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OFFENSIVE PUIYBOOK

a. Base 795 8. 618............... E

F.

E.

F.

V. GeneralOffense
A. HUDDLE

@ @ @ @ @ @ @ @ @@ @

1. Aliqnment a. Front 5 - center and Guards back parallelto L.o.s. Tackles turneo rn ar approximate anglel Hands knees goodsquared position eyeson eBl 45" on up b. Backline'Alignin gapscreated the Front5 - handson knees- goodsquareo by up oosition! c. R and H - close out huddre facingeach other-hands knees-good on squaredup position eyeson QBI 2. Procedure a. Center- set huddle 7 yardsdeepdirectly behind football.Raisehandsandcall the 'On me, On me,'Then give down distance. (SugarHuddle aligns ydsfrom ball) 4 b- Quarterback stepsintothe huddle and callsthe formation movement, any,pray if andstarting countl 3. Pointqof Emphasis:A clocklocated eachzoneand in fullviewof the players be in will started the referee's on priorto eachplaydesignating seconds get the ballin signal 25 to play. a. QB must constantly awareof the amountof time remaining the 25 second be on clock! b. Huddle discipline of importance this is whereeverysuccessful begrns. is as play c. Get in and out of the huddleas quicklyas possible we only have25 seconds as between eachplay. B. METHOD CALLING OF THE PLAYAND STARTING COUNTS 1. Normal Method a. QB willcallthe playin the following manner: 1) Deploymentif any! 2) Formation Direction and 3) Movementif anyl 4) Theplay 5) Thestarting Count b. Example Huddle of Call:

z
'1)TripsRight 2) FakeWhiz 3) 44 Gut 4) On Two C. STARTINGCOUNT/CADENCE NOTE: Linemen breakhuddle will andget in a 3/2-point stance. 1. SnapCount a. ReadySet b. ColorNumber, ColorNumber c. Set Go, SetGo, Set Go 2. CadencePossibilities a. SoundUp-"Ready Set"- Fromup position b. SoundDown- "Ready Set''- FromDownposition c. Color"Ready Set"linegets Down.Blue4g, Blue" d. ColorUp 'ReadySet', Blue48, Blue- FromUp position e. ColorDown"Ready Set",Blue48, Biue- FromDownposition f. On One"Ready Set', Blue48, Blue48, SetGo g. On Two "Ready Set', Blue4e, Blue48, SetGo, Set Go h. On Three'ReadySet',Blue48, Blue48, SetGo,Set Go. Set Go

3. Cadence Code a. Green- Ready Set b. Red- On One c. White- On Two d. Blue- On Three 4. FalseCadence a. lf the countis on onethrough three, QB hasthe freedom usea falsecadence the to to: 1) Drawthe DefenseOffsides 2) Readthe Defense 3) Used withAlerts, Auto's 4) Note: the QB willnot alertthe offense the huddle a falsecadence in to

3 b. The falsecadence usedafterReady-Set The eB usesSet Go, Set Go, Set Go, is . to get a reaction of the defense.when the eB saysthe colorthe countbeqrns out again. Example: Ready Set,SetGo, Set Go, Blue48, Btue48, Sel Go, Set Go. 5. DoubleCadence , a. Double cadence be called the huddle.Brownwillbe the doublecadence will in color. 1) Double Cadence be usedto drawthe defense can offsides. 2) it canalsobe usedin our movement gameto disguise shift. a b. After the doublecadence calted the huddle, eB will go throughthe entire is in the countusing colorBrown.The QB starts realcountby usingthe colorsagarn. the the Exampleof a doublecadence: ReadySet Brown Brown SetGo, Set Go 48, 48, Blue30,Blue 30 Set Go. SetGo 6. CheckSvstem a. Auto's Grouping two or moreplaysin orderto attackthe defense its most vulnerable of in area. The playswillbe givenin the huddle an Autoand the playto be run will be as givenat the L.O.S. 1) Whenusing Auto's, snapcountwillalways on one, two, or three. the be 2) The liveplaywillbe called usinga,coloror number.lt willbe repeated by twice. procedure 3) Huddle whenusing Auto's a) Two Runs (1) Huddle Call:DBLRT Brush/Stretch Auto On Two (2) Auto'sUsing Color (a) Ready Set (b) Blue40, Blue40 (NoteBtueequats Left,GreyequalsRight) (c) Setco, Setco (d) 43 Brush the playto be run is (3) Auto'sUsing #'s (a) ReadySet (b) Green43,Green43 (c) Set Go,SetGo (d) 43 Brush the playto be run is b) Alert- Allows QBto calipassanda runin the huddle the withthe final decision beingmadeat ihe L.O.S. (1) Huddle Call

4 1) TripsRight 2) FakeWhiz 3) 44 Gut ' 4) On Two

C. STARTINGCOUNT/CADENCE NOTE: Linemen breakhuddle oet in a 3/2-ooint will and stance. 1. SnapCount a. ReadySet b. ColorNumber, ColorNumber c. Set Go, SetGo, Set Go 2. Gadence Possibilities a. Sound Up-'Ready Set'- From Position up b. SoundDown- "Ready Set"- FromDownPosition c. Color"Ready Set' linegetsDown"Blue48, Blue" d. ColorUp "Ready Set', Blue48, Blue- FromUp Position e. ColorDown'ReadySet",Blue48, Blue- FromDownPosition f. On One "Ready Set",Blue48, Blue48, Setco g. On Two "Ready Set', Blue48, Blue48, SetGo, Set Go h. On Three'Ready Set', Blue48, Blue48, Set Go, SetGo, SetGo

3. Cadence Code a. Green- ReadySet b. Red- On One c. White- On Two d. Blue- On Three 4. FalseGadence a. lf the countis on onethrough three, QB hasthe freedom use a falsecadence the to to: 1) Drawthe Defense Offsides 2) Readthe Defense 3) Usedwith Alerts,Auto's 4) Note: the QB willnotalert offense the huddle a falsecadence in to the

NUMBERING D, OFFENSIVE SYSTEM 1. BackfieldNumberinqSvstem

- ) ( ^H) C ) @ \.-/

l l
H

@
@ syos.

a
l l l l

R @

zyos.

NOTE:- TB alignments designated #4 back (R on diagrams) pt. stance, 2 are as toes at 7yds. - R/Hwhenaligned HB position in assumes 3 pt. stance, a splitting insidelegof the Offensive the tackle.H is the#3 back,R stillassumes identitiy # 4. of - Hl/ \Mrenaligned the FB position assumes 3 pt- stance, in a toes at 5 yds behind he QB. H is the #3 backand Y Becomes #2 Vvhen is in the backfield. the - TheQB is numbered a #1 back as

2. HoleNumberinq Svstem

'

1/0

O O O @ O O
0 Hole- Overrightleg of center 1 Hole- Overleft leg of center 2 Hole- Overtailof rightguard 3 Hole- Overtailof leftguard 4 Hole- Overtail of righttackle 5 Hole- Overtail of left tackle 6 Hole- Overtailof rightend 7 Hole- Overtail of left end 8 Hole- Wde playoutside right - Wde playoutside 9 Hole left NOTE: Normal Splits 2 - 2+ - 2+ Minimum Solits 1+- 1+- 1+ Maximum Solits 2+ - 3+ - 3+

E. SPLITS AND ALIGNMENTS 1. Line and Backs ' a. MINIMUMSPLITS ANDALIGNMENTS +1 +1 +1 1+ 1+ 1+

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61!2

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NOTE'R" alignment directly behind in S/T position. OT b. NORMAL ANDALIGNMENTS SPLITS

d c d tr
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7 YDS.

c. MAXIMUM SPLITS ANDALIGNMENT

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@snvos.

7
F. WIDERECEIVER ALIGNMENTS (X 1. Split Rulesfor Wide Receivers - Z - Y - H/R) '. a. Rules by 1) The splitsby the outsidereceivers determined where the footballis are aligned the field. (hash middle) on (a) Normal receivers the ballon the hash: with alignment theoutside for = Seven(7) yardsfromthe sideline X-Shortside Z-Wde side= Five(5) yardsfromthe hashmark (b) As the receiver he the leaves huddle, willcheck location the ball. the of As the ballmoves over,hewilladjust alignment. his (5) receivers Outside neveraligncloser thanseven yardsfromthe sideline. 2) An insidereceiver a two wide receiver side,splitsthe difference on between player the outside receiver the nextoffensive inside.(EMLOS) and (a) On a three (3) wide receiver side, the outsidereceiver will normally align in a maximumsplit, with the inside receiversaligningequal distance from oneanother EMLOS. and 3) The wide receiver adjusthis splitby three(3) yards,if he wantedto will changealignments.(EMMPLE: Normalto Plus or Normalor Minus Alignment) b. Z Alignments (Ballon hash- Z widesideof field) '1 Maximum: (1 . Eleven 1)yardsftomthe hashmark. 2. Plus: Eight(8)yardsfromthe hashmark. 3. Normal: Five(5)yardsfromthe hash. 4. Minus: Two (2)yardsfromthe hash. 5. Minimum: Hash 6. \Mng: by One(1)yardoff L.O.S. one(1) yardoutside tightend. c. X Alignments (Ballon hash- X shortsideof field) 1. Maximum: 2. Plus: Five(5)yardsfromthe sideline. (Base numbers). 3. Normal: of Seven(7)yardsftomthe sideline 4. Minus: (Topof numbers). Nine(9)yardsfromthe sideline 5. Minimum: Five(5)yardsfromEMLOS. 6. Wng: by One(1)yardoff L.O.S. one(1) yardoutsrde the EMLOS.

VVide Receiver Alignment (X-Z) * The setrulefor widereceiver splits to is splitas wideas possible spreadthe to defensive secondary to isolate and the you. defunsive backcovering " We willlineup closer wideron certain or situations. willcallthisour common We senserule.
I

X: 7 yardsfromthe sidelines Normal $lit.


I I I I r\.6/ I

i
I

Z: 5 yardsfrom the hash

:
\r-,, \---) \--.,,

\--l

\--,,/

Minus Min.

' ' . "''l ' " ( D Wing Mid. MinusNorm

Plus

Right X: 10 yardsfromthe sidelines (Normal Split) (1ya the numbers) l l 3 yardsoff hash i *

Z: 8 yardshom thehash

(D
Norm- Minus

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Right pplit) X: 12 yardsfromthe sidelines (Normal

MOF Z: 10 yardsfromthe moers)

(3yar

the numbers)

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t t t l l l

RighVROB omthehash )UZ:. 5


''.-.'.-: (D Plus

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XlZ. 7 vardsfrom

:... 1 "..' Norm MinusMin.

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om the sidelines

Z.

7 yards fromthehaEh

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No

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; Y: Splitthe difference I b"h"een tackle & Z-Rec (\-.-1

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I

TWOBACK FORMATIONS

10

@ ootroo@
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,
FARRT (LT}

ootrooo
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@ @
FAR ROB(LAR)

@ ootrooo
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@
@
NEARRT (LT)

ootroo@
@

@
NEARROB(LAR)

@ ootroo@
o
@
@
SPLIT RT (LT)

ootrooo o
@
@

PLITROB(LAR)

ootrooo o

@
@

ootrooo
O

SWAPRT (LT)

SWAPROB (LAR)

@ ootrooo
o
Rr (Lr)

ootrooo
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@ @

,VEAKROB (LAR)

o ooaooo
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ootrooo
o

@
STRONG (LT) RT

roNGROB(LAR)

ooaooo
@ @ @

ooBooo

TWOBACK FORMATIONS
LEX(REX)

1'1

@ootroo
o
,
FARLOU(ROG)

@OOtrOO
@ @ @

@ @
FAR LEX (REX)

o o o nr o o t
@
@
{EAR LOU(ROG)

@ootroo
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@ @
NEARLEX(REX)

@ o or)t r o o
@
@ LrTLoU (ROG)

oootroo
t @ @
SPLIT LEX (REX)

o o o r) r o o t
SWAPLOU (ROG)

oootroo o
SWAPLEX (REX)

@
@

oootroo o
,VEAK (RoG) LOU

oootroo
\-/

@
@

WEAKLEX(REX)

oootroo
o
@
(ROG) LOU

oootroo
O
STRONG LEX (REX)

o o on r o o t
\-/

oootroo
LJ

@ @ @

TWO BACK FORMATIONS


RAZAR(LAZAR} (L)

12

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.

ootroo
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@
FARR (L)

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(LAZAR) FARRAZ.AR

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VEAR RAZAR(LAZAR)

o
NEAR R (L)

@oOEOo@ @ o
@

ootroo o
SPLITRAZAR(LAZAR)

@ootrooo
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ooBoo
swAP RAZAR(LAZAR)

o a
swAP R (L)

oooEooo o

oooEoo
@
IVEAKRAZAR

o @

600troo@ o

ooEoo o
@
ONGRAZAR

@ootroo@
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@
R (L)

ootroo o
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.,

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A\

6\

TWOBACKFORMATIONS
ilGHTY (LEFTy)

13

(LTCKY) RtcKY

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(LEFTY) FAR RIGHTY

(LIGKY) FAR RICKY

oootooo
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@
@

ootrooo
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NEARRIGHTY(LEFTY)

NEARRICKY(LICKY)

@
iPLIT

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]HTY (LEFTY)

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@

ootrooo r)
(LrcKY) RrcKY

ootroo^ o e ,

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r ) o o t oo o o

(LEFTY) SWAPRIGHTY

(LTCKY) swAPRrcKY

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(LEFTY) WEAKRIGHTY

@
@

ootrooCI

WEAKRICKY(LICKY)

ooBooo
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RIGHTY STRONG {LEFTN

@
@

ootrooo o
@ @

STRONG RICKY(LICKY)

oo8oo,
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@
@

ootrooo
O @ @

TWO BACK FORMATIONS


R RIGHTY(LEFTY)

14

R R|CKY(L, Llctff)

@ooFoo^ (Y)
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,/e\

ootroo@
@
AR R R|CKY(L, LICKY)

. \Iv (LEFTY) FARR RIGHTY

@oo5oo,
(L, NEARR RIGHTY LEFW)

ootrooo (J
@ @

NEARR RICKY(L, Llclff)

@ o on t r o o
\J

o o tr)r o o @
@ @
(L, PLrrR R|CKY Ltclfi)

@
(L, SPLITR RIGHTY LEFTY)

@ o o^ t rco o \
swAPR Rtct'tw (L, LEFTY)

o o r)r o o o t
(1, swAPR R|CKY L|CKY)

@ootroo
O
,VEAKR RIGHW (L, LEFTY}

ootrooo o

WEAKR R|CKY(L, L|CKY)

oootroo o o

ootrooo
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@

oooEoo,
@ ( R

ootrooo
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TWO BAGKFORMATIONS

RrwgGrws)

15

ootrooo
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@
FARROCK(LINK)

@@

ootrooo
o
@ @

FAR RTwg (LT Wg)

ootroo@
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NEARROCK(LINK)

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@
{EAR RTwg (LTWg)

V)

o o tr)r o o C I
@ @

ootrooo
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SPLIrRTWs(LTwg)

ootrooo
-

ootrooo o
SWAPRTWs (LTWs)

(LrNK) swAPROCK

o o r) o o o E
,VEAK ROCK(LINK)

ootrooo o
@

WEAKRT wg (Lr Wg)

ootrooo
o
@ @
(L|NK) NGROCK

ootrooo
o
@ @
RT STRoNG Ws (LTws)

ootrooo
o
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ootrooo
@ @

TWO BACK FORMATIONS


MLPH (LUKE) RT STEELER (LT)

16

@ooSooo@
,
(LUKE) FARRALPH

@ootrooo o (^
STACKRT

@ @ @

@ooBoooo
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NEARRALPH(LUKE)

o o a)r o o t
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BONERT

@ootrooo@
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SPLITRALPH(LUKE)

ooEtoo

@
ROSE (LIL) PoSSE

@ootrooo@
(LUKE) SWAPRALPH

ooBoo
/Ol \j-/

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NEARROSE(LlL) PossE

@ooBoo@@
'VEAK RALPH(LUKE)

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o
@
FAR ROSE(LlL)PossE

@ @

@ooBooo@
(LUKE) G RALPH

O O 5 "^"/ 1 - -E
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/4) \s

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(LlL)PossE SPLIT ROSE

@ooEooo^
o @
dl\ rA\

ootroo
@ o

@ @

17

DEFINE FORMATIONS TERMS THATSPECIFICALLY FORMATIONAL 1. Close' Reduced Splitby Z (5 to 10 yds. FromEndMan ) on Lineof Scrimmaoe

Splitby X (5 to 10 yds.)FromEndMan 2. Squeeze- Reduced on Lineof Scrimmaqe 3. Open4. Wide5. Gun6. TightWidest Larger Splitby Y of over10 yds.or Outside Receiver 3-5 Splitby Y in GunFormation QB Aligns SHOT Usedin One BackFormation Aligna SplitReceiver a to in TightPosition

TERMS EXAMPLES FORMATIONAL OF


FARRT CLOSE

18

ootroo@
o @

o +-'o'o-1

WEAK LOU OPEN

ootroo
O
RTOPEN

@ SPLITRT WIDE

o ooE o o
@ @

ootroo o
@ @

3-5 YDS.

GUNSPLITMZAR

ootroo

o
SWAPRT SQUEEZE
REOUCE SPLIT

@ ootrooo
o

19

ONE BACK FORMATIONS

I.

position theone backwillbe described theletters S, T, andthewordsSoloandEmpty. T.he of by Q, 7 A. TheQ position represent normal backposition yardsdeepbehind center. will the one the B. TheS position be approximately will 5 yards deepbehind offensive the tackle thesplit to endside. C. TheT position be approximately will 5 yardsdeepbehind otfensive the tackle the tightendside. to D. SoloPosition R splits wideto SplitEndSide. out E. Empty Position R splits wideto TightEndSide. out

soLo

OCtrOCO
@
s

@ a

@ T

EMPTY

Il. Theone backformations dividedintofour categories: are A. The'D" FormationsH willalign the SE Side. to B. The "l Formations Formof Trips C. "F"FormationsSlotFormation H to theTE with Side. D. The lastcategory the bastard are formations. Theseare the formations don'tfit in the previous that threecategories.

"T'FORMATIONS
RT TRIPS (REGULAR, ACE PERSONNEL) RT (REG, ACE PERSONNEL)

20

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@

ooBoo@ @ @

TRTPS (K|NGS, RT POSSE, JACKS,PERSONNEL) TR.A|N (K|NGS, RT POSSE, JACKSPERSONNEL)

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@

o@

o o E lo o
o
@

TRIPLE (REGULAR, RT ACE PERSONNEL)

TRAINRT (REG,ACE PERSONNEL)

ootrooo o @@
@

ootrooo
o
@

rowER RT(DTAMOND PERSONNEL)

TRADERT (REG,ACE,PERSONNEL)

ootroo@
o @
@

ootrooo
O - - @

@ @

TR|PSRTT|TE(DTAMOND PERSONNEL)

TRADET|TE(REG,ACE PERSONNEL)

@ootrooo
o
@

@ootrooo
o
@

@ @

( TR.ADEKING, POSSE, JACKS PERSONNEL)

ootroo o

ootroo o o
@

..T''FORMATIONS
TW|NS (REG, RT ACE PERSONNEL) TREY(FULL, REGPERSONNEL)

21

o o r)r o o o t
@

OootooO
@

TWINSRT (KING,POSSE, JACKS, PERSONNEL

ootroo^ o u
@
rRrx RT (REG, ACEPERSONNEL)

ootroo

ootrooo
@ @

ootroo

TR|XRT TITE(REG, PERSONNEL) ACE

@ootrooo r\
\J

ootroo

@
TR|XRT T|TE(K|NG, POSSE, JACKS,)

ootroo
@

o o a\r o o t

ooEoo

o o a)r o o t

(.,D" oNE BACK FORMATIONS FORMATIONS)


DOCRT(ACE,REG)

22

@ootroo@
\J

@octrooo

@
ACE) RT DEUCE TITE(DIAMOND,

PAIR) DOCRTTITE(DIAMONDS,

@-

@ootrooo
o
@

@ootrooo
o
@

ACE) )EUCERT WNG (DIAMOND,

ACE, PAIR) DOCRTWING(DIAMONDS,

@ootroo@
o
R

ootrooo
o
@

DEUCE REX(ACE,REG.)

DOCREX(REG,ACE)

@.@

@ootroo@
o
@

@
@

oo8ooo
@ o

RT T.DUCK (ACE)

(REG, ACE) DOCRT GLOSE

@ootroo o o

@@

,._ootrooosFl,Y"" < ! J O
@

(ACE, REG,) RT DEUCE OPEN

JACKS) DOCROGOPEN(ACE,KING,POSSE,

@ootroo
o
@

oooBoo
@

("D" oNE BACK FORMATTONS FORMATTONS)


DUALRT (REGULAR, ACE PERSONNEL)

ootrooo
@ @
s DoUBLERT(K|NGS, POSSE, JACKS)

cotrooo
@

"."Boor

@@

ootroo^
o a
@

ootrcco
o o @
(ACE,REG.) DOUBLE OPEN RT

o o t r o o o " .selrrs " . ou


o

@
DUALRT WtDE(REG., ACE)

ootroo
/ o ! U @

o o t rO O
n

rr"o"O

SOLO DOUB

possE,JAcKs) EMPTY DOUBLE (KtNGS, RT

ootroo
o

@@

ootroo
o

DOG (CLUBS, RT FU

PERSONN

o @o o troo@ o @
@

o o t ro o o
r)
@

..F'' FORMATIONS
ACE) FLANKRT (REG,

24

ootroo@
o
@

ooo*ooo@
@

POSSE, JACKS) S FLEXRT (KINGS,

POSSE, JACKS) s FLANKRT (K|NGS,

ootroo
@

ooEoo
-1

@
POSSE, JACKS) S FLOATRT (KINGS,

(ACE,REG) FLEXRT OPEN

ootroo
@

(U

@,"""QOtrOC @ o
@

JACKS) s FLEET (K|NG,POSSE, RT

tz)

@u"o,QOtrOO

o o a)r o o t

RT JACKS) S FLEET OPEN(K]NG,POSSE,

@ s v c s Qr\ t r O O O
\-,/

ootroo

o o r\ r o o t

o o a') o o tr

FORMATIONS OTHER
POSSE, JACKS) RT S BUNCH (KINGS,

25

/t\ w

ootroo @
@

o o e ,

ootroo o

POSSE,JAGKS) S COVEYRT (KINGS,

ootroo o
@

@ @

ootroo

POSSE, JACKS) RT T CLUSTER (KINGS,

@ @ @

ootrooo
@

ootroo

POSSE, JACKS) RT SPREAD (KING,

ootroo . o

ootroo

JACKS) POSSE, RT s cANNON (KlNGS,

ootroo
\J

ootr a)

ootroo

ootroo o

WITHIN FORMATION A PERSONNEL THATCHANGE TERMS WHILETHE FORMATIOt'l (PLAYERS POSIflONS EXCHANGE CONSTANT) REMAINS Positions. dfonn - Yand Rexchange TEXPositions. X andYexchange

-X Positions. CHANGE andZ exchange DOTYand H exchangePositions.

Positions. SWITCH Y andZ exchange RAHRand HexchangePositions.

positions assumes identity he the of NOTE: Whena player exchanges and for He thatposition. is responsible all assignments movements associated that position. with

FORMATIONS THATHAVECHANGED PERSONNEL


STORM BUNCH (KINGS, RT POSSE) S s TRA|NRT (KINGS, POSSE, JACKS)

27

rl\ \ /

/-\ n t-i]f\/1 \-./ \-./ \-,/ L4l \./


/1 \_.,/

(Y)
TEX S TRAIN RT (KINGS,POSSE,JACKS)

ooBoo o o
@ o ont r o o
@ @

rEX NEARLOU

ootroo
o @
@
DOTROG(REG, ACE)

/..'
,

\z)

DOTT FLEXRT (KINGS, POSSE)

ootroo@

ootroo o

(o

@
RAHDUALRT (REG, ACE) GHANGE BUNCH RTZtp (K|NGS, POSSE, JACKS)

ootroo@
@
@
SWTCHTRAINRT (KINGS, POSSE)

ooFoo^@

,.*,'o

@
swtTcHBUNCH (K|NGS, RT POSSE, JACKS)

ootroo o
@
FLEXRT(REG, ACE)

o on o o E
@

ooEooo
o /a

ootroo

28

Movements
. l. By (All Movements Be lnitiated QB HeelFlip) Will Z Movement A. Rulesfor Z Movement called. 1. Z will moveout of the formation whereZ willbe whenthe ball is snapped. 2. The movement determine will B. ZoomMovement position. to Z will moveacross formation a flanker the

ffmoies:
l. TriosRt Zoom

oooooo

oooooo
2. Flank Zoom Rt

ooooo@
3. FlexRtZoom

29
C. FakeZoomMovement Z moves inside end manon line,reverses to direction returns original and to alignment. (Z should makethislooklikeZoomMovement, notcrosstheformation). do Examples. 1. TripsRt FakeZoom

oooooo
O

6m*6

2.

Flank FakeZoom Rt

@^=;:3

ooooo@
o

3.

RexFake

ooooo@

@ @
D.
LongZoomMovement Z moveacrossthe formation uncovering widestreceiver. the 1. Rt LongZoom

oooooo
@ @

30
E . Zap Movement side) on to the Z movesacross formation a holdoff position the splitendside(weak Examples: 1. TwinsRt Zap

Rt 2. Trips Zap

3. FarRt Zap

F . Zing Movement on to Z movesacrossthe formation a wing position the TE's side Examples: 1. FlexRt Zing

@o"i?8?i r @

31
2- NearRexZing

3. DeuceRexZing

Zig Movement guard,changes Z movesto far offensive passingcenter,then returns Wing direction to Position original in direction. Example: 1. LukeZig

o
H. Zio Movement Examples: 1. DeuceRt Zip

TE Side- Z moves inside a "Close" position, to t10 yardsfromtheTE. SE Side(Slot)- Z aligns outside moves the formation and into called.

@oogooo

5-10 Yds.

aa"^,**O
2 . FlankRt Zip

@ O---*--*"--r

ooSoo@o

32
3 FloatRt Zip

@""-.

