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To a kid, a box can become many things a fort, an animal, a spaceship, an airplane, a hiding spot, a new bed. All you need is a little imagaination and creativity, and the adventures begin. And this is why it, rightly, resides in the National Toy Hall of Fame.
Criteria for induction:
Toy The National gnizes the sustained l of Fame reco ys and games that have hed in 1988, in Hal tablis s of to contribution for many years. it was es ational Museum of r popularity moved to the Strong N 2 after it thei in 200 but was Salem, Ore., rong) in Rochester, N.Y., (now The St home. Play iginal outgrew its or
1999
Original inductees
8. Lincoln Logs 4. Etch-A-Sketch 9. Marbles 1. Barbie 10. Monopoly 5. Frisbee 2. Crayola Crayon 6. Hula Hoop 11. Play-Doh 3. Erector Set 12. Radio Flyer 7. Lego 1. Bicycle 2. Jacks 3. Jump rope 4. Mr. Potato Head 5. Slinky
13. Roller Skates 14. Teddy Bear 15. Tinkertoy 16. View-master 17. Duncan Yo-Yo
2003
2002
2001
Longevity
2000
2004
Innovation 2008
profoundly changed play or toy design
2000 Rejected: G.I. Joe, the Nintendo 1. Easy-Bake Oven Entertainment System, the soccer ball, Beanie Babies, the baseball glove and the 2. Lionel Trains cap gun. Rejected: Atari Game System, Big Wheel, Lite-Brite, Fisher-Price Little 1. Atari 2600 People, Hot Wheels, Operation skill 2. Kite game, Pez Candy Dispenser, rubber duck, skateboard, and Twister 3. Raggedy Andy
2007
2006 2011
2005
1. Candy Land 2. Cardboard box 3. Jack-in-the-box 1. Hot Wheels 2. Dollhouse 3. Blanket
1. The Stick Curators praised the stick for its all-purpose, no-cost, recreational qualities, noting its ability to serve either as a raw material or an appendage transformed in myriad ways by a childs creativity. 2. The Baby Doll 3. Skateboard
2009
2010
1. The Game of Life 2. Playing cards
SUSAN BATSFORD, GRAPHICS EDITOR, TWITTER @SBATS1; INFOGRAPHIC BY LINDSAY OUELLETTE/QMI AGENCY