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Preston Blair - Cartoon Animation

Preston Blair - Cartoon Animation

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Published by Mirthyn

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Published by: Mirthyn on Oct 28, 2008
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Chapter 1 - Chapitre 1: Introduction 
Chapitre 1 : ÉLABORATION des PERSONNAGES
It can be an exciting experience to create and develop an original cartoon character. Constructing anddeveloping a character is not merely a matter of drawing the figure, each character also has its own shape,personality, features, and mannerisms. The animator has to take these qualities into consideration to make thecharacters seem lifelike and believable. For example, there are various personality types such as "goofy,""cute," and "screwball". Think about the type of character you wish to design, then use the diagrams and guidesshown in this chapter to begin your drawing. When creating a character, you should begin by drawing rough"idea" sketches. These will give you a direction for the type and nature of the character you wish to create.Develop the basic shape of the figure, then add the features and other details.This procedure should be followed whether the character you are developing is a human, an animal, or aninanimate object you wish to bring to life (for example, drawing a face on a computer and making it dance).After you have developed the character and the proportions arc to your liking, develop the movementexpressions of the body, head, and hands. Hands can tell a complete story with just a simple pose. Study andpractice drawing the hands shown on page 28, then create some hand positions of your own. Also, the "line of action" section is a big help in creating attitudes in posture and movement. This chapter is the starting point toa world of exciting cartoon animation. 
 
 
Chapter 1 - Page 10 
CARTOON CONSTRUCTION
PROPORTION IS ONE OF THE MOST IMPORTANT FACTORS TO CONSIDER WHEN CONSTRUCTING A CARTOONCHARACTER. THE ANIMATOR MUST KEEP IN MIND THE RELATIVE SIZES OF THE BODY PARTS, BECAUSESPECIFIC PROPORTIONS ARE USED TO CREATE CHARACTER TYPES. FOR EXAMPLE, THE HEAVY, PUGNACIOUSCHARACTER HAS A SMALL HEAD, LARGE CHEST OR BODY AREA, HEAVY ARMS AND LEGS, AND THE JAW ANDCHIN NORMALLY PROTRUDE, THE CUTE CHARACTER IS BASED ON THE PROPORTIONS OF A BABY WITH ALARGE HEAD IN PROPORTION TO THE OVAL BODY, A HIGH FOREHEAD, AND A SMALL MOUTH/EYE/CHIN AREA,"SCREWBALL" TYPES HAVE EXAGGERATED PARTS AND FEATURES (DETAILED INFORMATION ON CHARACTERTYPES BEGINS ON PAGE 32).CARTOON STUDIOS OFTEN USE HEAD SIZE TO MEASURE THE HEIGHT OF A CHARACTER - FOR INSTANCE, ACUTE BEAR MAY BE THREE HEADS HIGH, AND A PUGNACIOUS BEAR MIGHT BE FIVE OR SIX HEADS HIGH. THISINFORMATION HELPS THE ANIMATOR TO KEEP THE PROPORTIONS AND HEIGHT OF A CHARACTER CONSITENT.STUDY THE CHARACTERS ON THIS PAGE, AND MEASURE EACH ONE IN "HEADS."WHEN ANIMATING, YOU´LL ALSO FIND IT HELPFUL TO MAKE A REFERENCE DRAWING OF THE CHARACTER ONA SEPARATE PIECE OF PAPER. THIS WAY, THE ANIMATOR CAN REFER TO THE PROPORTION GUIDELINES WHENDRAWING THE CHARACTER IN DIFFERENT POSES AND ACTIONS. 

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