@ 5YD @ooo oo

II. X Movement A. Rules X for called. 1. X will moveout of the formation whereX will be whenbailis snapped. 2. The movement determine will

33

B. Ox Movement X movesacrossthe formation of the formation called. out Examples 1. TradeRt Ox

oooooo
2. DualRt Ox

oooooo
3. Trix Rt Ox

oooooo
C. FakeOx X movesinside endmanon the line,reverses direction returns his to his and to original alignment. Examples: 1. DeuceRt Fake Ox

@oooooo

34
2- fade Rt Tite FakeOx

@oooooo

@
D. Wax to the crossing formation, a \Mng Position. called, out X Moves of formation Example: 1. FlankRt Wax

@.-----'--

@ o ooo *o o-o - @ ' * " * '

E. SexMovement on to across formation holdoff position the splitend side(weakside). the X Moves 1. RobSex

oooooo
@ @

F. Hex position, to 10yds.froma TE. 5 inside a "Squeeze" to TE Side- X - moves 'SE Side- (SlotDual) X aligns Called. and outside movesintotheformation. Examples 1. DeuceRt Hex
yds 5-10

@ooSooo

@.'-"
2. DualRtHex

@ @**

ooSooo

35
3. DblRt Hex

, @^^"-

ooSooo

III. H Movements for A. Rules H Movements 1. H always moves of theformation out called. B. WhizMovement H moves the splltend side(weak to sideawayftomY). Examples: 1. Trips Rt \rVl-riz

oooooo

2. NearRt Whiz

oooooo
-**-Q.*@ @

36 C. FakeWhiz directiott returriing oG, the the beyond QB,crossing backside and reverses H moves leg to outside of TE. ' Examples: 1. TripsRt Fake\Mtiz

2. FlankRt FakeWhiz

@
3. NearRt Fake\Mtiz

oooooo d+:::=*=?-O
---"\:t-*

oooooo

Movement D. LongV\ihiz receiver. the to H moves the splitside,outside widest - Examples: 1. TripsRt Long\Mriz

@ -

oo- o - - oooo -

37
2. NearR t L ong\ /hiz

oooooo

\MrizMovement Quick H moves the splitside,('S"Position), to Example: 1. Rt QuickWhiz

ta,

oooo o o o
-*@ @

F. Motion Movement H. Movesto flreTE side. Examples: 1. DocRT Motion

oooooo
2. FarRtMotion

oooooo

fu@

G. FakeMotion

38
. returning to dlrection OG, and reverses the H movesbeyond QB,pastbackside leg outside of end manon the line. . Examples: 1. DocRog FakeMotion

to
2. Far Rt FakeMotion

oooooo

@
H. LongMotion

F- @

oooooo o

position. to outisde widestreceiver a flanker the H moves Examples: 1. DocRt Wng LongMotion

2. Far Rt Wng LongMotion

@
Movement I. QuickMotion movesto the TE side,(to "T' Position). H

39
Example 1. Far Rt Quick Motion

oooooo

J. HumpMovement crosstheformation) Shortmovement inside the neartackle area. (never to box Examples: 1. DocRt Hump

oooooo o
@
2. TripsRt Hump

o o o o-op ;o
6-

40
L. Hip Movement -l-E. TE Side- H movesinsideapproximatelyto 10ydsfromthe 5 and , SE Side H alignsoutside movesintotheformation. (Note: Alignson the ball) X Examples: 1. FlexRt Hio

oooooo

oooooo o @*---^-=---=3. DualRt Hip

2. DocRt Hip

oooooo o
@
4, DblRt Hip

oo o o o o
lV. Y Movement A. Rulesfor LeapMovement

Ace formation,willalign the Y on When Leap Movement occurs, anyReg, Personnel from The to lineandshiftoff,before motioninq oftheformation. V1/R theTE Sidewillmove . . out fromoffthe lineto on theline

4'.!
Examples: '1 DeuceRt Leap .

oo8oo8* *-@ 3'


2. frain Rt Leap(Posse)

oo@oo
3. Far RobLeap

+O'i")' @
A
Receiver. Examples: 1. Trips Long Rt Leap

ooooo{;, @^

u" B LongLeap calledand outsidethe widest Sameprocedure Leap. Y movesout of the formation as

ooQoo()

@ +

(Posse) Leap 2. frain Rt Long

ooooo

@
@

42
/^ v. | E a | , / r\, '+ ^-^ v e r L

the motionoutsid4 Y as the Y follows sameprocedure in all Leapmovements. should to Receiver hisside. widest Examples: '1. NearRt LeapOut

o o o o o(

6--J----o*-@*^=-@

2. BunchRt LeapOut(Posse)

ooooo

for D. Rules fly movement alignon andshiftoff. the opposite call.(RegAce.)formations Y aligns called andJacksalignoffthe ballandmoveintotheformation Kings, Posse, Examples: 1. NearRt Flv

@
+
2. Far RobFly

{* } o ono o o
ffi
@ v

+@

*{)ooooo

o;----\.y
@

3. TrainRt Fly (Posse)

+ @

ooooo

E. Yip Movement (Cannon theexception) movesin Y aligns balland outside off widest receiver, is Y towards formation the TE closeto a normal position. Examptes: 1. DBLRt Open Yip

o o o o o o <__o ooooo
@

2. Cannon Yip Rt

<--_

o @

V. R Movement A. Sfeak Movement Movement R toward 1 to 3 Yds outside O.T. by X, of Example: 1. TripsRt Streak

**-n

o o o - -oo @ - - oo -

2. Qk Streak R Moves to the SE side (Tothe 'S" Position) Examole

44
Rt 1. T-Float Qk Streak

,@

.---G

ooEoo@o

C. FakeStreak ''R''moves SE sidecrossing center, TE beingoutside when direction, reversing the to ballis snapped. Example: 'l . T DoubleRt Fk Streak

o o o o o^ __6__----g),
6
Movement D. LongStreak R movesto X and outsidethe widestreceiver Example: 1. TripsRt LongStreak

( "' ,/ \

- OO - - Ih O - 6 -O O @
- \.)/

/bt

E. Jet Movement R movesto Y side. Example: 1. FlexRt Jet

o ooooo o

Jet E. Quick

6--

to R moves TE side(Tothe.T" position)

45
Example: 1. S Double Qk Jet Rt

oo8oo"
G. FakeJet "R"movesto theTEsidecrossing center, beingoutside to SE OT reversing directton, the Side. Example: 1. S TripsRt FakeJet

---:6-,-o@
!.'rirrrr.\,1^./-

oo o o o
@

Jet H. Long Movement R movestowardsY and outsidethe widestreceiver. Example: 1. DualRt LongJet

o ooooo

46

Shifting
i. Single Shifts position priorto the snapof the ball. Oneplayer shifting a different to "Shift' "Y"Shift A 1. Y aligns the ballopposite call. on the 2. Y shiftsacrossthe formation. 3. Z aligns the lineandmovesoffthe ballon theshift. on 4. R willshiftwithY (Except Two BackSets).'R" should in always startin the "T' position the formation of called. 5. Can"shift" Pro,'T", 'D' , and'F" formations. to Examole: a. Shiftto Far RT

ol n5o o @ ot o x o o o t o o oo o o o o o o
Y
n H

o v, z o z

B . "HoD" H Move 1. H aligns theballandshiftsto called off formation. 2. H shiftsacrossthe formation. 3. X andZ do not haveto adiust. Example: a. Hopto TripsRt

o_?ooooo
@

o -o6 -o o o , @ - o --o o
H

47

C. "Stem"-H moving 1. H shifts the samesideof the formation. to ' 2. Stemfromtwo backto one back. 3. Stemfromone backto two back, Examples: a. Stemto FarRt

oooooo
@

H .

o o@o o o o o
H

b. Stem Trips to Rt

o oo o o o o o
la

@
*

tl

o o@ o o o o o
@
II. DoubleMovements flwo or more peopleshiftingacrossthe formation) A. "Shop" andY moving H across formation the 1. H always position shifts starts the FB in and withY. 2. R aligns Q positon shiftsif necessary. in and 3. X alignsoff and shifton, and Z alignson and shiftsoff. Examole: a. Shopto TripsRt

48

^@ ) o o o @ o o r ix
* O *

- -O ---''.'

@t
{^;

a"

?
b. Shopto Swap Rt

o o @ o o ? og
H fn

o T o 'o o @ o Q ^ v - ---o----'^ i*)


-- ---o, -,
g;
*

i+ ) ,
@

o o6 - - Y o - @oo

o
H

o
R

49

Movements lII. Multiple (Movement all fouror moreeligible priorto the snapof the ball). Usea codeword. of receivers , A. "Move" '1. Alignin Trix. 2. H movesin or out. 3. Y Shifts. 4. R sameas OneBackShift. Examples: a Moveto FlankLt Zing

o
H

I oo @ o Q . oo z o o oo@oo o o
X R
H

b. MoveFlexLTZip(Posse)

+-------@oo@oo f--..--o @

ooSoo o

@
-

50
B. 1. 2. 3. 4. 5. 6. "Pop" (Diammonds). UsedwiththreeTE's personnel (the Alignopposite call. H,Y, moveacross formation sameas "Shop"). the and off the ball. UIZ andNZ moveon alignin DocTiteopposite call. the Wlrenshifting a Two back(3TE)formation to alignin I Wng opposite call. \Mrenshifting a OneBack(3TE)formation the to that Thisshiftallows to shiftintoanv 3TEformation we have. us

ExamDles. a. Shifting a OneBackFormation. to 1. Popto TripsRt Tite

:rf^".^ *o---o-9:-99
l l r v l 4 | Y l y | . f

a i
Y

-+

@ o o !o o o
u
@

@@

b. Shifting a Two BackFormation to 1. Popto FarLt \Mng


Start 4 \ uoc Kt I rte Y Y

@ o- o- la o o @ -- E -l

+ ShiftTo---+
@

^ a u o o oo o
@

O @

//:\ \tt

C. Bounce formation. 1. UsedwithClubsPersonnel, in Steeler start 2. UsedwithReg.or Ace Personnel, in stackformation. start

Examples: a. Bounce V!k.Ralph to @OOQOOO/


{ )
^

shnro

@ooo

r;---"' \!/
\

'- -.@

\E,,

Rt b. Bounce Deuce to

51

OOQOO

------>

@OOOOOO

(^

& !./
ri\ \t-v

ra \L'

@
D. 'Scatte/' break. 1. X,Z, Y, H, and R formin a groupafterthehuddle called. 2. On 'Break"sprintto formation 3. Quickcadence. Example: a. Scatterto DualRt

ooooo
XO ^V' - U H

Y"OO

Q 8 R

I
O
z

HQ O
X

OOOOOO O Y
. . ^r\ \-/

(ShiftandMotion) V. Combination Movements A. Shiftsthat can be usedin combination movements: 1. Shift 2. Hop 3. Shop 4. Pop

52
D. EXIT '1.Usedto shiftfromRogi Louto all Rt / Lt formations. . motion endsShopshifttakesplace. by 2. Shiftinitiated motion X and before with 3. Usedwithdouble cadence. start in Lou,\Mten movingto any form 4. \/Vhen movingto any form of a Rt formation of Lt formation startin Rog. in whenX and 5. QB startsdbl cadence usesheelflipto startX receiver motion, cadence Y andthe backswillshift. and clearstheTE, QB startsthe regular

Example; a. EXIT Trips to Rt

Qoocoo
- _ _ _r,-*---- /61

@T O
| I

o o oo o o @ o
@

b. EXITto DeuceRt

900?
'-@ @

7
V

@o o o o o o
\9

FRONT IDENTIFICATION
FRONT DEFENSE IDENTIFYING FEATURE 1. LBER' S O\aERTHE GUARDS

1 . 5 0

ooooooo
M

E S

z. 60

W E T

T E S

ooooooo
W M S

2.NOPLAYSIDELBERON ORINSIDEDEF.END

3. 70

ooooooo
B M T T E S

F. -

3.IIEI A1LIGNED ovER


OT.3 MAN SIDE.

4. 80

4. 4 MAN SIDE

ooooooo
w s.90
E T O O O O OO O GAP(ONLYREFERSTo WEAKSIDE )

UNUSUALFRONTS
FRONT

DEFENSE
M E T B T E S

IDENTIFYING FEATURE 1. 80 DEF. ON STRONGSIDE 50 oN WEAK SIDE (3 MAN SIDE).

1.85BBNGAL
W

ooooooo

2.50 STACK

W E

oooooo
M T T E S

M T

S T E

2. STACK DEFENSELBER'S SLIDE STRONG.

3, w70wsoLID

W E

coooooo

3. TWO 70 LOOKS WITH TH CENTER

4.77 BEAR

ooooooo

4. 77 DEFENSE WITII A COVER DEFENDER ALIGNED OVER TE AND ANOTIIER DEFENI}ER ALIGNED OUTSIDE

DEFENSWEFRONTS TERMSTO DESCRTBE


Lineman that by 1 . WIDE - Indicates the OT is uncovered a Defensive (two exists. the split endsidetherearethreedefenders To that situations 2 . TIGF{T-Indicates an overload and downlinemen a iinebacker alignedoverthe GuardandTackle.To the TE sidetherearefour defenders ) ( threedefenders the LOS andone linebacker alignedoverthe Guardor Tackle. on to 3. PLUS- Refers a nosemaabeingoffsetto the tight end to 4. MINUS - Refers the nosemanbeingoffsetto the weaksideor the split endside. to to overshifted theTE side. 5. STACK- Refers Linebackers that alignedoutside on or 6. LOOSE- Indicates the TE is uncovered hasa LBER overhim, anda wide defender theLOS. that 7. BENGAI - Is a termthat indicates thereis a four mansideto the TE anda down man overthe center ( ( usuallya 50 defense 3 MAN SIDE ) to theweakside.) are to in 8. O\ER - Refers four down lineman defense which the linemen over shiftedto the TE side. are to in 9. tIN DER - Refers four down lineman defense which the linemen undershiftedto the SEside.

s
+50

w
T E

o oo o
E S

E S

sOOVER T

oooo
M

oooo
w

50UNDER

oooo
w
.S{)STACK T
E M S

ooo
LOOSE 70

aooo

oooo

COMBINATION FRONTS
Nameing total fiont is doneby combining look to the TE sidewith thatof the SE. the the EXAMPLES;

W E T T

M E S

o o o o oo
E M T T S E

T85BENGAL

W E

oooooo
M T T E W S

M T T ES

oooooo
W E
W75-STACK

UNDER w77W BEAR

oooooo

M T T E S

UNDER

w70w
SOLID

oooooo
M T T S E

W M E T T E S

oooooo
M T S T E

w78T W E E

oooooo

oooooo

NICKLE FRONTS we Nickle Frontsarenameddifferentlythanregularfrontsbecause aremoreconcemed are with hdw manydownlinemenareplayingandhow manydefenders in the "box". the the We will nameNickle Frontswith a two digit number, first digit will represent the digit represents numberof defenders the of number down linemenin the game, second in the box.

o c Q o cc
( ) \_-,/

o c t o oo

46 OVERN

o o Q c cc
( )

o o (J o oo Q

47N

o c Q o co
(,

SOLII) BEAR

o ooEoc

DEFENSiVETECHNIQUES
Eachdefender personnel aligned numerically. by over We describe alignments defensive his linemanis given a specificnumberthatrepresents specificalignment. an offensive

967

o o o o o o o

5 4 4 i 3 2 1-, 0 + r 2 3 4 i 4 5 7 6 9 8

O- NOSE ON CENTER UP +/. - SHADEON CENTER 1 - INSIDESHADEON GUARI) 2 - IIEAD UP ON GUARD 3. OUTSIDE SHADEON GUARD 4i - INSIDESHADEON TACKLE 4 - HEADUP ON TACKLE 5 - OUTSIDE SHADEON TACKLE 6 - HEAD UP ON TIGHT END T.INSIDE SHADEON TIGHT END ALIGNMENT ON TIGHT END 8 - OUTSIDE SHADEON TIGHT END 9 - OUTSIDE

NAMING DEFENSIVEGAPS
by The areasO.*""n linemen are called gaps,gapsto the TE side will be represented letters, by gapsto the weak side or SE side will be represented numbers.

A - cap BETwEEN CENTERAND GUARDTO TE SIDB B . cap BETwEEN GUARDAND TACKLE TO TE SIDE C - cap BETwEEN TAcKLE AND TIGHT END TO STRoNGSIDE

D - cap oursrDEoF TrcHTEND


1 - cap BETwEBNcENTERANDGUARD WEAKSTDE To BETwEENGUARD 2 - c.q.p ANDTACKLETo wEAKSTDE 3 - cap BETwEENTACKLEANDTE To wEAKSIDE 4 - c.q,p oursIDE wEAKSIDETE

o
E

B
N

M
E S

oooooo
B M E N E S

50 O\IER

W E

ccocoo
W E T T M E S

M T

S T

+577 W

+577

oooooo
w75B E N E M S

oooooo
M S T T E

w75-

w
E

OCOCOC
50STACKW E B N M E S

oooooo
T T E

50 STACK-

w
E

ooocoo
B N M E S

o o o o co
M T S T E

W75-STACK W E

W75-STACK

ooocoo

W E

ccoooo

60 ' W E

B N E S M

ocoooo
67W B W E
67W

oooooo
T M T E S

cooooc
w76

M N

W E S E

oooooo
w

w76 w E B N
M E
.).)

ocao
w70w
W E N B E

oooooo
w70w
W M T T S E E

M T

M S

coocoo
M E N E S

cooooo
W M T T E S

w70w
SOLID B W

w70w
SOLID E

cooooo

ocoooo

w77W BEAR W E

w77W
B N E M S UNBEAR E T M T E W S

ocoooc
W E N E

oooooc
W M T T E S E

ocoooo
E N E

oooooo
T T E S

w87W

w87W

OCOCCC
T89T B W E N M E S

CCOOOC
T89T E W T M T E S

oooocc

OOOCCC

qf,oR@tAT',f,gH
Position Terminology
1 9 9 8

Offensive Line

OffensiveLine PIay . . Fundamentals Techniques and


To be a goodoffensive footballteam you haveto be good up front. lt startswith the offensiveline. We Our and to arclo run mustbd cohesive havediscipline pride be successful. twomainresponsibilities and run the football and to protecf lhe guafterback lf you can successfully the football it makes pass protection wholelot easier. a we wheretheficotball goingandwho we areworking is To successfully movethe football mustknow with particular is and Fast we will lookto gain an advantage so in a blocking scheme.Everybody big,strong, football a teamwhichallowsus to withourtechnique our icotwork.We are basically zoneblocking and us blocka halfof a man et the pointof attack. Thisenables to comeoff the ball harderand get more side of the line of movement.We will striveto enablethe backto make his cut on the oooonent's gamewith a minimum We number coreplaysbut runthern of scrimmage. will striveto helpour running formations possible givethedefense number different of looks. fromas many as to a We will strive pay attention detail. We will studyour opponents gainan edge by knowing to to t0 their alignments theirstances.We haveto playwithpn?e to be the best. We shallplayeachplaylike it and you will be the difference the gamebecause neverknowwhichplaywill be the difference-We can't in affordto take a play off becauseit is going away from the pointof attack. The backsidecutoff is very important whenthatblockis madeon the backside usually and results a bigplay. in it Mostgamesare won or lost in the 4th quarter. We must be in bettercondition, both mentally and physically, than our opponent. To accomplish we must play together. We must have pride in this put ourselves ourteammates. mustalways the teamfirst. Accolades and We cometo offensive linemen games. whenthe team wins. Payattention detail.Little to things football win
I. _'THE DETAILS' THE BASIC FUNDAMENTALS

49

The Huddle - listenand hear everything.Know the snap count and know your assignment. to the L.O.S.Never youropponent Jog let knowyou're tired. The Stafting Count -- we havea good cadence that will enableus to gain an edge over the defense.We knowwhenthe ballis beingsnapped wherethe playis going. We and wantto comeoff explosively We together. mustknowallaspects our cadence. of The Up Position-- someof our playswill be executed fromthe Up position.We will run, plays, outside draws, anddropbackpasses fromthisposition. 1. Base: shoulder width withourfeet. 2. Feet toes pointing slightly with the outside in foot beingno morethan heelto toe relationship the insidefoot. with 3. Hands:Placed ThighPads. on 4. Shou/ders: want the shoulders we squareto the L.O.S. with the head up and the neckslightly bowed.

50
D. The Stance- unless go fromthe Up position, will approach L.O.S. we we the and get downon the command readyset. We believe a goodstance basicto execute that is our assignments. stance will usewill be a balanced The we 3-point stance with the weight basically distributed the ballsof the feetwith littleweighton the down hand. We over have to keepour stanceconstant, wlll neyer show whether are run blocking, we we pulling, passblocking. will shiftourweight the ballsof our feetwithout or We on tipping ourstance giveus an edgein executing particular to a assignment.
1 . Base: shoulder width-

Feef toespointing slightly inside.Thiswillgiveus maximum pushoffthe balls our of feet.


J

Stagger theguards tackles havethebackfootstaggered a .toe{o-instep', and will in relationship with the frontfoot. You will haveto step or set with eitherfoot and we wantto be ableto pushoff in either direction not falsestep. and PowerPraducing /ngles: the staggerof the feet ptacesthe up foot in a positionto createpowerproducing anglesin the ankles and knees. This is the ,,Z"position of tne upper and lowerleg in connection the knee. To get thisposition with sligh y roll the kneeforward the up footso thatit is overthe toe. Thiswillplacetheweight on on the ballsofthe feet. Theheelsmavcomesliqhtlv ofthe ground. out

4.

5 . Arm and Hand. the arm and handshould placed be sligh y insideof the opposite kneeof the staggered foot. Put yourflngers and thumb(kipod) the groundand on not the knuckles.The otherarm shouldrest outside the kneeso the shoulders of remain square theL.O.S. to Shou/ders Back- Tail. the shoulders should square.Thiswillelevate tail so be the it will be an extension the back(flatback).your headshould slighfly of be bowed so you canseedownfield. LoOk youreyebrows. through 7 . Explosion: wantto explode of our stance we out withour backparallel the ground to (chest thigh).We wantto stepwiththecorrect to foot. E. center's stance and Excharge - the stancewe teach our centersis a 3-pointstance withthe weightevenlydistributed the ballsof bothfeet. we want very litfleweight on placed thefrcotball on itself.Theoff armwillrestoutside Knee. the
1 . Ease: slightlywider thanthe shouroers.

Feef we wantthe feetto be parallel we can stepeitherway. so Shou/ders Back- Ial: shoulders must be squareto the L.O.S with the back parallel the ground. We want the center'stail to be at least as hiqh as the to shoulders facilitate snapandthiswi keepthe hipsup. to the lnitial Movemenf.want to exprode with our back flat and step with the correctfoot. SJ|ap ballon the proper the command.Don,tanticipate countas it putsus in a the disadvantage doing by so. Position the Batl: the battshouldbe slighfly the righteye and extended far in of to as frontas comfortable. Thiswill createdistance from the defenders and betterblocking angles youandthe restof the line. for

51
up. We wantthe laces 6. TheGrip: the football placed thatthelacesarefacing is so to QB, hit across QB'stop hand. lf we havea left-handed we will haveto rotate the the lacesso they are facingdownto the ground. Placethe thumbof your righthand and palmof the handwill laceof the ball. The fingers between frst and second the gripthe restof the ballto givegoodcontrol. turn without 7. Effecting the Snap: snap the ball by turningyour wrist one-quarter and yourelbow.Thisshould onequickmovement is a /rftrngaction, be like bending of starting lawnmower.Snapthe ballin the middle the QB'stop hand. Holdon to a is actionthathas a natural the balluntilit hitsthe too hand_Thisaction a pendulum swing, This should soundlikea gun goingoff if therehas beena cleanexchange. line. In our system,you will be The centermusf be the leaderof the offensive of for of responsible making number linecalls. You musthavea clearconcept the a plays be ableto do this. Youmustmakecalls/oud and c/ear. Makeyourcallsas to givesyou theiralignment. Nevermakecallsuntilyou see the soonas the defense defensive alignmentl F Sp/tts - this is very important.We have to stretchand at times constrictthe defense. We needto knowwhatthe defensive is alignment andwherethe ballis goingto takeour proper splits) alignments. LevelI: splits.We will have3levelsofdepthon our (vertical and situations. Level//.'the guards we willhugthe ball. Thisis for shortyardage goalline betweenthe ball and will place their hand down splitting the difference The tackles will line up on the guard's the center's toe. This is for normal situations. Level ///: the guardsand tackleswill line down handor insidefoot (2-point stance). playswill have different heel.Different up with theirhandson the backof the center's We willdiscuss splits whenwe install horizontal the splitsas wellas vertical alignments. by aod 2lo 2 1/2footsplits the plays.Basically willhave2 to 3 footsplits the tackles we by the guards. The tacktes alwaysline up on the up foot and down hand of the will guards.In Nickel offensive tackle's be up in a 2-point to we situations allowour guards stance. willalignourtackle's of up We frontfootin the middle the guard's footso thatour heads be in the rniddle thecente/snumbers. will of

II.

THEDRIVE BLOCK game.Thistechnique be usedat the point Thedriveblock thecoreblock ourrunning will is ot goesas longas of attack.Theoffensive lineman takethe defender will wherever defender the he gels movement. knockthe defender the L.O.S. The typeof movement desire, to we is off butthrsis sometimes alionments stunts. or unrealistic because defensive of playyouwill be givena landmark Landmark on everyrunning whichis an aimingpoint pointis to giveyou leverage forcethe defender for youreyes. Thislandmark aiming or to awayfromthe pointof attack. We would liketo stay squareon the defender force him to to take a side so the backcan optioncut, off of your block. This is important our in approachpartof the driveblock. B. Approach- explode the ballon the snapcount. We wantour lineman stepwith off to the corect foot. lt is important we keepa goodbase(shoulder width). The first2 that steps needto stayparallel ourbacks(chest thigh) thatwe canget under we to so the with pads. Aim youreyesat the proper defende/s with our headup and our neck landmark bowed. Our handsneedto attackon the first step so that we can drivethem inside defender's frame, establish the to leverage.
a

Contact - We must have lower Dadlevel than the defender. The first contactshould forma 3-way tripod withtheeyesandthe hands.We wantthe handsto rip in and up with power a lifting with maximum to action.Thiswillenable to snapthe hipsintothe block us control defender.lt is important the shoulders remain abovethe hipsso thatwe lhe that stillhavethepowerproducing angles our legs. in

52
D. Follow Through- thisis the hardest partof the block. Toesshould out slighy with be weight the insteps.The legs mustremain shoulder on at widthto giveus balance upon contact, blocker the mustgivegreatsecond withshortchopping effort stepsto maintain the block.lf we can keepourpad leverage moveourfeetwe cansucceed driving and in our manoff the ballandon his backto Droduce K,O.block. the E. Finish- the difference between goodand greatplayer. Finish the everyblock. Wear downyouropponent's to win. will

t.

