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PUNT RETURI{

FRED GUIDICI
MENLO COLLEGE
SPECIAL TEAMS COORDINATOR 650-543-3763 fguidici@menlo.edu

PUNTRETURNTEAM
RETURNOBJECTIVE GIVETHEOFFENSE GOODFIELDPOSITION, RETURN TO EACHPI.INT A MINUMUMOF 10YARDS. NET 33 YARDSPERPI.INT. RETIJRNSPECIALISTS FEARLESS, AND SHIFTYPIJNTRETURNERS WHOHAVE SURE QI.NCK HANDS,WHOCAN MAKE TACKLERSMISSAND ABLE USETHEIRBLOCKERS TO FINDT}IE OPEN FIELD. TEAM FASTOPEN FIELDBLOCKERS WHOCANBLOCKMAN (HOLD-UP) ZONE OR (wArL) usrNc GooD JUDGEMENT NOTTO TLLEGALLY BLOCK. ALSOALWAYSALERTFORT}IE FAKE. JAMMERS: MUSTBE ABLETO HOLD UPMAN ON T}IE L,O.SAND BLOCKHIM IN SPACE. BLOCKOBJECTIVE TO BLOCKTHEPI.JNT, GTVING A TOUCHDOWN GOOD US OR FIELD POSITION. BLOCK SPECIALIST E)GLOSIVE, AGGRESSTVE HAVEA KNACKAND A DESIRE AND FOR BLOCKING KICKS. (BLOCKPOINTUSUALLY9 TO 9 IAYARDS) TEAM AN ALL OUTEFFORT BLOCKERS BY WHOARE INTENTON BLOCKINGTTIE PI.NT. PERSONAL FRONT LINEMEN: DB'S,WR'S,RB'S& LB'S JAMMERS:DB'SWR'S &

IN THOUGHT PROCESS BLOCKING A PUNT:

PUNTBLOCK

SPREAD

15YARDS

PTNTER

rl
9 Y.ARDS

PIJNTBLOCKED

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l. Negrestman recoverball. 3d Down - Recover 4b Down - Recovsr & Advance 2. Next man block opposite coloredjersey.

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10

FH

BLOCKAREA
Stayonfeet Elongaiebody Takeball ofrfoot. Block with hands Volleyball block Don't blink eyes SideRusher: Cross the box to the opposite comer. E. Middle Rusher: Run By Punter to farcomcr. l. 2. 3. 4. 5. 6. 7.

TIGHT

Xl
6 YARDS DEEP

PREP.POINT
L Seeball 2. Do not slow up 3. Adjustyourangleto atea. , ...Blocking

SHIELD

t . srance RusgBn 2. Keys / Reads 3 , Take-Off


Technique

COACHING POINTS FOR BLOCKING A PUNT


"HAVE A ROCKET UP YOUR ASS''!
A. ALIGNMENT: (CREDIT r. cRowD THEL.O.S. CARD)WITHYOURDOWNHANDALWAYSIN FRONT OF yOU FROMBErNc OFFSTDES). YOURr{EAD. (THrSWrLL PREVENT 2. ALWAYSLOOKTHESAMEWHETHER GOFORA BLOCKORANY RETT.IRN. WE 3. POSSIBLE IS TO BEFORE SNAPPED, CONFUSE "STEM" MOVING AROUND PROTECTION SCHEME. THISWILL BE CALLEDONTHESIDELINE BY COACH ORDONEBY GAMEPLAN. B. STANCE: I, TILTED SLIGHTLY INWARD, NARROW WTH BUT'T ANDAIL OFYOUR UP WEIGHT FORWARD. OFFHANDISBACKANDUP. DOWN }IANDISCI,?PED. 2. FIEAL TOERELATIONSHIP T}IEOUTSIDE TO WITH FOOT BEINC UP, THIS NOTA TRADITIONAL IS FOOTBALL STANCE! 3, ALWAYS LOOK WHETT{ER GOFOR BLOCK ANYRETURN. WE OR THESAME A C. KEYS&READS: I, STUDYTHESNAPPER PRIOR THESNAP: TO A. DOESHEHITCH? B. DOES FLEXHIS HE HANDS? 2. STUDY THEPERSONEL PROTECTORA. WHATAREHISINDICATORS BEFORE THEBALL IS SNAPPED? B, LISTEN AND KNOWTHECADENCE, C, WHICHWAY IS HE TELLINGTHECENTER BLOCK? TO D. LISTEN FORAUDIBLES.,.. etc. THEMEN IN FRONT YOU:READTHEIREYES 3, STUDY OF AND BODYLANCUACE, 4. WE MOVE Oi\tLY ON TTIE SNAPOF THE BALL! DO NOT ruMP AT ANY SUDDEN MOVEMENT MOTIONBY ANYONE OR ONTHE FRONT LINE ORWINGS. s. FocAL PoINr: BACK TIP OF THE BALL. 6. CROWD.KEY AND GETA JUMPON THEBALL. D. LANDMARK (BLOCKTNG POrNT):

