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Dev.Mag - 04

Dev.Mag - 04

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Published by georgpiorczynski
Issue 4 is yet another masterpiece put together by our great team. If you want to know all about texture filtering then this is where to stop because 'On The Back of a Nnapkin" part 3 focuses on just that. But that's not all, expect "The Quality Touch", "Engines and frameworks" and a great piece on sound development. Enjoy the issue!
Issue 4 is yet another masterpiece put together by our great team. If you want to know all about texture filtering then this is where to stop because 'On The Back of a Nnapkin" part 3 focuses on just that. But that's not all, expect "The Quality Touch", "Engines and frameworks" and a great piece on sound development. Enjoy the issue!

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Published by: georgpiorczynski on Oct 24, 2008
Copyright:Attribution Non-commercial

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05/09/2014

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BACK OF ANAPKIN:
PART 3: WHAT IS TEXTUREFILTERING
THE WORK
AFTER THE WORK
THE BASICS
OF SOUNDDEVELOPMENT
MOBILE GAMES:
PART 2: MAKING MOVES
REVIEWS : GAUNTLETS FEATURE :ENGINES AND FRAMEWORKS,THE QUALITY TOUCH
 
DEV.MAG ISSUE 4
SOUTH AFRICASFIRST GAMEDEVELOPMENT MAGAZINE
ISSUE42006
Crash Bandicoot 2D
 
CONTENTS
REGULARS03 -
 
ED’S NOTE
04 -
 
DIGITAL STOMPIES
FEATURE05 -
 
ENGINES AND FRAME WORKS
SPOTLIGHT07 -
 
Unc1354m
REVIEW08 -
 
GAUNTLETS
DESIGN09 -
 
THE WORK AFTER THE WORK
10 -
 
BACK OF A NAPKIN PART 3:........WHAT IS TEXTURE FILTERING?
13 -
MAKING 2D ASSETS WITH 3D.........SOFTWARE
14 -
THE QUALITY TOUCH PART 1:.........THE MINIMUM.REQUIREMENTS
15 -
SOUNDS GOOD: THE BASICS OF.........SOUND DEVELOPMENT
TECH17 -
 
A LITTLE BIT ABOUT RECURSION
MOBILE18 -
MOBILE GAME DEVELOPMENT.........IN JAVA. 
TAILPIECE
 
20 -
THE TRUTH ABOUTINSTITUTIONS
100908
 
ED’S NOTEED’S NOTEED’S NOTEED’S NOTE
Something has really grabbed the attention of the guys at Dev.Mag and I,and that is just how far this project has come. Every week I hear storiesand see the evidence of what we have accomplished. We’ve beenmentioned in NAG (a gaming magazine that gets distributedinternationally) and we are also a regular feature on their monthly coverDVD. We’ve been mentioned in a newspaper (The Citizen), in blogs, and innumerous other places.This is our 4th issue, which is, apparently, the ‘life-defining’ edition of amagazine. I quote a GameMaker forum member: “Most e-zines don’t get totheir 4th edition, they get their 3rd out but never a 4th. There’s some sort ofinvisible barrier there or something. The ones that make it though areusually here to stay.”If our increasing quality is anything to go by, we’ll be here for quite a while.But besides all the promotional talk, I’ve also got some other news: May/ June saw the release of another game development e-magazine,GameForce. We were lucky enough to be sent a complementary copy (+3points) by the staff. All I can really say to them is “good luck and I hope youbreak the 4th edition barrier”.EditorStuart ‘GoNz0’ Botma
THE TEAMTHE TEAMTHE TEAMTHE TEAMENIGMATIC EDENIGMATIC EDENIGMATIC EDENIGMATIC ED
Stuart “GoNz0” Botma
DASTARDLY DEPUTYDASTARDLY DEPUTYDASTARDLY DEPUTYDASTARDLY DEPUTY
Rodain “Nandrew” Joubert
DILIGENT DESIGNERSDILIGENT DESIGNERSDILIGENT DESIGNERSDILIGENT DESIGNERS
Brandon “CyberNinja” RajkumarPaul “Higushi” Myburgh
JUBILANT JOURNALISTSJUBILANT JOURNALISTSJUBILANT JOURNALISTSJUBILANT JOURNALISTS
Simon “Tr00jg” de la RouviereRicky “Insomniac” AbellWilliam “cairswm” CairnsBernard “BurnAbis” BoshoffDanny “dislekcia” DayAndre “Fengol” OdendaalYuri “knet” OyokoHeinrich “Himmler” RallMatt “Flint” BenicLuke “Coolhand” LamotheGreg "Zphyr" Reveret
WIZARDLY WEBSTERWIZARDLY WEBSTERWIZARDLY WEBSTERWIZARDLY WEBSTER
Claudio “Ch1ppit” de Sa
WEBSITEWEBSITEWEBSITEWEBSITE
devmag.googlepages.comTo join, make suggestions or justtell us we’re great, contact:devmag@gmail.comThis magazine is a project of theNAG Game.Dev forum. Visit us atwww.nag.co.za
03 DEV MAG
 
ISSUE 4 2006

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