ZONE BLOCKING PRINCIPLES zone blocking occurs whentwo offensive linemen responsible blocking defenders are for two an certain a areatowards pointof attack.Thepurpose usingthe zoneblocking the of scheme is to stop penetration, createmovement levelI (build wall)and also sealoff the onside on a linebacker. zone b/oclrsinitially All startout as an inside-out doubleteam. As movement begins, eitherthe osfside blocker inside blocker gain controlover the defender or will on Level1, allowing otherblocker comeoff the block handle linebacker. the to to the Inthistvoe -tne of blocking scheme, is criticl createmovement levet 1 beforecomingoff for it to on linebacker. A. lnside Blocker - (offensive linemencovered a linebacker uncovered.)In our by or stance mustbe aware the alignment depthof the linebacker. mustalsobe we of and we ableto readthe inside of the downlineman. hip These factors critical ourfootwork are to and landmarks play.Generally, will takea shortleadstepwithour nearfoot oneach we aiming a pointinside hip of the defender. for the Aligned the nextoffensive on blocker to the playside. referto thisstepas a zonestep.As the insideblocker we takesthiszone step,it is important readthe insidehip otthe downlineman wellas the movement to as of the linebacker.the linebacker lf "FastFlows' youexplode under defensive up the lineman with bothhands. upon making contact, whipyourarmsanfd moveyourfeetlikepistons ,,Slow working get movement the field.lf thelinebacker to up Flows".. nchand oushoff . pu the defender one handandexplode the LB as youapproach level. with to his sometimes Lbers are'FastFlow" alignment. mustbe alertto thissituation. inside by we The btocker mustuse2 hands create to movement thedowndefender. on outside Blocr(er- (otfensive linemencovered a downlineman.)The outside by blocker mustreadthe alignment the defender of aligned himas well as the alignment the on of linebacker.is inside footto blockthe outside number the defender. of Thiswillenable us to hit the proper landmark initially and createmovement levelone.lf the defender on is aligned outside or shoulder, outside eye the blocker stepwithhrsnearfoot,aimina will his eyesfortheoutside number. the defender atigned lf is headup he willstepwithhis i;side footaiming eyesunder defende/s his the chin.lf he is aligned inside eye or shoulder, he will lead step with his insidefoot to blockthe outside numberof the defender. the lf defender loopsup or lockson,we wantthe outside blocker maintain to control work and the defender the L.o.s. This movement the L.o.s. is important zone brockino of of in principles. the defender lf remains inside you,continue driveand maintain of to contaci Once you are forced off by the inside blocker,then you can look for the scraping linebacker level lf the defender on 2. aligned youslants on punchandpushotf ihe insidedefender and explode 2nd levetwhen the linebacker to your Face. crosses Blockthe linebacker exploding through numbers by up his usrnga good drive blocktechnique. Remember want movement we first.vvhenwe comeoff to the secondlevel,we will take this linebacker anywhere can. we

B.

zonetype blocksbetween Thefof lowing ofiensive linernen the callsarethedifferent at pointof attack. 1. "Stitch": zone blocking between centerand onside guard in orderto handle the linebacker. The centerwill makethe call whenthe the defensive tackle and middle headup or insideeye or shoulder the onsideguard. on defensive is aligned tackle In will entailtwo typesof zone blocking. orderto determine StitchBlocking scheme will uponthe holewe are we whichtypeof zoneblocking will useon a "strtch depend attacking. .2.3. y"

53

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A. 'Stitch- usedon a 4-5 holeplay.OnsideGuardwill readthe alignment the of defensive tackle. he is aligned a 1-Technique, guardwill lead stepwith lf in the the insidefoot.lf the defensive tackleis in a "2" at "3' technique. will steo he withtheplayside aiming theplayside at number. foot B. .Stitch" usedon a 8-9 play.OnsideGuardwill readthe alignment the of (outside or shoulder)he defensive tackle. he is aligned a 3 technique lf in eye will driveon the outside armpitwith his nearfoot. lf he is alignedin a 2 or 1 alignment, an outside take release with the playside to the outside foot armpitwhip your insidearm and shoulder into the defender-bump by getting up oft width on your next step and znd level to seal or drive blockthe scrape Iinebacker. 2. "fag"t zone blockingbetweenthe onside guard and onside tackle in order to handle the defensive end and inside(onside) linebacker.The orside tacrdewill makethe callwhenthe defensive is aligned end head up or insideeye or shoulder alignment. guardby making Tag Ca . Tag The onside will tackle alertthe onside a BlockingSchemewill entail two typesof zone blocking eithera "Tag" or "Wide Tag". ln orderto determine whichtypeof zoneblocking will use on a "Iag" will we depend uponthe holewe areattacking. "41" "5" Mv M-M----+/

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3. between onside tackle andtight end in orderto handte "Eat": zone blocking the the defensive ahd onside end linebacker. tackle makethecallto the TE. TheTE will The will aiertthe tackleas to wherethe defensive end is aligned, head up or insideeye or shoulder alignment. on Thetightendwill alertthe onside tackle the defensive by of end making either 6 orT call. Eat BlockingScheme entail typesof zoneblocking. a will two ln orderto determine whichtype of zone blocking will use an a ,,Eat' will depen-d we uponthe holewe are attacklno. a. "Eat" - used on a 4-5 hole play. Tight end wili read the alignment thedefensive of end. lf he is aligned a 9-Technique in (outside or eye shoulder) willblock point the defender,s he a to outside number.lf he is alioned in a 6-Technique (head up) he will step with his ptayside foot to blocXthe defender underthechin. lf the defender aligned a 7 Technique is in (inside eye or shoulder) willstepwithhis inside to btock outside he foot the number. "9, "6" I E "7"

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b. "Eat" - used on a 8-9 hole play. Tight end will read the alignment the of defensive end. rf he is arigned 9-Technique in (outside or shturder) wirl eye he driveon the outside armpit lf he is aligned a 6 or 7 alignment__takean in outside release usinga shortoutside by step_ to the outside armpit, whipyour -bump off by getting arm and shoulder intothedefender up widthon yournext stepandexplode 2nd level sealor driveblock scrape-off to to the linebacker. PLAYSIDE GAPTECHNIQUE Mostbigplays occurwhena running will playis cutback. Thatis whythe backside cutoffis so rmportantpurpose this technique to opena rane the backto cut. we The of is for be eve it is moreimportant maketheseblocks to thangoingdownfierd secondary on defenders. wiflteachtwo principles we backside.one is a fu zone princiore when two or more offensive rinemen invorved.This is a communication and a are cafi technique. These handle shades, s/arts, and sfunts. The other is a cutoif technique. A. The cutoff rechnigue - this is a cutoffblockthat is used by an offensive lineman when he is coveredby a down lineman: 1. Landmark:the proper landmark a defender is headup to inside for who shadeis the inside armpit. The stepis with the insidefoot, lf the manis an outside shade,the landmark lhe inside is number. Approach:the blocker musttakethe proper angre he exprodes the ball. rf the as off defender headup insideshadeyou shourd is or stepwiththe insidefootand take a goodangleso thaton contact yourheadis on the insidearmpit.rt is important that the second stepgoesthrough defender the trying keepyourshoulders to square up thefield. contact:uponmaking you contact, shourd keepyourneckpressed the deiender Into and squeeze the defender your backside into with shoulder use shortchopping and steps whilepushing upfietd. him Follow Throughj we mustfollowthroughto keepthe defender away from the play. Youmustkeepyourheadbetween defender the point ata;k. Driveuo the the and of fieldgetting widthawayfromthe play. you wantto end up withyourhetmet pointing towards goalline yourshoulders the and square.

B.

-in Sealand Chop Technique blocking backslde offside the or linebackers will use we pursuit. youare responsibie blockinq twotechniques order control backside in to the lf for the backside linebacker a outsideplay you can chop the backsidelinebacker'i on playside This is an excellent leg. change because up linebackers, when pursuinq the to blldo not protect theirlegs. You cannot usethistechnique any insiderunniig play. on You mustusethe sealtechnique. 1. Approach: Explode the L.O.S. the proper off your playside on anglethrough gap. \y'Vhen covered a linebacker, wantyouto stepwithyourinside by we foot aiming a for pointinside hipof the nextdownlineman the playside. the to Thisis the landmark for an insiderunningplay. The landmark an outsideplay is the lat hip. Always for anticipate a defender be slanting entering that will yourplayside gap area. Aim or youreyesfor the proper landmark whichis the playside number. NOTE: lf goingto use lhe chop technique aim just above his playside knee with your backside shoulder. 2. 3.

55

ConAct: uponmaking contact, whipthe backside and shoulder intothe defender arm up witha lifting youto rollyourhipsintothe blockand sealoff hispursuit. action. Thiswillallow

Follow Through: explode contact moving yourfeet like pistons. lt is important on by to useshort, choppy stepsso thatyoucan "cut-otf'the linebacker keephim fromgettjng and to the pointof attack.Remember, linebackers juke oneway and try to go opposite will the NOTE: lf goingto use chop technique timingis impoftantin executingthis We af 1'uke. block. Tryand stepon his "toes'and uncoilby drivingyour backsideshoulder forearm and through his playsideknee. This explodingaction should knock the defendelsptayside knee out from underhim, knocking him to the ground. Never stayon the grcund.Fightto 'finish" the block. C . Fullzone Principle backside basically wholeplayside technjque a FullzoneprinciDle. our gap is wth the different shades overshifted and looks thatdefenses nowplaying enable are to their linebackers "fastflow",jt has become necessity incorporate callsto keepwith our playsi.re to a to line gap responsibilities. following The callsareA/erfs to Zone Block on the backside. 1. "A" call - usedon a 4-s Holeplay: zoneblocking between center and tne offside Guarct the The callwillbe madeby thecenter whenthe nosenackle aligned is headup or shaded backside lf the defender shaded is backside center stepon his playside intothenearnumber the will foot of the defender. is to bidetimefor theoffside This guardand notto allowleakaqe. Thesecond stepis e stepthrough defender. the Thelandmark thecenteris the playsidJ for number me of nose.Theoffside guard mustseethe LB'erand geta readon hisflowi.e.,FastFlow,' use _ 2 hands the NT NoseTackie."slowFlow'- oushwitht handuntilyou getto LB level. on

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"A" call- used on 8-9Hole play: zonebetweenthe blockingcenter and offsideguard the callwill be madeby the center. The cente/slandmark the playside is armpitof the nose.He will explode through thatareaby ripping backside and shoulder his arm through the armpit the second to level the 'BS"backer.The guard's of landmark theiar hipof the is nose. He will stepwiththe onside footand againreadthe LB. lf the nosegoesawaywith the center, backside guardwill snapoff the nose'sbuttto the plavside the number the of 'BS" backer.

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between the offside guard a d offside tackle. The call will be "8" call: zone blocking madeby the offside guard when he is covered a downlinernan by who is aligned outside eye or shoulder offside and tackleis covered a linebacker. guardwill release by The tight through playside the number the 3-Technique 'zone'stepping with his frontside ot by first foot. On his second step,must'rip"his backside arm and shoulder intothe defender. up The offside tacklemustsee the LB'erand get a readon his flow;i.e. ,,Fast Flow,- use2 'SlowFlow"-pushwith hands the downlineman. on onehanduntilvou oetto LB level.

56
lf the downlineman in a 2- or 1- Technique guardwill stepwith the playside is the foot and ripthrough playside the number thedownlineman Thetackle stillreadthe LB of will and either snapfor the backer cutoff lineman. or the

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"8" Ca - usedon 8-g Hole play: this call will be madeby the offsideguardwhen he is covered a downlineman. off-guard's by The landmark be the downlineman's will armpit. lf thedefensive lineman in an 1- 2- Technique, guard stepwiththeplayside is will the foot and rip through the armpitto the secondlevel. lf the defensive linemanis in a 3Technique guardwill step with the playside the foot ripping through armpitto the the second level.Theoff{ackle readthe linebacker either will and chopthe lineman cutolf or the backer. or whentherearelinestunts theguardcan'tget "AB" Call:callmadeby guard center or to the backside backer.All threeoffensive linemen havethe playside and power gap will through gap. the

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Theykeyto thisblockis stepping withthe playside and ripping foot through ptayside the gap. Theotherkeyis keeping yourheadup and eyesopen. 'Stitch AB" Cell: callmadeby guardor center whenthereare linestunts the guard or can'tget to the backsidebacker. All three offensive linemenwill be step flat with the oji bot and rip the onsidegap. The backside guardand tackleshould readyto cut if a be lineman into stunts yourgap. Thisis a sellout technique. haveto pinyourearsback. You lf no one threatens your gap snap to the secondlevel.

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7.. "C" Ca - usedon tt-SHole play: zoneblocking between offsidetackleand our.H1 the Back or tight end. The callwill;be madeby the offside tackte whenhe is covered a downlineman by who is aligned outside eye or shoulder and tight end or "H'-Backis coveredby a "loose"playing Iinebacker linebacker or walkedoff. The tacklewill releasetight throughthe playside numberof the s-Technique stepping by first with his playside foot. On his secondstep "rip"his backside andshoulder intothedefender. must arm up The thirdstepis an

57
linebacker possibly strong for or a step to the secondlevellooking the backside explosion whichwouldbe a CS/SCall. safetv C S/SCall sls> 5--+L M M

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"C" Call - used on a 8-g Hole play: zone blockingbetweenthe offsidetackle and the 'H"-Back tightend.lt is exactly a "C" call exceptit is for an outside play and the like or landmark different the tackle. He will go through insidearmpitinstead the is the of for number.Everything is the same. else "Sift'Call:thistechnique the sameas a'C" Callfor the backside is tackleexcept thereis levelif the defensive nottightend or H-Back the lacklewillgo to the second and lineman goesupfield thelinebacker goesoverthe top. and

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V. TEAM BLOCKING TECHNIQUES, Team blocking can be between any two offensive linemen responsiblefor blocking two defensive man in a speciflc area. lt is a combination doubleteam from level 1 to level 2 (linebacker depth).All teamblocks startas an outside-in doubleteam. As movement begins Postman(inside either blockeQ the Dnve Man (outside or blocker) control defensive will the man,allowing otherblocker comeoff the blockto handle linebacker. is important the to the lt to createmovement level 1 beforeone man leaveto handlethe linebacker.The outside on blocker shouldnotcomeoff the blockuntilhe is forcedoff bv the insideblocker te defender or slants hardinside. Pdstman (lnside Blocker)-- you are responsiblefor stopping penetrationand for preventing defender the from"Splitting'the initial double team. Stepwith inside footand useall the goodelements a drive block. Focus youreyeson the LB we are doubling of to. Comeoff the driveblockonlyif you get run through "your'' or LBerfillsunderneath. An exception stepping with the insidefoot is vs. a defender the gap between you to in andthe driveman.
o.

Drive Man (Outside Blocker)- step in and slightly forward at the near hip of the defensive man. lf the hip startsyourway explode intohis nearnumber up usingall the good elements the drive technique. If the hip goes away, punchand push the of defensive andexplode the 2nd levelfor the linebacker. the double man to lf teamoccurs, don'tcomeoff the block you untilthe inside blocker forces otf. The foffowingcalls are the differentteam type blocks betweenoffensivelineman at the poant attack. of

58
1.

"Ace": a team block used between the center afld onside guard in order to handle the nose/tackle and backsidelinebacker. Center wlll make the call to re-atflrmthe blockinq assionment. / r M M ar, M B

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"Trey": a team blockbetweenthe onside tackle and tight end in order to handlethe defensive and onside middle end or linebacker. Onsidetacklewill makethe call to reaffirm blocking the assignment thetechnique. and

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"Quad": a team block betweenthe onside tight end and the H jn order to handle the Sam backerand the middlelinebacker.Can be used in shod yardageand goalline.

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VI. FOLDBLOCKING Teamblocking schemes an exchange assignments are of between offensive two blockers or at awayfromthe pointof aftack. The lineman blocking go backwiltalways firstin this scheme The linemanblockingback will use an Angle Drive Technique- lead step with near foot towards hip of the defender are responsible blocking. the you for step at the defende/s to hip blockhis nearnumber.Thiswill ptace you approximately the middleof the cytinder the in of defender.Uponmakingcontact, whip your arms and use ail the good elements a dnve of block. The linemansteppingaroundwill use a drop step with his near foot allowingthe first manto crosshisface. He willthenexplode through holeto the second up the levelto blockme linebacker the numbers. in

59
/!ticr(- exchangebetweencenter and offside guard. Tnis call can be made by either guardandwill depend uponthe playthatwe are running.The the center the otfside or aroundand up through holeto the centerwill blockbackfirst with the guard stepping 2nd level. the re M

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Gal - exchange betweenthe offside guard and offside tackle. This call will basically be madeby the tackle whenthe defender aligns inside-eye shoulder. on or The offside guard will blockbackfi'rsfwith the tack e stepping aroundand up throughthe holeto the 2ndlevel. B
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Iake - exchange between tackle andthe tight end- ThiscalL basically made will the be by the tight end when the defender alignson insideeye or shoulder.The tackle will block backtirst withthe t?ht errdstepping around through hole2ndlevel. and the M T N E T . S

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Wipe -- exchangebetweenthe center and onside guard. This call will basicallyb madeby thecenter whenthe defender aligns widefor the center block.The guard too to will blockbacktrrst with the cenferstepping around and up through holeto the 2nd the level.

E.

"X"- blockbetweenthe on tackle and on guard. The blockwill be made by the on guard whenthe defensive lineman too wide and we wasn'tto cavehim down inside. is Thisis usually usedon a wide play. the tackle blockdownwithhis nearfoot and his will landmark shallbe thedefensive lineman's hip.

50
VII. PULL TECHNIQUES We willemploy several different typesof pulling techniques will basically usedby our that be guardsand tackles orderto clearan areapreceding ballcarrier. Determining offensive in a whowillpullwillbe written the rulefcr eachparticular into play. lt is extremely impodant be to in a goodstance as not to tip off youranticipated so technique. speedand quickness of are the(utmost importance whenpulling, getting yourbodyintot he properposition iustas but is imDortant. Pulling to the Right - we want the offensivelinemanto push off his extended finaers. yliepng your arm back rapidty.This is important this wilthetpyou get your6ody as position.Uponwhipping into- proper the yourarm,we wantyouto pivoton yourup foot whiletaking shortdirectional with yourrightfoot. Thismustbe one continuous a step motion lt is important stay rowand to keepyour headup and eyes focused the to on you direction are pulling. B. P.!!!inS the Ieft - you wi pushoff withyourdownhandand pivoton yourrightfoot t9 whilewhipping yourleftarm backand opening withyour leftfoot. This mustle one up continuous motion enableyou to gain momentum put you at the proper to and depthto execute pull. the C , Pull and Lead Technique- this technjque be used when pullingto blocka will linebacker pulingto brocksupport. use the proper or pufltechnique gettingwidtr, and some depth. This will allow you to get the properposition rne man you are on responsible blockrng.rmmediately for focusyoureyeson the man you are to brock. lf blocking linebacker, and get outside a try leverage sea/ hjm. lf you can,tseal,chop to hisoutside - stepon his,toes" leg andthrow. D. Pull and rrap Technique- use the propermethodto pull and take an inside-out approach. lmmediately focusyoureyeson the defender be trapped to and stav low as you explode towardsthe targetarea, Explode throughthe man on coniactbv up yourarmsandmoving whipping yourfeetlikepistons. drivethe defender of thehole. out Don',t and turn him or wo'k your "butt"into the horeuntiryou have estabrished try movement use a[ the good erements a Drive Technique especialry short, ot the ' choppy steps.
VIII REVERSE SHOULDER TECHNIQUE

Thistechnique be usedby an offensive will lineman whenhaving blockdownon a defender to without any inside help. This is a goodtechnique usewhenyourresponsibility to ',pin" to is the.defender insideand stophis penetration. step with yournearfoot,stepping enougn Rat to drivemaking contact withyour hermet, whipyourhrpshighand up the field. ihis will giie the entirelength your bodyas a blocking of surface.As you whlp your hips,stay on iour flngers toesand "crab" defenderwith and the yourhipsand legs. Do'notwhip youinipsuntit you havemadecontact yourheadgearon theproper with lanJmark. IX DO\ NFIELDBLOCKING Desire, hustle, and determination are he key ingredientsin becominga successful downfield blocker. Locate man you are to blockon yourfirsttwo step-s focusyour the and eyeson him all the way.convince yourself yourbloci is the keyto our success each that on andeveryplay.Layyour'earsback" andgo all outtillthewhisfle blowsandyouwittbe a gieat

61

A.

get BlockingOutside Suppoft- as you startyourapproach somewidthand depth on as if you are goingto '?ook" the defender.Makehimthinkthatthe playis goingto go four to five yardsfromthe defender get insid*out outside of 'position him. Approximately people only one way to go. Sincemostsecondary on him giving defender the to Once willtry and.juke"youin order getyououtof position. aresmallerthenyou, they get so has hlmself, closeenough you can stepon his "toes"and the defender committed him him explode through kicking intothe " /rc*reSeats". up people,we on Deep Secondary when blocking downfield deep secondary Blocking would like for the offensive blocker stay on his feet and run throughor over the to defender. Neverlookbackfor the ballcarrier it is hisjob to run off of yourblock. As you approach defender, at up the stepon his "foes", dip slightly the waist,and explode through man. A crossbodyblockmaybe usedif youare not in a position useyour the to pads. Concentrate driving yourinside (like on arm andshoulder headgearand shoulder hip the throwing ight or left $oss) through outside of the defender.Aim highat the a yourlegs and hips up through defende/s numbers roll him up by whipping and him. lf you cnnotget ahead of the ball caffiet, "peel back" on pursuit. Always use good whenthe ballcarrier hasscored is aboutto or CLIPor throwa block iudgment NEVER score.

B.

PASS PROTECTION TECHNIOUES Any passing attack,is orry as goodas the protection is afforded QUARTERBACK.ln that the orderto maintain consistency our passing in attack,we must developtremendous personal pride in ow ability protect passer.We mustnotonlydo thisindividually, as a well to the but groupif we wishto be the best rn the business. coordinated Passprotection the mostsimple in formis you having moredesireto keepthe man you are getting the quarterback he has in getting for responsible blocking from than there. Every to time a passis called, eachoffensive lineman has got to makea pact with himself that he refuses be whipped. All the techniguein the world cannothelp you if you do not havethis to kindol determinafioato get the job done. It is generally thought role thatthe otfensive lineman's in passprotection that of a passive is nature. lt doesnot necessarily haveto be thatway. We will not set backand let peoplethrow like a bunchof sick babies. Wth the proper us around techniques your desire, will and we punish defender wellas keephimoff our quarterback. will require unique the as This a blend ot determination,toughness,patienceand control an yourpaft. A. InterpretationPassBlocking of Rule 1. During legalblock, a hands(open closed) or mustbe inside blocke/selbows the and can be thrustfoMardto contact opponent long as the contactis insidethe an as frame. Hands cannotbe thrust forward above frameto contact oooonent an the on the ,ec& faceor head. body belowthe neck that is 2. The frameis deflned that part of the opponent's as oresented the blocker. to 3. The blockefcannotuse his handsor arms to push from behind,hang onto; or his as or in that restricts movement the play encircle graspan opponent a manner develops.

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4. By use of up and down actionof arms,the blockeris permitted ward off the to opponent's attemptto grasp his jersey of arms and preventiilegalcontactto the nead. B. Dropback pass technigue knowwherethe quarterback up on eachpassplay. On sets anybasic dropbackpassthe quarterback set directly will behind center eithera 7 or g the at yarddepth,May haveto shorten drop to a 'HOT" receiver. lt is important be a his to protection where QB is getting "stoute/'on thoseprotections the shorter.On ek Charlie we will be in a 3-stepprotection, The tackles set shortand the guards will and centerwill not give any ground. lt is importantto know the quarterback's approximate depth on each protection we do nof havepeople his face. The cenferandguards ate responsible so in for maintaining depthof the pocket, the whileit is the tackles responsibility keepthe wjdthof to the pocket!This occasionaily changes; i.e.,OG has a "Dual"read,he may become responsible the width of the for pocket. KEEp yOIJR STANCECOIVSTSIEI/rSO THATYOU NEVERTIP OFF YOUR ANTTCIqATED TECHN\eUE!ln a speciat situation -_ you may be in a up-srA/vcE until the barl 3rd down passing situation - or two minute. is snapped.Thisshould allowyou to sET quicker a wide-rush for defender when a passrs called alsoallowyouto seemoreofthe overall and defensive qnmenr. a 1) Set 2) Minor 3) Punch 4) Recovery
1 . Ihe Set one and of the most important elements pass protection being able in is

to set quickly and property in a good hitting position. A good hittingpositionjs feet spread shoulder width, toesslighfly kneesinside out, witha bendin the ankles and knees andnot at the warst Keepyoure/bowsin closeto yourbody, hands chesthjgh,withyour uponthe alignment the defender arJ ,esponsible of you lea! up Howyou setwilldepend for blocking and weatheryou are in a pre-set or a 3-pointstance. Explosion and quickness the keys on a goodpass sel are

ThePunch.stopthe rushe/sfirstcharge punching up through top of the numbers_ by the makehim startagain,redirect force. lt is important you don'tget yourself his that overextended.Keepthe bend in your r(nees. Snapoff the punch- then recover.As vou push off (locking armsout)try and pu yourheadbackas thiswi hetpyou keepthe bind in yourknees.TVEVER allowthe rusher get intoyourbodyandforceyou intoan upright to position.
J

Handand FootPlacement. (poslTloN) on any show pass,let the rushermake the first commitment. Don'tlungeout or be over-anxious. the mancometo you. Keepyour Let 'butt'always to the quarterback this is what I call being a ,,Baskefb ptayer,'. l,iake all the man comeover top of you in orderto get to the quarterback, Take and respect all inside moves,but nevergo afteran oufsidebke, merelyslideto a favorable position to intercept rusher. I would likefor the center and guards to stay insideout on the man the withhe tackles position the inside keeping on number.lf yourmandoesnot rush,and vou are "free", nof stay on the L.O.S. Slidebackgaining do somedepthto eitherpick up a delayed rusheror look for work. your handsmust always be wrthinthe frame that defensive man presents you - if they slip outside, and pullthem back in orderto to try AVOid PENALTY. thc Shuffle and Slide:(FEET) shuffle and slideyour feet quickly if feeting ground: Do as the not pump yourleetup an downas is youwererunning place. in The moreyourfeet arein contactwiththe ground, quicker will be ableto pushoff the ground you the when reacting to your man. Keepyour feet spreadapproximately shoulder widthand avoidcrossrngoverot "heel-clicking" allcost. Whenyoucross-over loseyour at you baseand

63
workto keepposition aresusceptible beingthrown knocked the ground.Always to or on on you haveto giveup ground do it grudginglyshuming the defender even if and sliding yourfeet. PASSING AREA-- DropbackPass- QB Behind Center . lf theOB launch pointmoves, widthanddepth responsibilities change. penetration no man's land. 1. lt is thedutyof theoffensive lineman prevent to of will 2, Thepassing areais an areafromthe depthof 3 yardsto I yards. Thetackles workfor width anddeoththusforminq edoeof thecombat the area.

oo oooo
NO MAN'SLAND COMBATAREA 3.

L.O.S. 3 YOS.

ThecenteG and guards usually are responsible the depth the pocket.Whensomeform for of puts you on an outsiderusher, you will be responsible the width of the of protection for Pocket.

Techniques C. lndividual
1.

position Iacklesi on the starting count, explode a goodhitting to according the atignment to of the man you are blocking.lf the defender (headup or alignsin a 4 or 4l Technique inside eye or shoulder) use an insideset with your insidefoot with your"toe' pointed straight field. lf he alignsin a *technique (outside or near)- use a middleset up eye set backwith your outside foot approximatelyto 3 inches. Keepyour hat on his inside 2 numberwith your shoulderssquare. lf it is a Sride Protection you can open with your -pass position, outside as thisis an Zone Profectbn.lf the defender foot alig'ns wade open withyour outsidefoot, stepstraight backwithyour rhsruefoot and openagainon your third (3)step. Thisset willaidyou in cutting your downthe angleon the rushas wellas keeping "butt'tothe quarterback. Control manwithyourhands the and keepyoureyesfocused on hisinside number.DO /VOfallowyour'butt'toturnparallel the sidelines you have to until hit the 3 1/2 or 5 yard area. You mustknowif the protection comingto you or going is away.(2 manside/3 manside) Guards: Set on or nearthe L.O.S.according the alignment the man you are of to responsible blocking.lf the defender aligned a 2- or 1- Technique for (headup or is in insideeye or shoulder) use an insideset (shortand square) with your insidefoot with your "toe"pointing straight and up field. lf he alignsin a 3-technique (outside eye or shoulder) a middle withthe outside use set foot! Keepyourhat on the inside number with your shoulders givinggroundgrudgingly. square. Stay in frontby shuffling and sliding Youreyetargetareais the inside his numbers. to bringhimto a deadstop- make of Try himstartagain. Don't takeheadfakesor shoulder fakes.Keepyoureyeson his inside.

64
number.Stretch defender. the Youmustknowif the protection coming youor goingaway. is to (2 manside/3 manside/Poo). 3, Cenfers: yousnapthe ball,punch ouf withyourfreehandto wardoff the defender set As and accordingly.Knowwhere your help is and take away the opposite side form the rusher. Coqtrol rusher the with your headin the middle the man and bothhandson his numbers. of Fight to stay square. 4. DualRead Technisue protections will be givena dualreadresponsibility. willcheck Guards- on certain you You '1 the linebacker orcr to the call side. Explode back off the L.O.S. approximatelyto 1/2 yardsdeep. As you set, it is important to'eyeball" linebacker the overfor any bliE. The guardshouldkickout with his outslde footto givethe offensive tackleroomto work and siideto his outsidehip to checkhis secondread. lf there is no threatthere,then overlap backinside findwork. to b. Tackles- Takeyourproper as if to block defensive or the wide-rush set the end defender. As you set, immediately focusyoureyeson the linebacker. he is bliEinginside, ll slide inslde and try to meet him square the L.O.S. lf thereis no bliA, slidetowards to the defensive or thewiderushdefender. end
5 . SqueezeTechnique'. SQUEZEis a call madeby the onsidetacklewhen he is coveredby a

linebacker the"backerwalksup in thecenter-guard making impossible thetackle and gap it for to setand blockhim- Thiscallcanalsobe madeif the linebacker stacked is overthe guardor is aligned tnside a threatening in position. tackle set inside The will witha /aferal and block sef himworking getsquare the defender. to on giveoff ground iVEyER whensetting inside work to createa PrLE.