A. IT IS BETTER. GO INSIDE TO AND BE SHORT BECAUSE YOUCAN ADruSTYOURSELF THEPUNTER, TO 5 . IF YOU GOPASTYOURLANDMARK, YOU WILL NOT BLOCKTHE PTINT, 6 . AVOIDCOLLIDING WITHTHEPI.JNTER. E. COURSEOFTHERUSHER: I. IF YOUARERUSHING FROMEITHER SIDE: A. GO2 YARDSPAST THELANDMARKTO THEOTHER SIDE. 2. IF YOUARERUSHING FROMPLNTERSIDE(A.GAP): STRAIGHT A. NEVERTRY TO GOPASTTHE LANDMARK TO THE OTHERSIDE. B. GOOFFTO THESIDEOFTHEPUNTER'S FOOT."FLIPTHEHIPS" C. NEVERBE ON A DIRECT WITHHISBODY. COLLISION COURSE F. TAKEOFF: I. EXPLODE OUTOFYOURSTANCE LOW. A. PUMPYOI.JR ARMSLIKE A SPRINTER. B. CHESTOVERTHIGHS C, GETUPFIELD VERTICAL. OR (BROOMS) 2. DrPAND RrPTHRUTHEL.O,S. A. ROTATE YOURSHOULDERS AWAY FROMTHEBLOCKER, PREVENTING HIM FROMGETTING CLEANBLOCKON THE A CHEST PLATE. 3. BEND THEBLOCKPOINT. TO G. BLOCKING TIIE PTJNT: 1. ACCELERATE, SPRINT AND GETHANDSUPAT TT{E LASTSECOND NO HIGHERTHEN YOURCHIN. 3. PALMSAREDOWNAND THUMBSSHOULD TOGETHER. BE (VOLLEYBALL BLOCK) 4. LOOKATTHEBALL &KEEPYOUREYES OPEN.TAKETHEBALLOFF THEPLTNTER'S (USUALLYI TO 2 FEET) TOE. 5. IVEYER LEAVEYOURFEETORLAY OUTTO BLOCKA PUNT!ELONGATE F. AFTER THE PUNT IS BLOCKED: 1. ANY BALL THAT IS BLOCKED BEHINDTHEL.O,S. CAI.IBEPICKED UP AND ADVANCED EITHER BY TEAM. 2. IF THEBALL IS PICKED BY A MEMBER THEBLOCKTEAM.ALL UP OF OTHERS TURN& BLOCKT}IE OPPONENTS WHOAREAFTER THEBALL. 3. IF THEBLOCKED BALL CROSSES OVERTHEL.O.S. MAKE AN "AWAY'CALL AND GETAWAY FROMTHEBALT: 4, ALL BLOCKSON AI\TY KIND OFRETURNARE TO BE ABOVETTIE WAISTAND IN FRONT Tl{E BODY. OF IS 5. IF THERE A DOUBTWHETHER BLOCKED A PI-NTHASCROSSED THELINEORNOT,PICKIT UPAND,..,

I. THECOACH WILL DETERMINE THELANDMARKFROMPREVIOUS FILM STUDIES EARLIER OF GAMES. 2. THELANDMARKIS USUALLY2 YARDSIN FRONT THENORMAL OF PLACE THEPLINTER KICKSTHEBALL. 3. FINDTHELANDMARKWHENYOU SETUPIN YOURSTANCE. 4, BET'IER SHORTOFTHEMARKTHANLONG.

