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Dev.Mag - 18

Dev.Mag - 18

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Published by georgpiorczynski
Issue 18 is here at last! Another 40 pages of your favourite local game dev e-zine await you, this month's features including a chat with up-and-coming studio Retrotoast as well as an extensive postmortem from Luma on their highly successful racer project, Mini#37. Let's not forget all the rAge 2007 pics, either...
Issue 18 is here at last! Another 40 pages of your favourite local game dev e-zine await you, this month's features including a chat with up-and-coming studio Retrotoast as well as an extensive postmortem from Luma on their highly successful racer project, Mini#37. Let's not forget all the rAge 2007 pics, either...

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Published by: georgpiorczynski on Oct 24, 2008
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05/09/2014

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October 2007
GETTINGTOASTY
LOOK OUT SOUTH AFRICA! RETROTOASTARE HITTING THE SCENE!
ANOTHER
40 PAGES
OF CONTENTTHIS ISSUE!
 
TUTORIALSREGULARSFEATUREOPINIONSREVIEWSDESIGNTAILPIECE
Ed’s note 03From the net ... 04Retrotoast Studios 07
We get in touch with South Africa’s newest arrivals on the game development scene
Thinking with portals 10
Q-man speculates, cogitates and deliberates. What is Portal’s effect on our lives? 
The White Chamber 12
 A sci-fi horror for the point-n-click enthusiasts out there
Sprout 13
 A charming hand-drawn adventure
Frets on Fire 14
The free and funky alternative to Guitar Hero
Blender intermediate series 15
Try your hand at creating some 3D buttons!
Beginner’s guide to making games 18
This month’s tutorial helps out with important concepts such as score and health
Game graphics with photoshop 21
The second part of the series, dealing with vector-based sprites
Project Mini#37 25
 A team from Luma explain what it took to make a professional-class racing game
Coding Etiquette 31
This month’s article deals with style docs and programming effectively as a team
The history of I-Imagine 32
The concluding instalment of our series on these local game developers
Unleashing the rAge 36
What happened at rAge 2007? Browse through our photo gallery and find out
02
DEV.MAG ISSUE 17
 
EDITOR
Rodain “Nandrew” Joubert
DEPUTY EDITOR
Claudio “Chippit” de Sa
SUB EDITOR
Tarryn “Azimuth” van der Byl
DESIGNER
Brandon “Cyberninja” Rajkumar
MARKETING
Bernard “Mushi Mushi” Boshoff Andre “Fengol” Odendaal
WRITERS
Simon “Tr00jg” de la RouviereRicky “Insomniac” AbellWilliam “Cairnswm” CairnsBernard “Mushi Mushi” Boshoff Danny “Dislekcia” DayAndre “Fengol” OdendaalLuke “Coolhand” Lamothe
Rishal “UntouchableOne” Hurbans
WEBSITE ADMIN
Robbie “Squid” Fraser
WEBSITE
www.devmag.org.za
EMAIL
devmag@gmail.com
THIS MONTH’SGUEST WRITERS:
Quinton “Q-man” BronkhorstJames “NightTimeHornets”Etherington-Smith
This magazine is a project of the South African Game.Devcommunity. Visit us at:
www.gamedotdev.co.za
All images used in the mag arecopyright and belong to theirrespective owners.Now you’re thinking in portals.And, erm, game development.
 
REGULARS
03
DEV.MAG ISSUE 18
DEAR READER ...
The rAge expo this year has come and gone, leaving most of us exhausted. Of course, we onlyget a brief breather period before hitting the workmill again. Interesting news has been pouringin from all sides this month, quickly filling our little bucket of content and forcing us to sendpeople to hunt down some more containers.Revolting metaphors aside, we really do have quite a few interesting things to blab this month.First off, we’re pleased to announce the recent success of Retrotoast Studios, a group of localdevelopers who have just published their first game — after already winning R5 000 from Mind-set in Game.Dev’s Comp 15. Not only have they just set up their website and released the gameto the buying market, but they kindly agreed to an interview while at rAge this year. Dev.Magspoke with Cadyn Bridgman and Louis Pieterse for a few minutes about the company and theirplans for the next couple of months, and the full report can be found in this month’s feature.Another juicy piece of content is the 6-page monster in this month’s design section, graciouslyprovided by the folks at Luma. Their strong presence at rAge this year is a result of their successwith Mini#37, an arcade racer that has raised the bar for South African developers everywhere.Finally, the mag has undergone some more experimentation with design and content in thisissue. Most of it is rather subtle, and sometimes it’s just individual articles which are playedaround with. But changes, expansions, cuts and random nosepicks have indeed been made, andwe need feedback on it all. Be sure to comment on anything that strikes you as particularlygood or revolting in this edition so that we can keep it or scrap it! Our e-mail address is, asalways, advertised in the right column of this page.That’s all for now. Enjoy this edition, and don’t forget to write to us!
RODAIN “NANDREW” JOUBERT
EDITOR
 A little while back, we did a review of Narbacular Drop. This game was the spir-itual predecessor of Portal, created by thesame team while they were still studentsat Digipen. If you’re interested in seeingthe title that sparked off a gameplay revo-lution, check out the original website athttp://www.nuclearmonkeysoftware.com/

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