6 . Swoop Technique: SWOOP a callthatcan be madeby the onside is guard, tackle, tightend or

when.Eachoffensive lineman the formation sidewill set lnsideusinga lateral and to call iet block anything coming theirarea.Thistechnique similar a Sgueeze into is to Cal/-- as you set. workto get squareon the defender.

D. Aggressive contrcl rechnique - The Aggressive control rechnique will be used towards the pointof attackon play actionpasses. Thistechnique be used by the onsideguard, will tackle and tightendwhencovered a defender the L.O.S.We wantto givethe defense by on a run read., we will explode the L.O.S. so off aggressively withthe "nose'of the helmet leading for the defenders chir. Uponmaking contact, whipyourarmsand useshort, choppy stepsto maintain contact and gaincontrol.once you gaincontrol the defender, pustr-offand recoil of backoff the L.o.s. in preparation his new charge- lt is important driveup through for to the manand keepyourself fromgetting overelitended. vvhenpushing-off bothhandsas this use willgiveyou greater control, helpyouregain position balance the defender. and and on E. 'MUSTS" for Drop Back PassProtection 1. ProperSef the furtheryour blocking responsibility aligned is outsideor ofi the ball,the you mayhaveto set. EXPLODE deeper backoff the L.O.S. set yourfeet- keepa good bendin knees don'tbe a waist your bender.Remember, set initially involves steps2 "hop" lunge get in position. never or to

65
inside number. keepyourhaton the defender's Always Be patient. - Neverlunge out and get yourselfover-extended. with the up HandandFootPlacement a must- punch through defender openhands is yourelbows press- keeping tight. l/ever allowthe bendto comeout likedoingan incline of yourknees. at Player KeepyourtarT the quarterback all times-shuffle and slide to 5 . Be a basketball grudgingly. andstayin ftontof thedefender giveup ground you heara whisue. quit /vever or let up until 7. All greatteamscovera// passes that are thrown.
d.

immediately begin iveverlose yourpoise or your confidence.lf you get "whipped" oncP', on between series,analyzeyour concentrating the next play. Vvhen the sidelines, on and technique that of youropponent. Whatdid I do to causethe breakdown?WhatdiChe are Ihe do to causethe breakdown? Remember, fundamentalsand the techniques the keysin becoming besf in the busrnessli the passprotection, attitude the basisfor effective is Having acknowledged a determined that thefundamentals as icllows. are position with kneesbent, head up body a. Get set up quicklyinto good fundamental you whileyou are still leaning back to set undercontrol. lf your opponent contacts up,he hasthe advantage. always know(1) ou must Make contact with your opponenton or near the tine of scrimmageas much as poss,D/e. pass, let the rushermake the frrst commitment. Over d . Unlessit's an aggressive will anxiousness.and over-aggressivenessget youintotrouble. In preparation meetthe opponent's to charge,keepthe centerof your bodydirectly you between rusher the and passerif the rusheris headup. lf the rusheris inside, must move your feet and butt quicklyto get to a frontal position. lf the defenderis you (inside) man. outside, wantto takeaway112 the
f.

you make by immediately You must followany commitment fightingto regain positron. fundamental get Don't let the opponent into your body and force you into an uprightposition. you losethe abilityto confol your man. lf unable get awayfrom rusher, Upright, to give groundgrudgingly work your body down low againinto good fundamental and position. grudgingly position) (keeping It is better give up ground to thenover-commit lose and yourmantoo quickly.

ar

66
i. According presentrules must keep your handswithinthe framework the to of opponent's body,armsextended palmsup. Forceyourself practice wav and to this don'tbe the onecalled holding preventing longgainor touchdown. for and a lf youropponent triesto pullor jerk you,maintain leverage yourhandshittingup wlth through breast padsBEFORE grabshotdof you. Staggerthe and sitddwn. his he feet

j "

k. Alwaysslideyourfeet quickly, slidestepsto regainposition.The moreyourfeet use are in contact withthe ground, stillmoving) faster (yet you are ableto pudhoff the the ground. l. Keepyourknees bentand headup - thisprevents fromoverextending. you

m. lf no rusher comesand you are "FREE'- stay nearthe lineo. scrimmaqe swjtch_ to get gtr, th_en depthto pick up a detayed rusheror hetpprckup an es&ping-lJ3EEi Lookfor work. n. Whenpicking an escaping up rusher stickhim! Lethimknowhe,sbeenhit. quitor letup untilyouhearthewhistle.Stayafteryourman. INTIMIDATION! o. Never p. Carryout your assignment ALONE. Neverbe dependent a free man to pick uD on However, always knowwhereyour,,help, in our particular is system. Sdt Iour Tlan your awayrom help. q whgn blocking linebacker deep backbriEing, a or remember theyare usualysma|er and more actrve than a big lineman. They will almostinvaria6ly to lui e oi try out-maneuver rather you youto takethemon. thanallow

r. Yourability accurately to yourself analyze cannot over-emphasized. flexible be Be as to your method attack. lf you'regettingbeat usingone method, of you must make somechanges.However, musthavecJonfidence lf you're you tiat Ooirig the wav ;,t oereveIn,youwr handte yourmanan excellent percentage the time. Alwaysirave of a pnmary at testone secondary thatyoucango to. and plan s. Although realize we you can only hordoff your rusher a limited periodof time.as for lrneman mustacceptthe responsibility providing you of whatever timeis necessarv gerrnebafiott. Neverusetheexcuse alibithatyou hadyourmaniongenough to or if'the quarterback sacked hunied is or (pressure). t. wlren.Man blocking, is bestto punch defender it the immediately has a tendencv who to be the oenetrator themanwho hasthe rooper an easier so has timecoming-Efif u. Keepyourcrotch his inside to kneewhenworking geta 1/2man. to v. The centercanlockout for he is closer his managainst 50. center mustget the to a off handup. Extn repsof thiseveryday. w Keep.sliding outside the foot on contact when working outside you don't get the so outside up - punch theinside foot off foot

67
shoulder swatsandgrabs. Holdthe hands hiqher against
T.

The number kevto the outside or spaceset is not leaninq one set outside.The kneeof kickstepmustbe aheadof thehipand uooer trunk. the lf a rusher leanson the blocker and spinsbackinside blocker must comesupfield, punchand work the line to separate be ableto frontup the spin. Don'tstretch to a quickly whodoesn't sepaEte. soinner.Movethe hands alongthebackof a spinner

/.

aa. On "Duals" the'"Dual"blocker should starthis deeokicksteDto the outside so he LB canshut off the hardforcing outside LB. Don'tdroobackthenout.for you will be too softon the outside LB. bb. The centercanset to the sidethe noseis goingif he has a oredetermined on the read nose. lf not he musttakethesetawayfromhis help. cc. Whengoingfroman outside a middle - getting to set set, backto a middle the blocker musttransfer weiohtbackto the post leq,Ieanon that oost leq and slidethe set foot position. backtothe heads Feelthatleanon the oostleo. dd. Vs. a flexedlineman treathimas a LB and keepthe feet in motion. Don'thavea DeadPostFootfor you can'tbe anchored much. too F. DropBackPassTerminology

ANGLE ooo F
\ O BAILING UT

The widthanddepth the KickStepto the outside.Get the wholefoot of on the ground.Turnthe shoulders defender littleas possible.get as to in a position shake his hand. Hold the weight inside.The to widerthe defender, deeper angle. the the Droooinq insideor outside the foot,whichtums the blocke/sshoulder (softshoulder) ficrthe rusher takea direct to route the QB to

BEAT ARouNp CORNER THE Vvlen the rushergets past the blocker the outside. This is to usually causedby baling to the outside, givinga soft shoulder out and usinga poorangle getto the intersection. to BULL RUSHER BUMP CIRCLE MOVE
.!"

Defender triesto runoveryou. Lower andpunchare keyvs. the who set bull rush. Oftenthe set uDfor finessemove. The solidcollision blockers 2 should whenthevswitch feel menon twists or roops. Vvhen defender a makesan upfieldmove,outside move,hop around, skin,or just triesto beat him to the outside.An upfieldmovefroman outside should treated a circle. oosition be as

.o v

HAND Usuallythe outsidehand held at eye level to counterthe outside COUNTER shoulder swats. FINESSE RUSHER Onewho usesarmoveror arm under, mightgrabfirst.

68
FIVE-YARD AREA E ---fo o Q ->Y I )'

As theoffensive tackleis working get to the lntersection the outside to to and the rusher upfield nevermakescontact, but triesto beatthe blocker eventually rusherwill be 5 yards upfieldfrom the inatial the line of scrimmage. that pointthe tacklecan turn his shoulders, At kicking the outside backandridethe rusher foot around the outside.Up untilthat to 5 yard markerthe blockershouldtry to maintainshoulders square position.A slighttum is acceptable long as we don't give a soft as 'Shakehis hand" Thisis trueon any 7 shoulder. stepdropby the QB. Theareais actually 3112yard a areaon a 5 stepdrop.

FORCETHE SWTCH

When the blocker recognizes stunt becausehis man loops. the He mustforcethe collision penetrator. with the defensive Don'twait to feelthe bump. Force switch. the

FIRM TECHNIQUE

Lineman lineup on the ballandusea stronger will punch.Usedon 3 or 5 stepprotection against inside or an move.

LOCK OUT

Oneor bothhands immediately and stiffen keepdistance lock to fromthe rusher. The blocker cannotdelivera good powerblow if the lock out comestoo soon. A Full Lockout puts the blocker a good pass pro in position locksthe hips. Keepa bend in the elbowsand 'time the but punch"

INSIDE SET

Thedefender aligned inside shade the blocker.The blocker of mustpick up the insidefoot and take an anitial step insideto preventinstde set penetration. outside The foot mustthenslideinside. Don'ttrv to overstride the inside on set.

ONE HALFTHE MAN

\Men the manhas a shade you only needto takeawayhalfof outside himwithyourfirststep.

POSI FOOT

The insidefoot. The post foot must be up and the outsidefoot back when pass blocking. Staggercan be greaterfor those responsible for widthof pocket.Thosewho havedepthresponsibility a veryslight have sbgger.

POST KNEE

The knee of the insideor post foot must be bent with poweror the blocker be backon the heelof the postfootand haveno power will when setting a heads on defender.

POST STAGGER

The foot position when setting.

LOOPER

\l/hen a defendercircles back on the defensiveline of scrimmage to allow another defensive man to penefu?te, then the looperwill come around.Loopers usually will freeze, dance, headshake, softrush. or

PUNCH

phase the block. Holdthe handsat chestlevel of The strikeor contact beforepunching.Thereshouldbe a slightbreakin elbows. PunchuF plates.The purpose the punchis to slowdownthe of through breast the his his Snaotheelbows. defender redirect force. Raise oadlevel. and

69

WIDE RUSHER

A widealigned defensive (Soace end. rusher).

SLIDE

Usually postfoot (inside to the the foot)slides halfthe distance outside foot has kick steppedto the outside. (the post foot slidesafter the kick step).Don't'heel click" crossover. or Whena blocker bailsout to the outside insidehe givesa defensive or mana softshoulder collapse line to thusdirect to the QB. Sinkthe buttas establishing postfootand moving outside the foot,to the keepthe blockerlow. Keepmovingoutside with your man as he movesalwayskeeping the one-half a man relationship. of Don'tdropthe outside foot,turning the shoulders.Kickthe outside foot overand backbut lose qroundso the shoulders don'ttum. (getting a 45"angle the outside): on to The blocker mustkeephis chintucked whilestretching. in Pointof eyejocusto helpin keeping proper relationship the rusher's on jersey. Don'tloseyourtarget.Don't tocuson thebig picture. The defender widerthanthe outside is shoulder.The blocker not so is posttootconscious he is usinga kick-slide get 1i2 of the man. as to The defender linesup on the outside shoulder the BLOCKER.The of blockermust kick his set foot over and back to oet 112of the defender. The postfoot is stillanchored theoutside on set.-lf the defender moves position postfoot thenslides. out fromthe outside the Electing strike to withproper timing.Vvienworking outside an movethe blocker musttimehis punch just afterthe punchhe keepskicking so the outsidefoot back. Don't punch off the outsidefoot and get forced to crossover on an outside move. Timingis mostimportant the wide on rusher.Punch the inside off foot. Pullthe chin backintothe throatas in benchpressing helpkeepthe to headand shoulders back.

SOFTSHOULDER

SINK Tr ao \ ).V STRETCH

I AKUE I

W|DESET

IJU I DILJE DE I

TIMING THEPUNCH

"TUCK THECHININ'

THELINE WORK o o o Y

getsto the intersection the defender Vvhen otfensive the tackle and has not reached the shouldpunchthe rusher 3112- 5 yardsupfield blocker with his good insideout position and separale strajght back. The line doesn't occuruntilthe intersection Doint. Theflrstmanin a linegame(Twist).Can be a bull,arm under(Rip)or a grabber.

70

PENETMTOR

DELAYED GAME Owist) Usuallyinvolves either a grab by the penetrator an upfieldrush or followedby the game. may have to man block if we get on ditferent levels.The"bump" the key. is SEPARATION After reaching intersectron after the punch,back straightotf and the keeping the sameangle.Don'tbackin. (don't on turntheshoulders.) The foot that movesin placeor movesover and back,generally the outside foot. Wlllbe the inside on inside foot set. Whenoneblocker helpfromanother the defensive has and man ooesto the helpof the flrstblocker, carrythe defender his helpso hels sure to a switchoccurs. grabshim,not allowing to A call usedby a blocker whenthe rusher hlm switchon a stunt- Don't get grabbed.properuse of the punchwill disallow defender do this. to The position almosta straight back,to prevent of leaning or tipping ficrward. Tuckthechinin. Takethisif thedefender in a headup position. is Thiswouldeitherbe a 2{ech for a guard a 4-tech tackle.Takea headsset on a tight3 or or for tight5. The pointwherethe blocker reaches areawherehe has one halfof the the man trom insideout whileturning shoulders the only slighfly. The widerand fasterthe man the deeperthe intersection pointwill occur. The blocker be should outside kneeto defender's crotch. Whenpunching don'tburythe head. Explode withthe elbows up snapping. Throw headbackon contact. the The directionand velocityof the outsldeeffort- usuallykicks over and backto get 1/2of the manif the defender in an outside is shade. In punches strike - notout- Throw headbackas you punch. up the

otrt

rvv

CARRY

Lrlll\E

HEAD& SHOULDERS BACK

MIDDLE SET

INTERSECTION

KEEPTHE HEADOUT OF THEBLOCK KICKSTEP

LIFT HIMOFF THEGROUND

71
G. CombinafionTechniques 1. Guards Center-Drop and Back to in a. Getset quickly lineof scrimmage. prepared meeta bullcharge the set position. on Be (NEVER giveground grudgingly backup in the QB'sway) keepmoving, lflo mancomes, andhelpoutwhereneeded.The pointcomeswhenyou mustmakeyou "stand".Lookfor work. 1) Center Sets a) Defender headup. (1) Setto the sideawayfromyourhelpas you snapthe ball. You mustknowwhere whereyourhelpis. Takethe defender's rushawayfromyourhelpwithyourset (2) lt is criticalthat you punchdefenderwith non-snap hand. b) Defendershaded . (1) Awayfromhelp- set backandto 45 angleloseground catchup - don'tgive to soft shoulder. (2) To yourhelp- OG unmvered set square near# of T/N. UsethiswhenT/N to is on youredgeor you knowsomething. c) LB Stack (1) ReachOG'shipwithnearfoot (2) Keepshoulders squafe (3) LB drops- pushDL to OG - keepshoulders square (Even) Solid d) Vs. a Middle LB or (1) Set straight backto hip levelof bothOG's (2) Headon swivel helpeitherOG (3) Zoneany MLBbliEto B-gap withOG -FS G - Uncovered (RocklULoad e) Covered It) (1) Setto slideside- stiffarmman on - holdpostfootas longas you can (2) Visionto nextgap - G coveredor uncovered (3) G covered position LB of Uncovered Guard- (OrangefYellow, Ram/Lion) 0 (1) Outside - be prepared insidemoveimmediately set for (2) Lookthrough outside vision be prepared insidemoveimmediately for (3) Ready comeout if OG doesn't to dumpdefender you-#4 to (4) Alertto redirect,if defender G loopstowardyou. You mustget off on the set. on 2) GuardSets a) Headup (1) Middle or inside (whatdo you know,centerset,help- no help, set set etc..) TARGET -(2) Shoulders square sinkinside no softshoulder (3) PunchL.O.S. b) Inside (1) Inside stepto get ftontal don'tlean (2) Focus eyeson inside # (3) Shoulders square punch L.O.S. at (4) Be readyto comebackto middle c) Outside shoulder outside of (1) Setwithoutside - 112 foot man

(2) Target (3) Shoulders square (4) Punch L.O.S. at (5) Holdpostfootuntilhe makes you move(slide) d) CheckLB'er& Double Nose/Tackle (1) Inside to center. set (2) Stayon L.O.S. . (3) Eyeball LB (4) Zoneall LB games. e) Take over nose/tackle from center- Rocklvload lt (1) Slideinside stagger withfarfoot is -(2) Keepshoulders square don'tgetweightleaning sink (3) Punchthe defender (4) Gainfrontal position don'tlean but (5) Be alertfor change direction/spin/club. Holdweightin middle. of or f) Double readILBto OLB- Dual (1) Startsetout keying ILB- blockhimwithyoureyes the (2) Set is outthrough of OT hip (3) Worktowards OLBand punch him inside if he rushes.Separate out and worktheline. (4) Kickstepis out andback (5) Setfor the OLBandreactto the ILB (6) No zone (7) Neither comes, willhelpC orT by gameplan. As a general LB we rule slideinside and lookfor work. Ram/Lion, RockluLoadlt) S) Uncovered Slideto you (Orange/Yellow, (1) Outside to OT - inside set handout as feelerto manon center (2) BlockB-gap rusher inside out (3) Takeon as cioseto L.O.S. possible as (4) Tum shoulders slightiy shakehands very withdefender (5) Ready comeout if OT doesn't to dumpdefender you. Alertto #4. to h) Covered Slideto you (Orangef/ellow, Ram/Lion, RocklUloadlt) (1) Outside to OT (aware LB positjon) set of - outside (2) Stiff-arm defender on vision holdpostfootas longas youcan (3) Readto comeoutfor#4, if OT doesn't dumpmanto you (4) Dumpdefender OC whenyou haveto. Alert fl4 to i) CheckLB & Double (Squeeze) DL (1) Toughoutside to OT'ship set (2) Keepshoulders square (3) Zoneall dogs- LB drops, double DL 3) TackleSets a) Headup or outsidetight (1) Middle or inside - whatdo you know,G's set,etc. set set (2) Makecontact close L.O.S. possible punch as to as (3) Inside target oroutside target b) Inside (1) Inside - readyto slideor redirect set punch afterinitial (2) Stayin position (3) Don'tbailout c) Outsideor space (1) Setto the intersection (angle) (2) Tum shoulders slightly shake ' defenders hand(slide you) to shoulders square 2 manside. on

72

73
(3) Holdthe weightinside (4) Timethe punch-- separate workthe line and d) CheckLB'er& Double (squeeze) DL (1) Inside to DL set (2) Stayon L.O.S. shoulders square (3) Eyeball LB . (4) Zoneall LB games-LBdrops, double DL RocklUloadIt) Ram/Lion, e) Slideto you (Orangel/ellow, (1) Takeappropriate withoutside - outside foot vision set - postfoot as long as you can - dumpdefender (2) Stiff-arm defenderif covered when your gap threatened. (3) Gap is unthreatened workto #4.

RuleInterpretation Blocking and Calls


I. RULE INTERPRETATION : Our ruleinterpretation involves methods: two 1) 2) Numbering defensive players "0";#1',#2; #4 vs BaseBlocking, the #3; position Thisinvolves Describing defensive the recognition the lineman's on part. Thisis extremely important thisis howwe will makeLINECALLS. Thecenter as willstartthe procedure making ODD,EVEN, by an CLEAR, SOLIDCALL. or This will be followed the GuardandTackleon adjacent by sidescalling thefrontto out theirside.Thereis no HARDFASTruleto covereverysituation, it will be and through recognition we change blocking that the scheme the LOSI at

Thecenter alertthe teamthat he is rygl will by makingan ODD or EVENcalr. - covered a linebacker.) man (ODD- covered a downlineman; by EVEN by The aligned himwillbe counted 'O". We willthencounteachdefensive on as player to the rightandtheneachdefensive player the left. You willcountthe manthat to is aligned or OVERyou! ON

NUMBERING FORODDAND EVENCALLS


50-oDD
1 1

T65
B 0 M 2 3 3 W tr 1 2 M 0 TT 1 tr 2 3 E

W E
,50"

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3 2 W 0 M 2 3

3 2 W E

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M r T

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57

o.60" l o .60' o o o
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B
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3 1

M
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0 2 3

O OIO
"70" O

E "50.

CC

o olo cc
"70" O "70"

Note: Versus stacklookour numbering a system change will depending the on direction the play. of
STACK 753 '

'oDD SrAcK'
0 2 1 1

STACK 75-

"oDDSTACK"

'SOSrACK'

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3 0 2

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(PLAYGOING LEFT)
1 1

"70"

(PLAY GOINGRIGHT)

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(PLAY GOING RIGHT)

M T E
\-./ \-/ \-.,, .50 OVER STACK'

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'50 STACK" (_)

col

(PLAYGOING LEFT)

B. Defensive Numbering ClearCall vs. Whenthe centeris clearwe willgivea COLOR to alertthe offensive call team - "O' is to the right; whichside"0' is in our numbering system. ORANGE while YELLOW- 'O" is to the left. Genters- il is imperative you knowwhether! that personnel !!9194 personnel in the gamewhenyou are uncovered. or is !S Thiswill affect way you makeyourcall.lt is important evervonelistens the that for theORANGE/ YELLOWCallso thatour numbering system exact,andwe are is all on the samepage.
T87 'CLEAR"

w87
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2
1

.CLEAR'
2
1

"70'

c o t o 'T80"c o
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C'70" I C C
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1

.ORANGE"

"80' "oMNGE"

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'CLEAR"
1

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B W E N
3 2 0

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3

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play,thenthe 1st of Note: lf the colorcall is opposite the called "O". as Defender LberLevelwill be counted at T78W o M E
3

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"170'

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"OMNGE" PLAYGOING RIGHT

"W80'

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.ORANGE" 'W80" PLAY GOING LEFT

Numbering SolidCall vs. C. Defensive will the \Men the center are and bothguards covered, center give knowswhether is a it a SolidCall. lt is imperative our Center that one LberSolidor two LberSolidso thathe can makethe proper player and by linecall. Note: WhenourT.E.is covered a coverage givea BearCall. thereis a rundefender he outside, will

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2

ILBER soLlD il
2

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3 2 0 1 2 3 (NUMBERING BASED CALLED PLA\1 ON

W77OVERBEAR
SOLID2 LBER

VII/7 UNDERBEAR S
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PLAYGOING RIGHT

PLAYGOING LEFT

4 D. Defensive Numbering RocklV Loadlt Calls vs. There certain are overshifted looksthatteamsplaythatwe willseethroughout the year.The Center alertthe teamthathe is covered making "OddOver"or will by an 'Odd-Under" in Dropback call Passing Situations. uncovered The Guardon the Backside, alerithe Center the number LBers his side.lf thereis onlyone will of of to LBerthe Guard alertthe Center the by calling "1 Backer".The Center will by out witl thenpasson a Rocklt or Loadlt call(Rocklt = Right) (Loadlt = Left).lf thereis more than1 LBeron the backside, therewillbe no callby the Guardindicating the Center to thathe cannot Rocklt or Loadlt. lt is imperative everyone listen the Center's for to for call.The numbering system change will witha "Rocklt" or "Loadlt' call,The countwill go onemanoverto the sideof the Cente/scall.

T85
S
2 1

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47 Over-Odd
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47 Over -Odd
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1-BackerCall'Rock-lt'to'lvl

47 Over-Odd
1 BackerCalt

47 Under-Odd l Backer Calt ^9


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5 E. Defensive Numbering GoalLineand Short For Yardage Looks


50
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-

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0 2 3 4 5 4 3 1 0 2 3 5

C C C I O O C
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vy'hen centeris clearin goal linesituations, center go to the call sideand the he will the 1stDefender thatsidewill be #0. to

6 F. Recognition Alignment by playermustbe ableio recognize Every offensive different alignments shades and that players defensive use.

Weak
Side 8 9 6 7 5 4 4 - t 3 2 1 -0+ 123 4 - I4 5

Strong Side 7 6 9 8

9Gap

t O l O t OrOrotOt
5Gap 3Gap 1 Gap
= 'O" Technique playsnose-up the Center ofi the L.O.S. on or = "+"Shade Technique aligns Stongside of theCenter. on eye = '-' Technique aligns Weakside of theCenter. on eye = '+C" CockTechnique alignson the Strongside shoulder Genter. of = '-C' CockTechnique aligns theWeakside on shoulder Center. of

1 Loose 3 Loose 5 Loose g Loose

of Example.s Shadeson Alignmenb:

(1 Loose) (1 Gap) I 2 3 (3 Loose) (3 Gap) 4-I 4 5 (5 Loose) (5 Gap


o

= '11" GapTechnique gapto the Strongside aligns Center/ the (TE) Guard = "1G"GapTechnique gap aligns the Center/cuard to the Weakside in (SE). = 1 Technique aligns inside or shoulder theGuard. eye of = 2 Technique (head on theGuard. aligns nos+.up up) = 3 Technique aligns outside orshoulder Guard. on eye of = "3L'GapTechnique gap aligns the Guard/ in Tackle to the Strongside (TE). = '3G' GapTechnique gap (SE). aligns the Guard/Tackle to theWeakside in = '4 f' Technique alignson insideeye or shoulder the Tackle. of = 4 Technique (headup)on the Tackle. alignsnose-up = 5 Technique aligns outside or shoulder theTackle. on eye of = '51' Gap Technique alignsin TackldTightEndgap Strongside (TE). = "5G'GapTechnique gap (SE). aligns Tackle/H Weakside in = 6 Technique (head on theTightEnd. nose-up aligns up) = 7 Technique aligns inside or shoulder theTightEnd. on eye on = I Technique plays wideor outside TE andcanbe aligned or ofi the L.O.S. the on = I Technique plays oubideeyeor shoulder theTightEnc. on on

7 8 I

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7PASS GALLS (CENTE


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ACE - DOUBLETEAM BLOCKCALL BETWEENTHE CENTERAND GUARD ANDTHE BACKSIDE TACKLE LINEBACKER. ON THENOSE

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THECENTER ANDTACKLE COMBO TO CAT. CALLTHATTELLS BLOCK A LINEBACKER. AND DEFENSIVE LINEMAN A BACKSIDE

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THATTELLS MADE THE CENTER BY THELINE RAM& LION. CALLS ALIGNED A POSITION IN WHICH WAYTO SLIDE PICKUP A BACKER, TO ON/OUTSIDE RAMFORRIGHT AND IION FORLEFT. O.T.

HARDRAM& HARDLION. CALLS MADEBY CENTER THATTELLS THE LINE WHICHWAY TO SLIDEAND THAT THERE IS A LINEBACKER THE ON THREAT DOG. RAN4 ENDOF THEL.O.S. THATIS AN IMMEDIATE TO FOR RIGHT LIONFORLEFT. & wlPE - CALL THATIS MADE BYTHECENTER WHENHECAN'TCUTOFF A COCKED NOSE.THEGUARD COMES DO\AN ANDSEALS THENOSE AND THECENTER THEGUARD'S PULLS OUTANDTAKES PLACE.

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ROCK.IT LOAD.IT M - USEDAFTER ONE-BACKER & TO A CALL. IT IS A CALLTHATTHECENTER MAKES SLIDING THE LINETO A CERTAIN BACKER. ROCK.IT FORRIGHT LOAD.IT & FORLEFT.