MIDDLE RETURN
A

SPREAD

COACHING POINTS FOR PUNT RETURN

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PPI

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(MIDDLE RETURI{ MAN SCIIEME BLOCKING)


(TrME EQUALSYARDS!"

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MAKE IT LOOK LIKE A PUNTBLOCK. BE IN AN ATTACK MODE! OPPONENTS STAY IN TIIE TO "TIME EQUALS YARDS' TFIELONCERWE FORCE PROTECTION MODE,TFIEMORECUSHIONOUR RETTJRN MAN CAINS. WE GAIN FIELD POSITION FOREACHTENTHOF A SECOND FORCE WE TIIE PROTECTION BLOCK. TO

A. ALIGNMENT: ')
J.

,t PPI

TIGHT
-r

(CREDITCARD)WITH YOURDOWNHAND ALWAYS IN FRONT I, CROWDTHE L.O.S. YOURHEAD. (TI{IS WILL PREVENT YOU FROMBEINGOFFSIDES). ALWAYS LOOK THE SAME WHETHERWE GO FORA BLOCK OR ANY RETTJRN. (STEM' (MOVING AROUNDBEFORErS POSSIBLE SNAPPED, CONFUSE TO PROTECTTON SCTIEME.THIS WILL BE CALLED ON T}IE SIDELINEBY THE COACHOR DONE BY GAME PL

B. STANCE:
I. TILTED SLICHTLY INWARD, NARROWWITH BUTT UP AND ALL OF YOUR WEIGHTFORWARD. DOWN HAND IS CTJPPED, OFFHAND IS BACK AND I.JP. 2. FIEALTO TOE RELATIONSHIPWITH T}IE OUTSIDEFOOTBEING UP, THIS IS NOT A TRADITIONAL FOOTBALL STANCE! 3. ALWAYS LOOK THE SAME WHET}IERWE GO FORA BLOCK OR ANY RETURN.

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C. KEYS&READS:
I. STUDYTIIE SNAPPER PRIORTO THE SNAP: A. DOES}IE HITCH? B. DOES HEFLEXHISHANDS? 2. STUDYTHEPERSONELPROTECTOR: A, W}IAT ARE HIS INDICATORSBEFORETHE BALL IS SNAPPED? B. LISTEN ANDKNOWTHECADENCE. C. WHICH WAY IS HE TELLINC TI{E CENTERTO BLOCK? D. LISTEN FORAUDIBLES.... etc. 3. STLTDY TIIE MEN IN FRONTOF YOU; READ TfIEIR EYESAND BODY LANGUAGE. 4, WE MOVE OI\ILY ON THE, SNAP OF TIIE BALL! DO NOT JUMPAT ANY SUDDEN MOVEMENTOR MOTION BY ANYONE ON TTIEFRONTLINE ORWINGS, 5. FocAL PoINT: BACK TIP OF TIIE BALL. 6, CROWD. KEY AND GET A JIJMP ON THE BALL.

++ ,F + + + l/{\
1

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4 56 7

SHIELD

D. TAKE OFF:

"HAVE A ROCKET UP YOUR ASS'!

