Information Spaces — BuildingMeeting Rooms in VirtualEnvironments
Virtual worlds are typically designed to recreate thefamiliar physical world, both in the design of the spacesand the ways that people interact within them. In thispaper we describe an alternate approach that uses thecomputational capabilities unique to the virtual world toaugment social interaction and personal experience.We propose a specific design for supporting mediumsized group meetings using avatar’s positions in thespace to represent their feelings about the discussionand discuss our preliminary testing results.
Collaborative virtual environments, meeting tools,computer supported cooperative work, Second Life.
ACM Classification Keywords
H.5.3 [Information Interfaces and Presentation]: Groupand Organization Interfaces --- Computer-supportedcooperative work
The promise of virtual environments for fostering socialinteraction has been focused predominantly onquestions of embodiment, graphics, and underlying
Copyright is held by the author/owner(s).
, April 5 – April 10, 2008, Florence, ItalyACM 978-1-60558-012-8/08/04.
MIT Media Lab20 Ames StreetCambridge, MA 02139 USAdharry@media.mit.edu
MIT Media Lab20 Ames StreetCambridge, MA 02139 USA email@example.com
CHI 2008 Proceedings · Student Research CompetitionApril 5-10, 2008 · Florence, Italy