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ORANGE YELLOW.CALLTHATTELLS THEGUARD & THATTHECENTER IS COMING HISSIDE ANDTHEY THEDEFENSIVE TO WLL COMBO ANDA LINEBACKER. ORANGE RIGHT LINEMAN IS ANDYELLOW LEFT. IS ITWLL ALSO ALERT WE HIMHEtPINSIDE. TACKLE AREGIVING . DOWN CALLBYTHECENTER THATTELLS THE FRONTSIDE AND O.G. O.T.TO BLOCK DO\AN.

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TO OMNGE & YELLOW.(POP).CALLTHATTELLSTHECENTER/ GUARD POPOUTAND DOUBLE READ FROM MIKE THEOUTSIDE TO LINEBACKER. YELLOWFOR LEFT. ORANGEFORRIGHT,

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TELLS THECENTER POPOUTAND DOUBLE EVENPOP. CALLTHAT TO TO THEOUTSIDE READ FROM THEMIKE LINEBACKER DB. THIS OR THATTHECENTER ALSOTELLS BOTHGUARDS WLL BE VACATING THEHOLE. 3.3R & 3-3.L. CALLUSED THECENTERVS.A 30 LOOK BY W|THTHE BACKERS THISISA DIRECTIONAL STACKED. CALLTHATGETS THE CORRECT PEOPLE STACKED BACKERS. FORRIGHT&L FOR ON R LEFT.

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- CALLTHATTELLS THEGUARD COMETO THENOSEFOR TO Kt PROTECTION BECAUSE MANIS STACKED HIS OVERTHENOSE,THE CENTER ANDGUARD WILL COi/BO THENOSE (IT ANDMIKE. IS LIKE AN OVERLAP TECH),THISIS AN 'R" CALL. RAY&LEE- CALLUSED SOLID VS CALL. WHERE THECENTER AND GUARD SLIDE THEINSIDE TO GAPS ANDTHEBACKADJUST AND TAKES THEGUARD'S MAN (RAY= RIGHT)(LEE= LEFT)

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PASSCALLS (GUARDS)
f

s
,

. DEUCE DOUBLE TEAI/ BLOCK CALLBETWEEN THEGUARD AND TACKLE A DEFENSIVE ON LINEMAN AN INSIDE AND LINEBACKE.

O-O O EX
M
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rvfY| E s

DUAL- CALL THATTELLS THEGUARD SIDEOF THECALL TO TO DOUBLE READTHEINSIDE BACKER THEOUTSIDE TO BACKER AND THESTRONG SAFETY,

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MAN. CALL THATTELLS ANYLINEMAN THATA COMBO BLOCKING SCHEME OFFANDTHELINEMAN IS WLL BLOCK THEDEFENDER OVER HIM.

."4#"{

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HEAVY.CALLTHATTELLS THEBACK THATTHEGUARD WILLTAKE THEBACK'S MANANDVICEVERSA.WE USETHISBECAUSE WOULD IT BE A TOUGH BLOCK FORTHEBACK GETTHE LINEBACKER THE TO IN CENTER/GUARD GAP.

ONE.BACKERUSED THERE ONE-BACKER A SIDEAND WHEN IS TO AND A 50 LOOK.THE LINE IS OVEROR UNDERSHIFTEDAND WE WANT OURPROTECTION GO TO THESIDEOFTHECALLWTH A ROCK-IT TO OR LOAD-IT.

PASSCALLS (TAC
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3__ --_ .
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ErP,ogA
-{ J L<\t

4 ' I.

. SWOOP CALLTHATTELLS EVERYONE PROTECT TO THEINSIDE GAP BECAUSE IS ALIGNED THEOT. #3 ON

Eo 6?

OUT. CALL THAT TELLS THET.E. ANDTHETACKLE BLOCK TO THE FIRST DEFENDER HISOUTSIDE. TO USED SOLID VS. BEAR OH'S IN ANDSPEED PROTECTION. ALSO USEDIN CHARLIE CAN BE (60, PROTECTTON. 80 LOOK).

*Qqsi
x6a6

GO . CALLTHATTELLS THET,E,TO RELEASE THE ROUTE IN AFTER THETACKLE'S MANHASDROPPED COVERAGE. IN

DUAL FAN . CALL THAT TELLSTHE TACKLETHAT HE HAS A DOUBLE READ A 70 LOOK. VS

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. SQUEEZE CALLTHATTELLS THEGUARD PROTECT INSIDE TO HIS GAPBECAUSE THETACKLE'S MANIS THREATENING INSIDE THE AREi EITHER ALIGNMENT A MUGGING BY OR ACTION,

E o c,--o
S

TREY. DOUBLETEAM BLOCKCALL BETWEENTHE Y AND TACKLEON A DEFENSIVE LINEMAN AN INSIDE AND LINEBACKER.

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AREA.CALLTHATTELLS THETE ANDTHEOT THATTHERE A IS SITUATION THATTHEYHAVE ZONE TO TWODEFENDERS PASS IN PROTECTION. THEYSHOULD ONTHESAMELEVEL. BE

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HINGE. TECHNIQUE THEBACKSIDE ON THATTELLS THETACKLE AND T,E.TO STEPDO\^NFORCUTOFF POSITION ANDTHENTURNBACK OUTSIDE NO DEFENDER IF THREATENS THISAREA.

,PE9Q

FAN . CALL THAT TELLS THE TACKLEAND GUARD TO BLOCKTHE l ST DEFENDER 2NDDEFENDER THEL.O.S. AND ON

PASSCALLS (Y/H)

-37s

N o oifo

BR E { i B R II

BUMP . CALLTHAT TELLSTHE Y AND H TO AREA BLOCK3 DEFENDERS IS DOWNINSIDE VS.SOLID BEAR.WHENTHETACKLE GOING TO THEEND, BLOCK

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155

RUNCALLS
FRONTSIDE ZONEBLOCKING CALLS
M N T

1:

s/s '7S r

HAY-

ZONEBLOCK BETWEEN THETE AND H TO BTOCK SECON DARY.

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M I

EAT.

ZONEBLOCK BETWEEN THETACKLE ANDTHETE TO A BLOCK DEFENDER THEL,O.S, A ON AND LINEBACKER.

av66
M A
I

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QUICK

ZONEBLOCK BETWEEN THEGUARD, TACKLE, AND TETO BLOCK TWODEFENDERS ALIGNED INSIDE OURTACKLE ANDTE WTH A LINEBACKER STACKED. - COULD NOTE: ALSOTNVOLVE OURCENTER ZONEBLOCK BETWEEN THECENTER, GUARD AND TACKLE BLOCK TO TWODEFENDERS ALTGNED INSIDE OURTACKLE ANDTE WTH A LINEBACKER STACKED.

OVER.

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no'60

-T -E

TAG -

ZONEBLOCK BETWEEN GUARD ANDTACKLE TO BLOCK DEFENDER A ALIGNED OR OUTSIDE ON THE TACKLE W|THA LINEBACKER OVERTHEGUARD OR STACKED.

STITCH.

ZONEBLOCK BETWEEN CENTER ANDGUARD A ON DEFENDER ALIGNED OR OUTSIDE GUARD ON THE WTH A LINEBACKER OVERTHECENTER,

M
f ' - 7 ' F

OMNGEi. YELLOW

tr-ooo

ZONE BLOCK BETWEEN CENTER THE ANDGUARD ONA DEFENDER ALIGNED OR OUTSIDE ON THE GUARD WITHA LINEBACKER STACKED. (ORANGE=RIGHT, = YELLOW LEFT)

14
STITCH A. ZONEBLOCK BETWEEN THE FRONTSIDE GUARD, CENTER ANDBACKSIDE, USEDWHEN ADEFENDER ALIGNED THEFRONTSIDE IS ON GUARD ANDCENTER- LINEBACKER THE IS ALIGNED OVER THEBACKSIDE GUARD OR STACKED.

oo-trooo odJ6
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STITCH A.B. ZONEBLOCK EETWEEN FRONTSIDE THE GUARD, CENTER BACKSIDE GUARD ANDTACKLE, USED WHEN DEFENDER ALIGNED THE A IS ON FRONTSIDE GUARD, CENTER ANDBACKSIDE GUARD ANDA LINEBACKER OVERTHETACKLE IS OR STACKED.

BACKSIDE ZONEBLOCKS
AZONEBLOCKBETWEEN BACKSIDE THE GUARD ANDCENTER, USED WHEN DEFENDER A IS ALIGNED THECENTER ON ANDA LINEBACKER IS ALIGNED OVER THEBACKSIDE GUARD OR STACKED. ZONEBLOCK BETWEEN THEBACKSIDE TACKLE, GUARD ANDCENTER, USED WHEN DEFENDER A ISALIGNED THEBACKSIDE ON GUARD AND CENTER ANDTHETACKLE HASLINEBACKER OVEROR STACKED. zoNE BLOCKBETWEEN BACKSIDE THE GUARD ANDTACKLE USED WHENA DEFENDER IS ALIGNED OVERTHEGUARD AND LINEBACKER IS OVERTHETACKLE STACKED. OR

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A. B.
1
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ZONEBLOCK BETWEEN THE BACKSIDE TACKLE ANDTE USED WHEN DEFENDER ALIGNED A IS ON THETACKLE WTH A DEFENDER ALIGNED OVER OR ON THETE.

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ZONEBLOCK BET\AIEEN BACKSIDE THE TACKLE ANDTE USED WHEN SECONDARY A DEFENDER IS STACKED.

15 DOUBLE TEAM BLOCKS


B(

'$(

ACE.

o r]i)
. DUECE
M7-

DOUBLE TEAMBLOCK BETWEEN THE CENTER ANDFRONTSIDE GUARD USED WHENA DEFENDERIS ON THE CENTERTO A LINEBACKER ALIGNED BACKSIDE.

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DOUBLE TEAMBLOCK BETWEEN THE FRONTSIDE GUARD TACKLE USEDWjEN A DEFENDER ALIGNED THEGUARD IS ON AND A LINEBACKERINSIDE. IS

TREY -

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DOUBLE TEAMBLOCK BETWEEN THE FRONTSIDE TACKLE ANDTE USEDWHENA DEFENDER ALIGNED THETACKLE. IS ON TO A LINEBACKER ALIGNED INSIDE.

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QUAD -

DOUBLE TEAMBLOCK BETWEEN THETE ANDH ON THEEMLOS ANDA LBER ALIGNED INSIDE.

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COMBINATION BLOCK BETWEEN THE CENTER ANDFRONTSIDE GUARD USED WHENA DEFENDERIS ALIGNEDON THE CENTER A STACKED TO LINEBACKER.

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RUBDEUCE. COMBINATION BLOCK BETWEEN THE FRONTSIDE GUARD ANDTACKLE USED WHEN DEFENDER ALIGNED THE A IS ON GUARD A STACKED TO LINEBACKER

ADDITIONALBLOCKS
"G"N

16

E]
Mx\ S

TECHNIQUE USED BYTHEFRONTSIDE TO THEEMLOS GUARD BLOCK OR PLAYSIDE LINEBACKER.

.VICE'-

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.CAT'-

USEDBY FRONTSIDE COMBO BLOCK TACKLE ANDCENTER ELOCK TO A DEFENDER ALIGNED OVERTHEPLAYSIDE PULLING GUARD ANDA LINEBACKER, COMBO BLOCK USED THEBACKSIDE BY TACKLE ANDCENTER BLOCK TO A DEFENDER ALIGNED THEGUARD ON ANDA LINEBACKER. CENTER THE HASTHE"A' GAPANDTHETACKLE HASTHE"B" GAP. CALLTHATTELLS THETE ANDTACKLE TO BLOCK ONEMANOUT.

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"OUT" -

.X" -

CALLTHATTELLS THEGUARD ANDTACKLE TO CROSS BLOCK WITHTHETACKLE GOING


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CALLTHATTELLS THEPTAYSIDE GUARD TO BLOCKTHE DEFENDER ALIGNED THE ON CENTER.

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POINTS: 1 . May RunOiect46147Gap. a. H Influence EmlosBlocklst Secondarv Support. b. WR - RulesL Single RecBlockCorner. AlertSeal. - PlusSplit- BlockManOver. 2. Slot c. OnlyRunto 7Ol90 2 ManSide. or

Sameas 46147 Ctr. OnlyRunto 70/90Def,or to 2

R
Backs Aiignments R-Max

Sameas 46/47Ctr.

\I/R'sSplits

H - Normal

Block Gapto Number C 4.

LineSplits Foot- Level 2 II

Sameas 46/47Cf.

PullandTrap1st Defender Outside Tackle.G BlockInside OT Areato Middle, B.S. (2ndLBer).Alert"Deuce". Pulla HalfManDeeper thanOG. Block1st Playside LBer. HoldoffTechnique 'B' GapAlert'Choke' on

T Y

BlockInside Areato Middle, B.S.LBer (2ndLBer).Alert"Deuce'.

Release Through Area.Block Flat Middle 1/3, Backside 1/2. Release Through FlatArea Block Middle 1/3, Backside 1/2.

Block Comer.AlertSpy Slot lnside Rec. Block ManOver. - Block Outside Rec. Comer Seal. and Same X. as

47GAP 3 DOWN LINE DEFE


STACK75wS S/9

46/47 GAP
70
I

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C POINTS: 1. OnlyRunto 70/90, ManSide. 2 2. MayRunHag48/49Gap. a. \A/R's Cracks 1st Plavside on (Minus Lber. Spiit). b. H Pulls and Block1stSecondarv S Sameas HaoCtr. Back's AlignmentH -Normal R -Max

Sameas Hag 46147 CV.

FROI
LineSplits 2 Foot- LevelII Pulland Block Defender OT Butt. 1st of

Same HagGtr. as 'Deuce", Area 2ndLBer.Alert Inside to 'Down. "

B and Block Gap Hinge. Tackle Uncovered 1stLber Ball, Block off (Best Release) Tackle Cover Block Gap C Alert Bear NoPlayside andHinge. Lber Block Gap Hinge. C and Release Through Area, Flat Block Middle 1/3, 1/2. B.S. Through FlatArea, Release Block Middle 1/3, B.S. 1/2.

'Deuce'. "Down Insrde to 2ndLBer.Alert Area 'Down". "Choke",

Alert Block Comer, Spy. SIoi Block Man on. Block AlertSpy. Comer, Manon. Slot Block

)WN LINE DEFET


7 STACK
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f. PowERo (46/47)
A. 48/4s POWER O 2. GAP (47/47) O A. 48/49 cAP O

unensrue Playbook
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C POINTS:
1. MayRun48/49PowO a. Runvs. 70 Looks 7 Tech. w/ b. B.SOG BlockSecondary Force. c. 50 Def.TreyBlockto P.S LBer. Back's AlignmentsNormal

-Reverse Shortof Midline Out Q - Position HandBallDeepto R. S/T- Position OpenAwayftom Hole. Step Directly BallCanier. Don'tCut HimOff. at CarryOut BootFake.

the Q - Positjon Jab Step Opposite Hole. Inside Landmark Legof playside Get on OT, Hipof Pulling OG. ReadInside Out. -OpenStep,Landmark S - Position Inside Leg Out. of OT. ReadInside = OT Covered Landmark Outside Legof OT (SamLbe0. KICK EMLOS = OT Uncovered Landmark OutsideLegof OT, ReadTE'sBlock. ISOBlock(lnside #SamLbe 'Wde" Vs. Bear. Alert Sameas HagCtr(No Choke Wll on line). Vs

\A/R's Splits- Normal(Backfield MotionMinus Split).

LineSplits TwoFoot- Level II Versus 60,or 80 Def,Block Playside 50, 1st Lber.Versus 90 Defense 70, Block Lber. 2nd "\Mde". Alert
Sameas HagCtr. BlockC Gao- Alert'C"."CSS"

c
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T Y

Same HagCtr. as = "Down" OTCovered Aiert'Trey', = OT Uncovered Block Manon. Alert "Wde'. Block Force.AlertMotion, AlertSpy.

Release Through AreaBlock FIat Middle 1/3, 1/2. Backside


Flat Release Through AreaBlockMiddle 1/3, Backside 1/2.

AlertSpy. BlockForce.AlertMotion,

75STACK

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POINTS: c.P.
2 1. OnlyRunto 70/90, ManSide. 2. MayRun48/49Gap O. a. Vl/RCrackson 1st PlaysideLber. (Minus Split) 1st b. BS OSGPullsand Blocks Force. Secondary DEPTHNORMAL BACKS

Sameas PowO.

VvR's SPLITS-Normal

lnsideLegof OT. KickOutEMLOS. Landmark

FROTITSIDE
LineSolits TwoFoot- LevelII
:

Sameas HagGap.

Lber. Pulla nd Block1stPlayside

Sameas HagGap.

as Gap. Same Hag

T
Y

as Same HagGap.

Sameas HagGap.

KickEMLOS.

Flat 1/3, Through Area,Block Middle Release 1/2. B.S.


,l Flat Through Area,BlockMiddle l? Release B S. 1/2.

x z

ManOn. Alert SpySlot- Block Block Comer,

AlertSpy Slot- BlockManOn. BlockComer,

3 DOWN L|NEDEFENSE
tK'r1-

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70 I

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BASE PROTECTION ANDROUTES

Offensive Playbook

PROTECTION: TE N BAS RT BASE


60

,,Fis,
s'A'

\-

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"=ua*"\

'.W E T

s.A.

C POINTS: Typeof Drop. Callwilldetermine Alertfor QEAdjustBothSides,QB willSignalStrong Sight Side. 1. S.ABothSides, WillSignal QB Strong Side. "Odd','Even"Calland No'Rock lV Versus "Fan'("Heavy"). "Rocklt Loadlt'.Alert Alert 2. May RunDrawPassWith BaseProtection. /Loadlt" (Nickle Only) Base32:i33 50 / 60 Look:Btock (MDM) VWBER Safety to ("Heavy''). "RocklVLoad Alert lt" R Alert'Fan" (Nickle Only,one bkerS0Look). 70,80,90 Look: Dual1stto 2nd DogBlitzer Outside Center.Alert'Heavy","OrangefYelloial Alert77 One LBer.Alert'RaV/Lee' Alert H 50 Look:Block2nd Dogger/BliEer "Rockil 80 ClearBlock 2nd call Loadif (Nickle). Loold Dogger/Blitzer. "OrangefYello!y' Alert 70,90 Look: Dual1stto 2nd Dogger/ Biitzer Outside Center. Alert "Heavy',"Orange/Yellovy'' Alert77 One Lber.

BACKSIDE

c
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'Ray/Lee" "Fan", Block Alert"Heavy", #1, RocklV Loadlt, "R/L',(OneLber)

'Block Zero,Playside Lber - Alert"Orange/ 'Rarn/Lion, "RocklULoad "R/L", "Ray Yellow, lt, Lee" Block - Alert"Fan','Orange/ #1 Yellovy''," Ram/ 'RocktU Lion','Ray/ Lee','HeaW',"Rt/1", Loadlf.

Block lf #2 is LberFan. #2,

"Ram/Lion" Block lf #2is Lber #2, Fan, Alert "Orange^/ellov/'," lt/Load Rock lt" RunRoute. Alert S.A.

RunRoute, S.A. Alert

Y
X

Release Route. in Alert S.A. Release Route. in Alert S.A.

Release Route in Alert A. S in Release Route Alert S.A.

3
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PROTECTION ANDROUTES

Offensive Playbook

SCAT/ HEAT PROTECTION:

50
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li,s,'
1 2 W

60

,,i,:, ''ryv

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t-

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ALERT"FAN'' C POINTS: "HOT RULES"


ReoularPersonnel 'Odd' or "Even" -SamLber. call 'Cleai call- 2ndDogger Blitzer. / NicklePersonnel 1. Guardor Center Uncoverecyclear A. 2 ol2 2, GuardandCenterCovered A. OLBor Blitrer luLoad "Hot'Ofiof2ndDog/Blitz lt', B. "Rock 77 Bear a . 2a l3 'H' 'R" 1. SCAT FREE RELEASES, HEAT FREE
I(ELEASEJ.

CallWillDetermine Typeof Drop. AlertFor A F Sight Adjust.AlertFor Hot. \|/LBER Safety(MDM) 50 / 60 Look:Block to Alert"Fan"("HeaW"). Alert'Rock lVloadlt" (Nickle Only,onebkersOLook). 70, 80,90 Look: Dual1stto 2nd DogBlitzer 'Orangeffellow Outside Center.Alert"Heavy", 'Rav/Lee" Alert77 One LBer.Alert CP:Chipby GamePlan.

H BAGKS.IEE
Siqht Adiust Weak or 2ndRec. 1st

RunPattem Called, Alertto Hot.

c
G

'Heavy", ''Ray/Lee', "Rock Block#1 -Alert lULoad lt','Fan". "Fan'50 Block#2.lf# 2 is a LB "Fan." Look. Under TiteFormation7 Route. AlertSight Adjust Responsibility. RunPattem Route or Adjustment. Alert Adjust, youarel stor2ndWeakRec. lf Sight

T Y

BlockZero - Alert'Even",'Odd",'Cleal,"Solid 'Orangel/ellow','Ri,/L", "Rock Loadlt", "Hard lU 'Ray/Lee". Ram/Lion", - AlertRocklV Loadlt (1 Backer) Nickle:-ODD - "EvenPop" EVEN CLEAR Orange/ Yellow, HardRam/Lion Bear- Alert Ray/Lee "Ram/Lion" Block#1. Alert'Orangefr'ellovl'. - Elock #1 lf UncoveredDual. (Hard). Nickle Alert'Orangeffellovy'','Rock/Load lt', 'HardRam/Lion". Block#2 (DualFanif #2 is a LB) "Squeeze" Ca if LB Cheats Stacks or OverOG. Alert"Orange 'Ram/Lion" (Hard)."77"Alert to Dual Yellovr'', Fan. RunPattem Called. Alert"Hot/Poo"'Solid Bear" RunRoute ThruSam.

Alert when are"Hot'. RunPaftern Called. vou

NS
STACKTS-...
: A/ o s'A' a Aq Q 9d..' n '\Y k " "oDo" "R"' o

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BASE RT BANANA PATTERN:SWAPRAZAR,

STRONG S.A.

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MINUS SPLIT PLUS SPLIT

ASSIGNMENTS: (MINUS SPLIT) S X: (#1WK) 7 ROUTE A. RESPONSIBILITY Y: (#2STR) 7 ROUTE ROUTE(PLUS SPLIT) Z: (#1STR) CHINA RELEASE, WIDEROUTE H: (#2WK) CHECK ROUTE RELEASE, CLOSE R: (#3STR)CHECK

's Rt
--^

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QB PROGRESSION/READS: 7 Play. Control StepDown. F.rll Field Work SideSafetY. Strong MFO- Read rse, Route, Work7 MFC. China. 7 Alert# 1 Weakfor ^out,to ChinaRoute. soficoverage

BLITZADJ: WS Doq/Blitz
#1 WK. QB

PROTECTION: FORMATION/MOVEMENT: Numbers Preceding NOTE: DrawFake Indicates Protection

Stronq Doq/Blitz
Shoton Up. Picked' Unless BaseProt. S.A.,

PATTERN: SWAPRAZAR. BASERT DODGE

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ASSIGNMENTS: X: (#1WK) ROUTE, CONVERSION 4 (NORMAL I SPLIT) Y: (#2STR)3 WAY 8 ROUTE. (STRONG SIDE A WITH S StcNAL) Z: (#1STR) 5 ROUTE, RUNlT (PLUS SPLIT) H: (#2WK) CHECK RELEASE, CRABROUTE. R: (#3STR)CHECK RELEASE, DODGE ROUTE l

\f, I @

Dbl Lt, Otto Rt Shot Dodg

B u n c h R t Z i p ,S c a tR t 8 7 D o d g e

i-go

otr

P o o T ,A "@ s e o o t r o o
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B QB PROGRESSION/READS:
rong Strong SideProgression: Control StepDrop. 7 MFCRead FC Work5 Route, FlatDefender. Rr Dodge, 3 'ay WavI Route. MFO.ReadDeep Deeo Saf, Work3 Safety, 'ay Way8, 5 Route, Dodge. Alert WeakVs Soft #1 We Corner Press DeepHelp. )rner or No Aler AlertCrabRouie Late rteDump Dumo Off.

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BLITZ ADJ: WS Doo/BliE # 1W K - Q B StronqDoq/BliE S.A. Shot. or HotDepending on Protection

PROTECTION: Heat, ScaV Base/OH's,Otto/Scram FORMATION/MOVEMENT:

PATTERN: SPLITRT HEATLT SKINNY


N C'\ N

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ASSIGNMENTS: SPLIT) RUN- lT (NORMAL X: (#1WK)12YD FOURROUTE. NINEROUTE, INSIDE Y: (#2STR) S R IT I R 1 Z : ( # 1S T R ) 5Y D F O U R O U T E R U N- l T , A L E R T . A . E S P O N S I B I L( MYN U S P L I T ) , FLATROUTE RELEASE H: (#3STR)CHECK I UI l R R R R : ( # 2W K )F R E E E L E A S E ,U NS K I N N Y O U T E .H O TR E S P O N S I B I LBT Y L TN

r I

HeatLt Skinny Split Razar

T r a i n R t P i s t o lL t S k i n n y

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@

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5 YDS

T Dbl Lt ScatRt Skinny

2 Yds.

1 I
A

Solit Rt Heat Lt 494

o
HeaVScat,

QB PROGRESSION/READS:
FIVE STEP PLAY, CONTROL FIELD FULL ANDWORK MIKE LBER . DROP READ WEAK INSIDE OUT. WORK OPPOSITE. TO 12YD 4 ROUTE. SKINNY SIDE NINE,TOFLAT INSIDE SIDE . STRONG ROUTE. TO 15YD FOUR

BLITZADJ:
S/SBLITZ: 1stOR2ndWR TO CLOSEST OB WEAKDOG/BLITZ: In Built Hotto SKINNY

PATTERN: DBL RT,SCATRT BIGGIE

.. : HOT

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ASSIGNMENTS:

X : ( # 1 W K )4 R o U T E 1 5Y D S )R U Nt T ( M I N U S p L t T ) ( S Y : ( # 2S T R )S K I N N Y O U T E . O TB U T L t N . R H T z: (#1sTR) 4 ROUTE(12YDS) RUNtT (NORMAL spltT) H : ( # 2W K ) l N S l o E R O U T E , . A .R E S p O N S t B t L t Ts y D S p L t T ) 9 S ( y. R: (#3wK) cHEcK RELEASE, (ALERT RELEASEI FLATROUTE. eK
Deuce Rt
Rt Biggie

l t ,

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Spread Rt, Scat Lt 14

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ADJ: BLTIZ / lpnorecrtoru, Scat Pistol

QB PROGRESSION/READS: 1B :ill FillField PIay. StepDrop, 5 Read Re MLBer o to Determine Progression. MLBer ML Works Weak, WorkSkinny Veak Route 4 Route to (12Yds), 12 MLBer Works Strong Work (15Yds), Inside 4 Route Yds). Flat. nside 9, 9. to

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l*r,or,*ou.rr*r,
I I

Stronq Doq/ Blitz I

#2StrBuilt In

ASSIGNMENTS: L y , N X : ( # 1W K )4 R O U T E9 C O N V E R S I OS .,A .R E S P O N S I B I L I(rN O R M AS P L I T ) POSSIBLE POP. ROUTE, Y: (#2STR)PIVOT ( ( P 1 S 4 , Z : ( # 1S T R ) R O U T ER U N - I T1 2Y D S . ) M I N U S P L I T L U S Y D ) HOTRESPONSIBILIry H: (#3STR)FLATROUTE, R: (#2 R R C H E C K E L E A S E ,U NS W I N G O U T E R
FarRt Mot,ScatRt 44 Pivot A
TrainRt.ScatRt 14 Pivot

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Dbl Rt, Rifle Rt tl4 Pivot

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(lvlinusplit) S
Hot -----

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:@

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ScaURifle/Scram

QB PROGRESSION/READS:
5 StepDrop. Read Progression, Slrongside Flat Work4 Route. to Pivot. FlatDefender. or Vs. 4 \lertWkside Route SoftCorner No Help. Press Deep

ADJ: BLITZ
WS: Blitz Q B - # 1W K Stronq Doqor Blitzt In Rte Euilt (Flat AlertPop)

PATTERN: (14 NEARRT,SCATRT44 VERTICAL VERTICAL)

MINUS PLIT S

ASSIGNMENTS:

X: (#1WK) 4 ROUTE, CONVERSION, RESPONSIBILITY. 9 S.A. NORMAL SPLTT Y: (#2STR) INSIDE ROUTE, I ALERT POP. z : ( # 1S T R )4 R o U T E( 1 2 Y D s . ) R U N ( M I N U S P L I T L U S Y D ) lT S P 1 H: (#3STR) FLATRoUTE, HOTRESPoNSlBlLlw. R: {#2wK) CHECK RELEASE, RUNSNEAK ROUTE.
Rt, Heat Rt 44 Vertical Train Rt, Scat Rt 44 Vert

r o

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or

3 yds

\f r > l / ll
MINUS PLIT @ / S PLUSI YD -/

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6
D b l L t , S c r a mR t S h o t 1 4 V e r t

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T r a i nR t S c a t R t 1 4 V e r t i c a l

A
B QB PROGRESSION/READS: Strongside trongside Progression,Ste Drop. 5 Step Read eadFlatDefender. Work4 R Route, Flat Route, oute, Sneak Route. Alert Weak We Side 4 outeVs SoftCorner PressNo Deep Route or Help. elp.(C.Pvs Cov6/7,Alert inside if in I plays afety Safetv olavs outside vertical.)