10

EXPLODE OUT OF YOURSTANCE LOW. OVERTHIGHS CHEST PUMPYOURARMSLIKE A SPRINTER

1 , 2 , 3 , 6 , 8 , 9 , & 1 0 :A L I G N N 2 p T S T A N C E l

E. ATTACK{HAND PLACEMENT:

"LIFT HIM OUT OF HIS SHOES'

PLNCHWHENYOU CAN "SMELL HIS BREATHE'' STEP HISTOES. OR ON SHOOT YOURHANDSTO T}IE BREAST PLATEWITH THIJMBSUP,HEAD UP,

EYESON HIS THROAT, SQUEEZE AND GRAB CLOTH. 3. KEEPKNEESBENT,ARCHED BACK WITHYOIJRIIANDSABOVEYOUREYES. WITH FEETOUT,KNEESIN (POSITTVE SHrNANGLES). 4. 100% YouR HIPSSQUARE RELATION HIS. oF IN TO (SPLITHIM DOWNTHE MIDDLE) 5 . DRryE HIM BACK FOR5 YARDS. 6 . SHUFFLE YOURFEET(DANCE)TO MAINTAINA "IOO%" POSITION WITH PSA. NEVERCROSSOVER. 7 . MAKE IT DIFFICIILT FORHIM TO RELEASE, (STICK TO HIM LIKE GLUE"

. PUNTRETURN WALLLEFT
SPREAD

F. RELEASE: (TAKE HIM WHERE WA}ITS TO GO, FARTHER THAN HE WAI\TS TO GO''
I. 2, 3. 4. 5. 6, 7. LET HIM RELEASE ANY WAY I-MWANTS(INSIDEOROUTSIDE). ALWAYSOPENTO HIM AFTERRELEASE. WHENFM, TRIESTO BREAKACROSS YOURFACE. SHOOT AND LOCKOUT YOURPLAYSIDE ARM, SNAPYOUR EYESTO HIS FEETAND "SCRAPEPAINTD USINGYOUR INSIDE ARM, KEEPA TIGHTELBOWAND TIANDOPEN.HOLDHIS PRESSURE WITH YOIJRHEAD ACROSS, MAKE SUREYOU ARE IN POSITION,DO NOT TOUCHANY PART OF HIS BACK. "TAKE HIM WHEREHE WANTSTO GO,FARTHERTHAN }IE WANTSTO GO, BUT STAYWTH HIMNO MATTERWHERE GOES." HE

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G. SHADOW: YouLosEHIMDowN IF TO rIIE nELD........GET THE CUT-OFF!
L CUSEION:2-YARDWIDE BY I-YARDDEEP oN CUSHION COVERMAN.NEVERBE EVEN! r READ HIS FEET- HE GOESWHEREHIS FEETCO. e MIRRORHIS ROUTEDOWNTI{E FIELD KEEPINGYOUR "CUSHION". ' WHEN HIS FEETSTARTTO TLjRNOR COMETO BALANCE. YOU STARTTO CLOSE. . FIND A 5TIT GEAR. . OPPOSITESHOULDER BLOCK - WHENYOU ARE 2 STEPS AWAY, 1. GATHERWITH POSITTVE SHINANGLES 2. YELL "IIEYD TO GETHIS ATTENTION. 3, PENDELUM PUNCH: HEADIN FRONT AND EYESUP, SQUEEZE AND GRAB, 4. LOOK T}IRU YOURTHUMBS(FRAME IT I.JP) 5. POUNDTHE FEET"DON'T LEAVE YOURBUTTBEHIND"

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ELBOWSA}ID ASSHOLES!
o IF IIE WIDENSIMMEDIATELY AND YOU CANNOT KEEPYOUR "CUSHION" AT'TACKHISNEAR TRICEP,IF HE LEAVESYOU, GETBACK TO YOUR'CUSHION" CENTERORMDM_

F. FINISH: I. 2. 3. 4. 5. 6, KEEPYOUR IIANDS INSIDEAND STAY BETWEENHIM AND THE RETIIRNER, MIRRORHIM DOWN TI{E FIELD, WHEN HE TTJRNS AND RUNS,YOU TURN AND RUN. WHENHE TRIESTO BREAKACROSS YOI.IR FACE. SHOOT AND LOCK OUTYOURPLAYSIDE ARM. SNAPYOUREYESTO HIS FEETAND "SCRAPEPAINT'USING YOURINSIDEARM, KEEPA TIGHTELBOWAND HAND OPEN.HOLD HIS PRESSIJRE WITH YOURHEADACROSS, MAKE SUREYOU ARE IN POSINON,DO NOT TOUCHANY PARTOF HIS BACK. IF YOU THINK YOU MAY "CLP". PULLOFF,SIMPLYGETIN POSITION AND....FIIVSITHN[.

