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IOSHI Players Handbook

IOSHI Players Handbook

Ratings: (0)|Views: 78|Likes:
Published by Gregory Pogorzelski
Creative commons, attribution, noncommercial, no derivatives
Creative commons, attribution, noncommercial, no derivatives

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Published by: Gregory Pogorzelski on Jan 12, 2012
Copyright:Attribution Non-commercial

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07/21/2013

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IOSHI
 
player’s handbook
 
5
1. Welcome to Sparta
welcome to sparta
 Seven years ago, the government o Malta quietly aded away. One day, its representatives didn’t showup at the ofce. The only power thy had let was over their own institution. They became a company like any other. Malta was the last nation in the world. Since that day seven years ago, there’s only one citylet: Sparta. Sparta stands at the center o world, which is everywhere. Sparta is a culture you reely choose to be part o.To be a member o Sparta, you click to agree with their terms o service. It includes all places and people that  accept and ollow those terms o service. They don’t take your geographical position into account: Sparta is a country without borders. You place o birth is no longer a burden. Sparta is the global culture, the yardstick every subculture measures itsel to. Since the ounding o the Sparta Corporation fty years ago, the terms o service have slowly replaced other orms o international laws and government rulings. They were obsolete. The TOS have become the dominant ideology.Those terms take two things or granted: human interaction create intangible economic goods, and every person should be a rational economic agent. When you ask a Spartan how much they love their mate, theymay not answer, but they should know. A true Spartan wouldn’t kill their mother not because “it’s vile” or “people don’t do that”, but because the price is too high compared to the benefts.  Spartans say the world is holistic. You can trade everything, you can learn everything and everythingis connected to everything else. Anything you do has consequences across the globe. Everything is a sign. Anything means everything else.
 
6
1. Welcome to Sparta
 
a spartan way o lie
Spartans live their lie as rational an economic agent as they might be. That doesn’t mean thatthey’re not passionate people: emotions have their place in a Spartan’s lie, just not in theireconomic decisions.
work
Workplace is such a place emotions are rowned upon: Spartans view their work as pureeconomical trades, their time and expertise or. a tting salary. They have no loyalty or theirboss, who in return expect none rom them. I you want to be sure your research sta doesn’tspill your trade secrets, either make them sign a non-disclosure agreement or pay them wellenough — the stick and the carrot. On the other hand, you might do the same job every dayat the same or ten years and without you noticing, you changed employers eighteen times.Workers are a talent pool or managers, sure, but managers are a sponsor pool or workers too,so it evens out.
home
Home is where the heart is, so Spartans carry their home everywhere they go. Spartan societysee moving as a way o lie, not a hassle or an adventure. Packing home is easy: you own morebits than stu and most o your toys are nomad anyways. Social networking through d-space ispainless and un, so you won’t be missing anyone. Service is everywhere.
riends
Geography doesn’t sort your riends out anymore. Today, you meet people through d-space rst,and in meatspace second. Virtual agents help you connect with people sharing your interests,tastes and whatever criteria you choose. Your tribe is worldwide: you can sport the colors o agang based in Dublin and while you live in Tokyo, you’re no less a member than the gang’smechanics who lives in Galway.
evaluations
Spartans love evaluations. Aspected experts work with powerul sharpware to determine one’seconomic worth in a given context. Spartans rarely deny the results o those evaluation, andwon’t get mad at their manager i they’re red or subpar results: ater all, getting rid o themis the most rational thing to do.
projects
That’s how you get things done: you gather a team, some resources and an operationalobjective. Projects are the basic unit o work: even when people manage their blog in theirbasement to und their street-level way o lie, they’re working on their own project. Most arestraightorward like providing power and network to a community or building cars. Some arefoating projects, “think tanks” were project managers brainstorm new ideas to reduce eectiveand opportunity costs.
 
IOSHI
 
player’s handbook
 
7
 
dataspace
The dataspace is what internet became. Nowadays you’re always on-line, all the time. Prettymuch everything is. D-space is internet superposed to the real world in augmented reality.Checking a restaurant’s website is as easy and natural as looking at its menu. When you look atsomeone, you can pop-up their social network prole right beore your eyes. When you wantto listen to some song, you access it in pinch. When you want to talk to somebody, you pagethem or call them. All this with a thought.
AROs
Those things you see suspended in digital air are called ARO — augmented reality objects.You don’t see every arrow you cross though: you only see those you have access to. PublicAROs everyone gets to see and interact with them. Restricted AROs you need to be on theiraccess le: or your average wearshop it means registering to the clients list, or your averagemilitary-grade warelab it means having the proper clearance. Most o your toys’ interaces areon restricted access, and you’re the only one in the access le.
googles
The most common way to access d-space is by wearing googles — with two o’s. They looklike a pair o glasses, but the lense’s a screen and a cam, there are speakers and a directionalmike in the branches, and the whole thing contains a brain scanner to pick up thought signals:you click with your mind. They come in various orms and shapes. Rich and trendy peopleget contact lenses, tiaras and earings that do pretty much the same thing or, i they’re reallycommited, get one implanted surgically in their ears, eyes and skull.
online
You’re always online: you may remove your googles or put your implanted system on hold, butthey’re still connected. Being ofine means something wrong happen to you. Staying ofinemeans being dead, or you might as well be.
callsign
Everybody’s got a callsign: it’s your nickname, your phone number, your mail address all rolledinto one. Teenagers usually go through phase when they try dozens o callsigns a week beoresettling to one that might last orever: it’s a rite o passage o sorts, when you stick to yourcallsign or more than a year. When you want to contact someone, either by text or speech oreven just checking their social networking prole, you ollow their callsigns.
avatar
Callsigns are linked to your avatar: what you look like in d-space. Most times, you accessd-space through augmented reality, so when you look at someone through your google, you seetheir avatar superposed on them, like a mask made o bits.

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