[,

t l.,]t

^ r ( o9o to o
Charlie, Heat, Scat/ lPnOfeCftOru' l^ . ^

BLITZ ADJ:
WS Doq/Blitz Q B . # 1W K

tcram/ Smoke

IFORMATION/MOVEMENT:

StronqDoq/Blit2 Built Flat, In Pop I Alert

lI

(17 NEARRT,SCATRT 47 VERTICLE VERTICLE) PATTERN:

ASSIGNMENTS: SPLIT NORMAL S.A. I X: (#1WK) 4 ROUTE, CONVERSION RESPONSIBILITY' I Y: (#2STR) INSIDE ROUTE.ALERTPOP. SPLIT Z: (#1STR) 7 ROUTE.MINUS HOTRESPONSIBILITY. H: (#3STR) FLATROUTE. R: (#2 SNEAKROUTE. RELEASE, CHECK
TrainRt Scat47 Verticle

a
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TrainRt, Scat17Verticle

[-t

t Ir 6
T DBL RT SCAT LT 47 VERT CHIEF

BUNCHRT ZIP SCAT RT 17 VERT

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BLITZADJ: WS Doq/Blitz #1 WK QB StronqDog/Blitz Built (Flat, 1n AlertPop) Heat, c r a m , S ScaU PROTECTION: Charlie

QB PROGRESSTON/READS: 7 Control Progression, Strongside FlatDefender, StepDrop.MFCRead Sneak, Flat Work7 Route, Route, for MFO.ReadDeep112 VerV7 Route. Sneak Flat Route, Route,

R P A T T E R N :B U N C H T F L Y , C A T T Z D B LC R O S S R S

11

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HESITATE

ASSIGNMENTS: (MINUS RUBUNDERNEATH. SPLIT) X: (#1WK)- 2 ROUTE, HESITATION RELEASE RUNFLAT ROUTE ALERT HOT Yr (#3STR) FLAT BEAT ROUTE RUNCROSSING ROUTE. OVER TOPOF INSIDE LBER Z: (#'1 STR) ALERT POP. 7 M H : ( # 2S T R ) R O U T E I N U S P L I T S
FULLTIME) R: (#2WK) CHECKRELEASE.SWINGROUTE(POSSIBLE
Float Rt Zing, Scat Rt Z Dbl Cross S t o r m B u n c h R t Z i D .S c a t R t Z D b l C r o s s

S.A.

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F l o a tR t Z i p , O f t o L t Z D b l C r o s s N e a rR t Z i p , S c a t R t Y D b l C r o s s

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QB PROGRESSION/READS:

ADJ: BLITZ
Qb - #1 Wk 2 Route 3 But in i FlatRoute Strong 8&da08oq or Blit
(FlatRoute BuiltIn.

- Control StepDropMFC. 7 SideProgression Strong MFO Read FlatDefender. or readDefensive Corner Cometo FlatLate. Work Flatto 7, to Drag.Don't Hano 7 Route. on Don't

R,fe Charlie lpnorrcrtoru: scar, otto, l.o**t.n^oVEMENT:


I Sh"pt" Br:."h"'K2""Bunch lScatter Razar Zip Split I

T @f,oR@tA',f,9fl
' SCRAM/SMOKE PROTECTION ANDROUTES

UilENSNE

-\

(r(r

Playbook

PROTECTION: SCRAMLT/RT
50

@
B
N

60
r

tvl
j E

F/s
s . '

@
M

o{dq
oo"\o
HOTRELEASE

E r QQ,, Qr p

a9 E o o o . , o _o
..EVEN''

r i

9/S

ALERT..FAN" ALERT'L" C POINTS: "HOTRULES"

{OT RELEASE

Reqular Personnel Shot. 'Odd'or'Even" -\lvill call Lber. 'Clea/ call- 2ndDogger BliEer / NicklePe6onnel 1. Guard Center or Uncovered/Clear "Hot"Release.Use"Hof Rulesfor ScatExceDt A. 2 o'f2 'AlertFan". 2- Guard Center and Covered A. OLBor BliEer B. 'RocklULoad "Hot" of 2ndDosger/Btieer lt", Otf 77 Bear A. OLBor BliE B. "Rock lt/Load "Hot" of lt", Off / 2nd DoggerBlitrer.

CallWll determine TypeDrop, AlertForHoV

"R', 1. SCRAM FREE RELEASE SMOKE FREE


NtrLtrADtr N -

Block#4iSS. lf #4 DoesNot Blitz,Run pattern Called. LateDogRunThru#4. Be AtertFor ] lf 'Swoop", "Bump" Call. ShotResponsibitity if yol are 1stor 2nd Strong Receiver. I

Srqnt Adrust 1. None

shot 1stor 2ndRec.Strong. ShotOff of li4 Nickel: RocklVLoad lt ShotOff of#3

c
G

Block#1 - Alert "Squeeze', One Bker, "RocklULoad "Swoop'. lt", Block - Alert"Squeeze Go", #2 and ''Orangeffellovl', "RocklULoad ( One lt". Backefl,'Swoop", ?rea". "Area", Block - (Alert #3 "RocU "Squeeze",. 'Go'Call Load "Swoop"'Bump". lt) release Route. in RunPattern Calledor RouteAdjustment. ShotResponsibiltyT.E.Side. to RunPattern Called Route or Adjustment.
Qhn+ Paenl.rncihilh, t.\ T tr Qi.to

BlockOverto Playside LBer. Alert"Rt/l", "Orangeffellov/', "Rarn/ "RocklVLoad Lion", lt',. Nickle:Blockon Playside Lber,Alert.Even", "Pop" CallSide. to Block - Alert"R/L',"Orange/ #1 Yellovl', " Squeeze', "Rocklt Load',"Fan',Nickle the lf #1 is LberDual. Block (DualFanif #2 is LB) "Squeeze,, i #2 Call LB Cheats Stacks or OverO.G.Alert 'Orangellellovy'', 'Rock lV Loadlt', "Ram/Lion"

T Y X

l/a r.*J '\

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DEF
STACK 75fsrc), v.:r/

SCRAMLT/RT
70

6
o

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"Hor" RELEASE

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57

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ALERT"GO' ALERT "SOUEEZE''

50 STACK
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ALERT'SWOOP"

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"LOAD IT TO

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'Qp"E r ' , E , . s J D t \ ' - o 99- ^ -o r+o o


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7 c 48

STICKY

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..CLEAR'II "GO" ALERT "SQUEEZE

o.r*t

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g ,:li' e , ' r @ s r r y rF ' .

F/s

"YELLOW'

@f,oRqtAT'f,gH
OH'S PROTECTION ANDROUTES

Offensive Playbook

PROTECTION: OH'SRT/LT

ls0
' C )

,-FlSr

60

,_F_i9

O '"-\ Q 0 dbddi
9.,

w E

,M

''vs)

'.9-l ',.W-t e

.oDD" o
ALERT"FAN"

aI
J

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ALERT"L"

Qsr-', Q
\ -

"EVEN"

,' do - - - o o ' 6.6-5d o I


I

'sl$'

SHOT

c POINTS: "HOTRULES"
1 . RunShotWhenDefense Permits. MayRun DrawPass\Mth OH's Protection

CallWII determine Typeof Drop,AlertFor CtE SightAdjust/'Shof', 'Hot". No 50 Look:Block WLBto F.S (MDM).Execute "Fan" GamePlan. Alert"RocklULoad by lt" (Nickle). BearLook: Block1st DogiBlitz From Weakto Strong.Alert "Ray/Lee". 70, 80,90 Look: Dual1stto 2nd Dog/Btitz Outside Center.Alert'Orange/Yellovy''.

(oH's ) 32

H
Sight Adjust Weakside or 2nd Receiver, 1st Closest QB. to

Block if no Dog/Blitz Pattern #4 Run Called. LateDogRunThrough Alert'Swoop", #4. "Shof Off of S/Sl#4.

Sameas Base

Sameas Base

Sameas Base

Sameas Base

T Y

Block#2 - Alert"Squeeze" Alert "Go""Out" 'Orangef/elloW' (Blockon Outside) (Hard) Alert"Ram/Lion" Block#3 - Alert'Orangel/ellorrr/', lf RocklULoad , "Out'.

RunPattern Called Route or Adjustment. X RunPattern lf Called Route or Adjustment. Yor lf YouAreThe1stor 2ndRec. TheWeak on Are 'lst Receiver Outside T.E.You Should Havr Side, Have You Sight Adjust Responsibilty. Shot Responsibilty.

OH'S RT/LT
\CK 75ANO

4 DOWNLINEDEFENSE

SA

W I B M N : E ; S E 11 n E'l n a-\ /-\ /

s.A. irft ry '.


E T r
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T E ,'
4\:/

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Yl*H t >'Y,<J
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"HEAVY"

r\/'Y HYYV6 - 'r(J , C)\ 'J

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78

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OTTO PROTECTION ANDROUTES

UilENSNE

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Playbook

PROTECTION: OTTORT/LT
50
FS

60

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C POINTS: 1.8 ManProtection

will Type lCall determine of Drop.NoSight MayUseShot.(No'Hof'). lAdjust.


I

50 R 11. LooucenterClear. Btock2ndDog/Btitz

OutsideCenter. Alert Rock lV Loadlt 2. Even, 70/90Looks. Block1st Dog/Blitz Outside Center. '77" Bear: 3. Block2nd Dog/BlibFromStrong to Weak , Automatic Rock lULoad vs. lt One BkerBear.

Block #4 Release Route in 'Swoop", - "Bump', "Area". AJert Shot- SightAdjust Offof#4 (SS).

Shot Strong Side1stWROutside Shot T.E. ol off#4.

Block Zero,Playside Alert"Orangef/ellow' LB. "Even"'Rock "Ray/Lee". lVloadlf', "Fi/L',

.Swoop", 'Fan","Heavy', 'Orangeffellovy'', Block Alert #1 "Squeeze", 'F/1","Ray/Lee' 'Even", Alert 'Rock G Block#1 "Rock lVLoad ("One lf', Bker"), lVLoad "R/L',"Ray/Lee". lt',

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Y X
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CHARLIE

PROTECTION
ANDROUTES

uIIenslve
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PROTECTION :CHARLIE RT/LT


50 FS 60

FS M

o '!otroo-d
"LloN" C POINTS: O

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1. Charlie Lt - H or R CanHaveBlock RV Responsibilty, Depending Formation. On 2. Charlie RULI HotOff of #4 zl4l45 PlayActionH 3. Charlie Free Release 4. 32133 Veer Pass- CharlieProtection, PlayAction, FreeRelease. R Backs Alignment Normal

he
R

RVLI 3 StepDrop. Qk-Charlie - 5 Step Drop. CharlieRULI DeepCharlieRVLI- 7 Step Drop. Chatlie44145 PlayActionFaketo play. Conesponding Running

Execute Gut Fake. Dual Read 1st Dog/Blitz Of L.O.S. Inside T.E.(From Shongto Weak) SS to "Heavy'.(No'Heavy" Alert"Man",' Wren OT is Uncovered Excepton 'Ouf' Call). 77 Bear;BlockFirstThreatin 'C" Gao. Nickle "Deuce' 40 Nickle Unless Man All 4 Side ThenOut. Run

LineMinimal, Level2 Block Gap #2 Aiert"Lion/Ram" ("Hard').

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Block Gap #3 "Lion/Ram' ("Hard'). Alert

T Y

Sam Aligned Over Inside, or Block Inside Area. Sam Aligned Outside Block Outside. ON, Alert 'Deuce", 'Down', "Man', "Ouf',1 'Area". Block vs.77 Bear.Block Man.Atert #3 Big "Area", "Man". RunRoute Called.

x
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RunRouteCalled.

CHARLIE RT/LT 4 DOWNLINEDEFENSE


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RIFLE PISTOL PROTECTION ANDROUTES

Offensive Playhook

PROTECTION:I F RT :R RIFLE
50
FS

OL

60

FS

ss
l+r )

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I

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i-T .EVEN''
BACKSIDE HOT

..oDD. BACKSTDE

"EVENPOP'

C POINTS: 1. FiveManProtection. 2. HotRules playside a. Takes one unless bothOG'sare uncovered, takes two. then Wantto reduce defense willrunas an alertl

backside, Hot if bothdogge B.S. \IE Wantto protect andbliEercome. Hotreadftontside, Wantto throw5 stepdrop.

HotRelease. Rifle; Release Side TE Pistol; Release Side SE

Backside'hofbuiltln offof lst two Doggeri BliEeG backside. 5. RocklUloadlt - Linewillpushto #4. Soliddefensecheckout or Loadit. Gameplan. Backside BuiltIn Off of 1stTwo Hot Dogger/BliEers. Block#1, uncovered Dual. "LoadluRocklt". Alert. Release Route in Alert Hot.

c
G

Blockon,or Popweak. Alert'RocklVLoad I l"t Under GamePlan. or Block#1 if uncovered Dual. Alert'RocklULoad vs. UnderDefense. lf

Block if #2is a LberFan. #2 "Rock Alert lULoad Same ScayFire. as T it'. Release Route.Alert release Switch in Slam vs. AlertPop. Runroute called.

Y
AlertBSHotif twoDoggers/BliEers Runroute. come weak.

x
z

RunRoute.AlertBS Hotif twoDoggersiBliEerr Runroute called come weaK.

75

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PATTERN: TRAIN PISToL SKINNY RT LT

ootroo
ASSIGNMENTS: X; (#1WK) 12YARD6 ROUTE, RUNlT (PLUSSPLIT). Y: (#3STR)INSIDE NINEROUTE. ALERT POP. Z: (#1STR)15YARD6 ROUTE RUNlT (PLUS SPLIT). H: (#2STR)FLATROUTE ALERTB.S.HOT. R: (#2WK)SKINNY ROUTE HOT.
DBLLt Pistol Rt Biggy
1 2Y d s .

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BLITZ ADJ:
Ws.Blit '1Dog

QB PROGRESSION/READS Fullfieldplayconhol Stepdrop. ReadMike 5 Lber. determine to whichsideyouwillwork. Weaksidework Skinny, 6 Runit, StrongSide to - Work9 route,flat, 15 yd. 6 route.

PROTECTION: pistol FORMATION/MOVEMENT:

qf,OR@[AT'f,EH
l.

44/45 TURN PROTECTI.O.N ANDPASSES


t

Offensive Playbook

PROTECTION: TURN44 (451

. H H oO O ' L g J H oH t r o Q q , ' ) ; *ODD" I


"LloN" v ,,AcE.
C POINTS: 1. 7 ManProtection. 2. S.A.Offof secondary bliE BacksDepth-Normal

B \

+ l , L IE . ,

1 l /s

o *r,6t&d,6-d
o\
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ALERT"HEAVY""MAN''

Front Execute Oui GoodFake. UpBehind Set Outside of OG. I 1/2Yds. Leg Deeo.

BlockMiketo SS. Alert'Heaw".Alert

(75, of Over Fronts 95)(Mug, Heavy). Sotid Vs. Block Mike/SS, Threat Gap. 1st C Slant Fake.

BlockSamto SS. AlertOverFronts (75,95). Block1stPlayside LBerto SS. AlertSolidDef.BlockBig Defender.

ACKSIDE
Normal Splits, Level2

FRONT
BlockBackside "Lion/Ram", "Hard Gap.Alert 'Man'," Lion/Ram", Down",,lAce"

'Man' S"r" ,. Charlie. Alert

'Man" Same Charlie. as Alert

"Ace',"Man", BlockOn, lnside. Alert'Fan", "Solid","Down", "Heavy". FromOT vs. 50 Over. BlockManvs. 60. Alert "Lion" 77. vs. BlockOn,Outside. " Alert"Fan", Down", 'Man'. Release Route. in Switch BearSlamRelease. or Run Route.

RunRoute, AlertSA if youare1stor 2nd WeakRec.

Run Route, AlertSA if you are 1stor 2nd WeakRec.

3
STACK 75-

TURN (45) 44
FS

4 DOWNL|NE DEFENSE
FS

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PATTERN: LT,TURN 596 44

ASSIGNMENTS: X: (#1WK)COMEBACK YDS.DEEP. NORMAL 18 SPLIT. Y: (#2STR)RUNINSIDE ROUTE. 9 Z: (#1STR) ROUTE. 6 NORMAL SPLIT. S.A.RESPONSIBILITIES. H: (#2WK)CHECKRELEASE, RUNSTICK ROUTE. R: (#3WK)CHECKRELEASE. RUNTURNROUTE.

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QB PROGRESSION/READS: BLITZ ADJ: MakeGoodPlayActionFake. MFC, WS Doq/Blitz ReadWll Lber. Work. Comeback to Check DownRoutes,MFO, up Quickly#1 or#2\ /k - QB Pull andWork9, 6 Route, Comeback Gheck to StronoDoq/Blits Down.

PROTECTION: Turn, Chartie. FORMATION/MOVEMENT:

AlertCheck

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ANDROUTES

Offensive Playbook

44145 SLANTPASS
50 W/S 60
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C POINTS:

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1. MayRun32/33SlantPass, R FreeRelease, Has PickUp. H 2. Check 2 BkerBear. Vs 3. Hot Off of '1st Secondary Defender. 4. S.A.Offof 1stSecondary Defender.

Fake 44145 Slant, Upin G-TGap. Set Alert Ho Oftoltl4, AlertS.A.Offof OneSecondarv Defender.

Block Wll Lberto 1stSec.Defender. Alert 'Orange/ "Fan", "HeaW", Yellow", Bear- Block 1stDogger /Blitzef. Alert'Ray/Lee".

WR'sSplits Route Catted. Backs Alignment Normal

ReadOT'sBlockandFreeRelease. Wll lf Lberis the EMLOS. Release Buttof OT,Dd Off notvaryCourse, Collision Backer He ls I Wll lf in Your Path.Hot Off of 1st Sec. Defender I

SIDE
LineSplits Normal, Level

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'A", Block Zeroto Mike.Alert"Stitch", "Orange/ 'Ray/Lee", "Ace', YelloW', "A8".

Block Alert"A' "4B",'B', "Orange/ #1. Yellovy'', 'Man". ,,Heavy,', G Block Alert'Fan", "Tag", #1. "Ace", "Out",

'Ray/Lee", Stitch','Orange/ Yellow".

"AB','8", "Out", Block Alert'A', #2. 'Orangeffellovy'','Man".

T
Y

Block lf #2 is LBer #2, "Orange/ FanFan. Alert Yellovy'','Fan'. Release Route. In RunRoute. RunRoute.

Block Alert"Ouf',"Man", #3. "Bump"

Run RouteAlert S.A.

RunRoute Alert S.A.

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PATTERN: LT,44 SLANTPASSX-8

ASSIGNMENTS:
X: (#1WK) THIN8 ROUTE. (NORMAL SpLtT) Y: (#2STR) CHECK ASSTGNMENTLATECHECKDO!\N. z: (#1STR)6 ROUTE YDS) (NORMAL (15 SpLtT) S.A.RESpONStBtLtTtES H: (#2WK) FREERELEASE. FLATROUTE. R: ffivM<) FAKE44/45, CHECKRELEASE, TURNROUTE.

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QB PROGRESSION/READS: Weakside Progression, Great Make Play Action Fake. Up in Guard Pull Tackle Gap. Read Deep Safety. Work8 Route, RoutgTurn Flat Route

ro 4!oo

Lt, 44 Slant PassX - Sting

BLITZ ADJ: WS Doq/Blitz Hot Off of #4 WeakSide Stronq Doq/Blitz S.A.#1 Strong Takes onlyone

FORMATION/MOVEMENT:

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BOOTLEG PROTECTIO';N ANDPASSES

urrensN,e Playbook
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PROTECTION: 44 BOOT FAKE LT


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C POINTS: 1. MayBoot OPEN CLOSED to or Side. 2. MayRunWithBootBlock.

Front 2 Steps, Fake. Out Ball O F 10YardDepth.

Fake44145 ThroughLOS,Accelerate Gut Off the Fake.Read44145 Gut.

BlockEMOL2 Count, Release Route.Alert in 5 and 9 Tech RunQuick Route. BootBlock- FullTime. Block#3/C Gao.

Splits 1 Foot - ll Level Block Onside Gap.

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BlockOnside Gao.

BlockOnside Gao.

Block Onside Gap. AIert5 Technique. AlertBooiBlock. BlockEMOLfor 2 Count,Release Route. in Alert5 andg Tech.AlertBootBlock.

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PAfiERN: FARRT,FAKE BooT LEFT 44

ASSIGNMENTS: X: (#1WK)COMEBACK (18 ROUTE YDS), NoRMAL SpLlT. Y: (#2sTR)INSIDE RELEASE, BOOT ROUTE YARDS). (10 2 Z: (#1STR) DEEP 8 ROUTE. MTNUS SPL|T. H: (#2W! SLAM COUNT, 2 RELEASE |NTO eutcK ROUTE. R: FAKE GUT, 44 ACCELEMTE N F|ELD. DO\
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PCTR4TG PROTECTION ANDPASSES

Offensive Playbook

PROTEGTION: (S)46 c LT (PASS(S)47 G RT) PASS CTR


50 43 BASE
FS

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C POINTS: 1. No Sight Adjust 2. Mustbe Ready ThrowQuickto the Flat to Vs. HardPressure. 3. MayRun44145 Boot. Switch G Gap Responsibilities Frontside and R. With OT 4. Alert Trey Elockwith Throwback Route.

.,DEUCE"
MakeFlashFakeof 46147 PowerO Attack Corner Ready ThrowQuickly Be to Off of OutsideLber.

Fake46147 Power C Gao. FullTime. O,

Slam1stDefender Outside OTfor of OneCount.l Release Route. in Alert andg Tech. 5 I

BlockBackside Gap.Alert'Ace","Choke', 'SolidDown", 'Cat",'Down'. Pulland Block1stDefender Show to Outside OT.

BlockInside Area,Alert?ce', "Deuce". "Choke 'Down", "SolidDown'. BlockInside Area,Alert"Down", "Deuce".

BlockInside Area. Alert"Caf.

Release Inside, Route Run RunRoute

Y
X

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z
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PATTERN:DEUGE zIP, P47G RTcoRNER RT

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P47G QB-QuickRoute

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WAGGLE PROTECTION ANDPASSES

Offensive Playbook

50

FS

PROTECTION.. 47 WAGGLERT/LT 461 4sWAGGLE 60 L Fs


C C

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C POINTS: 1. QB Check Out if There Two are Defenders Outside OT.

As you StepAwayfromCenterTakea peek at BootSideto determine Thereis Quick if Pressure. Up Quickly Get Rid of Balt. Pull and MakeGreatFakeof Ctr,AttackComer.

MakeGreatFakeof Ctr.

BackField- release of OT Hip,Collision off any Defender That Shows.Run Qk Route. TE Position See Frontside TE.

{CalledNumbers)BACKS|DE(Fakeside) (Bootside)FRONTSIDE
LineSplit2 Foot- LevelIII Pulland Block1st Defender Show to Outside OT.(Sickle of Technique)

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BlockBackThrough + B Gapand Peel. A

PullIntoLineand BlockBackside Gap C Aggressively. PullIntoLineand BlockBackside Gap A Aggressively.

BlockB Gapand Sift.

T Y

Release Inside and RunRoute.

SeamRelease 70/90Look. Instde Release 50/60/80Look. RunRoute.

RunRoute. Route.

RunRoute.

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PATTERN:LT47WAGGLE

ASSIGNMENTS: X: (#1WK) 18YD.COMEBACK ROUTE Y: (#2STR) RELEASE lNSlDE, RUNDEEP TWOROUTE. Z: (#1STR)I ROUTE. H: (#2WK)SLAM 1STDEFENDER SHOWOUTSIDE RUNQK ROUTE TO OT, R: (#3STR) MAKE GREAT CTRFAKE.
DeuceLT 47 Ctr
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QB PROGRESSION/READS: BLITZADJ: Make Great Fake Ready Throw Ctr Be to to Quick!Route. Quickly Attack Corner, QBandQuick Flat Reading Defender. WorkComeback, Route TwoRoute, Route. Flat

P Waggle, 47 G

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44/45 SPRTNT PROTECTION ANDROUTES

Offensive Playbook

PROTECTION: SPRINT 44145


50 FS 60

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C POINTS: 1. Sprint 44145 "Keeplt" Runlst PassSecond

b 6 0 d o e i /- ^ o 6 + " O
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Slant. AttackCorner Q B Fake44145

Fake44145 SlantBlock1stLberFromCenter Out,to SS. on Release Through Guard Tackle Gap. RunQuickRoute.

H
Backfield Alignment Normal

50, 60,80 Def.Block Wll Lber, 90 Def. 70, BlockSS andSealCorner. BearBlock EMOLOS.

BACKSIDE
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FRONTSIDE

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RunRoute.

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PATTERN:RAZAR, 44,655 SPRINT RUN IT

ASSIGNMENTS: (15 X: (#1ffi STEM lNSlDE, RUN6 ROUTE YDS).MTNUS SPLTT Y: (#2STR) RUNtT, 15YDS.DEEP. 5 (FIND HOLE ANDCOMEBACK BALL). TO

Z: (#1 srR)s RUN FoRcE lr, ourslDE RELEASE, coMEBAcK BALL, HoLE PLUS To F|ND spltr.
H: (#3STR) CHECK ASSIGNMENT, FULL TIME. R: (#4STR)FAKE44t45SLANT, CHECK RELEASE, ROUTE. QK

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QBPROGRESSIoN/READS: ADJ: Dash IBLITZ IPROTECTION:Speed/ Fake44145 Attack Slant, Corner, Read FIat I WS Doq/Blitr lronuailoru/MoVEMENT: N/A Defender. Work Outside RI, Inside RI, 5 5 I 6/Quick Route. AlertRunif Corner Deoletedl StronoDoo/Blitr: I

r'r/A

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SPEED PROTECTION ANDPASSES

Offensive Plalbook

PROTECTION: RT/LT SPEED


50

ss

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M

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C POINTS: 1. MayRunWith'H"Stay. 2. MayRunWth Y Crack Wth Yip Motion. T Technique Cracks Y andTacklePulls Around Blocking Gap. D 3. MayRunas CheckWth Me. 4. Dashis Speed SE SideR Btocking to Comer, Blocking Y Backside. Backs AlrgnmentMinimum.

