Warhammer 40,000 Rules
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Bodygranting the re-roll explicitly specifies otherwise.In rare circumstances you may be told to re-rollboth a passed and a failed test. In this case thetwo rules cancel each other out and the dice isnot re-rolled.
Roll off
If the rules require players to roll-off, this simplymeans that each player rolls a dice and the playerthat scores the highest result wins the roll-off. Ifthe players that rolled the highest have the sameresult, they roll another dice and add the result totheir previous roll until one player is the winner.
MODELS AND UNITS
MODELS
The Citadel miniatures used to play games ofWarhammer 40,000 are simply referred to as‘models’ in the rules that follow. Each model is anindividual playing piece with its own capabilities.To represent all the different types of models,each one has its own characteristics profile asdescribed in the next section.
Bases
Citadel miniatures are normally supplied with aplastic base. If so, they must be glued onto theirbases before they can be used in the game.Some players like to mount their models onimpressive scenic bases. As mounting your modelson different-sized bases might affect the way theyinteract with the rules, make sure before thegame that your opponent does not mind this. Ifyou own a classic version of a model, you mayalways choose to mount it on the base the newestversion of the model is supplied with.
Body/Hull
A couple of rules refer to the body of a model orthe hull of a vehicle. It is important to knowexactly which parts of a model are considered tobe part of the body or hull.BodyBodyBodyBody• The body includes the torso, head, arms andlegs, but excludes tails, wings, etc.• Weapons and minor details like spikes,ammunition, banners are not part of the body.• Every part of the model that horizontally jutsout of the area defined by the model’s base isnot part of the body. This rule is intended tolimit the effect of large conversions on thegame. Thus, you can make your model asimpressive as you like without worrying aboutthe impact on the game.HullHullHullHullThe ‘body’ of a vehicle is called hull.
• The hull includes the fuselage, turrets, rudders,engines, aerofoils, etc. and a walker’s torso,legs, arms and head.• Dozer blades, rollers and other ramming devicesin front of the vehicle are considered to be partof the hull. Merely cosmetic spikes, etc. are not.• Weapons are not part of the hull, but theirmountings and sponsons are. This rule isintended to ensure that players don’t getpenalised for having impressive gun barrels.• Exhausts, sails, crew, antennas, barrels, extraammo, etc are not part of the hull.
UNITS
Warriors tend to band together to fight in squads,teams sections or similar named groups -individuals do not normally go wandering off ontheir own for obvious reasons! In Warhammer40,000, we represent this by grouping modelstogether into units.Units fight in loose groups with gaps betweeneach model. This gives the troopers the freedomto move over difficult terrain quickly, and enablesthem to take advantage of such things as minorfolds in the ground, scrub, and other smallfeatures, to shelter from enemy fire. Similarly,vehicle squadrons are made up of a number ofvehicles. The different elements of the unit haveto stay together to remain an effective fightingforce. This is detailed more fully in the Movementsection on page 50.A unit will usually consist of several models thatfight as a group, but it can also be a single, verylarge or powerful model, such as a battle tank ora lone hero. In the rules that follow, all of thesethings are referred to as ‘units’.