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GET IT DONE! IT IS YOU VERSUS EIM, A CLASH-OF WILLS. TAKE pRrDE rN KNOWING THAT YOT]RMAN WILL NEVER MAKE THE PLAY!

TO THE IIOUSE!

COACHING POINTS FOR PUNT RETURN (WALL SCTTEME BLOCKTNG) (BRINGTT{E WALL TO THE BALL!"
. . MAKE IT LOOKLIKE A PLNT BLOCK.BE TNAN ATIACK MODE! .TIME EQUALSYARDS"THELONGER FORCE WE OPPONENTS STAYIN THE TO PROTECTION MODE,THEMORECUSHION OI.JR RETURN MAN GAINS. WECAIN FIELD POSITION FOREACHTENTHOFA SECOND FORCE WE THEPROTECTION BLOCK. TO

D. TAKEOFF: "HAVE A ROCKET UP YOURASS"!


OF 1. EXPLODEOUT YOI.JRSTANCELOW. 2. PUMPYOURARMSLIKE A SPRINTER 3, GETUPFIELD E. RELEASE/LANDMARK OFFCONSECTIVELY AND HEADTO YOURLANDMARK. I. DROP . lsr MAN - poINT MAN - sET WALL oFF Trm RETURNER . 2m MAN - 5 yARDs DIAcoNALLy oFF tsr MAN . 3RD MAN MAN - 5 yARDs DIAGoNALLYoFF 2ND . 4m MAN - 5 YARDSDtAcoNALLy oFF 3RD MAN . 5tbMAN - 5 yARDs DIAGoNALLY oFF 4Tr{ MAN MAN (MDM) THAT 2. SNAPYOUREYESON THE FEETTTIEMOSTDANGEROUS FACETOWARDTHE RETURNER. ATTEMPTS CROSS TO YOT]R r OPPOSITE BLOCK- WHENYOU ARE2 STEPS AWAY, SHOULDER 1. GATHER WITHPOSITTVE SHINANCLES 2. YELL (HEY' TO GETHIS ATTENTION. PUNCH: AND EYESUP.SQUEEZE AND GRA 3. PENDELUM HEADIN FRONT (FRAME UP) IT 4. LOOKTHRUYOURTHUMBS 5. POTNDTHEFEET "DON'T LEAVEYOURBUT'f BEHIND" ELBOWS AND ASSHOLES! TO TOWARD THEGOALLINE. UPFIELD 3. PROCEED DzuFT F. FINISH: I. 2. 3. 4. 5, 6. HIM YOUR ANDSTAY KEEP HANDS INSIDE BETWEEN ANDTHERETURNER. WHEN TURNS ANDRUNS, YOUTI,JRN RUN. AND HIM TTIE FIELD, }IE MIRROR DOWN ANDLOCKOUTYOIJR ART WHEN TRIES BREAK HE ACROSS YOUR FACE.SHOOT PLAYSIDE TO ARM. AND(SCRAPE PAINT'USING YOIJR INSIDE SNAP YOUR EYES HISFEET TO HIS WITH HEAD A ANDHAND OPEN, HOLD PRESSURE YOUR ACROSS, KEEP TIGHT ELBOW ANYPART HISBACK. OF MAKESURE YOUAREIN POSITION. NOTTOUCH DO
IF YOU THINK YOU MAY "CLP", PIJLL OFF, SIMPLY CET TN POSITION AND.,.,FINISII HIM.