Oneor TwoStepDropand RollWth Depth According depthof Route the Called to to Side.

AwayFromCall.Block1stThreat Block Outsidt OT Block.UseSealTechnique.

H
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RunPattern Called.TiteAlignment. Check Release, Route. Run

LineSolits Minimum.

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Reach Gap. Alert"Orangel/ellow". A

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ReachB Gap. Alert"OrangefYellow'.

Reach Gap. B-

Reach Gap. Alert C "Orangel/ellorrrl'.

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#3 Block ReachD Gap. "Orangel/ellow"," Alert Eaf'. RunPattern Called Called. RunPattern

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44/45 CHARLTE PASS 3'?VEER PROTECTION ANDROUTES

Offensive Playbook

4,/.812 RT DEUCE CHARLIE


SS

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C POINTS:

DF

FAKE44 GUT,PULL UP IN GUARD/ TACKLEGAP, READWEAKSIDE SAFETY,WORK EIGHTROUTE, TWOROUTE. SHOOT,

\A/lR's splits-NORMAL

FAKE44 GUT,BLOCKCHARLIE PROTECTION, LATE DOVVN. CHECK

Back's Alignment Sameas vEER

SLAM RELEASE RUNSHOOT ROUTE

FRO.NTSIBE
LineSplits minimum, Levelll

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BLOCK CHARLIE PROTECTION

BLOCK CHARLIE PROTECTION

BLOCK CHARLIE PROTECTION

BLOCK CHARLIE PROTECTION

BLOCK CHARLIE PROTECTION

BLOCK PROTECTION CHARLIE

(NOSTEM) RUNEIGHT S.A.RESPONSIBILITY

TWO ROUTE

RT,PASS VEER 32

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"LION'

POINTS:

EXECUTE VEERSTEPS,TAKETWOSTEPSPAST MESH. DROP THREE STEPS DEEP, READ DEEP SAFETY. WORKDEEP 8,6 ROUTE, SWNG.

VlrR's splits-NORMAL

FREERELEASE RUNSWING ROUTE

Alignment Back's Sameas VEER

H AGKSIDE
minimum. LineSolits Levelll

HIT VEER LANDMARK, BLOCK CHARLIE PROTECTIOI. R U NT U R N O U T E R

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BLOCK CHARLIE PROTECTION

PROTECTION BLOCK CHARLIE

BLOCK CHARLIE PROTECTION

BLOCK PROTECTION CHARLIE

BLOCK CHARLIE PROTECTION

BLOCK CHARLIE PROTECTION

RUNDEEP ROUTE YDSDEEP 6 18

RUNDEEP ROUTE BLUFF BLOCK, 8

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RUN.PASS

PROTECTION
ANDPASSES

Offensive Playbook

PROTECTION : RUN/PASS 46/47


50
FS

60 SS

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"DEUCE'' ALERT"TREY"

C POINTS:

MakeGoodRunFakeOft 46147 PowO. Setup Center/Guard Gap. QE 9 Yds. deepbehind

Fake46147 JabStepAway1,2(2 Quick , Ctr Steps)Area WithOG Vs. 1st Two Threats Outside TE's Block. Run FlatRoute.

RunRoute
Back's AlignmentMax.

BACKSIDE
SolitsMinimum LevelU

FRONTSIDE
'Ace', Choke, Block Gap AwayPossible A and "Caf. Blockonwith"Deuce" Vs. Over call Look.

A PullFlat,Block1stDefender TE'sOutside G BlockPlayside GapAlert"Ace',"Deuce", Off 'Choke'and 'Down".Block #1 Vs. Evenif "Tre Hip Callis Made. BlockB Gapto #2 Wth Hinge Technique. "Caf. Alert

T Y

BlockB Gap,Alert"Trey" and "Down'

BlockC Gapto #3.

BlockInside Area.Possible LateCheckDown.

RunRoute Called.

. RunRoute Called.

46/47 RUN/PASS

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PATTERN: Doc RTFAKEMOTION, 46 DBLSToP RyP

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ASSIGNMENTS: (22 (PLUS * (#1WK)STOPROUTE YDS DEEP), SPL|T) Y: (#2STR)BLOCKASSIGNMENT, FULL-TIME. DO\i\N. LATECHECK (22 (PLUS Z: (#1STR)STOPROUTE YDS DEEP), SPLIT). ASSIGNMENT, H: (#2WK)BLOCK FULL-TIME. FAKE46 R: (#3STR) POWO. BLOCKASSIGNMENT, FLAT. RUN
Nr Rt Whiz FYP 2-6 46 Trips Rt Whiz RfP46 Dbl 5's

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DeuceRt R/P46 Bomb Trips Rt Tite Whiz R/P46 Z Stop

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BLITZ ADJ: QB PROGRESSION/READS: Good RunFake.Setuo 9 Yards Make N/A in Deep Center-Guard (Read Gap. Strong Stop, Weak To Stop, Flat. To

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PROTECTION: RJP ICN44 46

FORMATION/MOVEMENT:

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Offensive Playbook

PROTECTION: TURN44 FLARESCREEN LT

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"LtoN"

c POINTS:
1 . 3 Count Screen.
['

S.A.Off of Secondary (Takes Defender One) May RunChaf'ie44145 FlareScreenfom OneBackFormation \A/R,S SPLITS.NORMAL BACKS ALIGNMENTNORMAL

MakeGoodFake,SetQuickand PumpBall FromScreen. Opposite Stepand Drift Invite to Rush, ThrowBallOverOutside Shoulder. Check Assignment. 3 YardsBehind Set Playside OG.Leave WtrenOG Leaves. Yell,'GO"WhenReceiving Ball.

BlockTum Ml45 (HelpOT or OG).

s
NORMAL SPLITS, LEVEL 2 BlockTum 44145 Ptot. For ThreeCounts. Release Defender Away FromScreen, lf Possible. Block1stDefender Outside. AlertLberPlaying ManCov. Tum 44145 Protection, EngageDefender at 5 Yds.andCut. 9 Route, BlockDeep1l3or 112.

f um 44145 Protection 3 Counts, For Release Screen. BlockAlley. AlertLberPlaying Man Coverage. lum 44145 Protection ThreeCounts. for Release Screen in PeelResponsibility. fwn 44145 Protection.

T Y X

Prefer Inside Release.2 Route, TurnInside to BlockB.S.Lber.

9 Route, Block Deeo113 112. or

9 Route, BlockDeep113, 112 or - BlockMiddle Slot 1/3,1/2. 9 Route, Blockdeeo113 112. or

FS.

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FK40FASTSCRNLT PROTECTION:
50

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HARDLION" ALERT'HEAVY " L l o N " " o D D ' . . 4 c E , , N E FAKE C POINTS: 30i31 DRAWTRAP, DROP STEP, 2 '1. 1stManOut Block1st FlatDefender. THROW SCREEN. 2nd ManOutBlock2nd Defender. ManOuj 3rd R Block defender first inside. FAKE DRAWTRAP.BLOCK CHARLIE 8tE PROTECTION 2. 1 CountScreen.

V1/R's Splits SE Side- Minus TE Side- Normal Back's AlignmentS/T - Max


(Rec FREERELEASESWNG ROUTE.

S p l i t s - 2 F o oS E t Levelll BlockChadieProtection Aggressively one for Count.Release Screen.BlocklA/idest in Defender. BlockCharlieProtection. Take Def. Endto 3 Yds.Depth Engage and Cut. C.P.-lf Defender PlaysScreen, Attack. lf Defender DropsIntoCoverage, CheckOutside, Nothing ThereRelease Screen to Side. Single receiveror inside receiverin Slot.

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Block Charlie Protection Aggressively One for Count. Release Screen, in BlockAlley. BlockCharlie Protection Aggressively One for Count. Release Screen, in BlockMDM. Protection BlockCharlie Aggressively.

Block Charlie Protection Aggressively. Release insideBlcokMiddle1/3 Backside 112. Release insideBlcokMiddle1/3Backside

Crack lberonor offtheBall.Outside first Receiver Slot, in Block manover. Alert Spy. Single receiver inside or receiver SIot. in Crack lberon or offtheBall. first Outside Receiver SlotBlock in manover. Alert Spy.

1n.

LINE
STACK 75- FS

CHARLIE RT/LT 4 DOWNLINEDEFENSE

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PATTERN: SPLITRT FK 40 FASTSCRNLT


,

ASSIGNMENTS:

(#1WK CRACK 1STLBeTON OFFTHE BALL, OR (#2STR) CHARLTE PROTECTTON. (#1STR) RELEASE THROUGH FLATAREA BLOCK MIDDLE BACKSIDE 1/3, 1/2.

H: R: LINE:

(#3STR)FREERELEASE, RUNSWNG ROUTE. (#2WK) FAKE40/41DRAWTRAP, BLOCK CHARLTE PROTECTTON BLOCK CHARLIE PROTECTIONCOUNT 1 SCREEN, CHOPAT 2 YDS DEPTH. OT

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QBPROGRESSION/READS: Fake Trap, Depth, Get Throw to Draw Ball -icreen. Covered lf Throw Awav. Ball

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BLTTZ ADJ: lpnorecnoru' charrie I
WSDOO/BIitZ ITORUATIOH/MOVEMENT:

#3Str*S*rdOBF I
Stronq - l Doq/Blitz:I

PROTECTION: RT,HEAT READ SPLIT LT, SCRN LT


60

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QUICK C POINTS: 1. TIMING. LINEMEN SHOULD LEAVE WHEN [{IJ OB HITSFIVESTEPS. 2. MAYRUNWTH SCRAM PROTECTION

QO

5 StepDrop,Readplayside for pop tf tber lber dogsor runswith scrn hit TE on 3rd step.Read flat defender 4 routeor scrn.Throw screen for or 4 routeon fifth step.
Q POSITION7 STEPS DO\AiN HILL(5X5 FROM OT.) (5X5FROM S/T- 5 STEPS PARALLEL L,O.S, TO OT,) TURNINTO QB. YEIL 'GO"TO OOV\JN LINEMEN WHENQB RELEASES BALL. HOTOFFOFW LBER. RUNSWNG ROUTE,

R
\A/R'S Splits-Normal

Backs AlignmentNormal

CheckRelease RunSwingRoute ,

BACKSIDE
NORMAL SPLITS- LEVELI

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F.RONTStrB,E
BlockProtection called,two countscreen, release blockfirstinside and lber. BlockProtection called,two countscreen, release blockfirstoutside and defender. BlockProtection called, cut defenderat 4 yards

BlockProtection called

BlockProtection called

T Y X

Depending Protection on called, Release to screen side,alertfor pop,Tum Inside block to backside Lber.

Easy Release, Hook Over Up Playside 6 Y OT Deep. Look Inside, NotThrown You,Bk Ball to B.S.Lber. Run10yd 4 route, conversion 9 , forceoutside retease.

Run9 route, S.A.responsibility.

RT. SCRN RT PATTERN: LT.HEAT READ

ASSIGNMENTS:
(#1\ fi) 10 YD.4 ROUTE, CONVERSTON. (FORCE OUTSTDE RELEASE). I (#2 STR) RD SCRN2 ROUTE ALERTPOP. Zi H: R: (#1 STR) 9 ROUTE. S.A.RESPONSTBTLITY. (#3 STR)CHECK RELEASE, RUNSWNG ROUTE. (#2WK) O POSIT|ON7 STEPS DO\ N H|LL(5X5FROM OT.). (5X5FROMOT.). S/T.5 STEPS PARALLEL L.O.S. TO TURNINTOQB. YELL'GO"TO DOWNLINEMEN WHENOB RELEASES BALL, ALERTHOT. DeuceRt ScramLt Sh Rd Scrn Lt S DBL ScramRt Shot Rd ScrnRt

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ADJ: BLITZ (No lPnOfeCttOtt' scat Duarl,

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QB PROGRESSION/READS:
Progression. Weakside 5 Step Read Drop Inside

WS Doq/Blits IFORMATION/MOVEMENT: Flat for Lber Pop, Defender 4 Route Scrn. Hotby#2 Weak for to AlertPopor #1 \ /k. no Alert Strvs.Press Deep #1 Help.

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StronoDoo/Blitz:
#1 Str and OB

PROTECTION: OTTOLT FLARE SCREEN LT


50 FS M

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C POINTS: 1. '1st ManOut Blocklst FlatDefender. 2nd ManOutBlock2nd Defender. ManOr 3rd BlockPeelN/T BlockSeal. 2. 3 Count Screen. 3. Leo/Roger Code Namesfor Otto Screen. (2 Min,FastBall) 4. By Protection GamePIanAlwaystry to and getY/Hto BlockB.S.Lber. WR'SSPLITS. NORMAL BACKSALIGNMENT-NORMAL

5 StepDrop,(Reading Upfield ThrowRouie.) to DriftAfterSet to InviteRush. lf No RouteCallec ThrowScreenOnly.5 Step, PumpOpposite Screen,DropAdditional Steps,Vvhile 2 Drifting (lF SCRNCOVERED Towards Screen THROWAWAY), BlockOttoProt.for ThreeCounts,No Pickup Key Playside Guardfor ReleaseIntoScrn. Off. (Under OT). Make' go 'Call as youCatch the Ball.

BlockOttoProtection, Route.Alert"Shot". Run

Splits 2 Foot Levelll BlockOtto Protection ThreeCounts. for Release Screen.Alert'Fan'Vs. 30 Look. in Block OttoProtection. Alert"Go"Call.

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BlockOttoProtection ThreeCounts,Releas for in Screen. Alertto LberPlaying ManCoverage BlockOftoProtection Three Counts, for Releas In Screen.Alertto LberPlaying ManCoverage BlockOttoProtection. Take Def. Endto 5 yds. plays DepthEngage Cut. C,P.-lfDefender and Screen, Attack. lf Defender DropsInto Coverage, Check Outside, Nothing There Release Screen to Side. BlockOtto Protection. Alert "Go'

Y
X

RUN ROUTE(No ROUrECALLED RUN N|NE ROUTE WITHFORCED OUTSIDE RELEASE-) RUN ROUTE(NOROUTE CALLED RUN N|NE ROUTE WTH FORCED OUTSIDE RELEASE.)

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"SOUEEZE

LT PATTERN: TRIPS oTTOLT484SCREEN TO R RT,

11

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(WR'S PLUSSPLIT) SPLITS;

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ASSIGNMENTS: (12 9 X: (#1WK)4 ROUTE, CONVERSION. YDS.DEPTH). ASSIGNMENT, PLAYSIDE Y: (#3STR)BLOCK BLOCK LBer. (12 4 Z: (#1STR) ROUTE, CONVERSION. YDS.DEPTH). I H: (#2STR)BLOCK ASSIGNMENT, 3 WAY8 ROUTE. RUN ASSIGNMENT, 3 COUNT R: (#2WK)BLOCK RUN SCREENROUTE.
TradeRt Ofto Lt Shot 989
\

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Trips Rt Ofto Lt 484 QB 5 Step Drop

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lpnorecrton: orro lr"*rAt,o-,,,ovEMENr:

QBPROGRESSION/READS: Called goto Screen. Step to 5 NoRoute lf Look Upfield, Open Takeit, Drift Drop, Rush, Throw Screen. to Invite

BL]TZ ADJ: W/SBlitz


Stronq Doq ot

Picked Up

PROTECTION: SPEED SCREEN To R RT LT


50 FS

'12

o
C POINTS: 1. Regular Personnel Nickle and Screen. 2. 3 Count Screen. 3. Center, Backside Guardor Tacklein Screer

E. go' S

Execute Speed,Throw on SthStep. lf 955 to Q E RouteNotThere'Continuing Gain Depthand Wdth, PullandandThrowScreen.

Execute Speed Protection 3 Counts. for 4. 1stLineman Screen in BlockWidest Flat R Release Opening Into " Behind Screen. Give Defender. Second Manin Screen Block Call YouReceive Ball. as the Second Defender. NoneThereSeallnside. AlertManCoverage.

Backs Alignments S/T- Minimum I - Minimum

H
SE

BlockSpeedProtection fl-lTE)(WDE)RunRoute.

Splits- 2 Foot LevelII

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BlockSpeedProtection 3 Counts.Release for in Screen.Lookfor ManCoverage.. BlockSpeedProtection.

BlockSpeedProtection 3 Counts.Release for in Screen. Lookfor Man Coverage.

BlockSpeedProtection Peel. Alert 70/90 and Defense. ContainDefender. Cut

T Y

BlockSpeedProtection.

BlockSpeedProtection.

9 Route, Fade Conversion Outside Release.

RunIt Route.

Runlt Route.

LTTO.I SPEED:RTSGREEN

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75

FS

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M r T S

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FS

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N/A

s/s

M
T T E S R

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"SOL;O" ALERT

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Offensive Playbook

46 CTR Z REV. LT

C POINTS: 1. MayRunFromNickle FromS Position 2. May Run47 Ctr Z Reversepass.

Execute Ctr. Bootand BlockMDM. Think 46 Inside \A/ill to Linebacker.

Run46 Ch. MakeOverTop Handoff Z. to (LookHandin to Pocket) CarryOutFake

WR'sSplits Normal. BacksAlignment Sameas Ctr. Block1stDefender Outside O. Aggressively of Block(C Gap).

LineSplits- Two Foot,Level

Block46 Ctr. Release BlockFlat and Defender. Block Ctr,SealInside 46 Gap. Release Close to Hash,Block1st Defender lnside. Block Ctr,SealInisde 46 Gap. Release Close to Hash,Block 2nd Defender lnside. Block46 Ctr,SealInside Gap. BlockB.S. AlertWidevs. 77 Bear,or Switch Look.

Pullwith Depthto "C" Gap Area. AtertWde,

Pull withDephto "D'GaoArea.

Prefer Outside Release. - Push Seal MFC and Safety MFO- Stretch Comer, Block Safetv.
B.C.ZingMotion BallSnapped Inside Legof Y.Z.Should Endup 2 Yds.Outside Y. Zip of Motions SnapBall5 Yds.FromY,

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WS
B R C

"eeen"

PROTECTION: T TOSSZ REVERSE 9 48 AT

"oDD""A"
POINTS: MayRunFk48/49Swp,VlIth HandOtf to Z on Reverse. (MayUseThisWfren eB NotNeeded Block). to

"EVEN"
48/49Toss,MakeBootFakeand Bloc. I Execute Lberin 50 or 60 Defense, MDM. or lWll

2 . MayRun18/19LoadReverse 9. pitch at
Ballto Z.

R
VltR's Split B.C.Minus. Other- Normal.

Execute 48/49Toss. Execute OutsideHandoff to Z. (LookHandOff IntoPocket.)

H
LineSplits Minimum Levell.

Block48/49Toss.

c
G

6ffi-Secure"A" Gap. Get to Alley. BlockWiil or Mike(60 Defl.(Form Walt) BlockPlayCalled.Release Reverse to Side, Block2nd Lber.(Form Walt) BlockPlayCalled,

'A" Secure Gap. Release and Block.lst Flat DB in FlatAreato Deep 'l/3 player "8" Secure Gap. K.O.Btock Contain on Getin Position K.O. for

T Y

BlockPlayCalled.

.t/3. Push andBlock Off Deep Middle 1/2,

ReceiverHandoff. Run Reverse

)F+ful-\i

SS

.i cfd rlrd \<___]? >--.-- .t- 6'-,-

i66;
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c iEtogi" -5-:7 /a
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r- WS m--r-..-

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18 LOADFAKEREVERSE PASS
WS SS B M

b&do-&&
C POINTS:
Execute 18/19 Load.FakePitch. Place Behind Backas you Retreat LOS. of

Sprint Wde PitchArc.MakeGreatFake for of Pitch. Run9 Routeon the Topof Numbers. WR'sSplits- Minus Backs Alrgnment R - Maximum.

BlockPlayPassProtection Aggressively.

BACKSIDE
Lrne Spttts Mtntmum, Level2

c
G

BlockPlayPassProtection Aggressively. BlockPiay PassProtection Aggressively.

BlockPlayPassProtection Aggressively. BlockPlayPassProtection Aggressively.

T
Iy

Block PlayPass Protection Aggressively.

Block Play Pass Protection Aggressivety.

Come LineUnder off Control. BlutfSafetu. Deep Route. 8

-'" l;

BlockPlayPassProtection Aggressively.

FakeReverse Run 9 Route Tooof Numbers on

FAR REX,45SLANTPASSFK REVERSE

50
\ ,

,r,

WS
t

YY/5

Va
\l \

aX'-RUohb6o i
\-q,/

ss i B i M W" F . - J , 1 . . __ E _ S : ''

lc

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FakeSlant,the Reverse, Read SafetyWork 8 Route. Shoot. Hook. to to

C POINTS:

BACKS DEPTH. NORMAL

Fake44145 Slant, CheckRelease, Hook. Run

WR'SSPLITMINUS

ShootRouteHot Responsibility.

BAGKSIDE
LineSplits- Normal, Levelll

c
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F:RONTSTDE
Slant Pass Prot. Slant Pass Prot.

Slant PaisProt. .Slant Pass Prot.

T
SlantPassProt.

Pass Slant Prot.

x z

Runs Deep Route. 8 Fake Reverse Handofi Run9 Route. and

33 REVERSE PASS

ws
, w F _ _ !
B

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oOdoOO
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-----> ALERT FAN

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.,TAG" C POINTS:

1. MAYRUN19 LOADREVPASSFROM DEUCE

Execute Veer, PitchBallto Wide Receiver. 33 Lookto BlockOff Edoe.

R
WR'sSplits Minus Backs Alignment H - Minimum R-Max

Sprint WidePitch for Arc.Run 9 Route Too on of the Numbers.

3233 SlantPassProtection.

BACKSIDE
LineSplit Normal, Levelll

FTRONTSIE.E
3233 SlantPassProtection

3233 SlantPassProtection

32/33SlantPassProtection

3233 Slant PassProtection

T Y

32133 SlantPass Protection

SlantPassProtection.

x
Release Inside UnderControl, BluffSafety, Run 7 Route

RunReverse, Catch Ball. Throw Pass.

RT. P 48 TOSSTH BK

c - a

s/s

s/s

SIFT C POINTS: 1.GOOD VERSUS COVERAGE MAN

Same Toss,Run of nine rouieoff of boot as off fake.

\ArR's splits Toss/ SwpMax Stretch Normal

Sameas Toss,put ballawayto sellrun.Pull up outside readcomerthrowballto qb or TE, throwballaway. Versusany penetration yell "9o","go',and runthe ball

Back's Alignment Sameas TossSwp Stretch

Sameas Toss

FRONTSTDE
LineSplits minimum. Level

c
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Block Zero,Alert"Orange/ "Mick' Yellod',"Ctiff', Don'tgo downfieldunless you get a go call. Sameas toss, Don'tgo downfieldunlessyou get a go call.

go Sameas toss.Don't downfieldunless you geta go call. go Sameas toss.Don't downfieldunless you geta go call.

go Sameas toss.Don't downfieldunless you get a go call. go Sameas toss.Don't downfieldunless you get a go call. Rundeepeightroute

go Same toss.Don't down as you field unless geta gocall.

Rundeep route eight

x
z

Sameas Toss/Swp

SHOVEL RT/LT 50
WS
SS

60

ws

c ..x
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M r.E

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oo

POINTS: 1. Only Run 2 ManSide, 90 Look. to 70, 2. MayRunFrom Gun.

OneStepDrop,Sprint Comer. to Option (Shovel Keep). Contain Defender or AF of 9: Ctt!.tepl tur B_utt BSOGAngteTowards Buttof Plavside OT. B.G Sff - Stepup withInsideFoot,Planton Outside Foot,AngleTowardsButtof Playside OT. lf QB Keeps, Block1stDefender Show. to Release 1112Yds Outside EMLOS.
tk rield

WR's SDlits Normal

Block1stDefender Show. to

Backs AlignmentAlignment

rYt S e e X + Z R u l e s .

FRONTSTDE
LineSplits 2 Fooi,Level 2 -as Same GapO - PullFIat. lf DEStayson LOS,PullDEAround. Sameas GapO Sameas GapO Sameas Gap O

T Y

Same GapO as

Same GapO as Release Through Area, Flat Block Middle 1/3, Backside 1/2. Release Through Area, Flat Block Middle 1/3, Backside 1/2.

Release Outside, Block ft4 Block Comer. Alert Spy. Slot- Inside Rec. Block Men Over - Block OutsideRec. Comer Seal and Same X as

3 DOWNLINEDEFENSE
STACK7s. WS

SHOVEL LT
70

4 DOWNLINEDEFENSE

10

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C POINTS: 1. MayRun Charlie Flicker. 44

Execute 45 Gut,No BootFake.Gain 44l Depth Behind BallCarrier. Receive Pitch. ReadDeepSafetyfor 8/6 Route.

Execute44145 Gut.ReceiveHandoffat LOS. Tum Inside and PitchBallBackto QB.

WR'sSplits Normal. Backs Alignments R - Maximum

Block PlayPassAgressively.

BACKSTDE
LineSplit- Max,Levelll

FRONTS;DE

c
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BlockGutAggresively. notgo downfield. Do

BlockGutAggresively. notgo downfield. Do

Block Aggresively. notgo downfield. Gut Do

Block Aggresively. notgo downfield. Gut Do

T Y

Block Aggresively. notgo downfield. Gut Do

Block Aggresively. notgodownfield. Gut Do

BlockGut Aggresively. not go downfield. Do

Release Inside Under Control. Deeo Bluff Safety. Deep Route. Run 8

x z
Control, PushOff Under BluffComer.Run Deep6 Route18 Yds.

LT LATERAL RT, TRIPS SGRAM HOOK@


50
W/S

12

cloElooo
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C POINTS: Protection withHeat 1.MavRun

ReadWeakSideFlat WeakSideProgression, Defender FourCut.NotThereWorkStrong for Side.

WR'ssolits Minimum

,R

Hot FreeRelease, SwingRoute, Run Responsibility. in PitchRelationship. Get

-Normal Alionment Back's

RunFlatRoute CheckRelease.

BACKSlDE
minimum, Levelll LineSplits ScramProtection

F:RO.NTSIBE
ScramProtection

G T Y

ScramProtection

ScramProtection

Protection Scram

ScramProtection

(1OYDS) Run Route 4

Run4 Route(15YDS)

TWTNS CHARLTE BUBBLESCRNLT RT, RT


50

13

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.EVEN' "LION"

I . I ( z @

s/s <_=_.

G POINTS:

pass. Excute bubble Drift back guardto gap,receive tackle pass, screen. run

WR'ssplits Normal

Charlie Protection, release and block1st defender flatarea. in

Back's AlignmentNormal

H BACI(SIDE
LineSplits Normal Levelll , Charlie Protection threecounts, for release in screen. Charlie Protection threecounts, for release in screen.

Pushoff and block1stthrear.

FRONE*EIECharlie Protection threecounts, for release in screen. Charlie Protection.

Charlie Protection

Y
Rundeep eight route

Charlie Protection

gaindepthof the ball,so the Runbubble route lst passis a lateral. Throwballbackto quarterback. Any pressure ball run

@f,oR@[AT',f,gr
Shoft Yarda$e&
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Offensive Playbook

PRorECrloN:10/11 SNEAK GOAL LINE & SHORTYARDAGE WS c 50 WS w77W M

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C POINTS: DropStep.Seat Ball. DriveForuvard Z - Movement SnapBallon Inside Legof T.E. QB KeepFeetMoving. R H SealBlock Strongside to (Outside of OT). Leg SealBlock Weakside (Outside of OT). to Leg

RACKSINE
.6 SPLITS INCHES LEVEL.I WedgeBlocking. WedgeBlocking.

re
WedgeBlocking.

G WedgeBlocking. T Y
WedgeBlocking. WedgeBlocking.

WedgeBlocking.

