Professional Documents
Culture Documents
By Andrew T. Garcia
INTRODUCTION
Technology has the ability to enhance the educational outcomes for
students enrolled in music education classes at the secondary level because it
utilizes a hands-on approach and can more readily reflect the individual needs
and experiences of students. These approaches have been shown in general
education literature to positively affect student learning (Hammond & Collins,
1991). In addition, technology is an attractive medium for students and much
of the technology used in a music technology classroom can be purchased and
utilized at home at once weakening the divide that previously existed between
school and home resources (Rudolph, 1996) and strengthening the relationship
between home (community) and school.
This paper will provide an argument for the role music technology to
enhance and assist in the learning of traditional music education objectives. A
restructuring of the secondary general music ed. curriculum through the use of
technology is suggested. The use of technology is suggested as a means of
connecting with student learners in meaningful ways (Boody, 1990) and as a
way of embracing relevant, existing paradigms related to constructivist learning
and a postmodern society and (Rudolph, 1996; Kafai & Resnick, 1996; Rideout,
1998).
General music programs often exist to teach the basics of music theory
(steady beat, basic time signatures and rhythms) but not much else. Often the
methodology is teacher-centered with the teacher explaining the concept and
the students “doing” or echoing what the teacher asked them to. In good
programs, small instruments will be available for students to demonstrate the
concepts they learned. Even so, these skills are helpful for the students who
ultimately plan to play in band or sing in chorus. Students who do not elect to
play or sing, however, must continue to be subjected to “general music” in some
form long after they have decided it’s not for them. Arguments for keeping
general music programs in the public school curriculum have focused on such
obtuse arguments as “music makes you smarter” (citing studies that SAT
scores are higher for students who participate in the arts) or “music teaches
skills useful in other subjects”. While there may be kernels of truth in these
arguments they certainly miss the boat as far as music education is concerned.
The obvious problem is that they focus on outcomes unrelated to music (Gee,
2000, p. 957).
Band and Chorus programs are often highly visible because they
provide entertainment for local communities. For this reason they tend to be
popular and generally enjoy a high level of community support even if the
programs have hardly changed in decades. Most Band programs consist of a
teacher, students, instruments and a conducting baton which is used to start
students playing, conduct time and stop students from playing when a
“mistake” is detected (usually by the conductor). The mistake is pointed out
and the process repeats itself. This ubiquitous approach has been criticized by
Colwell (2000) and others because true music literacy is overlooked in favor of
the short-term goals of preparing for concerts. Choral programs are run much
the same way. In both instances the learning environment is highly teacher-
centered with the teacher setting the tone, rehearsal process and outcomes
each day, week and year. The extent of learning by students in these
circumstances is questionable even if they ultimately attain a high level of
musical performance.
Both MIDI and sequencing applications have changed the music world
by creating an accessibility that did not exist to the average person. Both have
changed the possibilities for music education and opened the door of access to
music much wider, especially for the non-performing student.
In our present day, we can add CD-Roms, Mp3 and wave files, digital
recording technology and interactive web-pages to MIDI and sequencers as tools
for learning about and understanding music. An increasing amount of music is
being produced by individuals with no formal training in music performance
because of these technologies. CD-Roms are packaged multimedia
encyclopedias containing information about any aspect of music, typically,
history and style. Mp3 files are CD quality (wave) files that take up much less
space on a computer hard drive. Most sequencing programs can convert to
wave and mp3 files for easy accessibility and sharing. Digital recording
technology allows live music to be captured directly to a computer for
processing and “burning” to CD’s. All of these are real world possibilities that
can and should be exploited in the music classroom.
CONSTRUCTIVISM
Constructivist modes of learning argue that learners are likely to become
intellectually engaged when they are “working on personally meaningful (italics
in original) activities and projects” (Kafai & Resnick, 1996, p.2). When students
interact with music in computer-assisted formats, they can be fully engaged in
the process. Webster (2000) described the use of music technology this way:
There is no better way to teach music as art than to routinely
encourage our students to create music thoughtfully through
performance, improvisation, composition, and active listening.
When we ask children to exercise their own aesthetic judgments in
this way, we are helping them to construct their understanding of
music as art. (p. 20).
Students can now create music using notation programs, perform and
improvise on midi instruments and listen to a variety of genres and styles all
through the use of a computer, software and a midi instrument. An analogy
can be made here. One pastime students often talk about enjoying is playing
video games. When asked about why they like them, students will remark that
video games are engaging because they, themselves are in charge, that graphics
and sound are entertaining and there is an objective to the game being played,
thereby, lending it purpose (Garcia, 1999). All of these elements exist in the
latest music software which only gets better and better in terms of quality. In
this way music technology is like some real world experiences students engage
in, such as playing video games. The process of learning with computers is
influenced by the medium to dynamically represent formal constructs and
instantiate procedural relationships under the learner’s control (Kozma, 1991,
p. 205). If students are affectively and intellectually engaged they are likely to
learn (Gardner, 1991; Papert, 1993; Kafai & Resnick, 1993). These ways of
learning are congruent with constructivist theory.
The point is music technology opens doors for students. It allows them
to experience music making as easily as if they were playing in a sandbox. If
general music teachers can cultivate this sense of play and then slowly
introduce structured approaches and music theory, they will have gained
students trust and interest and more importantly taken a giant step toward
increasing the music literacy quotient of the schools where we teach which has
always been a desired outcome of music education.
A NEW WORLD
In a post-industrial world, technology has allowed for the
decentralization of education. It is now commonly known that business leaders
do not need to be in the office to be “connected” and in touch with what is going
on thanks to communications and information technologies. Music specialists
need to understand that what they do (read, write and perform music) is
accessible to anyone, anywhere today. Schools are not the only places where
students can be exposed to music in a performing or, especially a creative
context. It used to be that school was the place where students could get
musical training (outside the church) particularly in band or chorus. There is
more to music and music literacy, then playing in a band or singing in a
chorus. Technological innovations in music have allowed for the same kind of
opportunities for general music students. What a teacher uses at school to
teach can be purchased and used by a student at home. This notion of
decentralization levels the playing field for students and teachers and expands
the possibilities, definition and role of music programs-enriching them and
students for the better. In a music technology class, a student can e-mail a file
home and work on it later or access the same web-site he or she was working
on in class to continue on a project. The great divide between home and school
is transcended when these forms of teaching and learning are embraced and
the number of students touched by the process has the potential to grow
exponentially.
CONCLUSION
Ultimately, the question of using music technology should not be
whether its use makes learning more efficient but whether it enhances the
student’s ability to learn music. In school music programs, technology should
be used as a tool rather than an entertaining and distracting medium unto
itself even as it holds great potential (Postman, 1995; Stoll 1999).
We cannot be anywhere but the present and if we are pining for a past
that has no relation whatsoever to today’s society or schools, the future of
music education is in trouble. What is technologically possible and relevant is
played out daily in our student’s real world complete with technological gizmos
tailored to their specific tastes. Differentiation is played out all the time in the
marketplace because businesses understand the bottom line: the individual.
Technology allows for differentiation and this is appealing to human beings
young and old. There is nothing more educationally relevant than a class of
students engaging in personally relevant projects in real time for real purposes.
Music programs have often been at the whim of the political and financial
health of school districts. If a significant investment is made in music
technology by establishing a lab in the general music classroom, and ALL
students were involved in the music program, school districts would be hard-
pressed to justify dropping the program when times get tough.
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