E
XECUTIVE
S
UMMARY
Bounce Networks offers life-changing digital entertainment access.
Problem
– Disarray of physical media and hardware devices within the home.
Solution
– Centralized digital storage of all media types, broadcast wirelessly throughoutthe home & auto
Mission
The goal of Bounce Networks is to be the leading provider of complete personal digital mediaplatforms to consumers in the home and on the road.
Bounce Products and Services
Bounce Networks’ emphasis will be on providing a complete platform offering which will include:
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Reference designs for a simple and powerful digital media server/receiver architecture
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Optimized wireless entertainment networking based on existing standards
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Revolutionary digital rights management that provides unprecedented flexibility whileproviding a secure environment
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A comprehensive consumer entertainment subscription service
Market Environment
The market for digital personal entertainment devices and services that leverage the Internet israpidly growing. It is expected that by 2005 there will be nearly 29 million US households withbroadband Internet connections, over 122 million broadband devices in US homes, and over 1billion Bluetooth capable devices.These market dynamics converge to deliver an estimated 10 million broadband digital musicsubscribers by 2005. Digital music is just the beginning of the personal digital media revolutionthat will occur over the next 5 years. Bounce Networks intends to exploit every digital media type,delivering next generation platforms that enable practical consumer usage and innovativeservices that deliver unparalleled entertainment enjoyment.
Customer Profile
The Bounce Service will rely on a broadband Internet connection for incremental updates tocontent. So, the first defining characteristic of a Bounce customer is that they have broadbandInternet either via cable, DSL or satellite. The second defining characteristic is that they must usedigital content. Based on research by Jupiter and Forrester, Bounce estimates that 36% of Broadband Internet users are using digital media in 2001. That number grows to 48% in 2005 asservices & solutions proliferate.
Key Constitue
n
ts
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Leading PC & Consumer Electronics brand partners
Bounce Networks, Inc.
Proprietary and Confidential10/28/2008- Page 2
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