ZONE 34/35,44145

GOALLINE & SHORT YARDAGE

50

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C POINTS: 1. Runto Wng. 2. UsedWth Zng, FakeZing, Zag. 'O" 3. Maybe UsedV!1th Scheme. Backs, Depthl- Normal hft/Str-H-Max

l-Front Out,Execute HandOff,as Deepas Possible. CarryOut BootFake. \Ak / Str. Reverse pastmidline,Execute out handoff. Passfake. OpenStepto Buttof OT. Read1stCovered Linemen fromOT on Out. OpenStep at Buttof OT, Reading Block his First Defender 0r's.70 ReadY's Block). BlockPlayside Gapto B.S.LBer. Alert'A", 'AB', "Stitch', "Orange/Yellow Stitch" "O'. and Blockon, Playside Gapto B.S.LBer. Alert "Tag",'Stitch",'Orange/Yellow "Deuce Stitch', Blockon, Inside Areato B.S.Lber. Alert.T 'Deuce". 'AlertHay". BlockOverOutside, Alert"Eat', of Block Block1st Defender ShowOutside to Legof TE WhenBall TE. Movement Inside to "AlertHay" is Snapped."

SPLITS6 INCHES -I LEVEL 'B', #A Block Gap.Alert'A", 'A8","O'. '8" #B Block Gap.Alert'AB', and'C,'"CSS'. Block Gap.Alert'C',C/SS. #C

35/37 46/47 CHtP

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GOALLINE& SHORT YARDAGE

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w77wBEAR

ALERT"QUICK" GAP 8 cc
g \ } . * . . . * r * r 4 ^ . >

o o o no 0 4 "soLrD"
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"BEAR" .^ "EAT" ALERT"AB" "8" )--'\ G POINTS: 1. Runto the Wing. 2. RunZing,FakeZing,Zig.

E!

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OVEREAT l-Front Out,Execute HandOff,as Deeoas Sprint. PassFake. QB Possible. - Reverse Past Midline,Execute \Ak / Str. out Handoff, Passfake. BC Sameas SvvP/Stretch.
.rY'

- lBacks_Depth Normal \/k/Str.H-Max

'i",-..

lKstnF
-6 SPLITS INCHES LEVELI Block Gap.Alert #A ?B', 'A', "8".

OpenStepat Buttof TE,lRead TE'sBtock 1 BlockMDM. t-

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BlockPlayside Gapto B.S.LBer. Atert,,A,', "AB',"Quick" "Stitch", "OverEaf, .Tag'. Block Playside on, Gap to B.S.LBer. Alert "Tag',"Quick" "Stitch', and " OverEat'. BlockPlayside Gapto B.S.LBer.Alert"Tag", "Quick" "OverEat". and BlockManOverOutside.Alert"euick'. "OverEaf,'Eat'. Block1stDefender ShowOutside to Blockof TE. Movement Inside to Legof TE WfrenBall is Snapped.'

Block Gap.Alert #B ?8", 'B'and "C'', "CSS'. T Block Gap.Alert 'CSS'. #C "C",

RrRocK GOAL LINE & SHORT YARDAGE PRorEcrroN: STEELER Rr 5 0 w s , c W70WSOLID WS /. M - ' B

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Reverse Execute Out Handoff Deepto Ball Canier.AttackComer,CarryOutPassFake. Direct Step,ReadDouble TeamBlock.Lead on Playside LBer. DropStep,ReadBlockat FB,Score.

LineSplit- 6 Inches, LevelI Playside Gap,AlertA, "A8". Playside Gap,Alert"A",'AB"

-A", Block Playside Gap.Alert Stitch, "A8". "Stitch', On,Playside Gap.Alert "Orange/ Yellow". "Trey", "Deuce'. Gap. ON,Inside Alert

Double HandCheck.

"Trey'. Area- Alert Inside to of 1st LMButt TE,Block Defender Show.

HOSS HAG47 CTR

GOALLINE& SHORT YARDAGE


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Sameas Hag 46/47Ctr. Sameas Hag46/47Ctr Sameas Hoss 46/47Ctr

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Same Hag46/47 as Ctr

G Sameas Hag46/47 Ctr T Y Sameas Hag46/47 Ctr Sameas Hag46/47 Ctr Same Hag46/47 as Ctr PullandBlockPlayside Lber

x z

38-48Toss

50

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"Alert CSS"

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ucu "A" O

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CSS" C POINTS: QB Sameas Toss / Swep ,,Ato B"

o
"Alert H

Xj'"titi;

R Same as Toss / Sweep


H Sameas Toss / Sweep

:,Kt

c
Same Toss/ Sweep as Same Toss/ Sweep as Same Toss/ Sweep as Same Toss/ Sweep as Same ToSs Sweep as /
G T
Y/u

Same as Toss / Sweep Same as Toss / Sweep Same as Toss / Sweep Same as Toss / Sweep

Same as Toss / Sweep

Sameas Toss / Sweep

18 LOAD

50

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GOALLINE SHORTYARDAGE &

ss
"Alert CSS" "ODD''

Afert"StitchAB" g

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60

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M T

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^a G POINTS: "Over Eat'l

B--, - -w -

ODD""5-3"

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"fo",
,,A B" to
.)

QB Sameas Load R H Sameas Load Sameas Load

BACKSID

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Sameas Load Sameas Load Sameas Load Sameas Load Sameas Load

Sameas Load Same as Load Same as Load Sameas Load

G T

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Same as Load Sameas Load

36/37 VEER ws 50

YARDAGE GOALLINE& SHORT

SOLID WTOW

ws

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"STITCH ALERT"ODD"

GAP8

W/S
Jvl , 4 8
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"ODD"

'sTtTcH" C POINTS: QB
OpenStep Down L.O.S. Ride on 3rd Step,Reading1st Defender or OutsdeButt of TE for Give.OptionNexl on InsideOut for Keep or Pitch. Defender, 4X4 Pilch Arc Wth QB OpenStep Parallel L.O.S.,Landmark Buttof OT. to of Keeping ShouidersSquare, VvithSofl Squeeze on the Batl QB Keeps and you are not Tackled, Block WS.

Back's Alignment H-Minus R - Normal

R H

BACKSID
Splits 6 Inches- Level l. Playside Gap. Playside Gap. Playside Gap.

TONTSIDE

c
G T
Y/u

BlockPlayside Gap.Alert"Odd',"Stitch". Pulland Block Playside Lber. Alert'Stitch'. 'Down',"Stitch" Block On, Inside. Alert'Trey", 'Down". Areato B.S.Lber. Inside Alert'Trey",

Playside ap. G

RALPHZIG NO PLAY

50
B

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M N E S

60

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QUICK

o o o t r o oo -o o o
\J

s/s

oo o t r o o o o o
QB Usescadence draw defense to offsides. defense not draw off either lf is taketimeoutor takedelayof gamepenalty.

s/s
T E S

POINTS: 1 .MAY USE DBL CADENCE DRAW TO DEFENSE OFFSIDE, GIV|NG THE APPEAMNCE NO PLAYBUTTHEN OF ACTUALLY RUNNING PLAY THE

DONOTMOVE !!

H
BACKSIDE

DO NOTMOVE!!

c
DO NOTMOVE!!

FRONTSTDE
Snapballonlyif you cancatchdefender in nuetral zone. DONOT MOVE !!

G T Y

DO NOTMOVE!!

DO NOTMOVE !!

DO NOTMOVE!!

DO NOT MOVE I!

job Do great of motioning, snapcount on end up in shift.

Offensive Playbook

PRorEcrloN:43142 PASSGOAL LINE & SHORT YARDAGE BLASr

o
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w70wsollD

60

WS *T-F__------=.9S

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W77WBEAR

5-3 STACK

ODD
"A" FrontOut - MakeGreatFakeAttackComer QB Run/Pass Option. MakeGreatFake,(Go Overthe Top) BlockB Gap.

C POINTS:

EA(;KSIDE

tr
c
BlockPlavside Gao G T

BlockPlayside Gap BlockPlayside Gap BlockPlayside Gap

PullandBlock. EMLOS Outside On,Inside. Slarn Release Count, 7 Route 1 Run to Comer EndZone of Release lnside Deep Route, Run 2 Back EndZone.. 3 Yds.From of

PATTERN: RALPH43 BLASTPASS

ASSIGNMENTS: X: (#1 WK) SLAMRELEASE ROUTE. 7 Y: (#2STR)CHECK ASSIGNMENT FULLTIME. Z: (#1STR)RELEASE INSIDE DEEP2 ROUTE. H: (#2WK)FILLAND BLOCK GAP. B MAKEGREAT FAKEOFZONE.

QB PROGRESSION/READS: Make Great FakeandAttack Corner. Run/Pass Option of Defensive Off Corner.

ADJ: BLITZ WS Doq/Btits N/A StronqDoq/BliE N/A

PROTECTION: Prot. Blast FORMATION/MOVEMENT:

GOAL LINE & SHORT YARDAGE tP34t3s,P44t4s PRorEcrroN WTOWSOLID WS c ws 50 M ^ B

c w r

6 6 d t o ao';
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"A POP"

.x-".-'F
oJ'6

{oo**,,

"TAG' Fake zone.Pullup behind 44 OG.ReadFlat QB Defender, WorkQuick, Route, Pivot. & To
It KFI

50/ 60 Def.BlockSam Lberto #4. 70/80/90 Blockinside Lberto #4

REC

Run Flat Route1 YD from end zone. "A Block ZeroAlert'EvenPop", Pop", 'Orangel/ellovy'', "Down.' Block Alert"Tag',"Down". #1

(!ilt)F

c
"Orangeffellow," Block Alert'APop", #1 'Down" "Down" Block Alert, #2
G

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"Tag'' "Down" Alert Block Outside On RunRoute Alert'Down" Release Slam RunRoute RunRoute

#3 Block Alert" Down."

RALPH,P3417 PIVOT STRONG PATTERN:

Qv O O At r O O
ASSIGNMENTS: FULLTIME. X: (#1WO CHECKASSIGNMENT RUN7 ROUTE OFFTHE BUTTOF Z. Y: (#2STR)SLAMRELEASE oF ROUTE. Z: (#1STR)GO lN FRONT TE, RUNPIVOT THANTHEGOALLINE. H: (#3STR) QUICKROUTE, DEEPER NO FULL ZONE, CHECKASSIGNMENT TIME. R: (#aSTR) FAKE

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QB PROGRESSION/READS: BLITZADJ: Flat Pull OG. Read Fake Zone, up Behind 7 Pivot. WS Doq/BliE Work Quick, Route, Defender.
N/A Stronq Doq/Blitz QB and FlatRoute.

PROTEGTION: P34Bs4/,t4s FORMATIONIMOVEMENT:

PATTERN: WEAKRALPH 706 P35

on
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ASSIGNMENTS: X: (#1WK)7 ROUTE. Y: (#2STR) CHECK ASSIGNMENT TIME. FULL Z: (#1STR) ROUTE, BACK END 6 C.P OF ZONE, YDS. 3RD FROM END LINE. H: (#3WK) FAKE ZONE CHECKASSIGNMENT T|ME. FULL R: (#2Wl! QUICK ROUTE, DEEPER GOAL NO THE LINE.

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QB PROGRESSION/READS: Fake Zone, Behind Pull OG. Read Flat Defender. Work Route, Route, QK 7 6 Route.

BLITZ ADJ: WS Doo/Blitz


QB and QK Route Stronq Doq/Blitz N/A

PROTECTION: p3a33,42t43 FORMATION/MOVEMENT:

P47G GOAL LINE & SHORT YARDAGE RourE/PRorEcrloN: Rr-uP

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P47G Rt Protection. P47G Rt Protection P47G Rt Protection. for C in Block Gap 3 Counts Release Flat, P47G RtProtection.
, :, .'

P47 G Rt Protection
^ . KeteasetnstoeKUn / Koure.

Thin8 Route.

PATTERN: LUKEP 47 GRT726

ASSIGNMENTS: X: (#1V1n{7 ROUTE. Y: (#2STR)DEEP ROUTE. 2 Z: (#1STR)6 ROUTE. H: (#2W$ QK RoUTE(MAY CHIPPRESSURE). R: (#3STR) FK47 POW- CHECKASSIGNMENT TIME. FULL

Dog Rt P 47 G Rt 726

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QB PROGRESSION/READS: Make Play Action Fake, Attack Corner, Read Defender, Flat Work, 7 Quick, 2 Route. Route,

BLITZ ADJ: WS Doq/Blits N/A StronqDoq/Blitz N/A

PROTECTION: Prot,BootProt G FORMATION/MOVEMENT:

LUKEP 47 G RT UP PATTERN:
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ASSIGNMENTS: X: (#1WlO7 ROUTE. Y: (#2STR) BLOCK COUNTS 3 INSIDE GAP,RUNOK ROUTE Z: (#1STR)I ROUTE. H: (#2WK)FLATAND UP ROUTE R: (#3STR) FK47 POW-CHECKASSIGNMENT TIME. FULL

Dog Rt MOTP47 c Rt UP

QB PROGRESSION/READS: BLITZ ADJ: Make Play Action Fake, Attack Corner, Read Defender, Flat Work, Eight Route, WS Doq/Blitz Flat up Route, Quick Route . N/A @
Stronq Doq/BliE N/A

PROTECTION: Prot,BootProt. G FORMATION/MOVEMENT:

PAfiERN: FAKE45 ZONEG RT CORNER

ASSIGNMENTS: X: (ti1WK) Run7 Route Y: (#2STR)Deep2 Route Z: (#lSTR) Deep8 Route H; (#3STR) CheckAssignmentFull Time R: (#4STR) CheckAssignmentFull Time

Rt Fake45 Zone Rt Corner

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QB PROGRESSION/READS: QBAttack Corner, Think Run1st, Work Cut, 2 Route 7 to

BLITZADJ: WS Doq/BliE N/A Stronq Doq/Blitz N/A

PROTECT]ON: FORMATION/MOVEMENT:

46 PLAY/PASS: CHIP

YARDAGE GOALLINE& SHORT

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Block46/47Chip Block46/47Chip Block46/47Chip Block46/47Chip Block46/47Chip Block46/47Chip

in Release Flat. Block46i47Chip2 Counts

YARDAGE ruRN RourE/PRorEcrloN: 44-4s GOALLINE& SHORT 50 w77W ws

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C POINTS: MakeGreatFakeof 40/50Zone. Pulluo in guard/tackle gap. QB R H 40150 ZoneMakeGreatFake.tum 44145 Prot. Clock40/50Zone.

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Tum44155 Protection. Out Responsibility. Pick

Tum44155 Protection. OutResponsibility. Tum44155 Pick Protection. G zl4l55 Turn Protection. RUN ROUTE RUNROUTE RUNROUTE T Tum44155 Protection. RUN ROUTE. RUNROUTE RUNROUTE

STRONGRALPHTURNM 226 PATTERN:

ASSIGNMENTS: THETOPoF 2 STR. ROUTE OVER X: (#1WK)TVVO WK TWORoUTE UNDER#1 Y: (#2STR) ZONE. OF FROM BACK END 6 3 z: (#1STR) ROUTE. YDS. PROTECT FULLTIME. TURN H: (#3STR) TIME. PROTECT FULL TURN R: (#4STR)

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QB PROGRESSION/READS: BLITZADJ: \A/k2 Route, Strong to Work Fake Zone, WS Doq/BliE Side2Route,to6Route.
Stronq Doq/Blitz

PROTECTION: FORMATION/MOVEMENT:

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Offensive Playbook

TWOMINUTE OFFENSE
A primary factorto be dealtwith by everyfootball team is the TIMEelement! We will use our to to "MAY DAY"OFFENSE conserve withlessthantwo minutes play. Thiscouldbe before time the halfendsor with two minutes lessremaining the end of the game. This will be a game or till planned situation QUARTERBACKS be alerted and whento use our"MAY DAY- OFFENSE! wiil We mayalsouse it just as a tempochange the middle the game,but herewe are discussing of in two-minute. PROCEDURE "MAYDAY" OFFENSE: For "Posse"fQueens' We will use personnel when running "MAYDAY'OFFE /SE. Wth our the clockrunning having and completed play(either passor a run), QUARTERBACK a a will barkout-"MAY DAY, MAY DAY', then he will call a formation. Example'.Trips Right. The QB willthencall a play- mostlikely PASS! Hewill repeat playtwice- "OH's"Rt 989-a the "OH's"Rt 989 and we will run the playon 'READYSET"I lf the clockhas been stopped, (incomplete pass,receiver of bounds), willthenhuddle the nextplay! out we for
II, \A/TIATTHE TERM "MAY DAY" MEANS THETEAM: TO

A. An ALERTto the teamto lineup on the L.O.S., withouthuddling, the formation in called. Example'. Trips Right Formation!

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B.
III.

OffensiveLine - align in an UP POS/I/ON (Pre-Set).

STARTING COUNTFOR "MAYDAY' OFFENSE: A. The STARTING COUNT "MAYDAY" wittalways on "ReadySet'. for be Example a call: of MAY DAY - MAY DAYTrips TripsRt,"OH'sRt 989-'OH'sRt 989(pause)--'Ready Rt, Set,,

IV.

. DESPEMTION "MAY DAY'OFFENSE: A. NOTIMEOUTS- Muststopthe clock- QB willbarkout the command: "OH'sHITCH-OH,s -HlrcH'! All widereceivers runa 6 yard'HlrcH' on the snapof the ball. oFFENStvE will - Btock LINEandTIcHT ENDwill block OH'sPROTECTTON "MAN"PROTECTTON aggressively! drop2 to 3 steps QBand deliver balltowards ground.put it in the the the "DIRT'wheret o one can catchit! QB has optionto throwfor completion coverageand tim if remaining favorable. are (Off.linetaketightsplits) Nofe: QB - NEVERcall the clock play on a 4th down situation- as we will lose possessbn of the football! POINTS REMEMBER TO A. \Mren racingthe clock,take as littletime as possible we are tryingto conservetime. as

B. Know how many time-outs haveandhow to usethem. somesuggested you hints: 1. 3 Time-Outs - callas soonas voufeelone is needed. left 2. , 2 Time-Outs Morethan a minuteleft- as soonas you arein a favorable situation makea to firstdown, go to the ba and use"oH's-HrrcH". you makethe 1st down,the clock lf stopsuseyour"MAy DAy PROCEDURE'. b. Lessthana minute-use timeoutto stoptheclock.Neverusethe timeoutaftera 1st a downbecause clockstoos. the a. 3. 1 TimeOut a. Useif 4th downand clockis running matter no howmuchtime is left.

b. A touchdown needed is and thereare only 10 seconds in the game left regardless downanddistance. of c. d. we are goingfor a fieldgoalto win. Run clockdown to 4 seconds and caflfinal fim+outto allowfieldgoaluniton thefield. \Mren a fierdgoarwi tie and a touchdown wourdwin, we wi fo|ow above procedures and go for field goal to force over time . lf this sifuationis in the period, will be a sideline overtime it decision

C. QB mustknowand understand situation is facedwith_ the he 1. 2. _ PointsBehind Downand Distance

3. llme.OutsRemaining 4. Time Lefton the Clock

D. shouldknowthe bestrun/bestpassto call in this critical situation positiveyards. for E. Avoidthe interceotion NEVERtakea sACKI rhrow the ball awayunlessit is fourth down, thenbe a gambler. F. We mustbe quickbutnot rushed keepyourpoise! G Absolutely tatking huddle. NO in

J.

poise. Mustmake1stDowns.lt is hardto makeit in oneplay. Again,maintain

K. ReceiversBacks get as muchyardage youcanand thenget outof bounds.Know / as time left, and distancenecessary. Must make 1st down on 4th. Turn north to get 1st downs. quickly, L. Getset at L.O.S. hustle theball. to M. Be awareof two separateclocks(Game/25 Clock). Theycouldbe different the end of Sec at thegame. O. Center remind teamD/Dandtimeremaining. VI We musthavea clearunderstanding clockprocedures the lasttwo minutes. of in Thereare basicallv threesituations: A. Theclockis stopped, clockwill restart thesnap- Procedure: will huddle! the on we (Reminder: Theseare all 25 secondclock situations) 1. Notification the two minuteperiod. 25 second clock of 2. A called time-outby a player.25 second ctock 3. 4. Incomplete forwardpass.25 second clock Fumble goesbackward outof bounds.(Noteballis marked spotwhere that and at the ball goesout of bounds). second ctock 25

5. A penalty. second clock 25 6. An injuredplayer.25 second ctock ' 7. Change possession. of This includes fourth down attempt a thatfailsto get a first down.25 second clock 8. After a ball canier has goneout of bounds.25 second clock 9. CrowdNoise No clockuntilballis snapped. second clock 25 B. The clockis stoppedbut will start on the officials windirvhistle Procedure:we will be at *MAY DAY" procedures. L.O.S. usingour Checksideline see if we want time-out.lf to no time-out calledbe at L.o.s. making is appropriate call. Try to makecall priorto officials wind signal. 1. Quarterback tackled(sacked) is aftempting pass. to

2. On measurement a first down. for 3. Centerrequests dry ball. Can only use thisif request legitjmate.lt is highly a is unlikelyrequest be honoredin last two minutes half. will of

4
4. Aftera lateral/fumble goesfonvard.Ballwillbe brought that backto fumbled spot. C. Theclockis runnino QB has3 options: 1. Quarterback time out. calls 2. 3. VII. Quarterback "MAY DAY" and getsto L.O.S. calls and makes appropriate carr. Quarterback "OH'sHITCH" nevercallon fourth calls down.

SPECIAL SITUATIONS TWO-MINUTE IN OFFENSE A. CrowdNoise:lf thisoccurs during lasttwo minutes, the follow sameprocedures: 1. QB holdsbothhandsaboveheadand appeals referee. to 2. Referee giveone of two signals: will a. He willpointto debnsiveteam's goalline. 1) TimeClocUGame clockwill continue run basedon previous to situation. b. He will extendhis rightarm fullyover his headto indicate Disruptive Crowd Noise. 1) TimeclocUGame clockareoff. 2) Clock startson snap! B. Defensive Plavers LateGettinq properside of L.o.s. officialcan signal are on ballreadyfor the playwhen the offense set. lf the defensive is man is on the wrongsideof the L.O.S. the snap,the whisfle blownimmediately the clock at is is stoppedand a 5 yard penaltyis markedoff againstthe deftnse. lf we read the signaland we are certain can catchthm offsidesimplecajl .FIRE.FIRE'.. we Don't taketimeto callplay. MakeCall: .READY SET' Thedefense be administered,5 yardpenalty the clockwili not startuntil will a and thesnapon the nexlplay. c. Kill,Kill- Quitefrequently playerswill relaxin a kill the clocksituation defensive (OH'sHitch).We wantto take advantage this situation havingthe eB call of by out'Kill,Kill". 1) Offensive blockOH's/Base protection. line 2) \A/R's g routes. run
Ftf1tr, t-t t{tr

3) QB Drops, fakesOH'shitchandthrows9 route. D. Victorv- can be called the L.O.S. lastsecond at as desparation.

E. FieldGoal- no time-outs. Thereis no time for fieldgoal teamto huddle.A fieldgoal gameand it is 4thdown. needed win or tie the to 1. Procedures a. Fieldgoalunitwill runon fieldshoutjng White!White!

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b. MAY DAY Personnel off sDrints field. c. d. get Fieldgoalpersonnel setquickly andkickfieldgoal. Normal length timefor sucha procedure 11-14seconds. of is

VIII. MAYDAY/2-MIINUTE FORMATIONS (ClockRunning) TrainRt (LeftHash) OH'sShot 795 585 989 618 QK Charie Rt (10) Hitch 212 (11) Chief(12) OttoShot 484 Scr R (Roger/Leo) Scat post 14 pivot 44 pivot Short

@
DblRt (RightHash) Scram Shot 17 Pivot Sting17 Pivot 14 Pivot

o o n o o
O
@

OH'sShot 333 585 989

OttoShot 484 ScrnR (Roger/Leo)

QK Charlie Scat Hitch(10) Hawk 212 (11) Ail Choice(54) (12) (5) DBLpump Chief 2 1 2( 5 1 ) China

@ @

O O T O O O
@

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PROTECTI9N: SCATRT V|CTORY RT

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A

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QUICK
C POINTS:

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1. Whenpossible substitute Jackspersonnel possepersonnel with STORM 2. \r1lith call 3. Maycallwithsingleroutes x; to a. scat rt vrctory 7 b. scatrt victoryx-sting c. scat rt victoryx- shake

7 StepDrop,throwballdeepand highfor point man.

Check ass.fulltime

Mustget a goodrelease, downfield, get try to catchballat highest point.lf you can'tcatchball,keepit aliveby tipping it.

BACKSIDE

fnOf.tfStOe
Scatprotection.

Scatprotection.

Scatprotection.

Scatprotection.

T Y

Scatprotection.

Geta goodrelease, sprintdownfieldstay yds behind 5 pointman.Keepdistance and lookfor tip ball

Geta good release, sprint down field stay 5 ydsfrompoint man.Keep distance and look tio ball for

Geta goodrelease, sprintdownfieldstay yds behond pointman.Keepdistance 5 an lookfor tip ball

7
IX. of SLOWDO\ N PROCEDURES (Last4-2 minutes Gameandwe are ahead) A. Procedures: 1. Run25 second on clockdownto last5 seconds eachplav. 2. Take as muchtime as possible, neyer stop the clock or get delay of game but penalty 3. Do not go outof bounds receivers/backs in bounds. stay B. Killthe Clock 1, Thiswill be usedwhenour opponent cannot stopthe clockand we merelyneedto runthe clockto win thegame 2. We will use a Kiil the Clock Formation vith specialpersonnel. 3. lf thereare lessthan25 seconds on theclockin thissifuation, not leavethe left do huddle. 4. Killthe ClockChart a. Thischartrepresents timeremaining a gameclockthatwouldallowan the on offense to'slow down" so theirprocedures as notto allowan opponent oossession. b. Thetimeis basedon the gameclocktimeat the snapof the ball. c. Forpurposes theformula will usethe following of we calculations: 1) We can use up 35/20seconds playson the 25 clock. between per 2) We are calculating seconds playwhen no trme-outs 10 remain; per 5 seconds playwhentime-outs remain. Examples: 25 sec.clocUNo TimeOuts 25 sec.clocli/Time-Outs = = per 30 seconds play 25 secondsperplay

3) We havethreeopportunities the between downsto utilizethe above run-downs: a) b) c)


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between and2nd down. 1st between 2nd and 3rd down. between and 4th down. 3rd
W/I

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4.

2:00 1:25 1:20 0:45 0:40 0 : 0 5 X X

0:50 0:10
0:05

0:10
0:05 X

KILL PLAY
W/S WS

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QUICK
C POINTS:
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Secure snap,takeone steo backand take

ProtectQB

Protect QB

BACKSIDE

F,RONTSTDE

c
BlockQB sneak

BlockQB sneak Block sneak QB

G T Y X

BlockQB sneak

Block sneak QB

BlockQB sneak

BlockQB sneak

Align10 yd deepbehindQB, Lookfor fumblebe ready tackledefender. to

FAST BALL

FastBall is a no huddleoffense, is useto change that the paceof the game.It canbe employed anytime during a game. at Eachgamewe will havea specificgameplan,to includepersonnel grotrpings, runs andpasses formations be calledat the line of by to scrimmage the quarterback. by PROCEDTIRES: t. QB will call out "FastBall, FastBall," this will indicate we that arein a no huddle mode z. TheQB will call out the formation.Dbl RT, Dbl RT :. TheQB will thencall out the colorsRedor White.Redindicares thatwe will run the first play called,White indicates we run that thesecond play called. +. All Runswill be coded ThecolorsBlue or Grayindicate which sidethe play will be run. Blue to the left, Grayto the right. playswill be calledout in therein thereoriginalmannerto s. Pass includeprotection routes. and o. All snapcountswill be on one . Example: l. "Fast Ball, FastBall" z. BoneRT, BoneRT l.- Red,Red, BlueVicky, Scat Post, RT Blue Vicky ScatRT post +. ThePlayto be run is 33 Veer@lue is thecodeword for Left andVicky is the codeword for Veer

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