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ANTHROPOLOGY & MEDICINE
Almost 40 years ago, the anthropologist Clifford Geertz defined religion as:(1) a system of symbols which acts to (2) establish powerful, pervasive, and longlasting moods and motivations … by (3) formulating conceptions of a generalorder of existence and (4) clothing these conceptions with such an aura of factuality that (5) the moods and motivations seem uniquely realistic.(Geertz 1993 [1966])This paper is a critical review of recent developments in anthropology and thecognitive sciences in an attempt to provide a contemporary account of eachcomponent of Geertz’s definition of religion, and the links between them. In otherwords, the aim is to explain why human beings create symbolic culture, and how itinfluences cognition and behaviour, with a special focus on how individuals acquirereligious beliefs and behaviours that are typical of their social group. To begin, wewill consider characteristics of symbolic cognition and communication, to see howsystems of symbols can convey ‘conceptions of a general order of existence’.
Characteristics of symbolism and symbolic communication
Symbolic culture – phenomena such as art, languages, rituals, gender ideologies, andmagico-religious myths – is based on the cognitive ability to create representationsof the world, whether of the social and physical environment or the inner world of experience. These representations are
symbolic
, in the most general sense that theystand for something else, whether real or imaginary (Noble & Davidson 1996, p. 63).Theories of symbolism have identified a range of characteristics that distinguishes itfrom other kinds of communication, such as the social signalling displays of non-human primates.Symbols are
general
, in the sense that ‘virtually anything can be used to representvirtually anything else: spoken words, printed words, pictures, video images,numbers, graphs … can be exploited to stand for something that someone wants tosymbolize’ (DeLoache 2004, p. 67). Symbols are
intentional
, in the philosophicalsense that symbols are about something, and in the psychological sense of being usedfor a purpose; as DeLoache says, ‘nothing is inherently a symbol; only as a result of using it with the goal of referring does it take on a symbolic role’ (p. 67).The meanings evoked by symbols are based on
concepts
constructed from higherorder abstraction of features from sensory information, or from simpler concepts(Mesulam 1998).
Dual reference
describes the dual nature of symbols, whereby ‘asymbolic artefact such as a picture or a model is both a concrete object and arepresentation of something other than itself’. Dual reference requires an ability to‘represent the concrete object itself and its abstract relation to what it stands for’(DeLoache 2004, p. 69).In addition to dual reference, humans can also generate reference independentlyof the immediate presence of physical stimuli with which the symbol is or can beassociated; this is referred to as
offline representation
(Boyer 2000). This is aprerequisite for
generativity
or
creativity
(reference to novel ideas, things or events,some of which may be entirely imaginary).
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