A. ALIGITIMENT: (CREDIT I, CROWD L.O,S. THE CARD) WITH DOWN HAND IN YOUR ALWAYS FRONT OFYOUR HEAD, (T}IIS WLL PREVENT FROM YOU BEING OFFSIDES). 2, ALWAYS LOOKTHESAME WHETHER GOFOR BLOCK A}.IYRETURN. WE A OR 3. POSStsLE AROTND rS BEFORE SNAPPED, CONFUSE TO PROTECTTON "STEM'(MOVINC SCHEME. THIS WILLBECALLED THESIDELINE COACH DONE GAME BY BY ON OR
PLAN).

B. STANCE:
I. TILTED SLIGHTLY INWARD, NARROWWITH BUTT I,JP AND ALL OF YOUR WEIGHTFORWARD.DOWNHAND IS CUPPED, OFFHAND IS BACK AND I.JP. 2, TIEALTO TOERELATIONSHIP WITH THE OUTSIDE FOOTBEINGUP. THIS IS NOT A TRADITIONAI FOOTEALL STANCE! 3. ALWAYS LOOKT}IE SAMEWHETHER GO FORA BLOCKOR AI.IY RETURN. WE

C. KEYS&READS: I. STUDYTHESNAPPER PzuOR THESNAP: TO A. DOES HITCH? HE B, DOES FLEXHISHANDS? HE 2. STUDYT}IE PERSONEL PROTECTOR: A. WHATAREHISINDICATORS BEFORE THEBALL IS SNAPPED? B. LISTEN AND KNOWTHECADENCE. C. WHICHWAY IS HE TELLINGTITECENTER BLOCK? TO D. LISTEN FORAUDIBLES. etc. ... 3. STUDYTHEMEN IN FRONT YOU:READTHEIREYESAND BODYLANGUAGE, OF 4. WE MOVE ONLY ON TITESNAPOF THE BALL! DONOTJUMPAT ANY SUDDEN MOVEMENT MOTIONBY ANYONEON THEFRONT OR LINE ORWINGS. s. FocAL PoINT, BACK TIP OF THE BALL. 6, CROWD.KEY AND GETA JUMPONTHEBALL.

TO THE HOUSE!
WTLLS.TAKE cET IT DONE! rr rS YOUVERSUS EEA,A CLASH-OF PRIDEIN KNOWINGTHAT YOURMAN WILL NEVERMAKE THE PLAY!

COACHING POINTS FOR JAMMERS


6'GETTO THE CUT.OFF"
A
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A. ALIGNMENT:
l. 2. 3, 4. cRowDTHEL.O.S.(CREDITCARD) KEEPSHOULDERS SQUARE TT{E TO L.O,S, SPLITTHE HITMAN'SCROTCH WITHYOUROUTSIDE FOOT. ALIGN ON HIS INSIDEHALF.

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B. STANCE:
_ I. "POSITTVE SHINANGLES'' HEALSUNDERARMPITS. TOESOUT AND ON T}IE INSIDEHALVES OF YOURFEET, 2, KEEPSHOI.JLDERS A 45DEGREE AT ANGLE, BE ANGLECHESTHIGHAND 3, IIANDS SHOULD TIGFT TO THEBODYAT A 90 DEGREE FINCERS ALWAYS MOVING. 4, EYESSHOULD ALWAYS FOCUSED THE BELT OFTHE HITMAN. BE ON C. RELEASE: "STAYEVEN ORJUSTBEHINDHIM"

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WITH HIS I. ON AN OUTSIDE RELEASE TTIEHITMAN. JAMMERSHOULDPTiNCH BY AND RETREAT WITH HIS INSIDEARM. OUTSIDE TTAND AND COMEBACK TO HIS TRICEP 2, AIM FORTHE FRONTPART OF T}IE SHOULDER BUT YOU WLL GET THE TRICEP 3, SNAPYOUREYES HIS FEET, TO 4, GETYOURELBOWLOCKEDOUTAND KEEPIT TIGHT, WITH YOURFIAND, 5. CUPTHETRICEP YOU ELBOW. 6, IF IIE LEANSOR GETSINTO YOU.RELOCK D. FINISH: I. 2, 3. 4, 5. 6, "STICK TO HIM LIKE GLUE"

