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3D Rendering

3D Rendering

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Published by Paul Muljadi
3D rendering book
3D rendering book

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Published by: Paul Muljadi on Dec 04, 2011
Copyright:Attribution Non-commercial

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02/24/2013

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PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information.PDF generated at: Sun, 04 Dec 2011 23:22:03 UTC
3D Rendering
 
Contents
Articles
Preface
1
3D rendering1
Concepts
5
Alpha mapping5Ambient occlusion5Anisotropic filtering8Back-face culling10Beam tracing11Bidirectional texture function12Bilinear filtering13Binary space partitioning15Bounding interval hierarchy20Bounding volume23Bump mapping26Catmull
 – 
Clark subdivision surface28Conversion between quaternions and Euler angles30Cube mapping33Diffuse reflection36Displacement mapping39Doo
 – 
Sabin subdivision surface41Edge loop42Euler operator43False radiosity44Fragment45Geometry pipelines46Geometry processing47Global illumination47Gouraud shading50Graphics pipeline52Hidden line removal54Hidden surface determination55High dynamic range rendering58
 
Image-based lighting64Image plane65Irregular Z-buffer65Isosurface66Lambert's cosine law67Lambertian reflectance70Level of detail71Mipmap74Newell's algorithm76Non-uniform rational B-spline77Normal mapping85Oren
 – 
Nayar reflectance model87Painter's algorithm91Parallax mapping92Particle system93Path tracing96Per-pixel lighting100Phong reflection model100Phong shading104Photon mapping105Photon tracing108Polygon110Potentially visible set110Precomputed Radiance Transfer113Procedural generation114Procedural texture1203D projection123Quaternions and spatial rotation126Radiosity137Ray casting144Ray tracing146Reflection153Reflection mapping155Relief mapping158Render Output unit159Rendering159Retained mode169Scanline rendering169

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