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INSIDE:
Penny Arcade AdventuresODesign vs ProgrammingOHow to make your own sounds for gamesOAll you need to know about the Google App EngineOInterview with German Indie developer, IrrgheistONews+Reviews+Other stuff too!
Issue 24 August 2008
 
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DevelopmentReviewsFeaturesREGULARSTailpiece
We nab an interview with the guys from German-based indiedeveloper, IrrgheistWe’ve gone out and searched for the bestgames created in the Torque engine
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No way we’re typing out the full title!If I could turn back time...Playing games....Instantly!We take a look at striking the balance between programmingand design, and how to do it effectivelyPart 2 looks at more in-depth content pertaining thedesign of your gameDev.Mag Reader: I need sound for mah gayemz! HALP!No problem, Nandy is here to save the day! All you need to know about using Google’s applicationengine - and more!This issue we have a look at Soft Body Physics
 
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Editorial
Netbriefs
Irrgheist
Penny Arcade Adventures
Chronotron
Instant Action
Design vs Programming
Design Documents (Part 2)
Mouth to Microphone
Google App Engine
Blender
Taking Torque for a Spin
 
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EDITOR 
Claudio “Chippit” de Sa
DEPUTY EDITOR 
James “Nighttimehornets” Etherington-Smith
DESIGNER 
Quinton “Q-Man” Bronkhorst
CONTRIBUTORS
Rodain “Nandrew” JoubertSimon “Tr00jg” de la RouviereRicky “Insomniac” AbellWilliam “Cairnswm” CairnsDanny “Dislekcia” Day Andre “Fengol” OdendaalLuke “Coolhand” LamotheRishal “UntouchableOne” HurbansGareth “Gazza_N” Wilcock Sven “FuzzYspo0N” BergstromKyle “SkinkLizzard” van DuffelenChris “LionsInnards” DudleyHerman Tulleken
WEBSITE ADMIN
Robbie “Squid” Fraser
WEBSITE
www.devmag.org.za
EMAIL
devmag@gmail.com
This magazine is a project of the South AfricanGame.Dev community. Visit us at:
www.devmag.org.za
All images used in the mag are copyright and belong to their respective owners.I’ve always wanted to write my very own story;this seems like as good a place as any to start.Okay, so once upon a time there lived a prettylittle girl. Her name was Sarah.
It’s
been quite a juggling act this month; thepost-holiday slump, numerous unforeseen obli-gations of some of our staff resulting in a bit of aslanted development cycle, plus the usual post-Game.Dev competition rush have all contributedto the veritably mad dash needed to get the mag-azine done on time. My own DreamBuildPlay en-try currently taunts me from my taskbar as I writethis, but it is actually down to a heroic effort fromour designer that everything was ready to releaseat all – he really does deserve that candy.Perhaps the major cause of our troubles thismonth was the push to get some strong contentin for this issue. We sport a nice shiny review of 
Penny Arcade Adventures Episode 1 – Onthe Rain-Slick Precipice of Darkness
(and I’llbe damned if I type out that whole name again)headlining our reviews this month, with a smat-
tering of other GarageGames-, and more speci
-cally,
Torque
Engine-related content scatteredthroughout our virtual pages.We also sat down with Irrgheist, the creators of H-Craft Championship, to hear their thoughts withparticular focus on H-Craft Championship, their
rst game release and a title we’ve mentioned
before. Additionally, we’re starting off an excel-lent new multi-part tutorial with an introductionin the use of Google’s web application engine forgame creation. Keep a look out for the continua-tion of that one next month, since it promises tobe an enlightening piece indeed. You may also have noticed that the design andtutorial sections have vanished. In an effort toeliminate some ambiguity and the occasionaloverlap between the sections, we’ve decided tomerge the offending sections into a new, larger,magazine division from this issue onwards. Thenew section – named Development – will con-tain all content relating to game development inany way, whether it is to share insight, tools orguides.Finally, I’m proud to announce that Game.Devwill have a fairly strong presence at
Dream-BuildPlay
this year, with at least two local teamscurrently at the XNA-shaped grindstone churningout their entries. You can look forward to a spe-cial piece nearer to the close of the competitiondetailing each team’s personal experiences andthoughts. And that’s about all I have to say this month. Weput a lot of effort into this is-sue, so if you’re still here: getreading, already!~ Claudio, Editor
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