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WHENHE TURNS, BACK, YOU TURNAND PIJNCH, KEEPING YOURIIEAD AND SHOULDERS THEM OVER MIRROR HIM DOWNTHE FIELD.SHUFFLE GLIDEYOURFEET. NEVERCROSS OR WHENHE TRIESTO BREAKACROSS AND LOCK OUT YOURPLAYSIDE ARM. YOURFACE. SHOOT SNAPYOUREYESTO HIS FEETAND (SCRAPEPAINT" USINGYOUR INSIDEARM, KEEPA TIGHTELBOWAND HAND OPEN,HOLD HIS PRESSURE WITH YOURI{EAD ACROSS. MAKE SUREYOU ARE IN POSITION, NOT TOUCHANY PARTOF HIS BACK. DO IF YOU THINK YOU MAY "CLIP".PULLOFF.SIMPLYGETIN POSITION AND,.,,FINISHHIM.

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GET IT DONE! rT rS YOU VERSUSEIM, A CLASH-OFWILLS. TAKE pRrDE rN KNOWING THAT YOUR MAI\[ WILL NEVER MAKE THE PLAY!
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TO THE HOUSE!

|-I V

PUNTRETURN DRILLS

YI*Y T
TTTT
1234

ROCKET DRILL 1. GET VS OFFS AIR FITDRILL 2, GETOFFS SHIELDS VS RELEASE DRILL 3. GETOFFS LIVE (PUNTTEAM RELEASE) cp: HEIAD EYES & UP HANDS INSIDE SHADOWDRILL & 1. NUDGE THETRICEP SCREEN OUTDRILL 1. RUN PATH BETWEEN & CP RETURNER. 2. STICKBUTTOUT 3. CUT OFFCP FROM RETURNER.

JlllFIr_DRtLLs(#1 #ro) &


VS SPREAD PUNTHITIIE{ PROGRESSION
MIRROR DRILL 1. HANDS BEHIND BACK. 2. KEEP EYES CHEST#S. ON 3. SHOOT HANDS INSIDE. 4. RESET HANDS 5.WIDEN FEET,SINK HIPS & STAYLOW. V {_} 1

PUNT RETURN.

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SCREEN OUTDRILL I. RUNPATH BETUT'EEN & CP RETURNER. 2. STICKBUTTOUT 3. CUT OFFCP FROM RETURNER. V1

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2. FINISH.WHEN HE SETTLES

\/. SHADOWDRILL 1. NUDGE THETRICEP ANDWDEN. . 2. FINISHWHEN SEfiLES HE * MAYUSESCREENOUT TECHNIQUE

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WALLDRILL 1, PREETWALL 2. GETOFF& FORM WALL. 3, GETOFF& FORM WALLVS DEFENDERS MIRROR DRILL 1. HANDS BEHIND BACK. EYES ON 2.KEEP CHESTTS. 3. SHOOT HANDS INSIDE. 4. RESET HANDS 5.WIOEN FEET,SINK HIPS STAY & LOW,
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VICE DRILL A.INSIDE RELEASE B. OUTSIDE RELEASE SPACE DRILL A. EYES CHEST#S. ON B. SHOOTHANDS INSIDE. C, RESET HANDS D. WIDEN FEET, SINKHIPS & STAYLOW.

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DRILLS PUNTRETURN
PUNT BLOCK DRILLS ROCKET
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DRILLS PUNTRETURN
GETTO THECUTOFF

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1. STANCE 2. GETFFS 3. BLOCK POINT (oneor two at a time) 4. VS BAGS

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TO FACE ASS I. RUNTHRU POINT BLOGK ^ lnna cir{a at (oneside at . \., a tlme) c
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TB

SIDE OPPOSITE

PAINT SCRAPE

( 2 3 4

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I& scoRE from ,/ (manfrom 7/ (man


other side)

\ z.scoop

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TB

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I't

DRILL TRACK (oneor two at a time) (mayadd bagsor bodles)

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2 wccLE DRILLBeat Btockers

(mav bass add or


bodles)

55 (vs tlte)

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(vs wide)

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