APPENDIX THREE:CREATING YOUR OWNHERO
You creation rules in the
Marvel Super HeroesAdventure Game
are based on a random hand ofcards drawn from the Fate Deck. While it tends to yield reasonably balanced heroes, it can createfeelings of disappointment in players who get lessfavorable hands than others, or end up with cardsthat do not support their hero concept. The
ReedRichards Guide to Everything
also presents a
random system for hero creation. This can yield some interesting characters, but may still leavesome players frustrated.For a third alternative, we can take a page (or two)from point-based character creation systems likeHero Games'
or Steve Jackson Games'
, without sacrificing the simplicity andelegance of the
game system. This option usesa system of "Hero Points" where every player startswith the same number of points and customizes theirhero as desired. Players start out with a pool of 55Hero Points to spend on creating their hero.Narrators may provide a smaller or larger amount ofHero Points for games of different power levels.
STEP ONE: ORIGIN
First, come up with a concept for you: a name, type ofpowers, a costume, background, and origin. Make sure you fit in with the sort of adventures the Narratorplans on doing. For example, if your Narrator isrunning adventures about a team of young mutantslike Generation X, then you shouldn't be a middle-aged scientist without a very good reason. Clear yourconcept with the Narrator and get to work.
STEP TWO: CALLING
Choose a Calling for you based on your decisions inStep One.
STEP THREE: EDGE
You starts out with an Edge of 1 and a Hand Size of 3for free. You can increase your Edge for 10 HeroPoints per +1 to Edge and Hand Size. Most heroesshould not start out with an Edge greater than 2,although it's up to the Narrator. Heroes with an Edgeof 4 are
rare; heroes shouldn't have Edge 4without careful consideration from the Narrator.Spending too many points on Edge is going to leavevery few for buying other abilities, as well.
Edge 1 for free, 10 Hero Points for +1Edge.
STEP FOUR: ABILITIES
Assign Hero Points to your four abilities (Strength,Agility, Intellect, and Willpower). Each point in anability costs 1 Hero Point. Heroes cannot have anyability greater than 20, and Narrators may wish torestrict hero abilities in other ways at the start ofthe game, such as “no more than one ability greaterthan 10”, or “no more than 35 points in abilities total”.
1 Hero Point per point in eachability.
STEP FIVE: SKILLS
Choose skills for you. Each skill costs 1 Hero Point,Master-Class skills cost 4 Hero Points, and World-Class skills cost 8 Hero Points each. You can have upto four skills for each ability (unless you are a Geniusor Master in a particular area, in which case you canignore this restriction, see the
Marvel Game Book
for more information).
1 Hero Point.
4 Hero Points.
8 Hero Points.
Genius or Mastery:
1 Hero Point.
STEP SIX: POWERS
Choose powers for you (see
for more information). Each point of powerIntensity costs 1 Hero Point. Each stunt also costs 1Hero Point. If you add a Limit to a power, reduce itscost by 2 Hero Points (but never to less than 1).
1 Hero Point per point of intensity ineach power.
1 Hero Point.
-2 Hero Point cost (minimumcost of 1 Hero Point).
STEP SEVEN: HINDRANCES
You may choose to give you up to two Hindrances (see
for more information).Each Hindrance gives you an additional 5 Hero Points