav and Istarted this magazine, we had no idea how much wewould end up needing to learn. But learn we did, as wellas adding staff members to help out with proofing andwebsite maintenance.It has been an eventful year for both BlenderArtMagazine as well as the Blender community itself. Wehave seen the creation and release of ElephantâsDream, the addition of many needed and just plainwanted features in Blender. The Blender communitycontinues to grow at a phenomenal rate. BlenderArtMagazine reader numbers have continued to grow aswell. With each new issue, we gain a larger audience.And we appreciate all of you!We have had an amazing response from thecommunity in terms of contributions to the magazine.While Gaurav and I could have still put out a magazinewithout all their help, it would not have been anywherenear as interesting. Iâd like to recognize all of ourcontributors at this point; they deserve a round ofapplause for their efforts on all our behalves.Here they are, in no particular order, and I sure hope Ididnât forget anyone; if I did I apologize in advance.Okay, now on to what you really want to know about -whatâs in this issue! Materials, lots and lots of materialinformation. Admit it, you want it and you need it. Youput enormous effort into your models and you know, aswell as I do, that you just have to add materials atsome point. With the addition of Nodes, or morecommonly called Noodles, whole new effects andmaterials are possible. First, we'll answer a simplequestion ß What are Materials? Then, we have severalNode tutorials, as well as a look at Vector Blur andRamp Shading. We also take a look at some currentEducational Resources available for Blender users.So here we go, letâs get our Blender world all coloredup!Happy Blendingsandra@blenderart.org
www.blenderart.orgIssue 7 November 2006
Sandra Gilbert
Managing Editor
 Thank you all !
Enrico Valenza Juan J. PenaDavid LettierZsolt StefanClaudio Malefico AndaurStefano SelleriClaas Eicke KuhnenDaniel LaBargeChristopher KullaKernon DillonChristianGuckelsbergerManuel PerezClaudio Andaur JosÈ MauricioRodas R.RogÈrio PerdizManuel Bastioni Alessandro Proglio Antonio Di CeccaGiovanni LanzaMartin MackinlayEd CickaCory KingEarly EhlingerMariano HidalgoEdouard de MahieuSergey Prokhorchuk Roja Andreia LealSchemid & ZagDiego Restrepo ParÌs
www.blenderart.org Issue7November2006
 ArtisticGlowUsingBlender'sCompositorNodesDOFUsingBlender'sCompositorNodesCreatingRealisticEnvironmentforBGEBlenderAndDisplacementMapping BlenderandVectorBlur68112427 

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