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Name Player

Archetype Motivation
XP Style Description
Age DoB Nationality
Gender Eyes Hair
Height Weight Skin
Primary Attributes Secondary Attributes

Body Charisma Size Walk/Run


Dexterity Intelligence Move Swim/Climb
Strength Willpower Perception Jump H/V
Skills
Skill Base + Levels = Rating ( Average ) Spec. Level Spec. Level Spec. Level
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Background Tal ents

Notes Resources

Money
Languages Flaws
Campaign
Gear
On Person # Weight Notes Backpack # Weight Notes

TOTAL

Carried/Slung # Weight Notes

TOTAL TOTAL
Combat Encumbrance
Initiative Stun. Light Load No penalty
Phase K.O. Medium Load -1 Dexterity & Move
Block/Parry Knockback Heavy Load -2 Dexterity & Move
Defense A P Knockdown Maximum Load -4 Dexterity & Move
Health L N
Weapon Strength Skill Levels Talent(s) Attack Rating (Average) Speed
* Black out circles to
Unarmed Fast show ammunition
capacity.
Thrown Average
Weapon Damage Modifier Attack (Average) Range RoF Speed

Capacity/Ammo* 1s 1 2 3 4 5 6 7 8 9 10s 1 2 3 4 5 6 7 8 9 100s 1 2 3 4 5


Notes:

Capacity/Ammo* 1s 1 2 3 4 5 6 7 8 9 10s 1 2 3 4 5 6 7 8 9 100s 1 2 3 4 5


Notes:

Capacity/Ammo* 1s 1 2 3 4 5 6 7 8 9 10s 1 2 3 4 5 6 7 8 9 100s 1 2 3 4 5


Notes:
Armor Def Bonus Modifier Dex Penalty
Autofire
Burst Fire: Fire 3 bullets, single target, +1 to attack
Shield Def Bonus Modifier Dex Penalty Full Autofire: Fire 20+ bullets, single target, +3 to attack
Strafing: Fire 20+ bullets, multiple targets, +3 to attack, -2 per 5' gap
Note: Full Autofire & Strafing - character only has Passive Defense

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